// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_CONTROLLER_H_ #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_CONTROLLER_H_ #include #include #include "ash/ash_export.h" #include "ash/wm/overview/window_selector.h" #include "ash/wm/overview/window_selector_delegate.h" #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "base/time/time.h" #include "ui/aura/window_observer.h" namespace aura { class Window; } namespace ash { namespace internal { class WindowSelectorTest; } class WindowSelector; // Manages a window selector which displays an overview of all windows and // allows selecting a window to activate it. class ASH_EXPORT WindowSelectorController : public WindowSelectorDelegate { public: WindowSelectorController(); virtual ~WindowSelectorController(); // Returns true if selecting windows in an overview is enabled. This is false // at certain times, such as when the lock screen is visible. static bool CanSelect(); // Enters overview mode. This is essentially the window cycling mode however // not released on releasing the alt key and allows selecting with the mouse // or touch rather than keypresses. void ToggleOverview(); // Cycles between windows in the given |direction|. It is assumed that the // alt key is held down and a key filter is installed to watch for alt being // released. void HandleCycleWindow(WindowSelector::Direction direction); // Returns true if window selection mode is active. bool IsSelecting(); // WindowSelectorDelegate: virtual void OnWindowSelected(aura::Window* window) OVERRIDE; virtual void OnSelectionCanceled() OVERRIDE; private: friend class internal::WindowSelectorTest; // Dispatched when window selection begins. void OnSelectionStarted(); scoped_ptr window_selector_; base::Time last_selection_time_; DISALLOW_COPY_AND_ASSIGN(WindowSelectorController); }; } // namespace ash #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_CONTROLLER_H_