// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_INPUT_SNAP_FLING_CURVE_H_ #define CC_INPUT_SNAP_FLING_CURVE_H_ #include "base/time/time.h" #include "cc/cc_export.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/vector2d_f.h" namespace cc { // The curve for the snap fling animation. The curve would generate a geometric // sequence of deltas to be scrolled at each frame. class CC_EXPORT SnapFlingCurve { public: // Creates the curve based on the start offset, target offset, and the first // inertial GSU's time_stamp. SnapFlingCurve(const gfx::Vector2dF& start_offset, const gfx::Vector2dF& target_offset, base::TimeTicks first_gsu_time); virtual ~SnapFlingCurve(); // Estimate the total distance that will be scrolled given the first GSU's // delta static gfx::Vector2dF EstimateDisplacement(const gfx::Vector2dF& first_delta); // Returns the delta that should be scrolled at |time|. virtual gfx::Vector2dF GetScrollDelta(base::TimeTicks time); // Updates |current_displacement_|. This sync is necessary because the node // might be scrolled by other calls and the scrolls might be clamped. void UpdateCurrentOffset(const gfx::Vector2dF& current_offset); // Returns true if the scroll has arrived at the snap destination. virtual bool IsFinished() const; base::TimeDelta duration() const { return duration_; } private: // Returns the curve's current distance at |current_time|. double GetCurrentCurveDistance(base::TimeDelta current_time); // The initial scroll offset of the scroller. const gfx::Vector2dF start_offset_; // The total displacement to the snap position. const gfx::Vector2dF total_displacement_; // 1D representation of |total_displacement_|. const double total_distance_; // The current displacement that has been scrolled. gfx::Vector2dF current_displacement_; // The timestamp of the first GSU. const base::TimeTicks start_time_; // The number of deltas in the curve's geometric sequence. const double total_frames_; // The first delta that defines the curve's geometric sequence. const double first_delta_; // The total milliseconds needed to finish the curve. const base::TimeDelta duration_; bool is_finished_ = false; // |total_displacement_.x| / |total_distance_| double ratio_x_; // |total_displacement_.y| / |total_distance_| double ratio_y_; }; } // namespace cc #endif // CC_INPUT_SNAP_FLING_CURVE_H_