// Copyright 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_LAYER_H_ #define CC_LAYERS_LAYER_H_ #include #include #include #include #include #include #include "base/callback.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/observer_list.h" #include "cc/base/region.h" #include "cc/benchmarks/micro_benchmark.h" #include "cc/cc_export.h" #include "cc/input/input_handler.h" #include "cc/input/overscroll_behavior.h" #include "cc/input/scroll_snap_data.h" #include "cc/layers/layer_collections.h" #include "cc/layers/layer_position_constraint.h" #include "cc/layers/touch_action_region.h" #include "cc/paint/filter_operations.h" #include "cc/paint/paint_record.h" #include "cc/trees/element_id.h" #include "cc/trees/mutator_host_client.h" #include "cc/trees/property_tree.h" #include "cc/trees/target_property.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/gfx/geometry/point3_f.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/scroll_offset.h" #include "ui/gfx/transform.h" namespace base { namespace trace_event { class ConvertableToTraceFormat; } } namespace viz { class CopyOutputRequest; } namespace cc { class LayerClient; class LayerImpl; class LayerTreeHost; class LayerTreeHostCommon; class LayerTreeImpl; class MutatorHost; class ScrollbarLayerInterface; // Base class for composited layers. Special layer types are derived from // this class. class CC_EXPORT Layer : public base::RefCounted { public: using LayerListType = LayerList; enum LayerIdLabels { INVALID_ID = -1, }; enum LayerMaskType { NOT_MASK = 0, MULTI_TEXTURE_MASK, SINGLE_TEXTURE_MASK, }; static scoped_refptr Create(); int id() const { return inputs_.layer_id; } Layer* RootLayer(); Layer* parent() { return parent_; } const Layer* parent() const { return parent_; } void AddChild(scoped_refptr child); void InsertChild(scoped_refptr child, size_t index); void ReplaceChild(Layer* reference, scoped_refptr new_layer); void RemoveFromParent(); void RemoveAllChildren(); void SetChildren(const LayerList& children); bool HasAncestor(const Layer* ancestor) const; const LayerList& children() const { return inputs_.children; } Layer* child_at(size_t index) { return inputs_.children[index].get(); } // This requests the layer and its subtree be rendered and given to the // callback. If the copy is unable to be produced (the layer is destroyed // first), then the callback is called with a nullptr/empty result. If the // request's source property is set, any prior uncommitted requests having the // same source will be aborted. void RequestCopyOfOutput(std::unique_ptr request); bool HasCopyRequest() const { return !inputs_.copy_requests.empty(); } void SetSubtreeHasCopyRequest(bool subtree_has_copy_request); bool SubtreeHasCopyRequest() const; void TakeCopyRequests( std::vector>* requests); virtual void SetBackgroundColor(SkColor background_color); SkColor background_color() const { return inputs_.background_color; } void SetSafeOpaqueBackgroundColor(SkColor background_color); // If contents_opaque(), return an opaque color else return a // non-opaque color. Tries to return background_color(), if possible. SkColor SafeOpaqueBackgroundColor() const; // A layer's bounds are in logical, non-page-scaled pixels (however, the // root layer's bounds are in physical pixels). void SetBounds(const gfx::Size& bounds); gfx::Size bounds() const { return inputs_.bounds; } void SetOverscrollBehavior(const OverscrollBehavior& behavior); OverscrollBehavior overscroll_behavior() const { return inputs_.overscroll_behavior; } void SetSnapContainerData(base::Optional data); const base::Optional& snap_container_data() const { return inputs_.snap_container_data; } void SetMasksToBounds(bool masks_to_bounds); bool masks_to_bounds() const { return inputs_.masks_to_bounds; } void SetMaskLayer(Layer* mask_layer); Layer* mask_layer() { return inputs_.mask_layer.get(); } const Layer* mask_layer() const { return inputs_.mask_layer.get(); } virtual void SetNeedsDisplayRect(const gfx::Rect& dirty_rect); void SetNeedsDisplay() { SetNeedsDisplayRect(gfx::Rect(bounds())); } virtual void SetOpacity(float opacity); float opacity() const { return inputs_.opacity; } float EffectiveOpacity() const; virtual bool OpacityCanAnimateOnImplThread() const; void SetBlendMode(SkBlendMode blend_mode); SkBlendMode blend_mode() const { return