// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/animation/keyframe_effect.h" #include #include "base/stl_util.h" #include "base/time/time.h" #include "cc/animation/animation.h" #include "cc/animation/animation_curve.h" #include "cc/animation/animation_host.h" #include "cc/animation/keyframe_model.h" #include "cc/animation/scroll_offset_animation_curve.h" #include "cc/animation/transform_operations.h" #include "cc/trees/property_animation_state.h" namespace cc { namespace { bool NeedsFinishedEvent(KeyframeModel* keyframe_model) { // The controlling instance (i.e., impl instance), sends the finish event and // does not need to receive it. if (keyframe_model->is_controlling_instance()) return false; return !keyframe_model->received_finished_event(); } // Returns indices for keyframe_models that have matching group id. std::vector FindAnimationsWithSameGroupId( const std::vector>& keyframe_models, int group_id) { std::vector group; for (size_t i = 0; i < keyframe_models.size(); ++i) { if (keyframe_models[i]->group() != group_id) continue; group.push_back(i); } return group; } } // namespace KeyframeEffect::KeyframeEffect(KeyframeEffectId id) : animation_(), id_(id), element_animations_(), needs_to_start_keyframe_models_(false), scroll_offset_animation_was_interrupted_(false), is_ticking_(false), needs_push_properties_(false) {} KeyframeEffect::~KeyframeEffect() { DCHECK(!has_bound_element_animations()); } std::unique_ptr KeyframeEffect::Create(KeyframeEffectId id) { return std::make_unique(id); } std::unique_ptr KeyframeEffect::CreateImplInstance() const { return KeyframeEffect::Create(id()); } void KeyframeEffect::SetNeedsPushProperties() { needs_push_properties_ = true; // TODO(smcgruer): We only need the below calls when needs_push_properties_ // goes from false to true - see http://crbug.com/764405 DCHECK(element_animations()); element_animations()->SetNeedsPushProperties(); animation_->SetNeedsPushProperties(); } void KeyframeEffect::BindElementAnimations( ElementAnimations* element_animations) { DCHECK(element_animations); DCHECK(!element_animations_); element_animations_ = element_animations; if (has_any_keyframe_model()) KeyframeModelAdded(); SetNeedsPushProperties(); } void KeyframeEffect::UnbindElementAnimations() { SetNeedsPushProperties(); element_animations_ = nullptr; } void KeyframeEffect::AttachElement(ElementId element_id) { DCHECK(!element_id_); DCHECK(element_id); element_id_ = element_id; } void KeyframeEffect::DetachElement() { DCHECK(element_id_); element_id_ = ElementId(); } void KeyframeEffect::Tick(base::TimeTicks monotonic_time, const AnimationTimeProvider* tick_provider) { DCHECK(has_bound_element_animations()); if (!element_animations_->has_element_in_any_list()) return; if (needs_to_start_keyframe_models_) StartKeyframeModels(monotonic_time); base::TimeTicks tick_time = monotonic_time; for (auto& keyframe_model : keyframe_models_) { if (tick_provider) tick_time = tick_provider->GetTimeForKeyframeModel(*keyframe_model); TickKeyframeModel(tick_time, keyframe_model.get(), element_animations_.get()); } last_tick_time_ = monotonic_time; element_animations_->UpdateClientAnimationState(); } void KeyframeEffect::TickKeyframeModel(base::TimeTicks monotonic_time, KeyframeModel* keyframe_model, AnimationTarget* target) { if ((keyframe_model->run_state() != KeyframeModel::STARTING && keyframe_model->run_state() != KeyframeModel::RUNNING && keyframe_model->run_state() != KeyframeModel::PAUSED) || !keyframe_model->InEffect(monotonic_time)) { return; } AnimationCurve* curve = keyframe_model->curve(); base::TimeDelta trimmed = keyframe_model->TrimTimeToCurrentIteration(monotonic_time); switch (curve->Type()) { case AnimationCurve::TRANSFORM: target->NotifyClientTransformOperationsAnimated( curve->ToTransformAnimationCurve()->GetValue(trimmed), keyframe_model->target_property_id(), keyframe_model); break; case AnimationCurve::FLOAT: target->NotifyClientFloatAnimated( curve->ToFloatAnimationCurve()->GetValue(trimmed), keyframe_model->target_property_id(), keyframe_model); break; case AnimationCurve::FILTER: target->NotifyClientFilterAnimated( curve->ToFilterAnimationCurve()->GetValue(trimmed), keyframe_model->target_property_id(), keyframe_model); break; case AnimationCurve::COLOR: target->NotifyClientColorAnimated( curve->ToColorAnimationCurve()->GetValue(trimmed), keyframe_model->target_property_id(), keyframe_model); break; case AnimationCurve::SCROLL_OFFSET: target->NotifyClientScrollOffsetAnimated( curve->ToScrollOffsetAnimationCurve()->GetValue(trimmed), keyframe_model->target_property_id(), keyframe_model); break; case