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#import <Foundation/Foundation.h>
#import <mbgl/storage/default_file_source.hpp>
#import <mbgl/renderer/mode.hpp>
NS_ASSUME_NONNULL_BEGIN
/**
The MGLRendererConfiguration object represents configuration values for the
renderer.
*/
@interface MGLRendererConfiguration : NSObject
/** Returns an instance of the current renderer configuration. */
@property (class, nonatomic, readonly) MGLRendererConfiguration *currentConfiguration;
/** The file source to use. Defaults to `mbgl::DefaultFileSource` */
@property (nonatomic, readonly) mbgl::DefaultFileSource *fileSource;
/** The GL context mode to use. Defaults to `mbgl::GLContextMode::Unique` */
@property (nonatomic, readonly) mbgl::GLContextMode contextMode;
/** The scale factor to use.
Based on the native scale where available, otherwise the standard screen scale. */
@property (nonatomic, readonly) const float scaleFactor;
/** The cache dir to use. */
@property (nonatomic, readonly) mbgl::optional<std::string> cacheDir;
/** The name of the font family to use for client-side text rendering.
Currently only used for CJK glyphs. Changing this at run time is not currently
supported. Enable client-side rendering of CJK glyphs by setting
`MGLIdeographicFontFamilyName` in your containing app's Info.plist to a value
which will be available at run time, e.g. "PingFang". */
@property (nonatomic, readonly) mbgl::optional<std::string> localFontFamilyName;
/**
A Boolean value indicating whether symbol layers may enable cross-source symbol
collision detection.
Set `MGLCrossSourceCollisions` in your containing app's Info.plist
Setting this property to `NO`, symbol layers will only run collision detection
against other symbol layers that are part of the same source.
The default value of this property is `YES`.
*/
@property (nonatomic, readonly) BOOL crossSourceCollisions;
@end
NS_ASSUME_NONNULL_END
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