inputs_.blend_mode; } // A layer is root for an isolated group when it and all its descendants are // drawn over a black and fully transparent background, creating an isolated // group. It should be used along with SetBlendMode(), in order to restrict // layers within the group to blend with layers outside this group. void SetIsRootForIsolatedGroup(bool root); bool is_root_for_isolated_group() const { return inputs_.is_root_for_isolated_group; } // Make the layer hit testable even if |draws_content_| is false. void SetHitTestableWithoutDrawsContent(bool should_hit_test); bool hit_testable_without_draws_content() const { return inputs_.hit_testable_without_draws_content; } void SetFilters(const FilterOperations& filters); const FilterOperations& filters() const { return inputs_.filters; } // Background filters are filters applied to what is behind this layer, when // they are viewed through non-opaque regions in this layer. They are used // through the WebLayer interface, and are not exposed to HTML. void SetBackgroundFilters(const FilterOperations& filters); const FilterOperations& background_filters() const { return inputs_.background_filters; } void SetContentsOpaque(bool opaque); bool contents_opaque() const { return inputs_.contents_opaque; } void SetPosition(const gfx::PointF& position); gfx::PointF position() const { return inputs_.position; } // A layer that is a container for fixed position layers cannot be both // scrollable and have a non-identity transform. void SetIsContainerForFixedPositionLayers(bool container); bool IsContainerForFixedPositionLayers() const; void SetIsResizedByBrowserControls(bool resized); bool IsResizedByBrowserControls() const; void SetPositionConstraint(const LayerPositionConstraint& constraint); const LayerPositionConstraint& position_constraint() const { return inputs_.position_constraint; } void SetStickyPositionConstraint( const LayerStickyPositionConstraint& constraint); const LayerStickyPositionConstraint& sticky_position_constraint() const { return inputs_.sticky_position_constraint; } TransformNode* GetTransformNode() const; void SetTransform(const gfx::Transform& transform); const gfx::Transform& transform() const { return inputs_.transform; } void SetTransformOrigin(const gfx::Point3F&); gfx::Point3F transform_origin() const { return inputs_.transform_origin; } void SetScrollParent(Layer* parent); Layer* scroll_parent() { return inputs_.scroll_parent; } void SetClipParent(Layer* ancestor); Layer* clip_parent() { return inputs_.clip_parent; } std::set* clip_children() { return clip_children_.get(); } const std::set* clip_children() const { return clip_children_.get(); } gfx::Transform ScreenSpaceTransform() const; void set_num_unclipped_descendants(size_t descendants) { num_unclipped_descendants_ = descendants; } size_t num_unclipped_descendants() const { return num_unclipped_descendants_; } void SetScrollOffset(const gfx::ScrollOffset& scroll_offset); gfx::ScrollOffset scroll_offset() const { return inputs_.scroll_offset; } void SetScrollOffsetFromImplSide(const gfx::ScrollOffset& scroll_offset); // Marks this layer as being scrollable and needing an associated scroll node. // The scroll node's bounds and container_bounds will be kept in sync // with this layer. Once scrollable, a Layer cannot become un-scrollable. void SetScrollable(const gfx::Size& scroll_container_bounds); gfx::Size scroll_container_bounds() const { return inputs_.scroll_container_bounds; } bool scrollable() const { return inputs_.scrollable; } void SetUserScrollable(bool horizontal, bool vertical); bool user_scrollable_horizontal() const { return inputs_.user_scrollable_horizontal; } bool user_scrollable_vertical() const { return inputs_.user_scrollable_vertical; } void AddMainThreadScrollingReasons(uint32_t main_thread_scrolling_reasons); void ClearMainThreadScrollingReasons( uint32_t main_thread_scrolling_reasons_to_clear); uint32_t main_thread_scrolling_reasons() const { return inputs_.main_thread_scrolling_reasons; } bool should_scroll_on_main_thread() const { return !!inputs_.main_thread_scrolling_reasons; } void SetNonFastScrollableRegion(const Region& non_fast_scrollable_region); const Region& non_fast_scrollable_region() const { return inputs_.non_fast_scrollable_region; } void SetTouchActionRegion(TouchActionRegion touch_action_region); const