AnimationCurve::SIZE: target->NotifyClientSizeAnimated( curve->ToSizeAnimationCurve()->GetValue(trimmed), keyframe_model->target_property_id(), keyframe_model); break; } } void KeyframeEffect::RemoveFromTicking() { is_ticking_ = false; // Resetting last_tick_time_ here ensures that calling ::UpdateState // before ::Animate doesn't start a keyframe model. last_tick_time_ = base::TimeTicks(); animation_->KeyframeModelRemovedFromTicking(); } void KeyframeEffect::UpdateState(bool start_ready_keyframe_models, AnimationEvents* events) { DCHECK(has_bound_element_animations()); if (!element_animations_->has_element_in_active_list()) return; // Animate hasn't been called, this happens if an element has been added // between the Commit and Draw phases. if (last_tick_time_ == base::TimeTicks()) return; if (start_ready_keyframe_models) PromoteStartedKeyframeModels(events); MarkFinishedKeyframeModels(last_tick_time_); MarkKeyframeModelsForDeletion(last_tick_time_, events); PurgeKeyframeModelsMarkedForDeletion(/* impl_only */ true); if (start_ready_keyframe_models) { if (needs_to_start_keyframe_models_) { StartKeyframeModels(last_tick_time_); PromoteStartedKeyframeModels(events); } } } void KeyframeEffect::UpdateTickingState(UpdateTickingType type) { bool force = type == UpdateTickingType::FORCE; if (animation_->has_animation_host()) { bool was_ticking = is_ticking_; is_ticking_ = HasNonDeletedKeyframeModel(); bool has_element_in_any_list = element_animations_->has_element_in_any_list(); if (is_ticking_ && ((!was_ticking && has_element_in_any_list) || force)) { animation_->AddToTicking(); } else if (!is_ticking_ && (was_ticking || force)) { RemoveFromTicking(); } } } void KeyframeEffect::AddKeyframeModel( std::unique_ptr keyframe_model) { AnimationHost* animation_host = animation_->animation_host(); DCHECK(keyframe_model->target_property_id() != TargetProperty::SCROLL_OFFSET || (animation_host && animation_host->SupportsScrollAnimations())); DCHECK(!keyframe_model->is_impl_only() || keyframe_model->target_property_id() == TargetProperty::SCROLL_OFFSET); keyframe_models_.push_back(std::move(keyframe_model)); if (has_bound_element_animations()) { KeyframeModelAdded(); SetNeedsPushProperties(); } } void KeyframeEffect::PauseKeyframeModel(int keyframe_model_id, double time_offset) { const base::TimeDelta time_delta = base::TimeDelta::FromSecondsD(time_offset); for (auto& keyframe_model : keyframe_models_) { if (keyframe_model->id() == keyframe_model_id) { keyframe_model->SetRunState(KeyframeModel::PAUSED, time_delta + keyframe_model->start_time() + keyframe_model->time_offset()); } } if (has_bound_element_animations()) { animation_->SetNeedsCommit(); SetNeedsPushProperties(); } } void KeyframeEffect::RemoveKeyframeModel(int keyframe_model_id) { bool keyframe_model_removed = false; // Since we want to use the KeyframeModels that we're going to remove, we // need to use a stable_parition here instead of remove_if. Remove_if leaves // the removed items in an unspecified state. auto keyframe_models_to_remove = std::stable_partition( keyframe_models_.begin(), keyframe_models_.end(), [keyframe_model_id]( const std::unique_ptr& keyframe_model) { return keyframe_model->id() != keyframe_model_id; }); for (auto it = keyframe_models_to_remove; it != keyframe_models_.end(); ++it) { if ((*it)->target_property_id() == TargetProperty::SCROLL_OFFSET) { if (has_bound_element_animations()) scroll_offset_animation_was_interrupted_ = true; } else if (!(*it)->is_finished()) { keyframe_model_removed = true; } } keyframe_models_.erase(keyframe_models_to_remove, keyframe_models_.end()); if (has_bound_element_animations()) { UpdateTickingState(UpdateTickingType::NORMAL); if (keyframe_model_removed) element_animations_->UpdateClientAnimationState(); animation_->SetNeedsCommit(); SetNeedsPushProperties(); } } void KeyframeEffect::AbortKeyframeModel(int keyframe_model_id) { if (KeyframeModel* keyframe_model = GetKeyframeModelById(keyframe_model_id)) { if (!keyframe_model->is_finished()) { keyframe_model->SetRunState(KeyframeModel::ABORTED, last_tick_time_); if (has_bound_element_animations()) element_animations_->UpdateClientAnimationState(); } } if (has_bound_element_animations()) { animation_->SetNeedsCommit(); SetNeedsPushProperties(); } } void KeyframeEffect::AbortKeyframeModels(TargetProperty::Type target_property, bool needs_completion) { if (needs_completion) DCHECK(target_property == TargetProperty::SCROLL_OFFSET); bool