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-rw-r--r--src/location/quickmapitems/qdeclarativepolygonmapitem.cpp391
1 files changed, 1 insertions, 390 deletions
diff --git a/src/location/quickmapitems/qdeclarativepolygonmapitem.cpp b/src/location/quickmapitems/qdeclarativepolygonmapitem.cpp
index 3ef35bb5..eb99a264 100644
--- a/src/location/quickmapitems/qdeclarativepolygonmapitem.cpp
+++ b/src/location/quickmapitems/qdeclarativepolygonmapitem.cpp
@@ -39,20 +39,14 @@
#include "qdeclarativegeomapitemutils_p.h"
#include "qdeclarativepolygonmapitem_p.h"
-#include "qdeclarativepolylinemapitem_p_p.h"
#include "qdeclarativepolygonmapitem_p_p.h"
-#include "qdeclarativerectanglemapitem_p_p.h"
-#include "error_messages_p.h"
+#include "rhi/qdeclarativepolygonmapitem_rhi_p.h"
#include "locationvaluetypehelper_p.h"
#include <QtCore/QScopedValueRollback>
#include <qnumeric.h>
-#include <QPainter>
#include <QPainterPath>
-#include <QtQml/QQmlInfo>
-#include <QtQuick/qsgnode.h>
-#include <QtQuick/private/qsgmaterialshader_p.h>
#include <QtLocation/private/qgeomap_p.h>
#include <QtPositioning/private/qlocationutils_p.h>
#include <QtPositioning/private/qdoublevector2d_p.h>
@@ -428,267 +422,6 @@ bool QDeclarativePolygonMapItemPrivateCPU::contains(const QPointF &point) const
return (m_geometry.contains(point) || m_borderGeometry.contains(point));
}
-
-QGeoMapPolygonGeometryOpenGL::QGeoMapPolygonGeometryOpenGL()
-{
-}
-
-void QGeoMapPolygonGeometryOpenGL::updateSourcePoints(const QGeoMap &map, const QList<QDoubleVector2D> &path)
-{
- QList<QGeoCoordinate> geopath;
- for (const auto &c: path)
- geopath.append(QWebMercator::mercatorToCoord(c));
- updateSourcePoints(map, geopath);
-}
-
-// wrapPath always preserves the geometry
-// This one handles holes
-static void wrapPath(const QGeoPolygon &poly
- ,const QGeoCoordinate &geoLeftBound
- ,const QGeoProjectionWebMercator &p
- ,QList<QList<QDoubleVector2D> > &wrappedPaths
- ,QDoubleVector2D *leftBoundWrapped = nullptr)
-{
- QList<QList<QDoubleVector2D> > paths;
- for (qsizetype i = 0; i < 1 + poly.holesCount(); ++i) {
- QList<QDoubleVector2D> path;
- if (!i) {
- for (const QGeoCoordinate &c : poly.perimeter())
- path << p.geoToMapProjection(c);
- } else {
- for (const QGeoCoordinate &c : poly.holePath(i-1))
- path << p.geoToMapProjection(c);
- }
- paths.append(path);
- }
-
- const QDoubleVector2D leftBound = p.geoToMapProjection(geoLeftBound);
- wrappedPaths.clear();
-
- QList<QDoubleVector2D> wrappedPath;
- // compute 3 sets of "wrapped" coordinates: one w regular mercator, one w regular mercator +- 1.0
- for (const auto &path : paths) {
- wrappedPath.clear();
- for (QDoubleVector2D coord : path) {
- // We can get NaN if the map isn't set up correctly, or the projection
- // is faulty -- probably best thing to do is abort
- if (!qIsFinite(coord.x()) || !qIsFinite(coord.y())) {
- wrappedPaths.clear();
- return;
- }
-
- const bool isPointLessThanUnwrapBelowX = (coord.x() < leftBound.x());
- // unwrap x to preserve geometry if moved to border of map
- if (isPointLessThanUnwrapBelowX)
- coord.setX(coord.x() + 1.0);
- wrappedPath.append(coord);
- }
- wrappedPaths.append(wrappedPath);
- }
-
- if (leftBoundWrapped)
- *leftBoundWrapped = leftBound;
-}
-
-static void cutPathEars(const QList<QList<QDoubleVector2D>> &wrappedPaths,
- QList<QDeclarativeGeoMapItemUtils::vec2> &screenVertices,
- QList<quint32> &screenIndices)
-{
- using Coord = double;
- using N = uint32_t;
- using Point = std::array<Coord, 2>;
- screenVertices.clear();
- screenIndices.clear();
-
- std::vector<std::vector<Point>> polygon;
- std::vector<Point> poly;
-
- for (const QList<QDoubleVector2D> &wrappedPath: wrappedPaths) {
- poly.clear();
- for (const QDoubleVector2D &v: wrappedPath) {
- screenVertices << v;
- Point pt = {{ v.x(), v.y() }};
- poly.push_back( pt );
- }
- polygon.push_back(poly);
- }
-
- std::vector<N> indices = qt_mapbox::earcut<N>(polygon);
-
- for (const auto &i: indices)
- screenIndices << quint32(i);
-}
-
-static void cutPathEars(const QList<QDoubleVector2D> &wrappedPath,
- QList<QDeclarativeGeoMapItemUtils::vec2> &screenVertices,
- QList<quint32> &screenIndices)
-{
- using Coord = double;
- using N = uint32_t;
- using Point = std::array<Coord, 2>;
- screenVertices.clear();
- screenIndices.clear();
-
- std::vector<std::vector<Point>> polygon;
- std::vector<Point> poly;
-
- for (const QDoubleVector2D &v: wrappedPath) {
- screenVertices << v;
- Point pt = {{ v.x(), v.y() }};
- poly.push_back( pt );
- }
- polygon.push_back(poly);
-
- std::vector<N> indices = qt_mapbox::earcut<N>(polygon);
-
- for (const auto &i: indices)
- screenIndices << quint32(i);
-}
-
-/*!