TouchActionRegion& touch_action_region() const { return inputs_.touch_action_region; } void set_did_scroll_callback( base::Callback callback) { inputs_.did_scroll_callback = std::move(callback); } void SetCacheRenderSurface(bool cache_render_surface); bool cache_render_surface() const { return cache_render_surface_; } void SetForceRenderSurfaceForTesting(bool force_render_surface); bool force_render_surface_for_testing() const { return force_render_surface_for_testing_; } gfx::ScrollOffset CurrentScrollOffset() const { return inputs_.scroll_offset; } void SetDoubleSided(bool double_sided); bool double_sided() const { return inputs_.double_sided; } void SetShouldFlattenTransform(bool flatten); bool should_flatten_transform() const { return inputs_.should_flatten_transform; } bool Is3dSorted() const { return inputs_.sorting_context_id != 0; } void SetUseParentBackfaceVisibility(bool use); bool use_parent_backface_visibility() const { return inputs_.use_parent_backface_visibility; } void SetShouldCheckBackfaceVisibility(bool should_check_backface_visibility); bool should_check_backface_visibility() const { return should_check_backface_visibility_; } virtual void SetLayerTreeHost(LayerTreeHost* host); void SetIsDrawable(bool is_drawable); void SetHideLayerAndSubtree(bool hide); bool hide_layer_and_subtree() const { return inputs_.hide_layer_and_subtree; } void SetFiltersOrigin(const gfx::PointF& origin); gfx::PointF filters_origin() const { return inputs_.filters_origin; } int NumDescendantsThatDrawContent() const; // This is only virtual for tests. // TODO(awoloszyn): Remove this once we no longer need it for tests virtual bool DrawsContent() const; // This methods typically need to be overwritten by derived classes. // Returns true iff anything was updated that needs to be committed. virtual bool Update(); virtual void SetLayerMaskType(Layer::LayerMaskType type) {} virtual bool HasSlowPaths() const; virtual bool HasNonAAPaint() const; virtual std::unique_ptr TakeDebugInfo(); virtual void didUpdateMainThreadScrollingReasons(); void SetLayerClient(base::WeakPtr client); virtual bool IsSnapped(); virtual void PushPropertiesTo(LayerImpl* layer); LayerTreeHost* GetLayerTreeHostForTesting() const { return layer_tree_host_; } virtual ScrollbarLayerInterface* ToScrollbarLayer(); virtual sk_sp GetPicture() const; // Constructs a LayerImpl of the correct runtime type for this Layer type. virtual std::unique_ptr CreateLayerImpl(LayerTreeImpl* tree_impl); bool NeedsDisplayForTesting() const { return !inputs_.update_rect.IsEmpty(); } void ResetNeedsDisplayForTesting() { inputs_.update_rect = gfx::Rect(); } // Mark the layer as needing to push its properties to the LayerImpl during // commit. void SetNeedsPushProperties(); void ResetNeedsPushPropertiesForTesting(); virtual void RunMicroBenchmark(MicroBenchmark* benchmark); void Set3dSortingContextId(int id); int sorting_context_id() const { return inputs_.sorting_context_id; } void set_property_tree_sequence_number(int sequence_number) { property_tree_sequence_number_ = sequence_number; } int property_tree_sequence_number() const { return property_tree_sequence_number_; } void SetTransformTreeIndex(int index); int transform_tree_index() const; void SetClipTreeIndex(int index); int clip_tree_index() const; void SetEffectTreeIndex(int index); int effect_tree_index() const; void SetScrollTreeIndex(int index); int scroll_tree_index() const; void set_offset_to_transform_parent(gfx::Vector2dF offset) { if (offset_to_transform_parent_ == offset) return; offset_to_transform_parent_ = offset; SetNeedsPushProperties(); } gfx::Vector2dF offset_to_transform_parent() const { return offset_to_transform_parent_; } // TODO(enne): This needs a different name. It is a calculated value // from the property tree builder and not a synonym for "should // flatten transform". void set_should_flatten_transform_from_property_tree(bool should_flatten) { if (should_flatten_transform_from_property_tree_ == should_flatten) return; should_flatten_transform_from_property_tree_ = should_flatten; SetNeedsPushProperties(); } bool should_flatten_transform_from_property_tree() const { return should_flatten_transform_from_property_tree_; } const gfx::Rect& visible_layer_rect_for_testing() const { return visible_layer_rect_; } void