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+/*
+ 2022-05-20
+
+ The author disclaims copyright to this source code. In place of a
+ legal notice, here is a blessing:
+
+ * May you do good and not evil.
+ * May you find forgiveness for yourself and forgive others.
+ * May you share freely, never taking more than you give.
+
+ ***********************************************************************
+
+ This is the JS Worker file for the sqlite3 fiddle app. It loads the
+ sqlite3 wasm module and offers access to the db via the Worker
+ message-passing interface.
+
+ Forewarning: this API is still very much Under Construction and
+ subject to any number of changes as experience reveals what those
+ need to be.
+
+ Because we can have only a single message handler, as opposed to an
+ arbitrary number of discrete event listeners like with DOM elements,
+ we have to define a lower-level message API. Messages abstractly
+ look like:
+
+ { type: string, data: type-specific value }
+
+ Where 'type' is used for dispatching and 'data' is a
+ 'type'-dependent value.
+
+ The 'type' values expected by each side of the main/worker
+ connection vary. The types are described below but subject to
+ change at any time as this experiment evolves.
+
+ Workers-to-Main types
+
+ - stdout, stderr: indicate stdout/stderr output from the wasm
+ layer. The data property is the string of the output, noting
+ that the emscripten binding emits these one line at a time. Thus,
+ if a C-side puts() emits multiple lines in a single call, the JS
+ side will see that as multiple calls. Example:
+
+ {type:'stdout', data: 'Hi, world.'}
+
+ - module: Status text. This is intended to alert the main thread
+ about module loading status so that, e.g., the main thread can
+ update a progress widget and DTRT when the module is finished
+ loading and available for work. Status messages come in the form
+
+ {type:'module', data:{
+ type:'status',
+ data: {text:string|null, step:1-based-integer}
+ }
+
+ with an incrementing step value for each subsequent message. When
+ the module loading is complete, a message with a text value of
+ null is posted.
+
+ - working: data='start'|'end'. Indicates that work is about to be
+ sent to the module or has just completed. This can be used, e.g.,
+ to disable UI elements which should not be activated while work
+ is pending. Example:
+
+ {type:'working', data:'start'}
+
+ Main-to-Worker types:
+
+ - shellExec: data=text to execute as if it had been entered in the
+ sqlite3 CLI shell app (as opposed to sqlite3_exec()). This event
+ causes the worker to emit a 'working' event (data='start') before
+ it starts and a 'working' event (data='end') when it finished. If
+ called while work is currently being executed it emits stderr
+ message instead of doing actual work, as the underlying db cannot
+ handle concurrent tasks. Example:
+
+ {type:'shellExec', data: 'select * from sqlite_master'}
+
+ - More TBD as the higher-level db layer develops.
+*/
+
+/*
+ Apparent browser(s) bug: console messages emitted may be duplicated
+ in the console, even though they're provably only run once. See:
+
+ https://stackoverflow.com/questions/49659464
+
+ Noting that it happens in Firefox as well as Chrome. Harmless but
+ annoying.
+*/
+"use strict";
+(function(){
+ /**
+ Posts a message in the form {type,data}. If passed more than 2
+ args, the 3rd must be an array of "transferable" values to pass
+ as the 2nd argument to postMessage(). */
+ const wMsg =
+ (type,data,transferables)=>{
+ postMessage({type, data}, transferables || []);
+ };
+ const stdout = (...args)=>wMsg('stdout', args);
+ const stderr = (...args)=>wMsg('stderr', args);
+ const toss = (...args)=>{
+ throw new Error(args.join(' '));
+ };
+ const fixmeOPFS = "(FIXME: won't work with OPFS-over-sqlite3_vfs.)";
+ let sqlite3 /* gets assigned when the wasm module is loaded */;
+
+ self.onerror = function(/*message, source, lineno, colno, error*/) {
+ const err = arguments[4];
+ if(err && 'ExitStatus'==err.name){
+ /* This is relevant for the sqlite3 shell binding but not the
