// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_LAYER_IMPL_H_ #define CC_LAYERS_LAYER_IMPL_H_ #include #include #include #include #include #include #include #include "base/logging.h" #include "base/macros.h" #include "base/memory/ptr_util.h" #include "base/values.h" #include "cc/base/region.h" #include "cc/base/synced_property.h" #include "cc/cc_export.h" #include "cc/debug/layer_tree_debug_state.h" #include "cc/input/input_handler.h" #include "cc/layers/draw_properties.h" #include "cc/layers/layer_collections.h" #include "cc/layers/layer_impl_test_properties.h" #include "cc/layers/layer_position_constraint.h" #include "cc/layers/performance_properties.h" #include "cc/layers/render_surface_impl.h" #include "cc/quads/shared_quad_state.h" #include "cc/resources/resource_provider.h" #include "cc/tiles/tile_priority.h" #include "cc/trees/element_id.h" #include "cc/trees/mutator_host_client.h" #include "cc/trees/target_property.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/gfx/geometry/point3_f.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/scroll_offset.h" #include "ui/gfx/transform.h" namespace base { namespace trace_event { class ConvertableToTraceFormat; class TracedValue; } class DictionaryValue; } namespace cc { class AppendQuadsData; class LayerTreeImpl; class MicroBenchmarkImpl; class MutatorHost; class PrioritizedTile; class RenderPass; class ScrollbarLayerImplBase; class SimpleEnclosedRegion; class Tile; enum DrawMode { DRAW_MODE_NONE, DRAW_MODE_HARDWARE, DRAW_MODE_SOFTWARE, DRAW_MODE_RESOURCELESS_SOFTWARE }; enum ViewportLayerType { NOT_VIEWPORT_LAYER, INNER_VIEWPORT_CONTAINER, OUTER_VIEWPORT_CONTAINER, INNER_VIEWPORT_SCROLL, OUTER_VIEWPORT_SCROLL, LAST_VIEWPORT_LAYER_TYPE = OUTER_VIEWPORT_SCROLL, }; class CC_EXPORT LayerImpl { public: static std::unique_ptr Create(LayerTreeImpl* tree_impl, int id) { return base::WrapUnique(new LayerImpl(tree_impl, id)); } virtual ~LayerImpl(); int id() const { return layer_id_; } // Interactions with attached animations. gfx::ScrollOffset ScrollOffsetForAnimation() const; bool IsActive() const; void set_property_tree_sequence_number(int sequence_number) {} void SetTransformTreeIndex(int index); int transform_tree_index() const { return transform_tree_index_; } void SetClipTreeIndex(int index); int clip_tree_index() const { return clip_tree_index_; } void SetEffectTreeIndex(int index); int effect_tree_index() const { return effect_tree_index_; } int render_target_effect_tree_index() const; void SetScrollTreeIndex(int index); int scroll_tree_index() const { return scroll_tree_index_; } void set_offset_to_transform_parent(const gfx::Vector2dF& offset) { offset_to_transform_parent_ = offset; } gfx::Vector2dF offset_to_transform_parent() const { return offset_to_transform_parent_; } void set_should_flatten_transform_from_property_tree(bool should_flatten) { should_flatten_transform_from_property_tree_ = should_flatten; } bool should_flatten_transform_from_property_tree() const { return should_flatten_transform_from_property_tree_; } bool is_clipped() const { return draw_properties_.is_clipped; } void UpdatePropertyTreeScrollOffset(); LayerTreeImpl* layer_tree_impl() const { return layer_tree_impl_; } void PopulateSharedQuadState(SharedQuadState* state) const; void PopulateScaledSharedQuadState(SharedQuadState* state, float layer_to_content_scale_x, float layer_to_content_scale_y) const; // WillDraw must be called before AppendQuads. If WillDraw returns false, // AppendQuads and DidDraw will not be called. If WillDraw returns true, // DidDraw is guaranteed to be called before another WillDraw or before // the layer is destroyed. To enforce this, any class that overrides // WillDraw/DidDraw must call the base class version only if WillDraw // returns true. virtual bool WillDraw(DrawMode draw_mode, ResourceProvider* resource_provider); virtual void AppendQuads(RenderPass* render_pass, AppendQuadsData* append_quads_data) {} virtual void DidDraw(ResourceProvider* resource_provider); // Verify that the resource ids in the quad are valid. void ValidateQuadResources(DrawQuad* quad) const { #if DCHECK_IS_ON() ValidateQuadResourcesInternal(quad); #endif } virtual void GetContentsResourceId(ResourceId* resource_id, gfx::Size* resource_size, gfx::SizeF* resource_uv_size) const; virtual void NotifyTileStateChanged(const Tile* tile) {} virtual