set_visible_layer_rect(const gfx::Rect& rect) { visible_layer_rect_ = rect; } // This is for tracking damage. void SetSubtreePropertyChanged(); bool subtree_property_changed() const { return subtree_property_changed_; } void SetMayContainVideo(bool yes); bool has_copy_requests_in_target_subtree(); // Stable identifier for clients. See comment in cc/trees/element_id.h. void SetElementId(ElementId id); ElementId element_id() const { return inputs_.element_id; } bool HasTickingAnimationForTesting() const; void SetHasWillChangeTransformHint(bool has_will_change); bool has_will_change_transform_hint() const { return inputs_.has_will_change_transform_hint; } void SetTrilinearFiltering(bool trilinear_filtering); bool trilinear_filtering() const { return inputs_.trilinear_filtering; } MutatorHost* GetMutatorHost() const; ElementListType GetElementTypeForAnimation() const; void SetScrollbarsHiddenFromImplSide(bool hidden); const gfx::Rect& update_rect() const { return inputs_.update_rect; } LayerTreeHost* layer_tree_host() const { return layer_tree_host_; } // Called on the scroll layer to trigger showing the overlay scrollbars. void ShowScrollbars() { needs_show_scrollbars_ = true; } bool has_transform_node() { return has_transform_node_; } void SetHasTransformNode(bool val) { has_transform_node_ = val; } protected: friend class LayerImpl; friend class TreeSynchronizer; virtual ~Layer(); Layer(); // These SetNeeds functions are in order of severity of update: // // Called when a property has been modified in a way that the layer knows // immediately that a commit is required. This implies SetNeedsPushProperties // to push that property. void SetNeedsCommit(); // Called when there's been a change in layer structure. Implies // SetNeedsCommit and property tree rebuld, but not SetNeedsPushProperties // (the full tree is synced over). void SetNeedsFullTreeSync(); // Called when the next commit should wait until the pending tree is activated // before finishing the commit and unblocking the main thread. Used to ensure // unused resources on the impl thread are returned before commit completes. void SetNextCommitWaitsForActivation(); // Will recalculate whether the layer draws content and set draws_content_ // appropriately. void UpdateDrawsContent(bool has_drawable_content); virtual bool HasDrawableContent() const; // Called when the layer's number of drawable descendants changes. void AddDrawableDescendants(int num); bool IsPropertyChangeAllowed() const; // When true, the layer is about to perform an update. Any commit requests // will be handled implicitly after the update completes. bool ignore_set_needs_commit_; private: friend class base::RefCounted; friend class LayerTreeHostCommon; friend class LayerTreeHost; // Interactions with attached animations. void OnFilterAnimated(const FilterOperations& filters); void OnOpacityAnimated(float opacity); void OnTransformAnimated(const gfx::Transform& transform); bool ScrollOffsetAnimationWasInterrupted() const; void AddClipChild(Layer* child); void RemoveClipChild(Layer* child); void SetParent(Layer* layer); bool DescendantIsFixedToContainerLayer() const; // This should only be called from RemoveFromParent(). void RemoveChildOrDependent(Layer* child); // If this layer has a clip parent, it removes |this| from its list of clip // children. void RemoveFromClipTree(); // When we detach or attach layer to new LayerTreeHost, all property trees' // indices becomes invalid. void InvalidatePropertyTreesIndices(); // This is set whenever a property changed on layer that affects whether this // layer should own a property tree node or not. void SetPropertyTreesNeedRebuild(); // Fast-path for |SetScrollOffset| and |SetScrollOffsetFromImplSide| to // directly update scroll offset values in the property tree without needing a // full property tree update. If property trees do not exist yet, ensures // they are marked as needing to be rebuilt. void UpdateScrollOffset(const gfx::ScrollOffset&); // Encapsulates all data, callbacks or interfaces received from the embedder. // TODO(khushalsagar): This is only valid when PropertyTrees are built // internally in cc. Update this for the SPv2 path where blink generates // PropertyTrees. struct Inputs { explicit Inputs(int layer_id); ~Inputs(); int layer_id; LayerList children; // The update rect