// Copyright 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_LAYER_H_ #define CC_LAYERS_LAYER_H_ #include #include #include "base/callback.h" #include "base/memory/ref_counted.h" #include "base/observer_list.h" #include "cc/animation/layer_animation_controller.h" #include "cc/animation/layer_animation_value_observer.h" #include "cc/animation/layer_animation_value_provider.h" #include "cc/base/cc_export.h" #include "cc/base/region.h" #include "cc/base/scoped_ptr_vector.h" #include "cc/debug/micro_benchmark.h" #include "cc/layers/compositing_reasons.h" #include "cc/layers/draw_properties.h" #include "cc/layers/layer_lists.h" #include "cc/layers/layer_position_constraint.h" #include "cc/layers/paint_properties.h" #include "cc/layers/render_surface.h" #include "cc/output/filter_operations.h" #include "cc/trees/occlusion_tracker.h" #include "skia/ext/refptr.h" #include "third_party/skia/include/core/SkColor.h" #include "third_party/skia/include/core/SkImageFilter.h" #include "third_party/skia/include/core/SkPicture.h" #include "third_party/skia/include/core/SkXfermode.h" #include "ui/gfx/rect.h" #include "ui/gfx/rect_f.h" #include "ui/gfx/transform.h" namespace gfx { class BoxF; } namespace base { namespace debug { class ConvertableToTraceFormat; } } namespace cc { class Animation; class AnimationDelegate; struct AnimationEvent; class CopyOutputRequest; class LayerAnimationDelegate; class LayerAnimationEventObserver; class LayerClient; class LayerImpl; class LayerTreeHost; class LayerTreeImpl; class PriorityCalculator; class RenderingStatsInstrumentation; class ResourceUpdateQueue; class ScrollbarLayerInterface; struct AnimationEvent; // Base class for composited layers. Special layer types are derived from // this class. class CC_EXPORT Layer : public base::RefCounted, public LayerAnimationValueObserver, public LayerAnimationValueProvider { public: typedef RenderSurfaceLayerList RenderSurfaceListType; typedef LayerList LayerListType; typedef RenderSurface RenderSurfaceType; enum LayerIdLabels { INVALID_ID = -1, }; static scoped_refptr Create(); int id() const { return layer_id_; } Layer* RootLayer(); Layer* parent() { return parent_; } const Layer* parent() const { return parent_; } void AddChild(scoped_refptr child); void InsertChild(scoped_refptr child, size_t index); void ReplaceChild(Layer* reference, scoped_refptr new_layer); void RemoveFromParent(); void RemoveAllChildren(); void SetChildren(const LayerList& children); bool HasAncestor(const Layer* ancestor) const; const LayerList& children() const { return children_; } Layer* child_at(size_t index) { return children_[index].get(); } // This requests the layer and its subtree be rendered and given to the // callback. If the copy is unable to be produced (the layer is destroyed // first), then the callback is called with a NULL/empty result. void RequestCopyOfOutput(scoped_ptr request); bool HasCopyRequest() const { return !copy_requests_.empty(); } void SetAnchorPoint(gfx::PointF anchor_point); gfx::PointF anchor_point() const { return anchor_point_; } void SetAnchorPointZ(float anchor_point_z); float anchor_point_z() const { return anchor_point_z_; } virtual void SetBackgroundColor(SkColor background_color); SkColor background_color() const { return background_color_; } // If contents_opaque(), return an opaque color else return a // non-opaque color. Tries to return background_color(), if possible. SkColor SafeOpaqueBackgroundColor() const; // A layer's bounds are in logical, non-page-scaled pixels (however, the // root layer's bounds are in physical pixels). void SetBounds(gfx::Size bounds); gfx::Size bounds() const { return bounds_; } void SetMasksToBounds(bool masks_to_bounds); bool masks_to_bounds() const { return masks_to_bounds_; } void SetMaskLayer(Layer* mask_layer); Layer* mask_layer() { return mask_layer_.get(); } const Layer* mask_layer() const { return mask_layer_.get(); } virtual void SetNeedsDisplayRect(const gfx::RectF& dirty_rect); void SetNeedsDisplay() { SetNeedsDisplayRect(gfx::RectF(bounds())); } void SetOpacity(float opacity); float opacity() const { return opacity_; } bool OpacityIsAnimating() const; virtual