ScrollbarLayerImplBase* ToScrollbarLayer(); // Returns true if this layer has content to draw. void SetDrawsContent(bool draws_content); bool DrawsContent() const { return draws_content_; } LayerImplTestProperties* test_properties() { if (!test_properties_) test_properties_.reset(new LayerImplTestProperties(this)); return test_properties_.get(); } void SetBackgroundColor(SkColor background_color); SkColor background_color() const { return background_color_; } void SetSafeOpaqueBackgroundColor(SkColor background_color); // If contents_opaque(), return an opaque color else return a // non-opaque color. Tries to return background_color(), if possible. SkColor SafeOpaqueBackgroundColor() const; bool HasPotentiallyRunningFilterAnimation() const; void SetMasksToBounds(bool masks_to_bounds); bool masks_to_bounds() const { return masks_to_bounds_; } void SetContentsOpaque(bool opaque); bool contents_opaque() const { return contents_opaque_; } float Opacity() const; const gfx::Transform& Transform() const; // Stable identifier for clients. See comment in cc/trees/element_id.h. void SetElementId(ElementId element_id); ElementId element_id() const { return element_id_; } void SetMutableProperties(uint32_t properties); uint32_t mutable_properties() const { return mutable_properties_; } void SetPosition(const gfx::PointF& position); gfx::PointF position() const { return position_; } bool IsAffectedByPageScale() const; bool Is3dSorted() const { return GetSortingContextId() != 0; } void SetUseParentBackfaceVisibility(bool use) { use_parent_backface_visibility_ = use; } bool use_parent_backface_visibility() const { return use_parent_backface_visibility_; } void SetUseLocalTransformForBackfaceVisibility(bool use_local) { use_local_transform_for_backface_visibility_ = use_local; } bool use_local_transform_for_backface_visibility() const { return use_local_transform_for_backface_visibility_; } void SetShouldCheckBackfaceVisibility(bool should_check_backface_visibility) { should_check_backface_visibility_ = should_check_backface_visibility; } bool should_check_backface_visibility() const { return should_check_backface_visibility_; } bool ShowDebugBorders(DebugBorderType type) const; // The render surface which this layer draws into. This can be either owned by // the same layer or an ancestor of this layer. RenderSurfaceImpl* render_target(); const RenderSurfaceImpl* render_target() const; DrawProperties& draw_properties() { return draw_properties_; } const DrawProperties& draw_properties() const { return draw_properties_; } gfx::Transform DrawTransform() const; gfx::Transform ScreenSpaceTransform() const; PerformanceProperties& performance_properties() { return performance_properties_; } bool CanUseLCDText() const; // Setter for draw_properties_. void set_visible_layer_rect(const gfx::Rect& visible_rect) { draw_properties_.visible_layer_rect = visible_rect; } void set_clip_rect(const gfx::Rect& clip_rect) { draw_properties_.clip_rect = clip_rect; } // The following are shortcut accessors to get various information from // draw_properties_ float draw_opacity() const { return draw_properties_.opacity; } bool screen_space_transform_is_animating() const { return draw_properties_.screen_space_transform_is_animating; } gfx::Rect clip_rect() const { return draw_properties_.clip_rect; } gfx::Rect drawable_content_rect() const { return draw_properties_.drawable_content_rect; } gfx::Rect visible_layer_rect() const { return draw_properties_.visible_layer_rect; } // The client should be responsible for setting bounds, content bounds and // contents scale to appropriate values. LayerImpl doesn't calculate any of // them from the other values. void SetBounds(const gfx::Size& bounds); gfx::Size bounds() const; // Like bounds() but doesn't snap to int. Lossy on giant pages (e.g. millions // of pixels) due to use of single precision float. gfx::SizeF BoundsForScrolling() const; // Viewport bounds delta are only used for viewport layers and account for // changes in the viewport layers from browser controls and page scale // factors. These deltas are only set on the active tree. void SetViewportBoundsDelta(const gfx::Vector2dF& bounds_delta); gfx::Vector2dF ViewportBoundsDelta() const; void SetViewportLayerType(ViewportLayerType type) { // Once set as a viewport layer type, the viewport type should not