From 19550797aa16ee60fc19fdaf90832b4895612226 Mon Sep 17 00:00:00 2001 From: Sze Howe Koh Date: Fri, 25 Jan 2013 20:40:36 +0800 Subject: Doc: Fix module name format Follow the conventions at http://qt-project.org/wiki/Spelling_Module_Names_in_Qt_Documentation QtScript -> Qt Script QtScriptTools -> Qt Script Tools Change-Id: Icf6b2ea3829247475f8902334b615f9a9206cc51 Reviewed-by: Jerome Pasion --- src/scripttools/debugging/qscriptenginedebugger.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/scripttools/debugging/qscriptenginedebugger.cpp') diff --git a/src/scripttools/debugging/qscriptenginedebugger.cpp b/src/scripttools/debugging/qscriptenginedebugger.cpp index f612ec4..e5e7062 100644 --- a/src/scripttools/debugging/qscriptenginedebugger.cpp +++ b/src/scripttools/debugging/qscriptenginedebugger.cpp @@ -166,7 +166,7 @@ public: currently not supported. If you need to debug painting-related script code, that code should be evaluated outside of the C++ paintEvent(), e.g. by rendering to an image, like the Context2D and - Tetrix QtScript examples do. This will make the code safe for + Tetrix Qt Script examples do. This will make the code safe for debugging. The debugger adds some special properties to the script engine: -- cgit v1.2.1