+ lower-level binding. */
+ fiddleModule.isDead = true;
+ stderr("FATAL ERROR:", err.message);
+ stderr("Restarting the app requires reloading the page.");
+ wMsg('error', err);
+ }
+ console.error(err);
+ fiddleModule.setStatus('Exception thrown, see JavaScript console: '+err);
+ };
+
+ const Sqlite3Shell = {
+ /** Returns the name of the currently-opened db. */
+ dbFilename: function f(){
+ if(!f._) f._ = sqlite3.wasm.xWrap('fiddle_db_filename', "string", ['string']);
+ return f._(0);
+ },
+ dbHandle: function f(){
+ if(!f._) f._ = sqlite3.wasm.xWrap("fiddle_db_handle", "sqlite3*");
+ return f._();
+ },
+ dbIsOpfs: function f(){
+ return sqlite3.opfs && sqlite3.capi.sqlite3_js_db_uses_vfs(
+ this.dbHandle(), "opfs"
+ );
+ },
+ runMain: function f(){
+ if(f.argv) return 0===f.argv.rc;
+ const dbName = "/fiddle.sqlite3";
+ f.argv = [
+ 'sqlite3-fiddle.wasm',
+ '-bail', '-safe',
+ dbName
+ /* Reminder: because of how we run fiddle, we have to ensure
+ that any argv strings passed to its main() are valid until
+ the wasm environment shuts down. */
+ ];
+ const capi = sqlite3.capi, wasm = sqlite3.wasm;
+ /* We need to call sqlite3_shutdown() in order to avoid numerous
+ legitimate warnings from the shell about it being initialized
+ after sqlite3_initialize() has been called. This means,
+ however, that any initialization done by the JS code may need
+ to be re-done (e.g. re-registration of dynamically-loaded
+ VFSes). We need a more generic approach to running such
+ init-level code. */
+ capi.sqlite3_shutdown();
+ f.argv.pArgv = wasm.allocMainArgv(f.argv);
+ f.argv.rc = wasm.exports.fiddle_main(
+ f.argv.length, f.argv.pArgv
+ );
+ if(f.argv.rc){
+ stderr("Fatal error initializing sqlite3 shell.");
+ fiddleModule.isDead = true;
+ return false;
+ }
+ stdout("SQLite version", capi.sqlite3_libversion(),
+ capi.sqlite3_sourceid().substr(0,19));
+ stdout('Welcome to the "fiddle" shell.');
+ if(sqlite3.opfs){
+ stdout("\nOPFS is available. To open a persistent db, use:\n\n",
+ " .open file:name?vfs=opfs\n\nbut note that some",
+ "features (e.g. upload) do not yet work with OPFS.");
+ sqlite3.opfs.registerVfs();
+ }
+ stdout('\nEnter ".help" for usage hints.');
+ this.exec([ // initialization commands...
+ '.nullvalue NULL',
+ '.headers on'
+ ].join('\n'));
+ return true;
+ },
+ /**
+ Runs the given text through the shell as if it had been typed
+ in by a user. Fires a working/start event before it starts and
+ working/end event when it finishes.
+ */
+ exec: function f(sql){
+ if(!f._){
+ if(!this.runMain()) return;
+ f._ = sqlite3.wasm.xWrap('fiddle_exec', null, ['string']);
+ }
+ if(fiddleModule.isDead){
+ stderr("shell module has exit()ed. Cannot run SQL.");
+ return;
+ }
+ wMsg('working','start');
+ try {
+ if(f._running){
+ stderr('Cannot run multiple commands concurrently.');
+ }else if(sql){
+ if(Array.isArray(sql)) sql = sql.join('');
+ f._running = true;
+ f._(sql);
+ }
+ }finally{
+ delete f._running;
+ wMsg('working','end');
+ }
+ },
+ resetDb: function f(){
+ if(!f._) f._ = sqlite3.wasm.xWrap('fiddle_reset_db', null);
+ stdout("Resetting database.");
+ f._();
+ stdout("Reset",this.dbFilename());
+ },
+ /* Interrupt can't work: this Worker is tied up working, so won't get the
+ interrupt event which would be needed to perform the interrupt. */
+ interrupt: function f(){
+ if(!f._) f._ = sqlite3.wasm.xWrap('fiddle_interrupt', null);
+ stdout("Requesting interrupt.");
+ f._();
+ }
+ };
+
+ self.onmessage = function f(ev){
+ ev = ev.data;
+ if(!f.cache){
+ f.cache = {
+ prevFilename: null
+ };
+ }
+ //console.debug("worker: onmessage.data",ev);
+ switch(ev.type){
+ case 'shellExec': Sqlite3Shell.exec(ev.data); return;
+ case 'db-reset': Sqlite3Shell.resetDb(); return;
+ case 'interrupt': Sqlite3Shell.interrupt(); return;
+ /** Triggers the export of the current db. Fires an
+ event in the form:
+
+ {type:'db-export',
+ data:{
+ filename: name of db,
+ buffer: contents of the db file (Uint8Array),
+ error: on error, a message string and no buffer property.
