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-rw-r--r--chromium/gin/array_buffer.h80
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diff --git a/chromium/gin/array_buffer.h b/chromium/gin/array_buffer.h
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+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef GIN_ARRAY_BUFFER_H_
+#define GIN_ARRAY_BUFFER_H_
+
+#include "base/basictypes.h"
+#include "base/compiler_specific.h"
+#include "base/memory/ref_counted.h"
+#include "gin/converter.h"
+#include "gin/gin_export.h"
+#include "v8/include/v8.h"
+
+namespace gin {
+
+class ArrayBufferAllocator : public v8::ArrayBuffer::Allocator {
+ public:
+ virtual void* Allocate(size_t length) OVERRIDE;
+ virtual void* AllocateUninitialized(size_t length) OVERRIDE;
+ virtual void Free(void* data, size_t length) OVERRIDE;
+
+ static ArrayBufferAllocator* SharedInstance();
+};
+
+class GIN_EXPORT ArrayBuffer {
+ public:
+ ArrayBuffer();
+ explicit ArrayBuffer(v8::Isolate* isolate);
+ ArrayBuffer(v8::Isolate* isolate, v8::Handle<v8::ArrayBuffer> buffer);
+ ~ArrayBuffer();
+ ArrayBuffer& operator=(const ArrayBuffer& other);
+
+ void* bytes() const { return bytes_; }
+ size_t num_bytes() const { return num_bytes_; }
+
+ private:
+ class Private;
+
+ scoped_refptr<Private> private_;
+ void* bytes_;
+ size_t num_bytes_;
+
+ DISALLOW_COPY(ArrayBuffer);
+};
+
+template<>
+struct GIN_EXPORT Converter<ArrayBuffer> {
+ static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val,
+ ArrayBuffer* out);
+};
+
+class GIN_EXPORT ArrayBufferView {
+ public:
+ ArrayBufferView();
+ ArrayBufferView(v8::Isolate* isolate, v8::Handle<v8::ArrayBufferView> view);
+ ~ArrayBufferView();
+
+ void* bytes() const {
+ return static_cast<uint8_t*>(array_buffer_.bytes()) + offset_;
+ }
+ size_t num_bytes() const { return num_bytes_; }
+
+ private:
+ ArrayBuffer array_buffer_;
+ size_t offset_;
+ size_t num_bytes_;
+
+ DISALLOW_COPY(ArrayBufferView);
+};
+
+template<>
+struct GIN_EXPORT Converter<ArrayBufferView> {
+ static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val,
+ ArrayBufferView* out);
+};
+
+} // namespace gin
+
+#endif // GIN_ARRAY_BUFFER_H_