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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This StreamSocket implementation is to be used with servers that
+// accept connections on port 443 but don't really use SSL. For
+// example, the Google Talk servers do this to bypass proxies. (The
+// connection is upgraded to TLS as part of the XMPP negotiation, so
+// security is preserved.) A "fake" SSL handshake is done immediately
+// after connection to fool proxies into thinking that this is a real
+// SSL connection.
+//
+// NOTE: This StreamSocket implementation does *not* do a real SSL
+// handshake nor does it do any encryption!
+
+#ifndef JINGLE_GLUE_FAKE_SSL_CLIENT_SOCKET_H_
+#define JINGLE_GLUE_FAKE_SSL_CLIENT_SOCKET_H_
+
+#include <cstddef>
+
+#include "base/basictypes.h"
+#include "base/compiler_specific.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/strings/string_piece.h"
+#include "net/base/completion_callback.h"
+#include "net/base/net_errors.h"
+#include "net/socket/stream_socket.h"
+
+namespace net {
+class DrainableIOBuffer;
+class SSLInfo;
+} // namespace net
+
+namespace jingle_glue {
+
+class FakeSSLClientSocket : public net::StreamSocket {
+ public:
+ explicit FakeSSLClientSocket(scoped_ptr<net::StreamSocket> transport_socket);
+
+ virtual ~FakeSSLClientSocket();
+
+ // Exposed for testing.
+ static base::StringPiece GetSslClientHello();
+ static base::StringPiece GetSslServerHello();
+
+ // net::StreamSocket implementation.
+ virtual int Read(net::IOBuffer* buf, int buf_len,
+ const net::CompletionCallback& callback) OVERRIDE;
+ virtual int Write(net::IOBuffer* buf, int buf_len,
+ const net::CompletionCallback& callback) OVERRIDE;
+ virtual bool SetReceiveBufferSize(int32 size) OVERRIDE;
+ virtual bool SetSendBufferSize(int32 size) OVERRIDE;
+ virtual int Connect(const net::CompletionCallback& callback) OVERRIDE;
+ virtual void Disconnect() OVERRIDE;
+ virtual bool IsConnected() const OVERRIDE;
+ virtual bool IsConnectedAndIdle() const OVERRIDE;
+ virtual int GetPeerAddress(net::IPEndPoint* address) const OVERRIDE;
+ virtual int GetLocalAddress(net::IPEndPoint* address) const OVERRIDE;
+ virtual const net::BoundNetLog& NetLog() const OVERRIDE;
+ virtual void SetSubresourceSpeculation() OVERRIDE;
+ virtual void SetOmniboxSpeculation() OVERRIDE;
+ virtual bool WasEverUsed() const OVERRIDE;
+ virtual bool UsingTCPFastOpen() const OVERRIDE;
+ virtual bool WasNpnNegotiated() const OVERRIDE;
+ virtual net::NextProto GetNegotiatedProtocol() const OVERRIDE;
+ virtual bool GetSSLInfo(net::SSLInfo* ssl_info) OVERRIDE;
+
+ private:
+ enum HandshakeState {
+ STATE_NONE,
+ STATE_CONNECT,
+ STATE_SEND_CLIENT_HELLO,
+ STATE_VERIFY_SERVER_HELLO,
+ };
+
+ int DoHandshakeLoop();
+ void RunUserConnectCallback(int status);
+ void DoHandshakeLoopWithUserConnectCallback();
+
+ int DoConnect();
+ void OnConnectDone(int status);
+ void ProcessConnectDone();
+
+ int DoSendClientHello();
+ void OnSendClientHelloDone(int status);
+ void ProcessSendClientHelloDone(size_t written);
+
+ int DoVerifyServerHello();
+ void OnVerifyServerHelloDone(int status);
+ net::Error ProcessVerifyServerHelloDone(size_t read);
+
+ scoped_ptr<net::StreamSocket> transport_socket_;
+
+ // During the handshake process, holds a value from HandshakeState.
+ // STATE_NONE otherwise.
+ HandshakeState next_handshake_state_;
+
+ // True iff we're connected and we've finished the handshake.
+ bool handshake_completed_;
+
+ // The callback passed to Connect().
+ net::CompletionCallback user_connect_callback_;
+
+ scoped_refptr<net::DrainableIOBuffer> write_buf_;
+ scoped_refptr<net::DrainableIOBuffer> read_buf_;
+};
+
+} // namespace jingle_glue
+
+#endif // JINGLE_GLUE_FAKE_SSL_CLIENT_SOCKET_H_