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path: root/chromium/gpu/command_buffer/service/gles2_cmd_decoder.cc
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Diffstat (limited to 'chromium/gpu/command_buffer/service/gles2_cmd_decoder.cc')
-rw-r--r--chromium/gpu/command_buffer/service/gles2_cmd_decoder.cc68
1 files changed, 41 insertions, 27 deletions
diff --git a/chromium/gpu/command_buffer/service/gles2_cmd_decoder.cc b/chromium/gpu/command_buffer/service/gles2_cmd_decoder.cc
index db701f92600..f7d6cc2a448 100644
--- a/chromium/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/chromium/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -8594,10 +8594,18 @@ void GLES2DecoderImpl::DoFramebufferTexture2DCommon(
service_id = texture_ref->service_id();
}
+ bool valid_target = false;
+ if (texture_ref) {
+ valid_target = texture_manager()->ValidForTextureTarget(
+ texture_ref->texture(), level, 0, 0, 1);
+ } else {
+ valid_target = texture_manager()->ValidForTarget(textarget, level, 0, 0, 1);
+ }
+
if ((level > 0 && !feature_info_->IsWebGL2OrES3Context() &&
!(fbo_render_mipmap_explicitly_enabled_ &&
feature_info_->feature_flags().oes_fbo_render_mipmap)) ||
- !texture_manager()->ValidForTarget(textarget, level, 0, 0, 1)) {
+ !valid_target) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE,
name, "level out of range");
@@ -8669,8 +8677,8 @@ void GLES2DecoderImpl::DoFramebufferTextureLayer(
"texture is neither TEXTURE_3D nor TEXTURE_2D_ARRAY");
return;
}
- if (!texture_manager()->ValidForTarget(texture_target, level,
- 0, 0, layer)) {
+ if (!texture_manager()->ValidForTextureTarget(texture_ref->texture(), level,
+ 0, 0, layer)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, function_name, "invalid level or layer");
return;
@@ -14722,11 +14730,6 @@ error::Error GLES2DecoderImpl::DoCompressedTexImage(
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "imageSize < 0");
return error::kNoError;
}
- if (!texture_manager()->ValidForTarget(target, level, width, height, depth) ||
- border != 0) {
- LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "dimensions out of range");
- return error::kNoError;
- }
TextureRef* texture_ref = texture_manager()->GetTextureInfoForTarget(
&state_, target);
if (!texture_ref) {
@@ -14735,6 +14738,12 @@ error::Error GLES2DecoderImpl::DoCompressedTexImage(
return error::kNoError;
}
Texture* texture = texture_ref->texture();
+ if (!texture_manager()->ValidForTextureTarget(texture, level, width, height,
+ depth) ||
+ border != 0) {
+ LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "dimensions out of range");
+ return error::kNoError;
+ }
if (texture->IsImmutable()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "texture is immutable");
return error::kNoError;
@@ -15104,10 +15113,6 @@ error::Error GLES2DecoderImpl::DoCompressedTexSubImage(
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "imageSize < 0");
return error::kNoError;
}
- if (!texture_manager()->ValidForTarget(target, level, width, height, depth)) {
- LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "dimensions out of range");
- return error::kNoError;
- }
TextureRef* texture_ref = texture_manager()->GetTextureInfoForTarget(
&state_, target);
if (!texture_ref) {
@@ -15115,7 +15120,14 @@ error::Error GLES2DecoderImpl::DoCompressedTexSubImage(
GL_INVALID_OPERATION, func_name, "no texture bound at target");
return error::kNoError;
}
+
Texture* texture = texture_ref->texture();
+ if (!texture_manager()->ValidForTextureTarget(texture, level, width, height,
+ depth)) {
+ LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "dimensions out of range");
+ return error::kNoError;
+ }
+
GLenum type = 0;
GLenum internal_format = 0;
if (!texture->GetLevelType(target, level, &type, &internal_format)) {
@@ -15240,7 +15252,8 @@ void GLES2DecoderImpl::DoCopyTexImage2D(
GL_INVALID_OPERATION, func_name, "texture is immutable");
return;
}
- if (!texture_manager()->ValidForTarget(target, level, width, height, 1) ||
+ if (!texture_manager()->ValidForTextureTarget(texture, level, width, height,
+ 1) ||
border != 0) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, func_name, "dimensions out of range");
@@ -17813,8 +17826,8 @@ void GLES2DecoderImpl::DoCopyTextureCHROMIUM(
}
// Check that this type of texture is allowed.
- if (!texture_manager()->ValidForTarget(source_target, source_level,
- source_width, source_height, 1)) {
+ if (!texture_manager()->ValidForTextureTarget(
+ source_texture, source_level, source_width, source_height, 1)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, kFunctionName, "Bad dimensions");
return;
}
@@ -17981,8 +17994,8 @@ void GLES2DecoderImpl::CopySubTextureHelper(const char* function_name,
}
// Check that this type of texture is allowed.
- if (!texture_manager()->ValidForTarget(source_target, source_level,
- source_width, source_height, 1)) {
+ if (!texture_manager()->ValidForTextureTarget(
+ source_texture, source_level, source_width, source_height, 1)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name,
"source texture bad dimensions");
return;
@@ -18222,11 +18235,20 @@ void GLES2DecoderImpl::TexStorageImpl(GLenum target,
return;
}
}
+ TextureRef* texture_ref =
+ texture_manager()->GetTextureInfoForTarget(&state_, target);
+ if (!texture_ref) {
+ LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
+ "unknown texture for target");
+ return;
+ }
+ Texture* texture = texture_ref->texture();
// The glTexStorage entry points require width, height, and depth to be
// at least 1, but the other texture entry points (those which use
- // ValidForTarget) do not. So we have to add an extra check here.
+ // ValidForTextureTarget) do not. So we have to add an extra check here.
bool is_invalid_texstorage_size = width < 1 || height < 1 || depth < 1;
- if (!texture_manager()->ValidForTarget(target, 0, width, height, depth) ||
+ if (!texture_manager()->ValidForTextureTarget(texture, 0, width, height,
+ depth) ||
is_invalid_texstorage_size) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, function_name, "dimensions out of range");
@@ -18239,14 +18261,6 @@ void GLES2DecoderImpl::TexStorageImpl(GLenum target,
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name, "too many levels");
return;
}
- TextureRef* texture_ref = texture_manager()->GetTextureInfoForTarget(
- &state_, target);
- if (!texture_ref) {
- LOCAL_SET_GL_ERROR(
- GL_INVALID_OPERATION, function_name, "unknown texture for target");
- return;
- }
- Texture* texture = texture_ref->texture();
if (texture->IsAttachedToFramebuffer()) {
framebuffer_state_.clear_state_dirty = true;
}