/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Extras module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquicktexthandle.h" QQuickTextHandle::QQuickTextHandle(QQuickItem *parent) : QQuickPaintedItem(parent) { setAntialiasing(true); } QQuickTextHandle::~QQuickTextHandle() { } void QQuickTextHandle::paint(QPainter *painter) { painter->save(); paintBulb(painter, QColor(0, 0, 0, 38), true); painter->restore(); paintBulb(painter, mColor, false); painter->fillRect((mType == SelectionHandle ? 10 : 1), 0, 2, 23, mColor); } QQuickTextHandle::TextHandleType QQuickTextHandle::type() const { return mType; } void QQuickTextHandle::setType(QQuickTextHandle::TextHandleType type) { if (mType != type) { mType = type; update(); emit typeChanged(); } } QColor QQuickTextHandle::color() const { return mColor; } void QQuickTextHandle::setColor(const QColor &color) { if (mColor != color) { mColor = color; update(); emit colorChanged(); } } qreal QQuickTextHandle::scaleFactor() const { return mScaleFactor; } void QQuickTextHandle::setScaleFactor(qreal scaleFactor) { if (mScaleFactor != scaleFactor) { mScaleFactor = scaleFactor; setImplicitWidth(qRound(28 * mScaleFactor)); // + 2 for shadows setImplicitHeight(qRound((32 + 2) * mScaleFactor)); update(); emit scaleFactorChanged(); } } void QQuickTextHandle::paintBulb(QPainter *painter, const QColor &color, bool isShadow) { painter->scale(mScaleFactor, mScaleFactor); QPainterPath path; if (mType == SelectionHandle) { painter->translate(16, isShadow ? 2 : 0); path.moveTo(10.242, 28.457); path.cubicTo(7.8980000000000015, 30.799, 4.099000000000001, 30.799,1.7560000000000002, 28.457); path.cubicTo(-0.5859999999999999, 26.115000000000002, -0.5859999999999999,22.314, 1.7560000000000002, 19.973); path.cubicTo(4.748, 16.980999999999998, 11.869, 18.343999999999998, 11.869, 18.343999999999998); path.cubicTo(11.869, 18.343999999999998, 13.244, 25.455, 10.242, 28.457); } else { if (isShadow) painter->translate(0, 2); path.moveTo(2.757,28.457); path.cubicTo(5.101,30.799,8.899000000000001,30.799,11.243,28.457); path.cubicTo(13.585,26.115000000000002,13.585,22.314,11.243,19.973); path.cubicTo(8.251,16.98,1.13,18.344,1.13,18.344); path.cubicTo(1.13,18.344,-0.245,25.455,2.757,28.457); } painter->fillPath(path, QBrush(color)); }