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path: root/src/location/declarativemaps/shaders/polyline_extruded.frag
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#version 440

layout(location = 0) in vec4 primitivecolor;
layout(location = 0) out vec4 fragColor;

layout(std140, binding = 0) uniform buf {
    mat4 qt_Matrix;
    mat4 mapProjection;
    vec4 center;
    vec4 center_lowpart;
    float lineWidth;
    float aspect;
    int miter; // currently unused
    vec4 color;
    float wrapOffset;
};

void main() {
    fragColor = primitivecolor;
}