/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qwaylandglcontext.h" #include #include #include #include #include #include "qwaylandeglwindow.h" #include #include #include #include #include #include #include #include #include #include #include #include // Constants from EGL_KHR_create_context #ifndef EGL_CONTEXT_MINOR_VERSION_KHR #define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB #endif #ifndef EGL_CONTEXT_FLAGS_KHR #define EGL_CONTEXT_FLAGS_KHR 0x30FC #endif #ifndef EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR #define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD #endif #ifndef EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR #define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 #endif #ifndef EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR #define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 #endif #ifndef EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 #endif #ifndef EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR #define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 #endif // Constants for OpenGL which are not available in the ES headers. #ifndef GL_CONTEXT_FLAGS #define GL_CONTEXT_FLAGS 0x821E #endif #ifndef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 #endif #ifndef GL_CONTEXT_FLAG_DEBUG_BIT #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #endif #ifndef GL_CONTEXT_PROFILE_MASK #define GL_CONTEXT_PROFILE_MASK 0x9126 #endif #ifndef GL_CONTEXT_CORE_PROFILE_BIT #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #endif #ifndef GL_CONTEXT_COMPATIBILITY_PROFILE_BIT #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #endif QT_BEGIN_NAMESPACE namespace QtWaylandClient { class DecorationsBlitter : public QOpenGLFunctions { public: DecorationsBlitter(QWaylandGLContext *context) : m_context(context) { initializeOpenGLFunctions(); m_blitProgram = new QOpenGLShaderProgram(); m_blitProgram->addShaderFromSourceCode(QOpenGLShader::Vertex, "attribute vec4 position;\n\ attribute vec4 texCoords;\n\ varying vec2 outTexCoords;\n\ void main()\n\ {\n\ gl_Position = position;\n\ outTexCoords = texCoords.xy;\n\ }"); m_blitProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, "varying highp vec2 outTexCoords;\n\ uniform sampler2D texture;\n\ void main()\n\ {\n\ gl_FragColor = texture2D(texture, outTexCoords);\n\ }"); m_blitProgram->bindAttributeLocation("position", 0); m_blitProgram->bindAttributeLocation("texCoords", 1); if (!m_blitProgram->link()) { qDebug() << "Shader Program link failed."; qDebug() << m_blitProgram->log(); } m_blitProgram->bind(); m_blitProgram->enableAttributeArray(0); m_blitProgram->enableAttributeArray(1); glDisable(GL_DEPTH_TEST); glDisable(GL_BLEND); glDisable(GL_CULL_FACE); glDisable(GL_SCISSOR_TEST); glDepthMask(GL_FALSE); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); m_buffer.create(); m_buffer.bind(); static const GLfloat squareVertices[] = { -1.f, -1.f, 1.0f, -1.f, -1.f, 1.0f, 1.0f, 1.0f }; static const GLfloat inverseSquareVertices[] = { -1.f, 1.f, 1.f, 1.f, -1.f, -1.f, 1.f, -1.f }; static const GLfloat textureVertices[] = { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, }; m_squareVerticesOffset = 0; m_inverseSquareVerticesOffset = sizeof(squareVertices); m_textureVerticesOffset = sizeof(squareVertices) + sizeof(textureVertices); m_buffer.allocate(sizeof(squareVertices) + sizeof(inverseSquareVertices) + sizeof(textureVertices)); m_buffer.write(m_squareVerticesOffset, squareVertices, sizeof(squareVertices)); m_buffer.write(m_inverseSquareVerticesOffset, inverseSquareVertices, sizeof(inverseSquareVertices)); m_buffer.write(m_textureVerticesOffset, textureVertices, sizeof(textureVertices)); m_blitProgram->setAttributeBuffer(1, GL_FLOAT, m_textureVerticesOffset, 