is the region of the compositor resource that was // actually updated by the compositor. For layers that may do updating // outside the compositor's control (i.e. plugin layers), this information // is not available and the update rect will remain empty. // Note this rect is in layer space (not content space). gfx::Rect update_rect; gfx::Size bounds; bool masks_to_bounds; scoped_refptr mask_layer; float opacity; SkBlendMode blend_mode; bool is_root_for_isolated_group : 1; // Hit testing depends on draws_content (see: |LayerImpl::should_hit_test|) // and this bit can be set to cause the LayerImpl to be hit testable without // draws_content. bool hit_testable_without_draws_content : 1; bool contents_opaque : 1; gfx::PointF position; gfx::Transform transform; gfx::Point3F transform_origin; bool is_drawable : 1; bool double_sided : 1; bool should_flatten_transform : 1; // Layers that share a sorting context id will be sorted together in 3d // space. 0 is a special value that means this layer will not be sorted // and will be drawn in paint order. int sorting_context_id; bool use_parent_backface_visibility : 1; SkColor background_color; FilterOperations filters; FilterOperations background_filters; gfx::PointF filters_origin; gfx::ScrollOffset scroll_offset; // Size of the scroll container that this layer scrolls in. gfx::Size scroll_container_bounds; // Indicates that this layer will need a scroll property node and that this // layer's bounds correspond to the scroll node's bounds (both |bounds| and // |scroll_container_bounds|). bool scrollable : 1; bool user_scrollable_horizontal : 1; bool user_scrollable_vertical : 1; uint32_t main_thread_scrolling_reasons; Region non_fast_scrollable_region; TouchActionRegion touch_action_region; // When set, position: fixed children of this layer will be affected by URL // bar movement. bottom-fixed element will be pushed down as the URL bar // hides (and the viewport expands) so that the element stays fixed to the // viewport bottom. This will always be set on the outer viewport scroll // layer. In the case of a non-default rootScroller, all iframes in the // rootScroller ancestor chain will also have it set on their scroll // layers. bool is_resized_by_browser_controls : 1; bool is_container_for_fixed_position_layers : 1; LayerPositionConstraint position_constraint; LayerStickyPositionConstraint sticky_position_constraint; ElementId element_id; Layer* scroll_parent; Layer* clip_parent; bool has_will_change_transform_hint : 1; bool trilinear_filtering : 1; bool hide_layer_and_subtree : 1; // The following elements can not and are not serialized. base::WeakPtr client; // During commit, the main thread is blocked on the compositor thread, so // we use the raw pointer to the LayerClient. LayerClient* client_rawptr; base::Callback did_scroll_callback; std::vector> copy_requests; OverscrollBehavior overscroll_behavior; base::Optional snap_container_data; }; Layer* parent_; // Layer instances have a weak pointer to their LayerTreeHost. // This pointer value is nil when a Layer is not in a tree and is // updated via SetLayerTreeHost() if a layer moves between trees. LayerTreeHost* layer_tree_host_; Inputs inputs_; int num_descendants_that_draw_content_; int transform_tree_index_; int effect_tree_index_; int clip_tree_index_; int scroll_tree_index_; int property_tree_sequence_number_; gfx::Vector2dF offset_to_transform_parent_; bool should_flatten_transform_from_property_tree_ : 1; bool draws_content_ : 1; bool should_check_backface_visibility_ : 1; // Force use of and cache render surface. bool cache_render_surface_ : 1; bool force_render_surface_for_testing_ : 1; bool subtree_property_changed_ : 1; bool may_contain_video_ : 1; bool needs_show_scrollbars_ : 1; // Whether the nodes referred to by *_tree_index_ "belong" to this // layer. Only applicable if LayerTreeSettings.use_layer_lists is // false. bool has_transform_node_ : 1; // This value is valid only when LayerTreeHost::has_copy_request() is true bool subtree_has_copy_request_ : 1; SkColor safe_opaque_background_color_; std::unique_ptr> clip_children_; // These all act like draw properties, so don't need push properties. gfx::Rect visible_layer_rect_; size_t num_unclipped_descendants_; DISALLOW_COPY_AND_ASSIGN(Layer); }; } // namespace cc #endif // CC_LAYERS_LAYER_H_