// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_BASE_COMPLETION_EVENT_H_ #define CC_BASE_COMPLETION_EVENT_H_ #include "base/logging.h" #include "base/synchronization/waitable_event.h" #include "base/threading/thread_restrictions.h" #include "base/time/time.h" namespace cc { // Used for making blocking calls from one thread to another. Use only when // absolutely certain that doing-so will not lead to a deadlock. // // It is safe to destroy this object as soon as Wait() returns. class CompletionEvent { public: CompletionEvent() : event_(base::WaitableEvent::ResetPolicy::AUTOMATIC, base::WaitableEvent::InitialState::NOT_SIGNALED) { #if DCHECK_IS_ON() waited_ = false; signaled_ = false; #endif } ~CompletionEvent() { #if DCHECK_IS_ON() DCHECK(waited_); DCHECK(signaled_); #endif } void Wait() { #if DCHECK_IS_ON() DCHECK(!waited_); waited_ = true; #endif base::ThreadRestrictions::ScopedAllowWait allow_wait; event_.Wait(); } bool TimedWait(const base::TimeDelta& max_time) { #if DCHECK_IS_ON() DCHECK(!waited_); waited_ = true; #endif base::ThreadRestrictions::ScopedAllowWait allow_wait; if (event_.TimedWait(max_time)) return true; #if DCHECK_IS_ON() waited_ = false; #endif return false; } bool IsSignaled() { return event_.IsSignaled(); } void Signal() { #if DCHECK_IS_ON() DCHECK(!signaled_); signaled_ = true; #endif event_.Signal(); } private: base::WaitableEvent event_; #if DCHECK_IS_ON() // Used to assert that Wait() and Signal() are each called exactly once. bool waited_; bool signaled_; #endif }; } // namespace cc #endif // CC_BASE_COMPLETION_EVENT_H_