change. DCHECK(viewport_layer_type() == NOT_VIEWPORT_LAYER || viewport_layer_type() == type); viewport_layer_type_ = type; } ViewportLayerType viewport_layer_type() const { return static_cast(viewport_layer_type_); } void SetCurrentScrollOffset(const gfx::ScrollOffset& scroll_offset); gfx::ScrollOffset CurrentScrollOffset() const; gfx::ScrollOffset MaxScrollOffset() const; gfx::ScrollOffset ClampScrollOffsetToLimits(gfx::ScrollOffset offset) const; gfx::Vector2dF ClampScrollToMaxScrollOffset(); // Returns the delta of the scroll that was outside of the bounds of the // initial scroll gfx::Vector2dF ScrollBy(const gfx::Vector2dF& scroll); void SetScrollClipLayer(int scroll_clip_layer_id); int scroll_clip_layer_id() const { return scroll_clip_layer_id_; } LayerImpl* scroll_clip_layer() const; bool scrollable() const; void set_user_scrollable_horizontal(bool scrollable); bool user_scrollable_horizontal() const { return user_scrollable_horizontal_; } void set_user_scrollable_vertical(bool scrollable); bool user_scrollable_vertical() const { return user_scrollable_vertical_; } bool user_scrollable(ScrollbarOrientation orientation) const; void set_main_thread_scrolling_reasons( uint32_t main_thread_scrolling_reasons) { main_thread_scrolling_reasons_ = main_thread_scrolling_reasons; } uint32_t main_thread_scrolling_reasons() const { return main_thread_scrolling_reasons_; } void SetNonFastScrollableRegion(const Region& region) { non_fast_scrollable_region_ = region; } const Region& non_fast_scrollable_region() const { return non_fast_scrollable_region_; } void SetTouchEventHandlerRegion(const Region& region) { touch_event_handler_region_ = region; } const Region& touch_event_handler_region() const { return touch_event_handler_region_; } bool HasPotentiallyRunningTransformAnimation() const; bool HasFilterAnimationThatInflatesBounds() const; bool HasTransformAnimationThatInflatesBounds() const; bool HasAnimationThatInflatesBounds() const; bool FilterAnimationBoundsForBox(const gfx::BoxF& box, gfx::BoxF* bounds) const; bool TransformAnimationBoundsForBox(const gfx::BoxF& box, gfx::BoxF* bounds) const; // Note this rect is in layer space (not content space). void SetUpdateRect(const gfx::Rect& update_rect); const gfx::Rect& update_rect() const { return update_rect_; } void AddDamageRect(const gfx::Rect& damage_rect); const gfx::Rect& damage_rect() const { return damage_rect_; } virtual std::unique_ptr LayerTreeAsJson(); bool LayerPropertyChanged() const; void ResetChangeTracking(); virtual SimpleEnclosedRegion VisibleOpaqueRegion() const; virtual void DidBecomeActive() {} virtual void DidBeginTracing(); // Release resources held by this layer. Called when the output surface // that rendered this layer was lost. virtual void ReleaseResources(); // Release tile resources held by this layer. Called when a rendering mode // switch has occured and tiles are no longer valid. virtual void ReleaseTileResources(); // Recreate tile resources held by this layer after they were released by a // ReleaseTileResources call. virtual void RecreateTileResources(); virtual std::unique_ptr CreateLayerImpl(LayerTreeImpl* tree_impl); virtual bool IsSnapped(); virtual void PushPropertiesTo(LayerImpl* layer); virtual void GetAllPrioritizedTilesForTracing( std::vector* prioritized_tiles) const; virtual void AsValueInto(base::trace_event::TracedValue* dict) const; virtual size_t GPUMemoryUsageInBytes() const; void SetNeedsPushProperties(); virtual void RunMicroBenchmark(MicroBenchmarkImpl* benchmark); void SetDebugInfo( std::unique_ptr debug_info); void set_contributes_to_drawn_render_surface(bool is_member) { contributes_to_drawn_render_surface_ = is_member; } bool contributes_to_drawn_render_surface() const { return contributes_to_drawn_render_surface_; } bool IsDrawnScrollbar() { return ToScrollbarLayer() && contributes_to_drawn_render_surface_; } void set_may_contain_video(bool yes) { may_contain_video_ = yes; } bool may_contain_video() const { return may_contain_video_; } // Layers that share a sorting context id will be sorted together in 3d // space. 