aborted_keyframe_model = false; for (auto& keyframe_model : keyframe_models_) { if (keyframe_model->target_property_id() == target_property && !keyframe_model->is_finished()) { // Currently only impl-only scroll offset KeyframeModels can be completed // on the main thread. if (needs_completion && keyframe_model->is_impl_only()) { keyframe_model->SetRunState(KeyframeModel::ABORTED_BUT_NEEDS_COMPLETION, last_tick_time_); } else { keyframe_model->SetRunState(KeyframeModel::ABORTED, last_tick_time_); } aborted_keyframe_model = true; } } if (has_bound_element_animations()) { if (aborted_keyframe_model) element_animations_->UpdateClientAnimationState(); animation_->SetNeedsCommit(); SetNeedsPushProperties(); } } void KeyframeEffect::ActivateKeyframeEffects() { DCHECK(has_bound_element_animations()); bool keyframe_model_activated = false; for (auto& keyframe_model : keyframe_models_) { if (keyframe_model->affects_active_elements() != keyframe_model->affects_pending_elements()) { keyframe_model_activated = true; } keyframe_model->set_affects_active_elements( keyframe_model->affects_pending_elements()); } if (keyframe_model_activated) element_animations_->UpdateClientAnimationState(); scroll_offset_animation_was_interrupted_ = false; } void KeyframeEffect::KeyframeModelAdded() { DCHECK(has_bound_element_animations()); animation_->SetNeedsCommit(); needs_to_start_keyframe_models_ = true; UpdateTickingState(UpdateTickingType::NORMAL); element_animations_->UpdateClientAnimationState(); } bool KeyframeEffect::NotifyKeyframeModelStarted(const AnimationEvent& event) { DCHECK(!event.is_impl_only); for (auto& keyframe_model : keyframe_models_) { if (keyframe_model->group() == event.group_id && keyframe_model->target_property_id() == event.target_property && keyframe_model->needs_synchronized_start_time()) { keyframe_model->set_needs_synchronized_start_time(false); if (!keyframe_model->has_set_start_time()) keyframe_model->set_start_time(event.monotonic_time); animation_->NotifyKeyframeModelStarted(event); return true; } } return false; } bool KeyframeEffect::NotifyKeyframeModelFinished(const AnimationEvent& event) { DCHECK(!event.is_impl_only); for (auto& keyframe_model : keyframe_models_) { if (keyframe_model->group() == event.group_id && keyframe_model->target_property_id() == event.target_property) { keyframe_model->set_received_finished_event(true); animation_->NotifyKeyframeModelFinished(event); return true; } } // This is for the case when a keyframe_model is already removed on main // thread, but the impl version of it sent a finished event and is now waiting // for deletion. We would need to delete that keyframe_model during push // properties. SetNeedsPushProperties(); return false; } void KeyframeEffect::NotifyKeyframeModelTakeover(const AnimationEvent& event) { DCHECK(!event.is_impl_only); // We need to purge KeyframeModels marked for deletion on CT. SetNeedsPushProperties(); animation_->NotifyKeyframeModelTakeover(event); } bool KeyframeEffect::NotifyKeyframeModelAborted(const AnimationEvent& event) { DCHECK(!event.is_impl_only); for (auto& keyframe_model : keyframe_models_) { if (keyframe_model->group() == event.group_id && keyframe_model->target_property_id() == event.target_property) { keyframe_model->SetRunState(KeyframeModel::ABORTED, event.monotonic_time); keyframe_model->set_received_finished_event(true); animation_->NotifyKeyframeModelAborted(event); return true; } } return false; } bool KeyframeEffect::HasTickingKeyframeModel() const { for (const auto& keyframe_model : keyframe_models_) { if (!keyframe_model->is_finished()) return true; } return false; } size_t KeyframeEffect::TickingKeyframeModelsCount() const { size_t ticking_keyframe_models_count = 0; for (const auto& it : keyframe_models_) if (!it->is_finished()) ticking_keyframe_models_count++; return ticking_keyframe_models_count; } bool KeyframeEffect::HasNonDeletedKeyframeModel() const { for (const auto& keyframe_model : keyframe_models_) { if (keyframe_model->run_state() != KeyframeModel::WAITING_FOR_DELETION) return true; } return false; } bool KeyframeEffect::HasOnlyTranslationTransforms( ElementListType list_type) const { for (const auto& keyframe_model : keyframe_models_) { if (keyframe_model->is_finished() || keyframe_model->target_property_id() != TargetProperty::TRANSFORM) continue; if ((list_type == ElementListType::ACTIVE && !keyframe_model->affects_active_elements()) || (list_type == ElementListType::PENDING && !keyframe_model->affects_pending_elements())) continue; const