- \internal
-*/
-// This one does only a perimeter
-void QGeoMapPolygonGeometryOpenGL::updateSourcePoints(const QGeoMap &map,
- const QList<QGeoCoordinate> &perimeter)
-{
- if (!sourceDirty_)
- return;
- const QGeoProjectionWebMercator &p = static_cast<const QGeoProjectionWebMercator&>(map.geoProjection());
-
- // build the actual path
- // The approach is the same as described in QGeoMapPolylineGeometry::updateSourcePoints
- srcOrigin_ = geoLeftBound_;
-
- QDoubleVector2D leftBoundWrapped;
- // 1) pre-compute 3 sets of "wrapped" coordinates: one w regular mercator, one w regular mercator +- 1.0
- QList<QDoubleVector2D> wrappedPath;
- QDeclarativeGeoMapItemUtils::wrapPath(perimeter, geoLeftBound_, p,
- wrappedPath, &leftBoundWrapped);
-
- // 1.1) do the same for the bbox
- QList<QDoubleVector2D> wrappedBbox, wrappedBboxPlus1, wrappedBboxMinus1;
- QGeoPolygon bbox(QGeoPath(perimeter).boundingGeoRectangle());
- QDeclarativeGeoMapItemUtils::wrapPath(bbox.perimeter(), bbox.boundingGeoRectangle().topLeft(), p,
- wrappedBbox, wrappedBboxMinus1, wrappedBboxPlus1, &m_bboxLeftBoundWrapped);
-
- // 2) Store the triangulated polygon, and the wrapped bbox paths.
- // the triangulations can be used as they are, as they "bypass" the QtQuick display chain
- // the bbox wraps have to be however clipped, and then projected, in order to figure out the geometry.
- // Note that this might still cause the geometryChange method to fail under some extreme conditions.
- cutPathEars(wrappedPath, m_screenVertices, m_screenIndices);
-
- m_wrappedPolygons.resize(3);
- m_wrappedPolygons[0].wrappedBboxes = wrappedBboxMinus1;
- m_wrappedPolygons[1].wrappedBboxes = wrappedBbox;
- m_wrappedPolygons[2].wrappedBboxes = wrappedBboxPlus1;
-}
-
-// This one handles whole QGeoPolygon w. holes
-void QGeoMapPolygonGeometryOpenGL::updateSourcePoints(const QGeoMap &map, const QGeoPolygon &poly)
-{
- if (!sourceDirty_)
- return;
- const QGeoProjectionWebMercator &p = static_cast<const QGeoProjectionWebMercator&>(map.geoProjection());
-
- // build the actual path
- // The approach is the same as described in QGeoMapPolylineGeometry::updateSourcePoints
- srcOrigin_ = geoLeftBound_;
-
- QDoubleVector2D leftBoundWrapped;
- QList<QList<QDoubleVector2D>> wrappedPath;
- // 1) pre-compute 3 sets of "wrapped" coordinates: one w regular mercator, one w regular mercator +- 1.0
- wrapPath(poly, geoLeftBound_, p,
- wrappedPath, &leftBoundWrapped);
-
- // 1.1) do the same for the bbox
- QList<QDoubleVector2D> wrappedBbox, wrappedBboxPlus1, wrappedBboxMinus1;
- QGeoPolygon bbox(poly.boundingGeoRectangle());
- QDeclarativeGeoMapItemUtils::wrapPath(bbox.perimeter(), bbox.boundingGeoRectangle().topLeft(), p,
- wrappedBbox, wrappedBboxMinus1, wrappedBboxPlus1, &m_bboxLeftBoundWrapped);
-
- // 2) Store the triangulated polygon, and the wrapped bbox paths.
