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+/****************************************************************************
+**
+** Copyright (C) 2020 Paolo Angelelli <paolo.angelelli@gmail.com>
+** Copyright (C) 2022 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtLocation module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QDECLARATIVEPOLYGONMAPITEM_RHI_P_H
+#define QDECLARATIVEPOLYGONMAPITEM_RHI_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QList>
+#include <QtCore/QScopedValueRollback>
+#include <QtGui/QMatrix4x4>
+#include <QColor>
+
+#include <QSGGeometryNode>
+#include <QSGFlatColorMaterial>
+
+#include <QtPositioning/QGeoPath>
+#include <QtPositioning/QGeoRectangle>
+#include <QtPositioning/QGeoPolygon>
+
+#include <QtLocation/private/qlocationglobal_p.h>
+#include <QtLocation/private/qgeomapitemgeometry_p.h>
+#include <QtLocation/private/qdeclarativegeomapitembase_p.h>
+#include <QtLocation/private/qdeclarativepolylinemapitem_p.h>
+#include <QtLocation/private/qdeclarativepolygonmapitem_p.h>
+#include <QtLocation/private/qdeclarativepolygonmapitem_p_p.h>
+#include <QtLocation/private/qdeclarativepolylinemapitem_rhi_p.h>
+#include <QtPositioning/private/qdoublevector2d_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_LOCATION_PRIVATE_EXPORT MapPolygonMaterial : public QSGFlatColorMaterial
+{
+public:
+ MapPolygonMaterial()
+ : QSGFlatColorMaterial()
+ {
+ // Passing RequiresFullMatrix is essential in order to prevent the
+ // batch renderer from baking in simple, translate-only transforms into
+ // the vertex data. The shader will rely on the fact that
+ // vertexCoord.xy is the Shape-space coordinate and so no modifications
+ // are welcome.
+ setFlag(Blending | RequiresFullMatrix);
+ }
+
+ QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override;
+
+ void setGeoProjection(const QMatrix4x4 &p)
+ {
+ m_geoProjection = p;
+ }
+
+ QMatrix4x4 geoProjection() const
+ {
+ return m_geoProjection;
+ }
+
+ void setCenter(const QDoubleVector3D &c)
+ {
+ m_center = c;
+ }
+
+ QDoubleVector3D center() const
+ {
+ return m_center;
+ }
+
+ int wrapOffset() const
+ {
+ return m_wrapOffset;
+ }
+
+ void setWrapOffset(int wrapOffset)
+ {
+ m_wrapOffset = wrapOffset;
+ }
+
+ int compare(const QSGMaterial *other) const override;
+ QSGMaterialType *type() const override;
+
+protected:
+ QMatrix4x4 m_geoProjection;
+ QDoubleVector3D m_center;
+ int m_wrapOffset = 0;
+};
+
+class Q_LOCATION_PRIVATE_EXPORT MapPolygonShader : public QSGMaterialShader
+{
+public:
+ MapPolygonShader();
+
+ bool updateUniformData(RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+};
+
+class Q_LOCATION_PRIVATE_EXPORT MapPolygonNodeGL : public MapItemGeometryNode
+{
+
+public:
+ MapPolygonNodeGL();
+ ~MapPolygonNodeGL() override;
+
+ void update(const QColor &fillColor,
+ const QGeoMapPolygonGeometryOpenGL *fillShape,
+ const QMatrix4x4 &geoProjection,
+ const QDoubleVector3D &center);
+
+ MapPolygonMaterial fill_material_;
+ QSGGeometry geometry_;
+};
+
+class Q_LOCATION_PRIVATE_EXPORT QDeclarativePolygonMapItemPrivateOpenGL: public QDeclarativePolygonMapItemPrivate
+{
+public:
+ struct RootNode : public QSGNode /*QSGTransformNode*/, public VisibleNode
+ {
+ RootNode() { }
+
+ bool isSubtreeBlocked() const override
+ {
+ return subtreeBlocked();
+ }
+ };
+
+ QDeclarativePolygonMapItemPrivateOpenGL(QDeclarativePolygonMapItem &polygon) : QDeclarativePolygonMapItemPrivate(polygon)
+ {
+ }
+
+ QDeclarativePolygonMapItemPrivateOpenGL(QDeclarativePolygonMapItemPrivate &other)
+ : QDeclarativePolygonMapItemPrivate(other)
+ {
+ }
+
+ ~QDeclarativePolygonMapItemPrivateOpenGL() override;
+
+ void markScreenDirtyAndUpdate()
+ {
+ // preserveGeometry is cleared in updateMapItemPaintNode
+ m_geometry.markScreenDirty();
+ m_borderGeometry.markScreenDirty();
+ m_poly.polishAndUpdate();
+ }
+ void onLinePropertiesChanged() override
+ {
+ m_poly.m_dirtyMaterial = true;
+ afterViewportChanged();
+ }
+ void markSourceDirtyAndUpdate() override
+ {
+ // preserveGeometry is cleared in updateMapItemPaintNode
+ m_geometry.markSourceDirty();
+ m_borderGeometry.markSourceDirty();
+ m_poly.polishAndUpdate();
+ }
+ void preserveGeometry()
+ {
+ m_geometry.setPreserveGeometry(true, m_poly.m_geopoly.boundingGeoRectangle().topLeft());
+ m_borderGeometry.setPreserveGeometry(true, m_poly.m_geopoly.boundingGeoRectangle().topLeft());
+ }
+ void afterViewportChanged() override // This is called when the camera changes, or visibleArea changes.
+ {
+ // preserveGeometry is cleared in updateMapItemPaintNode
+ preserveGeometry();
+ markScreenDirtyAndUpdate();
+ }
+ void onMapSet() override
+ {
+ markSourceDirtyAndUpdate();
+ }
+ void onGeoGeometryChanged() override
+ {
+ preserveGeometry();
+ markSourceDirtyAndUpdate();
+ }
+ void onGeoGeometryUpdated() override
+ {
+ preserveGeometry();
+ markSourceDirtyAndUpdate();
+ }
+ void onItemGeometryChanged() override
+ {
+ onGeoGeometryChanged();
+ }
+ void updatePolish() override;
+ QSGNode * updateMapItemPaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *data) override;
+ bool contains(const QPointF &point) const override;
+
+ QGeoMapPolygonGeometryOpenGL m_geometry;
+ QGeoMapPolylineGeometryOpenGL m_borderGeometry;
+ RootNode *m_rootNode = nullptr;
+ MapPolygonNodeGL *m_node = nullptr;
+ MapPolylineNodeOpenGLExtruded *m_polylinenode = nullptr;
+};
+
+
+QT_END_NAMESPACE
+
+#endif // QDECLARATIVEPOLYGONMAPITEM_RHI_P_H