// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_ANIMATION_ANIMATION_TIMELINE_H_ #define CC_ANIMATION_ANIMATION_TIMELINE_H_ #include #include #include "base/memory/ref_counted.h" #include "cc/animation/animation_export.h" namespace cc { class Animation; class AnimationHost; class ScrollTree; // An AnimationTimeline owns a group of Animations. // // Each AnimationTimeline and its Animations have copies on the impl thread. We // synchronize the main and impl thread instances using their IDs. class CC_ANIMATION_EXPORT AnimationTimeline : public base::RefCounted { public: static scoped_refptr Create(int id); virtual scoped_refptr CreateImplInstance() const; AnimationTimeline(const AnimationTimeline&) = delete; AnimationTimeline& operator=(const AnimationTimeline&) = delete; int id() const { return id_; } // Parent AnimationHost. AnimationHost* animation_host() { return animation_host_; } const AnimationHost* animation_host() const { return animation_host_; } void SetAnimationHost(AnimationHost* animation_host); void set_is_impl_only(bool is_impl_only) { is_impl_only_ = is_impl_only; } bool is_impl_only() const { return is_impl_only_; } void AttachAnimation(scoped_refptr animation); void DetachAnimation(scoped_refptr animation); void ClearAnimations(); bool HasAnimation() const { return !id_to_animation_map_.empty(); } bool TickTimeLinkedAnimations( const std::vector>& ticking_animations, base::TimeTicks monotonic_time); virtual bool TickScrollLinkedAnimations( const std::vector>& ticking_animations, const ScrollTree& scroll_tree, bool is_active_tree); virtual void PushPropertiesTo(AnimationTimeline* timeline_impl); virtual void ActivateTimeline() {} Animation* GetAnimationById(int animation_id) const; void SetNeedsPushProperties(); bool needs_push_properties() const { return needs_push_properties_; } virtual bool IsScrollTimeline() const; protected: explicit AnimationTimeline(int id); virtual ~AnimationTimeline(); // A list of all animations which this timeline owns. using IdToAnimationMap = std::unordered_map>; IdToAnimationMap id_to_animation_map_; private: friend class base::RefCounted; void PushAttachedAnimationsToImplThread(AnimationTimeline* timeline) const; void RemoveDetachedAnimationsFromImplThread( AnimationTimeline* timeline) const; void PushPropertiesToImplThread(AnimationTimeline* timeline); void EraseAnimation(scoped_refptr animation); int id_; AnimationHost* animation_host_; bool needs_push_properties_; // Impl-only AnimationTimeline has no main thread instance and lives on // it's own. bool is_impl_only_; }; } // namespace cc #endif // CC_ANIMATION_ANIMATION_TIMELINE_H_