- // the triangulations can be used as they are, as they "bypass" the QtQuick display chain
- // the bbox wraps have to be however clipped, and then projected, in order to figure out the geometry.
- // Note that this might still cause the geometryChange method to fail under some extreme conditions.
- cutPathEars(wrappedPath, m_screenVertices, m_screenIndices);
- m_wrappedPolygons.resize(3);
- m_wrappedPolygons[0].wrappedBboxes = wrappedBboxMinus1;
- m_wrappedPolygons[1].wrappedBboxes = wrappedBbox;
- m_wrappedPolygons[2].wrappedBboxes = wrappedBboxPlus1;
-}
-
-void QGeoMapPolygonGeometryOpenGL::updateSourcePoints(const QGeoMap &map, const QGeoRectangle &rect)
-{
- if (!sourceDirty_)
- return;
- const QList<QGeoCoordinate> perimeter = QGeoMapItemGeometry::path(rect);
- updateSourcePoints(map, perimeter);
-}
-
-/*!
- \internal
-*/
-void QGeoMapPolygonGeometryOpenGL::updateScreenPoints(const QGeoMap &map, qreal strokeWidth , const QColor &strokeColor)
-{
- if (map.viewportWidth() == 0 || map.viewportHeight() == 0) {
- clear();
- return;
- }
-
- // 1) identify which set to use: std, +1 or -1
- const QGeoProjectionWebMercator &p = static_cast<const QGeoProjectionWebMercator&>(map.geoProjection());
- const QDoubleVector2D leftBoundMercator = p.geoToMapProjection(srcOrigin_);
- m_wrapOffset = p.projectionWrapFactor(leftBoundMercator) + 1; // +1 to get the offset into QLists
-
- // 1.1) select geometry set
- // This could theoretically be skipped for those polygons whose bbox is not even projectable.
- // However, such optimization could only be introduced if not calculating bboxes lazily.
- // Hence not doing it.
- if (sourceDirty_) {
- m_dataChanged = true;
- }
-
- if (strokeWidth == 0.0 || strokeColor.alpha() == 0) // or else the geometry of the border is used, so no point in calculating 2 of them
- updateQuickGeometry(p, strokeWidth);
-}
-
-void QGeoMapPolygonGeometryOpenGL::updateQuickGeometry(const QGeoProjectionWebMercator &p, qreal /*strokeWidth*/)
-{
- // 2) clip bbox
- // BBox handling -- this is related to the bounding box geometry
- // that has to inevitably follow the old projection codepath
- // As it needs to provide projected coordinates for QtQuick interaction.
- // This could be futher optimized to be updated in a lazy fashion.
- const QList<QDoubleVector2D> &wrappedBbox = m_wrappedPolygons.at(m_wrapOffset).wrappedBboxes;
- QList<QList<QDoubleVector2D> > clippedBbox;
- QDoubleVector2D bboxLeftBoundWrapped = m_bboxLeftBoundWrapped;
- bboxLeftBoundWrapped.setX(bboxLeftBoundWrapped.x() + double(m_wrapOffset - 1));
- QDeclarativeGeoMapItemUtils::clipPolygon(wrappedBbox, p, clippedBbox, &bboxLeftBoundWrapped);
-
- // 3) project bbox
- QPainterPath ppi;
- if (!clippedBbox.size() || clippedBbox.first().size() < 3) {
- sourceBounds_ = screenBounds_ = QRectF();
- firstPointOffset_ = QPointF();
- screenOutline_ = ppi;
- return;
- }
-
- QDeclarativeGeoMapItemUtils::projectBbox(clippedBbox.first(), p, ppi); // Using first because a clipped box should always result in one polygon
- const QRectF brect = ppi.boundingRect();
- firstPointOffset_ = QPointF(brect.topLeft());
- screenOutline_ = ppi;
-
- // 4) Set Screen bbox
- screenBounds_ = brect;
- sourceBounds_.setX(0);
- sourceBounds_.setY(0);
- sourceBounds_.setWidth(brect.width());
- sourceBounds_.setHeight(brect.height());
-}
-
-QDeclarativePolygonMapItemPrivateOpenGL::~QDeclarativePolygonMapItemPrivateOpenGL() {}
/*
* QDeclarativePolygonMapItem Implementation
*/
@@ -986,26 +719,6 @@ void QDeclarativePolygonMapItem::geometryChange(const QRectF &newGeometry, const
//////////////////////////////////////////////////////////////////////
-QSGMaterialShader *MapPolygonMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const
-{
- Q_UNUSED(renderMode);
- return new MapPolygonShader();
-}
-
-int MapPolygonMaterial::compare(const QSGMaterial *other) const
-{
- const MapPolygonMaterial &o = *static_cast<const MapPolygonMaterial *>(other);
- if (o.m_center == m_center && o.m_geoProjection == m_geoProjection && o.m_wrapOffset == m_wrapOffset)
- return QSGFlatColorMaterial::compare(other);
- return -1;
-}
-
-QSGMaterialType *MapPolygonMaterial::type() const
-{
- static QSGMaterialType type;
- return &type;
-}
-
MapPolygonNode::MapPolygonNode()
: border_(new MapPolylineNode()),
geometry_(QSGGeometry::defaultAttributes_Point2D(), 0)
@@ -1056,106 +769,4 @@ void MapPolygonNode::update(const QColor &fillColor, const QColor &borderColor,
}
}
-MapPolygonNodeGL::MapPolygonNodeGL() :
- //fill_material_(this),
- fill_material_(),
- geometry_(QSGGeometry::defaultAttributes_Point2D(), 0)
-{
- geometry_.setDrawingMode(QSGGeometry::DrawTriangles);
- QSGGeometryNode::setMaterial(&fill_material_);
- QSGGeometryNode::setGeometry(&geometry_);
-}
-
-MapPolygonNodeGL::~MapPolygonNodeGL()
-{
-}
-
-/*!
