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author | David Edmundson <davidedmundson@kde.org> | 2018-01-03 19:18:42 +0000 |
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committer | David Edmundson <davidedmundson@kde.org> | 2018-01-16 15:20:14 +0000 |
commit | bf09c7a1493c01a65ee0f110b37a04e653edc08e (patch) | |
tree | d851c752abece83be21ee3a5950e75886433c18e /examples/examples.pro | |
parent | ec029b1a4c104c2400da23d4f5f04d7f03731beb (diff) | |
download | qtwayland-bf09c7a1493c01a65ee0f110b37a04e653edc08e.tar.gz |
Don't recreate hidden egl surfaces
QWaylandEglWindow deletes surfaces when a window changes from hidden to
visible, presumably as a result of us not having a valid wl_surface
object. By extension it doesn't make sense to create a surface whilst a
window is still hidden.
This fixes a crash where a QQuickWindow hides and then is destroyed. In
QQuickWindow destruction we have to create a valid context in order to
delete any textures/assets owned by the scene graph; as the wl_surface
has gone this causes an error in the EGL libs when we create an EGL
surface.
Task-number: QTBUG-65553
Change-Id: I9b37a86326bf2cd7737c4e839c1aa8c74cf08116
Reviewed-by: Johan Helsing <johan.helsing@qt.io>
Diffstat (limited to 'examples/examples.pro')
0 files changed, 0 insertions, 0 deletions