diff options
-rw-r--r-- | src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp b/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp index 5bd2760d..7679a5fb 100644 --- a/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp +++ b/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp @@ -312,7 +312,7 @@ QWaylandGLContext::QWaylandGLContext(EGLDisplay eglDisplay, QWaylandDisplay *dis // Create an EGL context for the decorations blitter. By using a dedicated context we don't need to make sure to not // change the context state and we also use OpenGL ES 2 API independently to what the app is using to draw. - QVector<EGLint> eglDecorationsContextAttrs = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE }; + QVector<EGLint> eglDecorationsContextAttrs = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; m_decorationsContext = eglCreateContext(m_eglDisplay, m_config, m_context, eglDecorationsContextAttrs.constData()); if (m_decorationsContext == EGL_NO_CONTEXT) qWarning("QWaylandGLContext: Failed to create the decorations EGLContext. Decorations will not be drawn."); |