+ }
+ }
+ */
+ case 'db-export': {
+ const fn = Sqlite3Shell.dbFilename();
+ stdout("Exporting",fn+".");
+ const fn2 = fn ? fn.split(/[/\\]/).pop() : null;
+ try{
+ if(!fn2) toss("DB appears to be closed.");
+ const buffer = sqlite3.capi.sqlite3_js_db_export(
+ Sqlite3Shell.dbHandle()
+ );
+ wMsg('db-export',{filename: fn2, buffer: buffer.buffer}, [buffer.buffer]);
+ }catch(e){
+ console.error("Export failed:",e);
+ /* Post a failure message so that UI elements disabled
+ during the export can be re-enabled. */
+ wMsg('db-export',{
+ filename: fn,
+ error: e.message
+ });
+ }
+ return;
+ }
+ case 'open': {
+ /* Expects: {
+ buffer: ArrayBuffer | Uint8Array,
+ filename: the filename for the db. Any dir part is
+ stripped.
+ }
+ */
+ const opt = ev.data;
+ let buffer = opt.buffer;
+ stderr('open():',fixmeOPFS);
+ if(buffer instanceof ArrayBuffer){
+ buffer = new Uint8Array(buffer);
+ }else if(!(buffer instanceof Uint8Array)){
+ stderr("'open' expects {buffer:Uint8Array} containing an uploaded db.");
+ return;
+ }
+ const fn = (
+ opt.filename
+ ? opt.filename.split(/[/\\]/).pop().replace('"','_')
+ : ("db-"+((Math.random() * 10000000) | 0)+
+ "-"+((Math.random() * 10000000) | 0)+".sqlite3")
+ );
+ try {
+ /* We cannot delete the existing db file until the new one
+ is installed, which means that we risk overflowing our
+ quota (if any) by having both the previous and current
+ db briefly installed in the virtual filesystem. */
+ const fnAbs = '/'+fn;
+ const oldName = Sqlite3Shell.dbFilename();
+ if(oldName && oldName===fnAbs){
+ /* We cannot create the replacement file while the current file
+ is opened, nor does the shell have a .close command, so we
+ must temporarily switch to another db... */
+ Sqlite3Shell.exec('.open :memory:');
+ fiddleModule.FS.unlink(fnAbs);
+ }
+ fiddleModule.FS.createDataFile("/", fn, buffer, true, true);
+ Sqlite3Shell.exec('.open "'+fnAbs+'"');
+ if(oldName && oldName!==fnAbs){
+ try{fiddleModule.fsUnlink(oldName)}
+ catch(e){/*ignored*/}
+ }
+ stdout("Replaced DB with",fn+".");
+ }catch(e){
+ stderr("Error installing db",fn+":",e.message);
+ }
+ return;
+ }
+ };
+ console.warn("Unknown fiddle-worker message type:",ev);
+ };
+
+ /**
+ emscripten module for use with build mode -sMODULARIZE.
+ */
+ const fiddleModule = {
+ print: stdout,
+ printErr: stderr,
+ /**
+ Intercepts status updates from the emscripting module init
+ and fires worker events with a type of 'status' and a
+ payload of:
+
+ {
+ text: string | null, // null at end of load process
+ step: integer // starts at 1, increments 1 per call
+ }
+
+ We have no way of knowing in advance how many steps will
+ be processed/posted, so creating a "percentage done" view is
+ not really practical. One can be approximated by giving it a
+ current value of message.step and max value of message.step+1,
+ though.
+
+ When work is finished, a message with a text value of null is
+ submitted.
+
+ After a message with text==null is posted, the module may later
+ post messages about fatal problems, e.g. an exit() being
+ triggered, so it is recommended that UI elements for posting
+ status messages not be outright removed from the DOM when
+ text==null, and that they instead be hidden until/unless
+ text!=null.
+ */
+ setStatus: function f(text){
+ if(!f.last) f.last = { step: 0, text: '' };
+ else if(text === f.last.text) return;
+ f.last.text = text;
+ wMsg('module',{
+ type:'status',
+ data:{step: ++f.last.step, text: text||null}
+ });
+ }
+ };
+
+ importScripts('fiddle-module.js'+self.location.search);
+ /**
+ initFiddleModule() is installed via fiddle-module.js due to
+ building with:
+
+ emcc ... -sMODULARIZE=1 -sEXPORT_NAME=initFiddleModule
+ */
+ sqlite3InitModule(fiddleModule).then((_sqlite3)=>{
+ sqlite3 = _sqlite3;
+ console.warn("Installing sqlite3 module globally (in Worker)",
+ "for use in the dev console.");
+ self.sqlite3 = sqlite3;
+ const dbVfs = sqlite3.wasm.xWrap('fiddle_db_vfs', "*", ['string']);
+ fiddleModule.fsUnlink = (fn)=>{
+ return sqlite3.wasm.sqlite3_wasm_vfs_unlink(dbVfs(0), fn);
+ };
+ wMsg('fiddle-ready');
+ })/*then()*/;
+})();