TransformAnimationCurve* transform_animation_curve = keyframe_model->curve()->ToTransformAnimationCurve(); if (!transform_animation_curve->IsTranslation()) return false; } return true; } bool KeyframeEffect::AnimationsPreserveAxisAlignment() const { for (const auto& keyframe_model : keyframe_models_) { if (keyframe_model->is_finished() || keyframe_model->target_property_id() != TargetProperty::TRANSFORM) continue; const TransformAnimationCurve* transform_animation_curve = keyframe_model->curve()->ToTransformAnimationCurve(); if (!transform_animation_curve->PreservesAxisAlignment()) return false; } return true; } bool KeyframeEffect::AnimationStartScale(ElementListType list_type, float* start_scale) const { *start_scale = 0.f; for (const auto& keyframe_model : keyframe_models_) { if (keyframe_model->is_finished() || keyframe_model->target_property_id() != TargetProperty::TRANSFORM) continue; if ((list_type == ElementListType::ACTIVE && !keyframe_model->affects_active_elements()) || (list_type == ElementListType::PENDING && !keyframe_model->affects_pending_elements())) continue; bool forward_direction = true; switch (keyframe_model->direction()) { case KeyframeModel::Direction::NORMAL: case KeyframeModel::Direction::ALTERNATE_NORMAL: forward_direction = keyframe_model->playback_rate() >= 0.0; break; case KeyframeModel::Direction::REVERSE: case KeyframeModel::Direction::ALTERNATE_REVERSE: forward_direction = keyframe_model->playback_rate() < 0.0; break; } const TransformAnimationCurve* transform_animation_curve = keyframe_model->curve()->ToTransformAnimationCurve(); float keyframe_model_start_scale = 0.f; if (!transform_animation_curve->AnimationStartScale( forward_direction, &keyframe_model_start_scale)) return false; *start_scale = std::max(*start_scale, keyframe_model_start_scale); } return true; } bool KeyframeEffect::MaximumTargetScale(ElementListType list_type, float* max_scale) const { *max_scale = 0.f; for (const auto& keyframe_model : keyframe_models_) { if (keyframe_model->is_finished() || keyframe_model->target_property_id() != TargetProperty::TRANSFORM) continue; if ((list_type == ElementListType::ACTIVE && !keyframe_model->affects_active_elements()) || (list_type == ElementListType::PENDING && !keyframe_model->affects_pending_elements())) continue; bool forward_direction = true; switch (keyframe_model->direction()) { case KeyframeModel::Direction::NORMAL: case KeyframeModel::Direction::ALTERNATE_NORMAL: forward_direction = keyframe_model->playback_rate() >= 0.0; break; case KeyframeModel::Direction::REVERSE: case KeyframeModel::Direction::ALTERNATE_REVERSE: forward_direction = keyframe_model->playback_rate() < 0.0; break; } const TransformAnimationCurve* transform_animation_curve = keyframe_model->curve()->ToTransformAnimationCurve(); float keyframe_model_scale = 0.f; if (!transform_animation_curve->MaximumTargetScale(forward_direction, &keyframe_model_scale)) return false; *max_scale = std::max(*max_scale, keyframe_model_scale); } return true; } bool KeyframeEffect::IsPotentiallyAnimatingProperty( TargetProperty::Type target_property, ElementListType list_type) const { for (const auto& keyframe_model : keyframe_models_) { if (!keyframe_model->is_finished() && keyframe_model->target_property_id() == target_property) { if ((list_type == ElementListType::ACTIVE && keyframe_model->affects_active_elements()) || (list_type == ElementListType::PENDING && keyframe_model->affects_pending_elements())) return true; } } return false; } bool KeyframeEffect::IsCurrentlyAnimatingProperty( TargetProperty::Type target_property, ElementListType list_type) const { for (const auto& keyframe_model : keyframe_models_) { if (!keyframe_model->is_finished() && keyframe_model->InEffect(last_tick_time_) && keyframe_model->target_property_id() == target_property) { if ((list_type == ElementListType::ACTIVE && keyframe_model->affects_active_elements()) || (list_type == ElementListType::PENDING && keyframe_model->affects_pending_elements())) return true; } } return false; } KeyframeModel* KeyframeEffect::GetKeyframeModel( TargetProperty::Type target_property) const { for (size_t i = 0; i < keyframe_models_.size(); ++i) { size_t index = keyframe_models_.size() - i - 1; if (keyframe_models_[index]->target_property_id() == target_property) return keyframe_models_[index].get(); } return nullptr; } KeyframeModel* KeyframeEffect::GetKeyframeModelById( int keyframe_model_id) const { for (auto& keyframe_model : keyframe_models_) if (keyframe_model->id() == keyframe_model_id) return keyframe_model.get(); return