- \internal
-*/
-void MapPolygonNodeGL::update(const QColor &fillColor,
- const QGeoMapPolygonGeometryOpenGL *fillShape,
- const QMatrix4x4 &geoProjection,
- const QDoubleVector3D &center)
-{
- if (fillShape->m_screenIndices.size() < 3 || fillColor.alpha() == 0) {
- setSubtreeBlocked(true);
- return;
- }
- setSubtreeBlocked(false);
-
- QSGGeometry *fill = QSGGeometryNode::geometry();
- if (fillShape->m_dataChanged || !fill->vertexCount()) {
- fillShape->allocateAndFillPolygon(fill);
- markDirty(DirtyGeometry);
- fillShape->m_dataChanged = false;
- }
-
- //if (fillColor != fill_material_.color()) // Any point in optimizing this?
- {
- fill_material_.setColor(fillColor);
- fill_material_.setGeoProjection(geoProjection);
- fill_material_.setCenter(center);
- fill_material_.setWrapOffset(fillShape->m_wrapOffset - 1);
- setMaterial(&fill_material_);
- markDirty(DirtyMaterial);
- }
-}
-
-MapPolygonShader::MapPolygonShader() : QSGMaterialShader(*new QSGMaterialShaderPrivate(this))
-{
- setShaderFileName(VertexStage, QLatin1String(":/location/quickmapitems/shaders/polygon.vert.qsb"));
- setShaderFileName(FragmentStage, QLatin1String(":/location/quickmapitems/shaders/polygon.frag.qsb"));
-}
-
-bool MapPolygonShader::updateUniformData(RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
-{
- Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type());
- MapPolygonMaterial *oldMaterial = static_cast<MapPolygonMaterial *>(oldEffect);
- MapPolygonMaterial *newMaterial = static_cast<MapPolygonMaterial *>(newEffect);
-
- const QColor &c = newMaterial->color();
- const QMatrix4x4 &geoProjection = newMaterial->geoProjection();
- const QDoubleVector3D &center = newMaterial->center();
-
- // It is safer to use vec4 instead on vec3, as described in:
- // https://www.khronos.org/opengl/wiki/Interface_Block_(GLSL)#Memory_layout
- QVector4D vecCenter, vecCenter_lowpart;
- for (int i = 0; i < 3; i++)
- QLocationUtils::split_double(center.get(i), &vecCenter[i], &vecCenter_lowpart[i]);
- vecCenter[3] = 0;
- vecCenter_lowpart[3] = 0;
-
- int offset = 0;
- char *buf_p = state.uniformData()->data();
-
- if (state.isMatrixDirty()) {
- const QMatrix4x4 m = state.projectionMatrix();
- memcpy(buf_p + offset, m.constData(), 4*4*4);
- }
- offset += 4*4*4;
-
- memcpy(buf_p + offset, geoProjection.constData(), 4*4*4); offset+=4*4*4;
-
- memcpy(buf_p + offset, &vecCenter, 4*4); offset += 4*4;
-
- memcpy(buf_p + offset, &vecCenter_lowpart, 4*4); offset+=4*4;
-
- const float wrapOffset = newMaterial->wrapOffset();
- memcpy(buf_p + offset, &wrapOffset, 4); offset+=4;
-
- offset += 4+4+4; // Padding
-
- if (oldMaterial == nullptr || c != oldMaterial->color() || state.isOpacityDirty()) {
- float opacity = state.opacity() * c.alphaF();
- QVector4D v(c.redF() * opacity,
- c.greenF() * opacity,
- c.blueF() * opacity,
- opacity);
- memcpy(buf_p + offset, &v, 4*4);
- }
- offset+=4*4;
-
- return true;
-}
QT_END_NAMESPACE