bool OpacityCanAnimateOnImplThread() const; void SetBlendMode(SkXfermode::Mode blend_mode); SkXfermode::Mode blend_mode() const { return blend_mode_; } bool uses_default_blend_mode() const { return blend_mode_ == SkXfermode::kSrcOver_Mode; } // A layer is root for an isolated group when it and all its descendants are // drawn over a black and fully transparent background, creating an isolated // group. It should be used along with SetBlendMode(), in order to restrict // layers within the group to blend with layers outside this group. void SetIsRootForIsolatedGroup(bool root); bool is_root_for_isolated_group() const { return is_root_for_isolated_group_; } void SetFilters(const FilterOperations& filters); const FilterOperations& filters() const { return filters_; } bool FilterIsAnimating() const; // Background filters are filters applied to what is behind this layer, when // they are viewed through non-opaque regions in this layer. They are used // through the WebLayer interface, and are not exposed to HTML. void SetBackgroundFilters(const FilterOperations& filters); const FilterOperations& background_filters() const { return background_filters_; } virtual void SetContentsOpaque(bool opaque); bool contents_opaque() const { return contents_opaque_; } void SetPosition(gfx::PointF position); gfx::PointF position() const { return position_; } void SetIsContainerForFixedPositionLayers(bool container); bool IsContainerForFixedPositionLayers() const; void SetPositionConstraint(const LayerPositionConstraint& constraint); const LayerPositionConstraint& position_constraint() const { return position_constraint_; } void SetSublayerTransform(const gfx::Transform& sublayer_transform); const gfx::Transform& sublayer_transform() const { return sublayer_transform_; } void SetTransform(const gfx::Transform& transform); const gfx::Transform& transform() const { return transform_; } bool TransformIsAnimating() const; void SetScrollParent(Layer* parent); Layer* scroll_parent() { return scroll_parent_; } const Layer* scroll_parent() const { return scroll_parent_; } void AddScrollChild(Layer* child); void RemoveScrollChild(Layer* child); std::set* scroll_children() { return scroll_children_.get(); } const std::set* scroll_children() const { return scroll_children_.get(); } void SetClipParent(Layer* ancestor); Layer* clip_parent() { return clip_parent_; } const Layer* clip_parent() const { return clip_parent_; } void AddClipChild(Layer* child); void RemoveClipChild(Layer* child); std::set* clip_children() { return clip_children_.get(); } const std::set* clip_children() const { return clip_children_.get(); } DrawProperties& draw_properties() { return draw_properties_; } const DrawProperties& draw_properties() const { return draw_properties_; } // The following are shortcut accessors to get various information from // draw_properties_ const gfx::Transform& draw_transform() const { return draw_properties_.target_space_transform; } const gfx::Transform& screen_space_transform() const { return draw_properties_.screen_space_transform; } float draw_opacity() const { return draw_properties_.opacity; } bool draw_opacity_is_animating() const { return draw_properties_.opacity_is_animating; } bool draw_transform_is_animating() const { return draw_properties_.target_space_transform_is_animating; } bool screen_space_transform_is_animating() const { return draw_properties_.screen_space_transform_is_animating; } bool screen_space_opacity_is_animating() const { return draw_properties_.screen_space_opacity_is_animating; } bool can_use_lcd_text() const { return draw_properties_.can_use_lcd_text; } bool is_clipped() const { return draw_properties_.is_clipped; } gfx::Rect clip_rect() const { return draw_properties_.clip_rect; } gfx::Rect drawable_content_rect() const { return draw_properties_.drawable_content_rect; } gfx::Rect visible_content_rect() const { return draw_properties_.visible_content_rect; } Layer* render_target() { DCHECK(!draw_properties_.render_target || draw_properties_.render_target->render_surface()); return draw_properties_.render_target; } const Layer* render_target() const { DCHECK(!draw_properties_.render_target || draw_properties_.render_target->render_surface()); return draw_properties_.render_target; } RenderSurface* render_surface() const { return draw_properties_.render_surface.get(); } int num_unclipped_descendants() const { return draw_properties_.num_unclipped_descendants; } void SetScrollOffset(gfx::Vector2d scroll_offset); gfx::Vector2d scroll_offset() const { return scroll_offset_; } void SetScrollOffsetFromImplSide(gfx::Vector2d scroll_offset); void SetMaxScrollOffset(gfx::Vector2d max_scroll_offset); gfx::Vector2d max_scroll_offset() const { return max_scroll_offset_; } void SetScrollable(bool scrollable); bool scrollable() const { return scrollable_; } void SetUserScrollable(bool horizontal, bool vertical); bool user_scrollable_horizontal() const { return user_scrollable_horizontal_; } bool user_scrollable_vertical() const { return user_scrollable_vertical_; } void SetShouldScrollOnMainThread(bool should_scroll_on_main_thread); bool should_scroll_on_main_thread() const { return should_scroll_on_main_thread_; } void SetHaveWheelEventHandlers(bool have_wheel_event_handlers); bool have_wheel_event_handlers() const { return have_wheel_event_handlers_; } void SetNonFastScrollableRegion(const Region& non_fast_scrollable_region); const Region& non_fast_scrollable_region() const { return non_fast_scrollable_region_; } void SetTouchEventHandlerRegion(const Region& touch_event_handler_region); const Region& touch_event_handler_region() const { return touch_event_handler_region_; } void set_did_scroll_callback(const base::Closure& callback) { did_scroll_callback_ = callback; } void SetDrawCheckerboardForMissingTiles(bool checkerboard); bool DrawCheckerboardForMissingTiles() const { return draw_checkerboard_for_missing_tiles_; } void SetForceRenderSurface(bool force_render_surface); bool force_render_surface() const { return force_render_surface_; } gfx::Vector2d ScrollDelta() const { return gfx::Vector2d(); } gfx::Vector2dF TotalScrollOffset() const { // Floating point to match the LayerImpl version. return scroll_offset() + ScrollDelta(); } void SetDoubleSided(bool double_sided); bool double_sided() const { return double_sided_; } void SetPreserves3d(bool preserves_3d) { preserves_3d_ = preserves_3d; } bool preserves_3d() const { return preserves_3d_; } void set_use_parent_backface_visibility(bool use) { use_parent_backface_visibility_ = use; } bool use_parent_backface_visibility() const { return use_parent_backface_visibility_; } virtual void SetLayerTreeHost(LayerTreeHost* host); bool HasDelegatedContent() const { return false; } bool HasContributingDelegatedRenderPasses() const { return false; } void SetIsDrawable(bool is_drawable); void SetHideLayerAndSubtree(bool hide); bool hide_layer_and_subtree() const { return hide_layer_and_subtree_; } void SetReplicaLayer(Layer* layer); Layer* replica_layer() { return replica_layer_.get(); } const Layer* replica_layer() const { return replica_layer_.get(); } bool has_mask() const { return !!mask_layer_.get(); } bool has_replica() const { return !!replica_layer_.get(); } bool replica_has_mask() const { return replica_layer_.get() && (mask_layer_.get() || replica_layer_->mask_layer_.get()); } // These methods typically need to be overwritten by derived classes. virtual bool DrawsContent() const; virtual void SavePaintProperties(); // Returns true iff any resources were updated that need to be committed. virtual bool Update(ResourceUpdateQueue* queue, const OcclusionTracker* occlusion); virtual bool NeedMoreUpdates(); virtual void SetIsMask(bool is_mask) {} virtual void ReduceMemoryUsage() {} virtual void OnOutputSurfaceCreated() {} virtual std::string DebugName(); virtual scoped_refptr TakeDebugInfo(); void SetLayerClient(LayerClient* client) { client_ = client; } void SetCompositingReasons(CompositingReasons reasons); virtual void PushPropertiesTo(LayerImpl* layer); void CreateRenderSurface(); void ClearRenderSurface(); // The contents scale converts from logical, non-page-scaled pixels to target // pixels. The contents scale is 1 for the root layer as it is already in // physical pixels. By default contents scale is forced to be 1 except for // subclasses of