// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/animation/element_animations.h" #include #include #include "base/macros.h" #include "base/memory/ptr_util.h" #include "cc/animation/animation_delegate.h" #include "cc/animation/animation_events.h" #include "cc/animation/animation_host.h" #include "cc/animation/animation_player.h" #include "cc/animation/keyframed_animation_curve.h" #include "cc/base/filter_operations.h" #include "cc/trees/mutator_host_client.h" #include "ui/gfx/geometry/box_f.h" namespace cc { scoped_refptr ElementAnimations::Create() { return make_scoped_refptr(new ElementAnimations()); } ElementAnimations::ElementAnimations() : animation_host_(), element_id_(), has_element_in_active_list_(false), has_element_in_pending_list_(false), needs_push_properties_(false), needs_update_impl_client_state_(false) {} ElementAnimations::~ElementAnimations() {} void ElementAnimations::SetAnimationHost(AnimationHost* host) { animation_host_ = host; } void ElementAnimations::SetElementId(ElementId element_id) { element_id_ = element_id; } void ElementAnimations::InitAffectedElementTypes() { DCHECK(element_id_); DCHECK(animation_host_); UpdatePlayersTickingState(UpdateTickingType::FORCE); DCHECK(animation_host_->mutator_host_client()); if (animation_host_->mutator_host_client()->IsElementInList( element_id_, ElementListType::ACTIVE)) { set_has_element_in_active_list(true); } if (animation_host_->mutator_host_client()->IsElementInList( element_id_, ElementListType::PENDING)) { set_has_element_in_pending_list(true); } } TargetProperties ElementAnimations::GetPropertiesMaskForAnimationState() { TargetProperties properties; properties[TargetProperty::TRANSFORM] = true; properties[TargetProperty::OPACITY] = true; properties[TargetProperty::FILTER] = true; return properties; } void ElementAnimations::ClearAffectedElementTypes() { DCHECK(animation_host_); TargetProperties disable_properties = GetPropertiesMaskForAnimationState(); PropertyAnimationState disabled_state_mask, disabled_state; disabled_state_mask.currently_running = disable_properties; disabled_state_mask.potentially_animating = disable_properties; if (has_element_in_active_list()) { animation_host()->mutator_host_client()->ElementIsAnimatingChanged( element_id(), ElementListType::ACTIVE, disabled_state_mask, disabled_state); } set_has_element_in_active_list(false); if (has_element_in_pending_list()) { animation_host()->mutator_host_client()->ElementIsAnimatingChanged( element_id(), ElementListType::PENDING, disabled_state_mask, disabled_state); } set_has_element_in_pending_list(false); RemovePlayersFromTicking(); } void ElementAnimations::ElementRegistered(ElementId element_id, ElementListType list_type) { DCHECK_EQ(element_id_, element_id); if (!has_element_in_any_list()) UpdatePlayersTickingState(UpdateTickingType::FORCE); if (list_type == ElementListType::ACTIVE) set_has_element_in_active_list(true); else set_has_element_in_pending_list(true); } void ElementAnimations::ElementUnregistered(ElementId element_id, ElementListType list_type) { DCHECK_EQ(this->element_id(), element_id); if (list_type == ElementListType::ACTIVE) set_has_element_in_active_list(false); else set_has_element_in_pending_list(false); if (!has_element_in_any_list()) RemovePlayersFromTicking(); } void ElementAnimations::AddPlayer(AnimationPlayer* player) { players_list_.AddObserver(player); } void ElementAnimations::RemovePlayer(AnimationPlayer* player) { players_list_.RemoveObserver(player); } bool ElementAnimations::IsEmpty() const { return !players_list_.might_have_observers(); } void ElementAnimations::SetNeedsPushProperties() { needs_push_properties_ = true; } void ElementAnimations::PushPropertiesTo( scoped_refptr element_animations_impl) const { DCHECK_NE(this, element_animations_impl); if (!needs_push_properties_) return; needs_push_properties_ = false; // Update impl client state. if (needs_update_impl_client_state_) element_animations_impl->UpdateClientAnimationState(); needs_update_impl_client_state_ = false; } void ElementAnimations::UpdatePlayersTickingState( UpdateTickingType update_ticking_type) const { for (auto& player : players_list_) player.UpdateTickingState(update_ticking_type); } void ElementAnimations::RemovePlayersFromTicking() const { for (auto& player : players_list_) player.RemoveFromTicking(); } void ElementAnimations::NotifyAnimationStarted(const AnimationEvent& event) { DCHECK(!event.is_impl_only); for (auto& player : players_list_) { if (player.NotifyAnimationStarted(event)) break; } } void ElementAnimations::NotifyAnimationFinished(const