// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/base/switches.h" #include "base/command_line.h" namespace cc { namespace switches { const char kDisableThreadedAnimation[] = "disable-threaded-animation"; // Disables layer-edge anti-aliasing in the compositor. const char kDisableCompositedAntialiasing[] = "disable-composited-antialiasing"; // Disables sending the next BeginMainFrame before the previous commit // activates. Overrides the kEnableMainFrameBeforeActivation flag. const char kDisableMainFrameBeforeActivation[] = "disable-main-frame-before-activation"; // Enables sending the next BeginMainFrame before the previous commit activates. const char kEnableMainFrameBeforeActivation[] = "enable-main-frame-before-activation"; // Enables defering image decodes to the image decode service. const char kEnableCheckerImaging[] = "enable-checker-imaging"; // Percentage of the browser controls need to be hidden before they will auto // hide. const char kBrowserControlsHideThreshold[] = "top-controls-hide-threshold"; // Percentage of the browser controls need to be shown before they will auto // show. const char kBrowserControlsShowThreshold[] = "top-controls-show-threshold"; // Re-rasters everything multiple times to simulate a much slower machine. // Give a scale factor to cause raster to take that many times longer to // complete, such as --slow-down-raster-scale-factor=25. const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor"; // Compress tile textures for GPUs supporting it. const char kEnableTileCompression[] = "enable-tile-compression"; // Enables the GPU benchmarking extension const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking"; // Enables multi-client Surface synchronization. In practice, this indicates // that LayerTreeHost expects to be given a valid LocalSurfaceId provided by // the parent compositor. const char kEnableSurfaceSynchronization[] = "enable-surface-synchronization"; // Renders a border around compositor layers to help debug and study // layer compositing. const char kShowCompositedLayerBorders[] = "show-composited-layer-borders"; const char kUIShowCompositedLayerBorders[] = "ui-show-composited-layer-borders"; const char kCompositedRenderPassBorders[] = "renderpass"; const char kCompositedSurfaceBorders[] = "surface"; const char kCompositedLayerBorders[] = "layer"; // Renders a green border around GL composited texture quads to help // debug and study overlay support. const char kGlCompositedTextureQuadBorder[] = "gl-composited-texture-quad-border"; // Draws a heads-up-display showing Frames Per Second as well as GPU memory // usage. If you also use --enable-logging=stderr --vmodule="head*=1" then FPS // will also be output to the console log. const char kShowFPSCounter[] = "show-fps-counter"; const char kUIShowFPSCounter[] = "ui-show-fps-counter"; // Renders a border that represents the bounding box for the layer's animation. const char kShowLayerAnimationBounds[] = "show-layer-animation-bounds"; const char kUIShowLayerAnimationBounds[] = "ui-show-layer-animation-bounds"; // Show rects in the HUD around layers whose properties have changed. const char kShowPropertyChangedRects[] = "show-property-changed-rects"; const char kUIShowPropertyChangedRects[] = "ui-show-property-changed-rects"; // Show rects in the HUD around damage as it is recorded into each render // surface. const char kShowSurfaceDamageRects[] = "show-surface-damage-rects"; const char kUIShowSurfaceDamageRects[] = "ui-show-surface-damage-rects"; // Show rects in the HUD around the screen-space transformed bounds of every // layer. const char kShowScreenSpaceRects[] = "show-screenspace-rects"; const char kUIShowScreenSpaceRects[] = "ui-show-screenspace-rects"; // Switches cc machinery to use layer lists instead of layer trees const char kEnableLayerLists[] = "enable-layer-lists"; const char kUIEnableLayerLists[] = "ui-enable-layer-lists"; // Visualize overdraw by color-coding elements based on if they have other // elements drawn underneath. This is good for showing where the UI might be // doing more rendering work than necessary. The colors are hinting at the // amount of overdraw on your screen for each pixel, as follows: // // True color: No overdraw. // Blue: Overdrawn once. // Green: Overdrawn twice. // Pink: Overdrawn three times. // Red: Overdrawn four or more times. const char kShowOverdrawFeedback[] = "show-overdraw-feedback"; // Prevents the layer tree unit tests from timing out. const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; // Increases timeout for memory checkers. const char kCCLayerTreeTestLongTimeout[] = "cc-layer-tree-test-long-timeout"; // Makes pixel tests write their output instead of read it. const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests"; // Disable re-use of non-exact resources to fulfill ResourcePool requests. // Intended only for use in layout or pixel tests to reduce noise. const char kDisallowNonExactResourceReuse[] = "disallow-non-exact-resource-reuse"; } // namespace switches } // namespace cc