ContentsScalingLayer. float contents_scale_x() const { return draw_properties_.contents_scale_x; } float contents_scale_y() const { return draw_properties_.contents_scale_y; } gfx::Size content_bounds() const { return draw_properties_.content_bounds; } virtual void CalculateContentsScale(float ideal_contents_scale, float device_scale_factor, float page_scale_factor, bool animating_transform_to_screen, float* contents_scale_x, float* contents_scale_y, gfx::Size* content_bounds); LayerTreeHost* layer_tree_host() { return layer_tree_host_; } const LayerTreeHost* layer_tree_host() const { return layer_tree_host_; } // Set the priority of all desired textures in this layer. virtual void SetTexturePriorities(const PriorityCalculator& priority_calc) {} bool AddAnimation(scoped_ptr animation); void PauseAnimation(int animation_id, double time_offset); void RemoveAnimation(int animation_id); bool AnimatedBoundsForBox(const gfx::BoxF& box, gfx::BoxF* bounds) { return layer_animation_controller_->AnimatedBoundsForBox(box, bounds); } LayerAnimationController* layer_animation_controller() { return layer_animation_controller_.get(); } void SetLayerAnimationControllerForTest( scoped_refptr controller); void set_layer_animation_delegate(AnimationDelegate* delegate) { layer_animation_controller_->set_layer_animation_delegate(delegate); } bool HasActiveAnimation() const; void AddLayerAnimationEventObserver( LayerAnimationEventObserver* animation_observer); void RemoveLayerAnimationEventObserver( LayerAnimationEventObserver* animation_observer); virtual Region VisibleContentOpaqueRegion() const; virtual ScrollbarLayerInterface* ToScrollbarLayer(); gfx::Rect LayerRectToContentRect(const gfx::RectF& layer_rect) const; virtual skia::RefPtr GetPicture() const; // Constructs a LayerImpl of the correct runtime type for this Layer type. virtual scoped_ptr CreateLayerImpl(LayerTreeImpl* tree_impl); bool NeedsDisplayForTesting() const { return !update_rect_.IsEmpty(); } void ResetNeedsDisplayForTesting() { update_rect_ = gfx::RectF(); } RenderingStatsInstrumentation* rendering_stats_instrumentation() const; const PaintProperties& paint_properties() const { return paint_properties_; } // The scale at which contents should be rastered, to match the scale at // which they will drawn to the screen. This scale is a component of the // contents scale but does not include page/device scale factors. // TODO(danakj): This goes away when TiledLayer goes away. void set_raster_scale(float scale) { raster_scale_ = scale; } float raster_scale() const { return raster_scale_; } bool raster_scale_is_unknown() const { return raster_scale_ == 0.f; } virtual bool SupportsLCDText() const; bool needs_push_properties() const { return needs_push_properties_; } bool descendant_needs_push_properties() const { return num_dependents_need_push_properties_ > 0; } virtual void RunMicroBenchmark(MicroBenchmark* benchmark); protected: friend class LayerImpl; friend class TreeSynchronizer; virtual ~Layer(); Layer(); // These SetNeeds functions are in order of severity of update: // // Called when this layer has been modified in some way, but isn't sure // that it needs a commit yet. It needs CalcDrawProperties and UpdateLayers // before it knows whether or not a commit is required. void SetNeedsUpdate(); // Called when a property has been modified in a way that the layer // knows immediately that a commit is required. This implies SetNeedsUpdate // as well as SetNeedsPushProperties to push that property. void SetNeedsCommit(); // Called when there's been a change in layer structure. Implies both // SetNeedsUpdate and SetNeedsCommit, but not SetNeedsPushProperties. void SetNeedsFullTreeSync(); // Called when the next commit should wait until the pending tree is activated // before finishing the commit and unblocking the main thread. Used to ensure // unused resources on the impl thread are returned before commit completes. void SetNextCommitWaitsForActivation(); // Called when the blend mode or filters have been changed. void SetNeedsFilterContextIfNeeded(); void SetNeedsPushProperties(); void AddDependentNeedsPushProperties(); void