2); m_textureWrap = m_context->context()->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat) ? GL_REPEAT : GL_CLAMP_TO_EDGE; } ~DecorationsBlitter() { delete m_blitProgram; } void blit(QWaylandEglWindow *window) { Q_ASSERT(window->wlSurface()); QOpenGLTextureCache *cache = QOpenGLTextureCache::cacheForContext(m_context->context()); QSize surfaceSize = window->surfaceSize(); int scale = window->scale() ; glViewport(0, 0, surfaceSize.width() * scale, surfaceSize.height() * scale); //Draw Decoration m_blitProgram->setAttributeBuffer(0, GL_FLOAT, m_inverseSquareVerticesOffset, 2); QImage decorationImage = window->decoration()->contentImage(); cache->bindTexture(m_context->context(), decorationImage); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_textureWrap); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_textureWrap); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); //Draw Content m_blitProgram->setAttributeBuffer(0, GL_FLOAT, m_squareVerticesOffset, 2); glBindTexture(GL_TEXTURE_2D, window->contentTexture()); QRect r = window->contentsRect(); glViewport(r.x() * scale, r.y() * scale, r.width() * scale, r.height() * scale); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } QOpenGLShaderProgram *m_blitProgram = nullptr; QWaylandGLContext *m_context = nullptr; QOpenGLBuffer m_buffer; int m_squareVerticesOffset; int m_inverseSquareVerticesOffset; int m_textureVerticesOffset; int m_textureWrap; }; QWaylandGLContext::QWaylandGLContext(EGLDisplay eglDisplay, QWaylandDisplay *display, const QSurfaceFormat &format, QPlatformOpenGLContext *share) : QPlatformOpenGLContext() , m_eglDisplay(eglDisplay) , m_display(display) { QSurfaceFormat fmt = format; if (static_cast(QGuiApplicationPrivate::platformIntegration())->display()->supportsWindowDecoration()) fmt.setAlphaBufferSize(8); m_config = q_configFromGLFormat(m_eglDisplay, fmt); m_format = q_glFormatFromConfig(m_eglDisplay, m_config, fmt); m_shareEGLContext = share ? static_cast(share)->eglContext() : EGL_NO_CONTEXT; QVector eglContextAttrs; eglContextAttrs.append(EGL_CONTEXT_CLIENT_VERSION); eglContextAttrs.append(format.majorVersion()); const bool hasKHRCreateContext = q_hasEglExtension(m_eglDisplay, "EGL_KHR_create_context"); if (hasKHRCreateContext) { eglContextAttrs.append(EGL_CONTEXT_MINOR_VERSION_KHR); eglContextAttrs.append(format.minorVersion()); int flags = 0; // The debug bit is supported both for OpenGL and OpenGL ES. if (format.testOption(QSurfaceFormat::DebugContext)) flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR; // The fwdcompat bit is only for OpenGL 3.0+. if (m_format.renderableType() == QSurfaceFormat::OpenGL && format.majorVersion() >= 3 && !format.testOption(QSurfaceFormat::DeprecatedFunctions)) flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR; if (flags) { eglContextAttrs.append(EGL_CONTEXT_FLAGS_KHR); eglContextAttrs.append(flags); } // Profiles are OpenGL only and mandatory in 3.2+. The value is silently ignored for < 3.2. if (m_format.renderableType() == QSurfaceFormat::OpenGL) { switch (format.profile()) { case QSurfaceFormat::NoProfile: break; case QSurfaceFormat::CoreProfile: eglContextAttrs.append(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR); eglContextAttrs.append(EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR); break; case QSurfaceFormat::CompatibilityProfile: eglContextAttrs.append(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR); eglContextAttrs.append(EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR); break; } } } eglContextAttrs.append(EGL_NONE); switch (m_format.renderableType()) { case QSurfaceFormat::OpenVG: m_api = EGL_OPENVG_API; break; #ifdef EGL_VERSION_1_4 # if !defined(QT_OPENGL_ES_2) case