#include #include #include namespace mbgl { SpriteLoaderWorker::SpriteLoaderWorker(ActorRef, ActorRef parent_) : parent(std::move(parent_)) { } void SpriteLoaderWorker::parse(Blob image, Blob json) { try { if (!image) { // This shouldn't happen, since we always invoke it with a non-empty pointer. throw std::runtime_error("missing sprite image"); } if (!json) { // This shouldn't happen, since we always invoke it with a non-empty pointer. throw std::runtime_error("missing sprite metadata"); } parent.invoke(&SpriteLoader::onParsed, parseSprite(std::move(image), std::move(json))); } catch (...) { parent.invoke(&SpriteLoader::onError, std::current_exception()); } } } // namespace mbgl