0 is a special value that means this layer will not be sorted and // will be drawn in paint order. int GetSortingContextId() const; // Get the correct invalidation region instead of conservative Rect // for layers that provide it. virtual Region GetInvalidationRegionForDebugging(); virtual gfx::Rect GetEnclosingRectInTargetSpace() const; bool has_copy_requests_in_target_subtree(); void UpdatePropertyTreeForScrollingAndAnimationIfNeeded(); float GetIdealContentsScale() const; void NoteLayerPropertyChanged(); void SetHasWillChangeTransformHint(bool has_will_change); bool has_will_change_transform_hint() const { return has_will_change_transform_hint_; } MutatorHost* GetMutatorHost() const; ElementListType GetElementTypeForAnimation() const; void set_needs_show_scrollbars(bool yes) { needs_show_scrollbars_ = yes; } bool needs_show_scrollbars() { return needs_show_scrollbars_; } void set_raster_even_if_not_in_rsll(bool yes) { raster_even_if_not_in_rsll_ = yes; } bool raster_even_if_not_in_rsll() const { return raster_even_if_not_in_rsll_; } protected: LayerImpl(LayerTreeImpl* layer_impl, int id, scoped_refptr scroll_offset); LayerImpl(LayerTreeImpl* layer_impl, int id); // Get the color and size of the layer's debug border. virtual void GetDebugBorderProperties(SkColor* color, float* width) const; void AppendDebugBorderQuad(RenderPass* render_pass, const gfx::Size& bounds, const SharedQuadState* shared_quad_state, AppendQuadsData* append_quads_data) const; void AppendDebugBorderQuad(RenderPass* render_pass, const gfx::Size& bounds, const SharedQuadState* shared_quad_state, AppendQuadsData* append_quads_data, SkColor color, float width) const; gfx::Rect GetScaledEnclosingRectInTargetSpace(float scale) const; private: // This includes all animations, even those that are finished but haven't yet // been deleted. bool HasAnyAnimationTargetingProperty(TargetProperty::Type property) const; void ValidateQuadResourcesInternal(DrawQuad* quad) const; virtual const char* LayerTypeAsString() const; int layer_id_; LayerTreeImpl* layer_tree_impl_; std::unique_ptr test_properties_; // Properties synchronized from the associated Layer. gfx::Size bounds_; int scroll_clip_layer_id_; gfx::Vector2dF offset_to_transform_parent_; uint32_t main_thread_scrolling_reasons_; bool user_scrollable_horizontal_ : 1; bool user_scrollable_vertical_ : 1; bool should_flatten_transform_from_property_tree_ : 1; // Tracks if drawing-related properties have changed since last redraw. bool layer_property_changed_ : 1; bool may_contain_video_ : 1; bool masks_to_bounds_ : 1; bool contents_opaque_ : 1; bool use_parent_backface_visibility_ : 1; bool use_local_transform_for_backface_visibility_ : 1; bool should_check_backface_visibility_ : 1; bool draws_content_ : 1; bool contributes_to_drawn_render_surface_ : 1; static_assert(LAST_VIEWPORT_LAYER_TYPE < (1u << 3), "enough bits for ViewportLayerType (viewport_layer_type_)"); uint8_t viewport_layer_type_ : 3; // ViewportLayerType Region non_fast_scrollable_region_; Region touch_event_handler_region_; SkColor background_color_; SkColor safe_opaque_background_color_; gfx::PointF position_; gfx::Rect clip_rect_in_target_space_; int transform_tree_index_; int effect_tree_index_; int clip_tree_index_; int scroll_tree_index_; protected: friend class TreeSynchronizer; DrawMode current_draw_mode_; private: PropertyTrees* GetPropertyTrees() const; ClipTree& GetClipTree() const; EffectTree& GetEffectTree() const; ScrollTree& GetScrollTree() const; TransformTree& GetTransformTree() const; ElementId element_id_; uint32_t mutable_properties_; // Rect indicating what was repainted/updated during update. // Note that plugin layers bypass this and leave it empty. // This is in the layer's space. gfx::Rect update_rect_; // Denotes an area that is damaged and needs redraw. This is in the layer's // space. gfx::Rect damage_rect_; // Group of properties that need to be computed based on the layer tree // hierarchy before layers can be drawn. DrawProperties draw_properties_; PerformanceProperties performance_properties_; std::unique_ptr owned_debug_info_; base::trace_event::ConvertableToTraceFormat* debug_info_; bool has_will_change_transform_hint_ : 1; bool needs_push_properties_ : 1; bool scrollbars_hidden_ : 1; // The needs_show_scrollbars_ bit tracks a pending request from Blink to show // the overlay scrollbars. It's set on the scroll layer (not the scrollbar // layers) and consumed by LayerTreeImpl::PushPropertiesTo during activation. bool needs_show_scrollbars_ : 1; bool raster_even_if_not_in_rsll_ : 1; DISALLOW_COPY_AND_ASSIGN(LayerImpl); }; } // namespace cc #endif // CC_LAYERS_LAYER_IMPL_H_