RemoveDependentNeedsPushProperties(); bool parent_should_know_need_push_properties() const { return needs_push_properties() || descendant_needs_push_properties(); } bool IsPropertyChangeAllowed() const; // If this layer has a scroll parent, it removes |this| from its list of // scroll children. void RemoveFromScrollTree(); // If this layer has a clip parent, it removes |this| from its list of clip // children. void RemoveFromClipTree(); void reset_raster_scale_to_unknown() { raster_scale_ = 0.f; } // This flag is set when the layer needs to push properties to the impl // side. bool needs_push_properties_; // The number of direct children or dependent layers that need to be recursed // to in order for them or a descendent of them to push properties to the impl // side. int num_dependents_need_push_properties_; // Tracks whether this layer may have changed stacking order with its // siblings. bool stacking_order_changed_; // The update rect is the region of the compositor resource that was // actually updated by the compositor. For layers that may do updating // outside the compositor's control (i.e. plugin layers), this information // is not available and the update rect will remain empty. // Note this rect is in layer space (not content space). gfx::RectF update_rect_; scoped_refptr mask_layer_; int layer_id_; // When true, the layer is about to perform an update. Any commit requests // will be handled implicitly after the update completes. bool ignore_set_needs_commit_; private: friend class base::RefCounted; void SetParent(Layer* layer); bool DescendantIsFixedToContainerLayer() const; // Returns the index of the child or -1 if not found. int IndexOfChild(const Layer* reference); // This should only be called from RemoveFromParent(). void RemoveChildOrDependent(Layer* child); // LayerAnimationValueProvider implementation. virtual gfx::Vector2dF ScrollOffsetForAnimation() const OVERRIDE; // LayerAnimationValueObserver implementation. virtual void OnFilterAnimated(const FilterOperations& filters) OVERRIDE; virtual void OnOpacityAnimated(float opacity) OVERRIDE; virtual void OnTransformAnimated(const gfx::Transform& transform) OVERRIDE; virtual void OnScrollOffsetAnimated(gfx::Vector2dF scroll_offset) OVERRIDE; virtual void OnAnimationWaitingForDeletion() OVERRIDE; virtual bool IsActive() const OVERRIDE; LayerList children_; Layer* parent_; // Layer instances have a weak pointer to their LayerTreeHost. // This pointer value is nil when a Layer is not in a tree and is // updated via SetLayerTreeHost() if a layer moves between trees. LayerTreeHost* layer_tree_host_; scoped_refptr layer_animation_controller_; // Layer properties. gfx::Size bounds_; gfx::Vector2d scroll_offset_; gfx::Vector2d max_scroll_offset_; bool scrollable_ : 1; bool should_scroll_on_main_thread_ : 1; bool have_wheel_event_handlers_ : 1; bool user_scrollable_horizontal_ : 1; bool user_scrollable_vertical_ : 1; bool is_root_for_isolated_group_ : 1; bool is_container_for_fixed_position_layers_ : 1; bool is_drawable_ : 1; bool hide_layer_and_subtree_ : 1; bool masks_to_bounds_ : 1; bool contents_opaque_ : 1; bool double_sided_ : 1; bool preserves_3d_ : 1; bool use_parent_backface_visibility_ : 1; bool draw_checkerboard_for_missing_tiles_ : 1; bool force_render_surface_ : 1; Region non_fast_scrollable_region_; Region touch_event_handler_region_; gfx::PointF position_; gfx::PointF anchor_point_; SkColor background_color_; CompositingReasons compositing_reasons_; float opacity_; SkXfermode::Mode blend_mode_; FilterOperations filters_; FilterOperations background_filters_; float anchor_point_z_; LayerPositionConstraint position_constraint_; Layer* scroll_parent_; scoped_ptr > scroll_children_; Layer* clip_parent_; scoped_ptr > clip_children_; gfx::Transform transform_; gfx::Transform sublayer_transform_; // Replica layer used for reflections. scoped_refptr replica_layer_; // Transient properties. float raster_scale_; LayerClient* client_; ScopedPtrVector copy_requests_; base::Closure did_scroll_callback_; DrawProperties draw_properties_; PaintProperties paint_properties_; DISALLOW_COPY_AND_ASSIGN(Layer); }; } // namespace cc #endif // CC_LAYERS_LAYER_H_