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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Quick Extras module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4 as Base
import QtQuick.Controls.Styles.Flat 1.0
import QtQuick.Controls.Private 1.0
import QtQuick.Extras.Private 1.0
import QtQuick.Extras.Private.CppUtils 1.1
Base.DelayButtonStyle {
id: delayButtonStyle
StateGroup {
id: privateScope
property color buttonColor
property color borderColor
property color textColor
property color progressBarColor
readonly property real progressBarWidth: Math.round(4 * FlatStyle.scaleFactor)
readonly property real progressBarSpacing: Math.round(16 * FlatStyle.scaleFactor)
readonly property bool hovered: control.hovered && (!Settings.hasTouchScreen && !Settings.isMobile)
states: [
State {
name: "normal"
when: control.enabled && !control.activeFocus && !control.pressed && !privateScope.hovered && !control.checked
PropertyChanges {
target: privateScope
buttonColor: "white"
borderColor: FlatStyle.styleColor
textColor: FlatStyle.styleColor
progressBarColor: borderColor
}
},
State {
name: "disabled"
when: !control.enabled
PropertyChanges {
target: privateScope
buttonColor: FlatStyle.disabledFillColor
borderColor: "transparent"
textColor: "white"
progressBarColor: buttonColor
}
},
State {
name: "hovered"
when: !control.activeFocus && !control.pressed && privateScope.hovered
PropertyChanges {
target: privateScope
buttonColor: FlatStyle.hoveredColor
borderColor: "transparent"
textColor: "white"
progressBarColor: buttonColor
}
},
State {
name: "focused"
when: control.activeFocus && !control.pressed && !control.checked
PropertyChanges {
target: privateScope
buttonColor: "white"
borderColor: FlatStyle.highlightColor
textColor: borderColor
progressBarColor: borderColor
}
},
State {
name: "pressed"
when: !control.activeFocus && control.pressed && !control.checked
PropertyChanges {
target: privateScope
buttonColor: FlatStyle.pressedColorAlt
borderColor: "transparent"
textColor: "white"
progressBarColor: buttonColor
}
},
State {
name: "focusedAndPressed"
when: control.activeFocus && control.pressed && !control.checked
PropertyChanges {
target: privateScope
buttonColor: FlatStyle.focusedAndPressedColor
borderColor: "transparent"
textColor: "white"
progressBarColor: buttonColor
}
},
State {
name: "checked"
when: !control.activeFocus && !control.pressed && !privateScope.hovered && control.checked
PropertyChanges {
target: privateScope
buttonColor: FlatStyle.pressedColorAlt
borderColor: "transparent"
textColor: "white"
progressBarColor: buttonColor
}
},
State {
name: "checkedAndPressed"
when: !control.activeFocus && control.pressed && control.checked
PropertyChanges {
target: privateScope
buttonColor: FlatStyle.checkedAndPressedColorAlt
borderColor: "transparent"
textColor: "white"
progressBarColor: buttonColor
}
},
State {
name: "checkedAndFocused"
when: control.activeFocus && !control.pressed && control.checked
PropertyChanges {
target: privateScope
buttonColor: FlatStyle.focusedAndPressedColor
borderColor: "transparent"
textColor: "white"
progressBarColor: buttonColor
}
},
State {
name: "checkedPressedAndFocused"
when: control.activeFocus && control.pressed && control.checked
PropertyChanges {
target: privateScope
buttonColor: FlatStyle.checkedFocusedAndPressedColor
borderColor: "transparent"
textColor: "white"
progressBarColor: buttonColor
}
}
]
}
label: Text {
text: control.text
anchors.fill: parent
anchors.margins: privateScope.progressBarWidth + privateScope.progressBarSpacing
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
wrapMode: Text.Wrap
fontSizeMode: Text.Fit
font.family: FlatStyle.fontFamily
font.weight: Font.Light
renderType: FlatStyle.__renderType
color: privateScope.textColor
font.pixelSize: TextSingleton.font.pixelSize * 1.5
}
background: Item {
implicitWidth: Math.round(160 * FlatStyle.scaleFactor)
implicitHeight: Math.round(160 * FlatStyle.scaleFactor)
Item {
id: container
width: Math.min(parent.width, parent.height)
height: width
anchors.centerIn: parent
Rectangle {
id: body
anchors.fill: parent
anchors.margins: privateScope.progressBarWidth + privateScope.progressBarSpacing
radius: width / 2
color: privateScope.buttonColor
border.color: privateScope.borderColor
border.width: FlatStyle.onePixel
}
CircularProgressBar {
id: progressBar
anchors.fill: parent
antialiasing: true
barWidth: privateScope.progressBarWidth
progress: control.progress
minimumValueAngle: 0
maximumValueAngle: 360
// TODO: Add gradient property if/when we drop support for building with 5.1.
Component.onCompleted: {
clearStops()
addStop(0, privateScope.progressBarColor)
redraw()
}
Connections {
target: privateScope
function onProgressBarColorChanged() {
progressBar.clearStops()
progressBar.addStop(0, privateScope.progressBarColor)
progressBar.redraw()
}
}
states: [
State {
name: "normal"
when: control.progress < 1
PropertyChanges {
target: progressBar
opacity: 1
}
},
State {
name: "flashing"
when: control.progress === 1
}
]
transitions: [
Transition {
from: "normal"
to: "flashing"
SequentialAnimation {
loops: Animation.Infinite
NumberAnimation {
target: progressBar
property: "opacity"
from: 1
to: 0
duration: 500
easing.type: Easing.InOutSine
}
NumberAnimation {
target: progressBar
property: "opacity"
from: 0
to: 1
duration: 500
easing.type: Easing.InOutSine
}
}
}
]
}
}
}
foreground: null
}
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