AnimationEvent& event) { DCHECK(!event.is_impl_only); for (auto& player : players_list_) { if (player.NotifyAnimationFinished(event)) break; } } void ElementAnimations::NotifyAnimationTakeover(const AnimationEvent& event) { DCHECK(!event.is_impl_only); DCHECK(event.target_property == TargetProperty::SCROLL_OFFSET); for (auto& player : players_list_) player.NotifyAnimationTakeover(event); } void ElementAnimations::NotifyAnimationAborted(const AnimationEvent& event) { DCHECK(!event.is_impl_only); for (auto& player : players_list_) { if (player.NotifyAnimationAborted(event)) break; } UpdateClientAnimationState(); } void ElementAnimations::NotifyAnimationPropertyUpdate( const AnimationEvent& event) { DCHECK(!event.is_impl_only); bool notify_active_elements = true; bool notify_pending_elements = true; switch (event.target_property) { case TargetProperty::OPACITY: NotifyClientOpacityAnimated(event.opacity, notify_active_elements, notify_pending_elements); break; case TargetProperty::TRANSFORM: NotifyClientTransformAnimated(event.transform, notify_active_elements, notify_pending_elements); break; default: NOTREACHED(); } } bool ElementAnimations::HasFilterAnimationThatInflatesBounds() const { for (auto& player : players_list_) { if (player.HasFilterAnimationThatInflatesBounds()) return true; } return false; } bool ElementAnimations::HasTransformAnimationThatInflatesBounds() const { for (auto& player : players_list_) { if (player.HasTransformAnimationThatInflatesBounds()) return true; } return false; } bool ElementAnimations::FilterAnimationBoundsForBox(const gfx::BoxF& box, gfx::BoxF* bounds) const { // TODO(avallee): Implement. return false; } bool ElementAnimations::TransformAnimationBoundsForBox( const gfx::BoxF& box, gfx::BoxF* bounds) const { *bounds = gfx::BoxF(); for (auto& player : players_list_) { if (!player.HasTransformAnimationThatInflatesBounds()) continue; gfx::BoxF player_bounds; bool success = player.TransformAnimationBoundsForBox(box, &player_bounds); if (!success) return false; bounds->Union(player_bounds); } return true; } bool ElementAnimations::HasOnlyTranslationTransforms( ElementListType list_type) const { for (auto& player : players_list_) { if (!player.HasOnlyTranslationTransforms(list_type)) return false; } return true; } bool ElementAnimations::AnimationsPreserveAxisAlignment() const { for (auto& player : players_list_) { if (!player.AnimationsPreserveAxisAlignment()) return false; } return true; } bool ElementAnimations::AnimationStartScale(ElementListType list_type, float* start_scale) const { *start_scale = 0.f; for (auto& player : players_list_) { float player_start_scale = 0.f; bool success = player.AnimationStartScale(list_type, &player_start_scale); if (!success) return false; // Union: a maximum. *start_scale = std::max(*start_scale, player_start_scale); } return true; } bool ElementAnimations::MaximumTargetScale(ElementListType list_type, float* max_scale) const { *max_scale = 0.f; for (auto& player : players_list_) { float player_max_scale = 0.f; bool success = player.MaximumTargetScale(list_type, &player_max_scale); if (!success) return false; // Union: a maximum. *max_scale = std::max(*max_scale, player_max_scale); } return true; } bool ElementAnimations::ScrollOffsetAnimationWasInterrupted() const { for (auto& player : players_list_) { if (player.scroll_offset_animation_was_interrupted()) return true; } return false; } void ElementAnimations::SetNeedsUpdateImplClientState() { needs_update_impl_client_state_ = true; SetNeedsPushProperties(); } void ElementAnimations::NotifyClientOpacityAnimated( float opacity, bool notify_active_elements, bool notify_pending_elements) { if (notify_active_elements && has_element_in_active_list()) OnOpacityAnimated(ElementListType::ACTIVE, opacity); if (notify_pending_elements && has_element_in_pending_list()) OnOpacityAnimated(ElementListType::PENDING, opacity); } void ElementAnimations::NotifyClientTransformAnimated( const gfx::Transform& transform, bool notify_active_elements, bool notify_pending_elements) { if (notify_active_elements && has_element_in_active_list()) OnTransformAnimated(ElementListType::ACTIVE, transform); if (notify_pending_elements && has_element_in_pending_list()) OnTransformAnimated(ElementListType::PENDING, transform); } void ElementAnimations::NotifyClientFilterAnimated( const FilterOperations& filters, bool notify_active_elements, bool notify_pending_elements) { if (notify_active_elements && has_element_in_active_list()) OnFilterAnimated(ElementListType::ACTIVE, filters); if (notify_pending_elements && has_element_in_pending_list()) OnFilterAnimated(ElementListType::PENDING, filters); } void ElementAnimations::NotifyClientScrollOffsetAnimated( const gfx::ScrollOffset& scroll_offset, bool notify_active_elements, bool notify_pending_elements) { if (notify_active_elements && has_element_in_active_list()) OnScrollOffsetAnimated(ElementListType::ACTIVE, scroll_offset); if (notify_pending_elements && has_element_in_pending_list()) OnScrollOffsetAnimated(ElementListType::PENDING, scroll_offset); } void ElementAnimations::UpdateClientAnimationState() { if (!element_id()) return; DCHECK(animation_host()); if (!animation_host()->mutator_host_client()) return; PropertyAnimationState prev_pending = pending_state_; PropertyAnimationState prev_active = active_state_; pending_state_.Clear(); active_state_.Clear(); for (auto& player : players_list_) { PropertyAnimationState player_pending_state, player_active_state; player.GetPropertyAnimationState(&player_pending_state, &player_active_state); pending_state_ |= player_pending_state; active_state_ |= player_active_state; } TargetProperties allowed_properties = GetPropertiesMaskForAnimationState(); PropertyAnimationState allowed_state; allowed_state.currently_running = allowed_properties; allowed_state.potentially_animating = allowed_properties; pending_state_ &= allowed_state; active_state_ &= allowed_state; DCHECK(pending_state_.IsValid()); DCHECK(active_state_.IsValid()); if (has_element_in_active_list() && prev_active != active_state_) { PropertyAnimationState diff_active = prev_active ^ active_state_; animation_host()->mutator_host_client()->ElementIsAnimatingChanged( element_id(), ElementListType::ACTIVE, diff_active, active_state_); } if (has_element_in_pending_list() && prev_pending != pending_state_) { PropertyAnimationState diff_pending = prev_pending ^ pending_state_; animation_host()->mutator_host_client()->ElementIsAnimatingChanged( element_id(), ElementListType::PENDING, diff_pending, pending_state_); } } bool ElementAnimations::HasTickingAnimation() const { for (auto& player : players_list_) { if (player.HasTickingAnimation()) return true; } return false; } bool ElementAnimations::HasAnyAnimation() const { for (auto& player : players_list_) { if (player.has_any_animation()) return true; } return false; } bool ElementAnimations::HasAnyAnimationTargetingProperty( TargetProperty::Type property) const { for (auto& player : players_list_) { if (player.GetAnimation(property)) return true; } return false; } bool ElementAnimations::IsPotentiallyAnimatingProperty( TargetProperty::Type target_property, ElementListType list_type) const { for (auto& player : players_list_) { if (player.IsPotentiallyAnimatingProperty(target_property, list_type)) return true; } return false; } bool ElementAnimations::IsCurrentlyAnimatingProperty( TargetProperty::Type target_property, ElementListType list_type) const { for (auto& player : players_list_) { if (player.IsCurrentlyAnimatingProperty(target_property, list_type)) return true; } return false; } void ElementAnimations::OnFilterAnimated(ElementListType list_type, const FilterOperations& filters) { DCHECK(element_id()); DCHECK(animation_host()); DCHECK(animation_host()->mutator_host_client()); animation_host()->mutator_host_client()->SetElementFilterMutated( element_id(), list_type, filters); } void ElementAnimations::OnOpacityAnimated(ElementListType list_type, float opacity) { DCHECK(element_id()); DCHECK(animation_host()); DCHECK(animation_host()->mutator_host_client()); animation_host()->mutator_host_client()->SetElementOpacityMutated( element_id(), list_type, opacity); } void ElementAnimations::OnTransformAnimated(ElementListType list_type, const gfx::Transform& transform) { DCHECK(element_id()); DCHECK(animation_host()); DCHECK(animation_host()->mutator_host_client()); animation_host()->mutator_host_client()->SetElementTransformMutated( element_id(), list_type, transform); } void ElementAnimations::OnScrollOffsetAnimated( ElementListType list_type, const gfx::ScrollOffset& scroll_offset) { DCHECK(element_id()); DCHECK(animation_host()); DCHECK(animation_host()->mutator_host_client()); animation_host()->mutator_host_client()->SetElementScrollOffsetMutated( element_id(), list_type, scroll_offset); } gfx::ScrollOffset ElementAnimations::ScrollOffsetForAnimation() const { if (animation_host()) { DCHECK(animation_host()->mutator_host_client()); return animation_host()->mutator_host_client()->GetScrollOffsetForAnimation( element_id()); } return gfx::ScrollOffset(); } } // namespace cc