QSurfaceFormat::DefaultRenderableType: # endif case QSurfaceFormat::OpenGL: m_api = EGL_OPENGL_API; break; #endif case QSurfaceFormat::OpenGLES: default: m_api = EGL_OPENGL_ES_API; break; } eglBindAPI(m_api); m_context = eglCreateContext(m_eglDisplay, m_config, m_shareEGLContext, eglContextAttrs.constData()); if (m_context == EGL_NO_CONTEXT) { m_context = eglCreateContext(m_eglDisplay, m_config, EGL_NO_CONTEXT, eglContextAttrs.constData()); m_shareEGLContext = EGL_NO_CONTEXT; } EGLint error = eglGetError(); if (error != EGL_SUCCESS) { qWarning("QWaylandGLContext: failed to create EGLContext, error=%x", error); return; } // Create an EGL context for the decorations blitter. By using a dedicated context we don't need to make sure to not // change the context state and we also use OpenGL ES 2 API independently to what the app is using to draw. QVector eglDecorationsContextAttrs = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE }; m_decorationsContext = eglCreateContext(m_eglDisplay, m_config, m_context, eglDecorationsContextAttrs.constData()); if (m_decorationsContext == EGL_NO_CONTEXT) qWarning("QWaylandGLContext: Failed to create the decorations EGLContext. Decorations will not be drawn."); EGLint a = EGL_MIN_SWAP_INTERVAL; EGLint b = EGL_MAX_SWAP_INTERVAL; if (!eglGetConfigAttrib(m_eglDisplay, m_config, a, &a) || !eglGetConfigAttrib(m_eglDisplay, m_config, b, &b) || a > 0) { mSupportNonBlockingSwap = false; } if (!mSupportNonBlockingSwap) { qWarning() << "Non-blocking swap buffers not supported. Subsurface rendering can be affected."; } updateGLFormat(); } void QWaylandGLContext::updateGLFormat() { // Have to save & restore to prevent QOpenGLContext::currentContext() from becoming // inconsistent after QOpenGLContext::create(). EGLDisplay prevDisplay = eglGetCurrentDisplay(); if (prevDisplay == EGL_NO_DISPLAY) // when no context is current prevDisplay = m_eglDisplay; EGLContext prevContext = eglGetCurrentContext(); EGLSurface prevSurfaceDraw = eglGetCurrentSurface(EGL_DRAW); EGLSurface prevSurfaceRead = eglGetCurrentSurface(EGL_READ); wl_surface *wlSurface = m_display->createSurface(nullptr); wl_egl_window *eglWindow = wl_egl_window_create(wlSurface, 1, 1); EGLSurface eglSurface = eglCreateWindowSurface(m_eglDisplay, m_config, eglWindow, 0); if (eglMakeCurrent(m_eglDisplay, eglSurface, eglSurface, m_context)) { if (m_format.renderableType() == QSurfaceFormat::OpenGL || m_format.renderableType() == QSurfaceFormat::OpenGLES) { const GLubyte *s = glGetString(GL_VERSION); if (s) { QByteArray version = QByteArray(reinterpret_cast(s)); int major, minor; if (QPlatformOpenGLContext::parseOpenGLVersion(version, major, minor)) { m_format.setMajorVersion(major); m_format.setMinorVersion(minor); } } m_format.setProfile(QSurfaceFormat::NoProfile); m_format.setOptions(QSurfaceFormat::FormatOptions()); if (m_format.renderableType() == QSurfaceFormat::OpenGL) { // Check profile and options. if (m_format.majorVersion() < 3) { m_format.setOption(QSurfaceFormat::DeprecatedFunctions); } else { GLint value = 0; glGetIntegerv(GL_CONTEXT_FLAGS, &value); if (!(value & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)) m_format.setOption(QSurfaceFormat::DeprecatedFunctions); if (value & GL_CONTEXT_FLAG_DEBUG_BIT) m_format.setOption(QSurfaceFormat::DebugContext); if (m_format.version() >= qMakePair(3, 2)) { value = 0; glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &value); if (value & GL_CONTEXT_CORE_PROFILE_BIT) m_format.setProfile(QSurfaceFormat::CoreProfile); else if (value & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) m_format.setProfile(QSurfaceFormat::CompatibilityProfile); } } } } eglMakeCurrent(prevDisplay, prevSurfaceDraw, prevSurfaceRead, prevContext); } eglDestroySurface(m_eglDisplay, eglSurface); wl_egl_window_destroy(eglWindow); wl_surface_destroy(wlSurface); } QWaylandGLContext::~QWaylandGLContext() { delete