nullptr; } void KeyframeEffect::GetPropertyAnimationState( PropertyAnimationState* pending_state, PropertyAnimationState* active_state) const { pending_state->Clear(); active_state->Clear(); for (const auto& keyframe_model : keyframe_models_) { if (!keyframe_model->is_finished()) { bool in_effect = keyframe_model->InEffect(last_tick_time_); bool active = keyframe_model->affects_active_elements(); bool pending = keyframe_model->affects_pending_elements(); int property = keyframe_model->target_property_id(); if (pending) pending_state->potentially_animating[property] = true; if (pending && in_effect) pending_state->currently_running[property] = true; if (active) active_state->potentially_animating[property] = true; if (active && in_effect) active_state->currently_running[property] = true; } } } void KeyframeEffect::MarkAbortedKeyframeModelsForDeletion( KeyframeEffect* keyframe_effect_impl) { bool keyframe_model_aborted = false; auto& keyframe_models_impl = keyframe_effect_impl->keyframe_models_; for (const auto& keyframe_model_impl : keyframe_models_impl) { // If the keyframe_model has been aborted on the main thread, mark it for // deletion. if (KeyframeModel* keyframe_model = GetKeyframeModelById(keyframe_model_impl->id())) { if (keyframe_model->run_state() == KeyframeModel::ABORTED) { keyframe_model_impl->SetRunState(KeyframeModel::WAITING_FOR_DELETION, keyframe_effect_impl->last_tick_time_); keyframe_model->SetRunState(KeyframeModel::WAITING_FOR_DELETION, last_tick_time_); keyframe_model_aborted = true; } } } if (has_bound_element_animations() && keyframe_model_aborted) element_animations_->SetNeedsPushProperties(); } void KeyframeEffect::PurgeKeyframeModelsMarkedForDeletion(bool impl_only) { base::EraseIf( keyframe_models_, [impl_only](const std::unique_ptr& keyframe_model) { return keyframe_model->run_state() == KeyframeModel::WAITING_FOR_DELETION && (!impl_only || keyframe_model->is_impl_only()); }); } void KeyframeEffect::PushNewKeyframeModelsToImplThread( KeyframeEffect* keyframe_effect_impl) const { // Any new KeyframeModels owned by the main thread's Animation are // cloned and added to the impl thread's Animation. for (const auto& keyframe_model : keyframe_models_) { // If the keyframe_model is already running on the impl thread, there is no // need to copy it over. if (keyframe_effect_impl->GetKeyframeModelById(keyframe_model->id())) continue; if (keyframe_model->target_property_id() == TargetProperty::SCROLL_OFFSET && !keyframe_model->curve() ->ToScrollOffsetAnimationCurve() ->HasSetInitialValue()) { gfx::ScrollOffset current_scroll_offset; if (keyframe_effect_impl->HasElementInActiveList()) { current_scroll_offset = keyframe_effect_impl->ScrollOffsetForAnimation(); } else { // The owning layer isn't yet in the active tree, so the main thread // scroll offset will be up to date. current_scroll_offset = ScrollOffsetForAnimation(); } keyframe_model->curve()->ToScrollOffsetAnimationCurve()->SetInitialValue( current_scroll_offset); } // The new keyframe_model should be set to run as soon as possible. KeyframeModel::RunState initial_run_state = KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY; std::unique_ptr to_add( keyframe_model->CloneAndInitialize(initial_run_state)); DCHECK(!to_add->needs_synchronized_start_time()); to_add->set_affects_active_elements(false); keyframe_effect_impl->AddKeyframeModel(std::move(to_add)); } } namespace { bool IsCompleted(KeyframeModel* keyframe_model, const KeyframeEffect* main_thread_keyframe_effect) { if (keyframe_model->is_impl_only()) { return (keyframe_model->run_state() == KeyframeModel::WAITING_FOR_DELETION); } else { KeyframeModel* main_thread_keyframe_model = main_thread_keyframe_effect->GetKeyframeModelById(keyframe_model->id()); return !main_thread_keyframe_model || main_thread_keyframe_model->is_finished(); } } } // namespace void KeyframeEffect::RemoveKeyframeModelsCompletedOnMainThread( KeyframeEffect* keyframe_effect_impl) const { bool keyframe_model_completed = false; // Animations removed on the main thread should no longer affect pending // elements, and should stop affecting active elements after the next call // to ActivateKeyframeEffects. If already WAITING_FOR_DELETION, they can be // removed immediately. auto& keyframe_models = keyframe_effect_impl->keyframe_models_; for (const auto& keyframe_model : keyframe_models) { if (IsCompleted(keyframe_model.get(), this)) { keyframe_model->set_affects_pending_elements(false); keyframe_model_completed = true; } } auto affects_active_only_and_is_waiting_for_deletion = [](const std::unique_ptr& keyframe_model) { return keyframe_model->run_state() == KeyframeModel::WAITING_FOR_DELETION && !keyframe_model->affects_pending_elements(); }; base::EraseIf(keyframe_models, affects_active_only_and_is_waiting_for_deletion); if (has_bound_element_animations() && keyframe_model_completed) element_animations_->SetNeedsPushProperties(); } void KeyframeEffect::PushPropertiesTo(KeyframeEffect* keyframe_effect_impl) { if (!needs_push_properties_) return; needs_push_properties_ = false; // Synchronize the keyframe_model target between main and impl side. if (element_id_ != keyframe_effect_impl->element_id_) { // We have to detach/attach via the Animation as it may need to inform // the host as well. if (keyframe_effect_impl->has_attached_element()) { keyframe_effect_impl->animation_->DetachElementForKeyframeEffect( keyframe_effect_impl->element_id_, keyframe_effect_impl->id_); } if (element_id_) { keyframe_effect_impl->animation_->AttachElementForKeyframeEffect( element_id_, id_); } } // If neither main nor impl have any KeyframeModels, there is nothing further // to synchronize. if (!has_any_keyframe_model() && !keyframe_effect_impl->has_any_keyframe_model()) return; // Synchronize the main-thread and impl-side keyframe model lists, removing // aborted KeyframeModels and pushing any new animations. MarkAbortedKeyframeModelsForDeletion(keyframe_effect_impl); PurgeKeyframeModelsMarkedForDeletion(/* impl_only */ false); PushNewKeyframeModelsToImplThread(keyframe_effect_impl); // Remove finished impl side KeyframeModels only after pushing, // and only after the KeyframeModels are deleted on the main thread // this insures we will never push a keyframe model twice. RemoveKeyframeModelsCompletedOnMainThread(keyframe_effect_impl); // Now that the keyframe model lists are synchronized, push the properties for // the individual KeyframeModels. for (const auto& keyframe_model : keyframe_models_) { KeyframeModel* current_impl = keyframe_effect_impl->GetKeyframeModelById(keyframe_model->id()); if (current_impl) keyframe_model->PushPropertiesTo(current_impl); } keyframe_effect_impl->scroll_offset_animation_was_interrupted_ = scroll_offset_animation_was_interrupted_; scroll_offset_animation_was_interrupted_ = false; keyframe_effect_impl->UpdateTickingState(UpdateTickingType::NORMAL); } void KeyframeEffect::SetAnimation(Animation* animation) { animation_ = animation; } std::string KeyframeEffect::KeyframeModelsToString() const { std::string str; for (size_t i = 0; i < keyframe_models_.size(); i++) { if (i > 0) str.append(", "); str.append(keyframe_models_[i]->ToString()); } return str; } void KeyframeEffect::StartKeyframeModels(base::TimeTicks monotonic_time) { DCHECK(needs_to_start_keyframe_models_); needs_to_start_keyframe_models_ = false; // First collect running properties affecting each type of element. TargetProperties blocked_properties_for_active_elements; TargetProperties blocked_properties_for_pending_elements; std::vector keyframe_models_waiting_for_target; keyframe_models_waiting_for_target.reserve(keyframe_models_.size()); for (size_t i = 0; i < keyframe_models_.size(); ++i) { auto& keyframe_model = keyframe_models_[i]; if (keyframe_model->run_state() == KeyframeModel::STARTING || keyframe_model->run_state() == KeyframeModel::RUNNING) { int property = keyframe_model->target_property_id(); if (keyframe_model->affects_active_elements()) { blocked_properties_for_active_elements[property] = true; } if (keyframe_model->affects_pending_elements()) { blocked_properties_for_pending_elements[property] = true; } } else if (keyframe_model->run_state() == KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY) { keyframe_models_waiting_for_target.push_back(i); } } for (size_t i = 0; i < keyframe_models_waiting_for_target.size(); ++i) { // Collect all properties for KeyframeModels with the same group id (they // should all also be in the list of KeyframeModels). size_t keyframe_model_index = keyframe_models_waiting_for_target[i]; KeyframeModel* keyframe_model_waiting_for_target = keyframe_models_[keyframe_model_index].get(); // Check for the run state again even though the keyframe_model was waiting // for target because it might have changed the run state while handling // previous keyframe_model in this loop (if they belong to same group). if (keyframe_model_waiting_for_target->run_state() == KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY) { TargetProperties enqueued_properties; bool affects_active_elements = keyframe_model_waiting_for_target->affects_active_elements(); bool affects_pending_elements = keyframe_model_waiting_for_target->affects_pending_elements(); enqueued_properties[keyframe_model_waiting_for_target ->target_property_id()] = true; for (size_t j = keyframe_model_index + 1; j < keyframe_models_.size(); ++j) { if (keyframe_model_waiting_for_target->group() == keyframe_models_[j]->group()) { enqueued_properties[keyframe_models_[j]->target_property_id()] = true; affects_active_elements |= keyframe_models_[j]->affects_active_elements(); affects_pending_elements |= keyframe_models_[j]->affects_pending_elements(); } } // Check to see if intersection of the list of properties affected by // the group and the list of currently blocked properties is null, taking // into account the type(s) of elements affected by the group. In any // case, the group's target properties need to be added to the lists of // blocked properties. bool null_intersection = true; for (int property = TargetProperty::FIRST_TARGET_PROPERTY; property <= TargetProperty::LAST_TARGET_PROPERTY; ++property) { if (enqueued_properties[property]) { if (affects_active_elements) { if (blocked_properties_for_active_elements[property]) null_intersection = false; else blocked_properties_for_active_elements[property] = true; } if (affects_pending_elements) { if (blocked_properties_for_pending_elements[property]) null_intersection = false; else blocked_properties_for_pending_elements[property] = true; } } } // If the intersection is null, then we are free to start the // KeyframeModels in the group. if (null_intersection) { keyframe_model_waiting_for_target->SetRunState(KeyframeModel::STARTING, monotonic_time); for (size_t j = keyframe_model_index + 1; j < keyframe_models_.size(); ++j) { if (keyframe_model_waiting_for_target->group() == keyframe_models_[j]->group()) { keyframe_models_[j]->SetRunState(KeyframeModel::STARTING, monotonic_time); } } } else { needs_to_start_keyframe_models_ = true; } } } } void KeyframeEffect::PromoteStartedKeyframeModels(AnimationEvents* events) { for (auto& keyframe_model : keyframe_models_) { if (keyframe_model->run_state() == KeyframeModel::STARTING && keyframe_model->affects_active_elements()) { keyframe_model->SetRunState(KeyframeModel::RUNNING, last_tick_time_); if (!keyframe_model->has_set_start_time() && !keyframe_model->needs_synchronized_start_time()) keyframe_model->set_start_time(last_tick_time_); base::TimeTicks start_time; if (keyframe_model->has_set_start_time()) start_time = keyframe_model->start_time(); else start_time = last_tick_time_; GenerateEvent(events, *keyframe_model, AnimationEvent::STARTED, start_time); } } } void KeyframeEffect::MarkKeyframeModelsForDeletion( base::TimeTicks monotonic_time, AnimationEvents* events) { bool marked_keyframe_model_for_deletion = false; auto MarkForDeletion = [&](KeyframeModel* keyframe_model) { keyframe_model->SetRunState(KeyframeModel::WAITING_FOR_DELETION, monotonic_time); marked_keyframe_model_for_deletion = true; }; // Non-aborted KeyframeModels are marked for deletion after a corresponding // AnimationEvent::FINISHED event is sent or received. This means that if // we don't have an events vector, we must ensure that non-aborted // KeyframeModels have received a finished event before marking them for // deletion. for (size_t i = 0; i < keyframe_models_.size(); i++) { KeyframeModel* keyframe_model = keyframe_models_[i].get(); if (keyframe_model->run_state() == KeyframeModel::ABORTED) { GenerateEvent(events, *keyframe_model, AnimationEvent::ABORTED, monotonic_time); // If this is the controlling instance or it has already received finish // event, keyframe model can be marked for deletion. if (!NeedsFinishedEvent(keyframe_model)) MarkForDeletion(keyframe_model); continue; } // If this is an aborted controlling instance that need completion on the // main thread, generate takeover event. if (keyframe_model->is_controlling_instance() && keyframe_model->run_state() == KeyframeModel::ABORTED_BUT_NEEDS_COMPLETION) { GenerateTakeoverEventForScrollAnimation(events, *keyframe_model, monotonic_time); // Remove the keyframe model from the impl thread. MarkForDeletion(keyframe_model); continue; } if (keyframe_model->run_state() != KeyframeModel::FINISHED) continue; // Since deleting an animation on the main thread leads to its deletion // on the impl thread, we only mark a FINISHED main thread animation for // deletion once it has received a FINISHED event from the impl thread. if (NeedsFinishedEvent(keyframe_model)) continue; // If a