// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_DEBUG_DEBUG_RECT_HISTORY_H_ #define CC_DEBUG_DEBUG_RECT_HISTORY_H_ #include #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "cc/layers/layer_lists.h" #include "ui/gfx/rect.h" #include "ui/gfx/rect_f.h" namespace cc { class LayerImpl; class LayerTreeDebugState; // There are currently six types of debug rects: // // - Paint rects (update rects): regions of a layer that needed to be // re-uploaded to the texture resource; in most cases implying that they had to // be repainted, too. // // - Property-changed rects: enclosing bounds of layers that cause changes to // the screen even if the layer did not change internally. (For example, if the // layer's opacity or position changes.) // // - Surface damage rects: the aggregate damage on a target surface that is // caused by all layers and surfaces that contribute to it. This includes (1) // paint rects, (2) property- changed rects, and (3) newly exposed areas. // // - Screen space rects: this is the region the contents occupy in screen space. // // - Replica screen space rects: this is the region the replica's contents // occupy in screen space. // // - Occluding rects: these are the regions that contribute to the occluded // region. // // - Non-Occluding rects: these are the regions of composited layers that do not // contribute to the occluded region. // enum DebugRectType { PAINT_RECT_TYPE, PROPERTY_CHANGED_RECT_TYPE, SURFACE_DAMAGE_RECT_TYPE, SCREEN_SPACE_RECT_TYPE, REPLICA_SCREEN_SPACE_RECT_TYPE, OCCLUDING_RECT_TYPE, NONOCCLUDING_RECT_TYPE, TOUCH_EVENT_HANDLER_RECT_TYPE, WHEEL_EVENT_HANDLER_RECT_TYPE, NON_FAST_SCROLLABLE_RECT_TYPE, ANIMATION_BOUNDS_RECT_TYPE, }; struct DebugRect { DebugRect(DebugRectType new_type, gfx::RectF new_rect) : type(new_type), rect(new_rect) {} DebugRectType type; gfx::RectF rect; }; // This class maintains a history of rects of various types that can be used // for debugging purposes. The overhead of collecting rects is performed only if // the appropriate LayerTreeSettings are enabled. class DebugRectHistory { public: static scoped_ptr Create(); ~DebugRectHistory(); // Note: Saving debug rects must happen before layers' change tracking is // reset. void SaveDebugRectsForCurrentFrame( LayerImpl* root_layer, const LayerImplList& render_surface_layer_list, const std::vector& occluding_screen_space_rects, const std::vector& non_occluding_screen_space_rects, const LayerTreeDebugState& debug_state); const std::vector& debug_rects() { return debug_rects_; } private: DebugRectHistory(); void SavePaintRects(LayerImpl* layer); void SavePropertyChangedRects( const LayerImplList& render_surface_layer_list); void SaveSurfaceDamageRects( const LayerImplList& render_surface_layer_list); void SaveScreenSpaceRects( const LayerImplList& render_surface_layer_list); void SaveOccludingRects( const std::vector& occluding_screen_space_rects); void SaveNonOccludingRects( const std::vector& non_occluding_screen_space_rects); void SaveTouchEventHandlerRects(LayerImpl* layer); void SaveTouchEventHandlerRectsCallback(LayerImpl* layer); void SaveWheelEventHandlerRects(LayerImpl* layer); void SaveWheelEventHandlerRectsCallback(LayerImpl* layer); void SaveNonFastScrollableRects(LayerImpl* layer); void SaveNonFastScrollableRectsCallback(LayerImpl* layer); void SaveLayerAnimationBoundsRects( const LayerImplList& render_surface_layer_list); std::vector debug_rects_; DISALLOW_COPY_AND_ASSIGN(DebugRectHistory); }; } // namespace cc #endif // CC_DEBUG_DEBUG_RECT_HISTORY_H_