m_blitter; eglDestroyContext(m_eglDisplay, m_context); } bool QWaylandGLContext::makeCurrent(QPlatformSurface *surface) { // in QWaylandGLContext() we called eglBindAPI with the correct value. However, // eglBindAPI's documentation says: // "eglBindAPI defines the current rendering API for EGL in the thread it is called from" // Since makeCurrent() can be called from a different thread than the one we created the // context in make sure to call eglBindAPI in the correct thread. if (eglQueryAPI() != m_api) { eglBindAPI(m_api); } QWaylandEglWindow *window = static_cast(surface); EGLSurface eglSurface = window->eglSurface(); if (!window->needToUpdateContentFBO() && (eglSurface != EGL_NO_SURFACE)) { if (!eglMakeCurrent(m_eglDisplay, eglSurface, eglSurface, m_context)) { qWarning("QWaylandGLContext::makeCurrent: eglError: %x, this: %p \n", eglGetError(), this); return false; } return true; } if (window->isExposed()) window->setCanResize(false); if (m_decorationsContext != EGL_NO_CONTEXT && !window->decoration()) window->createDecoration(); if (eglSurface == EGL_NO_SURFACE) { window->updateSurface(true); eglSurface = window->eglSurface(); } if (!eglMakeCurrent(m_eglDisplay, eglSurface, eglSurface, m_context)) { qWarning("QWaylandGLContext::makeCurrent: eglError: %x, this: %p \n", eglGetError(), this); window->setCanResize(true); return false; } //### setCurrentContext will be called in QOpenGLContext::makeCurrent after this function // returns, but that's too late, as we need a current context in order to bind the content FBO. QOpenGLContextPrivate::setCurrentContext(context()); window->bindContentFBO(); return true; } void QWaylandGLContext::doneCurrent() { eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } void QWaylandGLContext::swapBuffers(QPlatformSurface *surface) { QWaylandEglWindow *window = static_cast(surface); EGLSurface eglSurface = window->eglSurface(); if (window->decoration()) { if (m_api != EGL_OPENGL_ES_API) eglBindAPI(EGL_OPENGL_ES_API); // save the current EGL content and surface to set it again after the blitter is done EGLDisplay currentDisplay = eglGetCurrentDisplay(); EGLContext currentContext = eglGetCurrentContext(); EGLSurface currentSurfaceDraw = eglGetCurrentSurface(EGL_DRAW); EGLSurface currentSurfaceRead = eglGetCurrentSurface(EGL_READ); eglMakeCurrent(m_eglDisplay, eglSurface, eglSurface, m_decorationsContext); if (!m_blitter) m_blitter = new DecorationsBlitter(this); m_blitter->blit(window); if (m_api != EGL_OPENGL_ES_API) eglBindAPI(m_api); eglMakeCurrent(currentDisplay, currentSurfaceDraw, currentSurfaceRead, currentContext); } QWaylandSubSurface *sub = window->subSurfaceWindow(); if (sub) { QMutexLocker l(sub->syncMutex()); int si = (sub->isSync() && mSupportNonBlockingSwap) ? 0 : m_format.swapInterval(); eglSwapInterval(m_eglDisplay, si); eglSwapBuffers(m_eglDisplay, eglSurface); } else { eglSwapInterval(m_eglDisplay, m_format.swapInterval()); eglSwapBuffers(m_eglDisplay, eglSurface); } window->setCanResize(true); } GLuint QWaylandGLContext::defaultFramebufferObject(QPlatformSurface *surface) const { return static_cast(surface)->contentFBO(); } bool QWaylandGLContext::isSharing() const { return m_shareEGLContext != EGL_NO_CONTEXT; } bool QWaylandGLContext::isValid() const { return m_context != EGL_NO_CONTEXT; } QFunctionPointer QWaylandGLContext::getProcAddress(const char *procName) { QFunctionPointer proc = (QFunctionPointer) eglGetProcAddress(procName); if (!proc) proc = (QFunctionPointer) dlsym(RTLD_DEFAULT, procName); return proc; } EGLConfig QWaylandGLContext::eglConfig() const { return m_config; } } QT_END_NAMESPACE