keyframe model is finished, and not already marked for deletion, // find out if all other keyframe models in the same group are also // finished. std::vector keyframe_models_in_same_group = FindAnimationsWithSameGroupId(keyframe_models_, keyframe_model->group()); bool a_keyframe_model_in_same_group_is_not_finished = std::any_of( keyframe_models_in_same_group.cbegin(), keyframe_models_in_same_group.cend(), [&](size_t index) { KeyframeModel* keyframe_model = keyframe_models_[index].get(); return !keyframe_model->is_finished() || (keyframe_model->run_state() == KeyframeModel::FINISHED && NeedsFinishedEvent(keyframe_model)); }); if (a_keyframe_model_in_same_group_is_not_finished) continue; // Now remove all the keyframe models which belong to the same group and are // not yet aborted. These will be set to WAITING_FOR_DELETION which also // ensures we don't try to delete them again. for (size_t j = 0; j < keyframe_models_in_same_group.size(); ++j) { KeyframeModel* keyframe_model = keyframe_models_[keyframe_models_in_same_group[j]].get(); // Skip any keyframe model in this group which is already processed. if (keyframe_model->run_state() == KeyframeModel::WAITING_FOR_DELETION || keyframe_model->run_state() == KeyframeModel::ABORTED) continue; GenerateEvent(events, *keyframe_model, AnimationEvent::FINISHED, monotonic_time); MarkForDeletion(keyframe_model); } } // We need to purge KeyframeModels marked for deletion, which happens in // PushPropertiesTo(). if (marked_keyframe_model_for_deletion) SetNeedsPushProperties(); } void KeyframeEffect::MarkFinishedKeyframeModels( base::TimeTicks monotonic_time) { DCHECK(has_bound_element_animations()); bool keyframe_model_finished = false; for (auto& keyframe_model : keyframe_models_) { if (!keyframe_model->is_finished() && keyframe_model->IsFinishedAt(monotonic_time)) { keyframe_model->SetRunState(KeyframeModel::FINISHED, monotonic_time); keyframe_model_finished = true; SetNeedsPushProperties(); } if (!keyframe_model->affects_active_elements() && !keyframe_model->affects_pending_elements()) { switch (keyframe_model->run_state()) { case KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY: case KeyframeModel::STARTING: case KeyframeModel::RUNNING: case KeyframeModel::PAUSED: keyframe_model->SetRunState(KeyframeModel::FINISHED, monotonic_time); keyframe_model_finished = true; break; default: break; } } } if (keyframe_model_finished) element_animations_->UpdateClientAnimationState(); } bool KeyframeEffect::HasElementInActiveList() const { DCHECK(has_bound_element_animations()); return element_animations_->has_element_in_active_list(); } gfx::ScrollOffset KeyframeEffect::ScrollOffsetForAnimation() const { DCHECK(has_bound_element_animations()); return element_animations_->ScrollOffsetForAnimation(); } void KeyframeEffect::GenerateEvent(AnimationEvents* events, const KeyframeModel& keyframe_model, AnimationEvent::Type type, base::TimeTicks monotonic_time) { if (!events) return; AnimationEvent event(type, element_id_, keyframe_model.group(), keyframe_model.target_property_id(), monotonic_time); event.is_impl_only = keyframe_model.is_impl_only(); if (!event.is_impl_only) { events->events_.push_back(event); return; } // For impl only animations notify delegate directly, do not record the event. switch (type) { case AnimationEvent::FINISHED: animation_->NotifyKeyframeModelFinished(event); break; case AnimationEvent::STARTED: animation_->NotifyKeyframeModelStarted(event); break; case AnimationEvent::ABORTED: animation_->NotifyKeyframeModelAborted(event); break; case AnimationEvent::TAKEOVER: // We never expect to receive a TAKEOVER notification on impl only // animations. NOTREACHED(); break; } } void KeyframeEffect::GenerateTakeoverEventForScrollAnimation( AnimationEvents* events, const KeyframeModel& keyframe_model, base::TimeTicks monotonic_time) { DCHECK_EQ(keyframe_model.target_property_id(), TargetProperty::SCROLL_OFFSET); if (!events) return; AnimationEvent takeover_event( AnimationEvent::TAKEOVER, element_id_, keyframe_model.group(), keyframe_model.target_property_id(), monotonic_time); takeover_event.animation_start_time = keyframe_model.start_time(); const ScrollOffsetAnimationCurve* scroll_offset_animation_curve = keyframe_model.curve()->ToScrollOffsetAnimationCurve(); takeover_event.curve = scroll_offset_animation_curve->Clone(); // Notify the compositor that the animation is finished. animation_->NotifyKeyframeModelFinished(takeover_event); // Notify main thread. events->events_.push_back(takeover_event); } } // namespace cc