// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/render_surface_impl.h" #include #include #include "base/logging.h" #include "base/strings/stringprintf.h" #include "cc/base/math_util.h" #include "cc/debug/debug_colors.h" #include "cc/layers/layer_impl.h" #include "cc/layers/render_pass_sink.h" #include "cc/output/filter_operations.h" #include "cc/quads/debug_border_draw_quad.h" #include "cc/quads/render_pass.h" #include "cc/quads/render_pass_draw_quad.h" #include "cc/quads/shared_quad_state.h" #include "cc/trees/damage_tracker.h" #include "cc/trees/draw_property_utils.h" #include "cc/trees/effect_node.h" #include "cc/trees/layer_tree_impl.h" #include "cc/trees/occlusion.h" #include "cc/trees/transform_node.h" #include "third_party/skia/include/core/SkImageFilter.h" #include "ui/gfx/geometry/rect_conversions.h" #include "ui/gfx/transform.h" namespace cc { RenderSurfaceImpl::RenderSurfaceImpl(LayerTreeImpl* layer_tree_impl, int stable_effect_id) : layer_tree_impl_(layer_tree_impl), stable_effect_id_(stable_effect_id), effect_tree_index_(EffectTree::kInvalidNodeId), surface_property_changed_(false), ancestor_property_changed_(false), contributes_to_drawn_surface_(false), nearest_occlusion_immune_ancestor_(nullptr), target_render_surface_layer_index_history_(0), current_layer_index_history_(0) { damage_tracker_ = DamageTracker::Create(); } RenderSurfaceImpl::~RenderSurfaceImpl() {} RenderSurfaceImpl* RenderSurfaceImpl::render_target() { EffectTree& effect_tree = layer_tree_impl_->property_trees()->effect_tree; EffectNode* node = effect_tree.Node(EffectTreeIndex()); if (node->target_id != EffectTree::kRootNodeId) return effect_tree.GetRenderSurface(node->target_id); else return this; } const RenderSurfaceImpl* RenderSurfaceImpl::render_target() const { const EffectTree& effect_tree = layer_tree_impl_->property_trees()->effect_tree; const EffectNode* node = effect_tree.Node(EffectTreeIndex()); if (node->target_id != EffectTree::kRootNodeId) return effect_tree.GetRenderSurface(node->target_id); else return this; } RenderSurfaceImpl::DrawProperties::DrawProperties() { draw_opacity = 1.f; is_clipped = false; } RenderSurfaceImpl::DrawProperties::~DrawProperties() {} gfx::RectF RenderSurfaceImpl::DrawableContentRect() const { if (content_rect().IsEmpty()) return gfx::RectF(); gfx::Rect surface_content_rect = content_rect(); const FilterOperations& filters = Filters(); if (!filters.IsEmpty()) { surface_content_rect = filters.MapRect(surface_content_rect, FiltersTransform().matrix()); } gfx::RectF drawable_content_rect = MathUtil::MapClippedRect( draw_transform(), gfx::RectF(surface_content_rect)); if (!filters.IsEmpty() && is_clipped()) { // Filter could move pixels around, but still need to be clipped. drawable_content_rect.Intersect(gfx::RectF(clip_rect())); } // If the rect has a NaN coordinate, we return empty rect to avoid crashes in // functions (for example, gfx::ToEnclosedRect) that are called on this rect. if (std::isnan(drawable_content_rect.x()) || std::isnan(drawable_content_rect.y()) || std::isnan(drawable_content_rect.right()) || std::isnan(drawable_content_rect.bottom())) return gfx::RectF(); return drawable_content_rect; } SkBlendMode RenderSurfaceImpl::BlendMode() const { return OwningEffectNode()->blend_mode; } bool RenderSurfaceImpl::UsesDefaultBlendMode() const { return BlendMode() == SkBlendMode::kSrcOver; } SkColor RenderSurfaceImpl::GetDebugBorderColor() const { return DebugColors::SurfaceBorderColor(); } float RenderSurfaceImpl::GetDebugBorderWidth() const { return DebugColors::SurfaceBorderWidth(layer_tree_impl_); } LayerImpl* RenderSurfaceImpl::MaskLayer() { int mask_layer_id = OwningEffectNode()->mask_layer_id; return layer_tree_impl_->LayerById(mask_layer_id); } bool RenderSurfaceImpl::HasMask() const { return OwningEffectNode()->mask_layer_id != EffectTree::kInvalidNodeId; } const FilterOperations& RenderSurfaceImpl::Filters() const { return OwningEffectNode()->filters; } gfx::PointF RenderSurfaceImpl::FiltersOrigin() const { return OwningEffectNode()->filters_origin; } gfx::Transform RenderSurfaceImpl::FiltersTransform() const { gfx::Transform filters_transform; filters_transform.Scale(OwningEffectNode()->surface_contents_scale.x(), OwningEffectNode()->surface_contents_scale.y()); return filters_transform; } const FilterOperations& RenderSurfaceImpl::BackgroundFilters() const { return OwningEffectNode()->background_filters; } bool RenderSurfaceImpl::HasCopyRequest() const { return OwningEffectNode()->has_copy_request; } int RenderSurfaceImpl::TransformTreeIndex() const { return OwningEffectNode()->transform_id; } int RenderSurfaceImpl::ClipTreeIndex() const { return OwningEffectNode()->clip_id; } int RenderSurfaceImpl::EffectTreeIndex() const { DCHECK_EQ(effect_tree_index_, layer_tree_impl_->property_trees() ->layer_id_to_effect_node_index[stable_effect_id_]); return effect_tree_index_; } const EffectNode* RenderSurfaceImpl::OwningEffectNode() const { return layer_tree_impl_->property_trees()->effect_tree.Node( EffectTreeIndex()); } void RenderSurfaceImpl::SetClipRect(const gfx::Rect& clip_rect) { if (clip_rect == draw_properties_.clip_rect) return; surface_property_changed_ = true; draw_properties_.clip_rect = clip_rect; } void RenderSurfaceImpl::SetContentRect(const gfx::Rect& content_rect) { if (content_rect == draw_properties_.content_rect) return; surface_property_changed_ = true; draw_properties_.content_rect = content_rect; } void RenderSurfaceImpl::SetContentRectForTesting(const gfx::Rect& rect) { SetContentRect(rect); } gfx::Rect RenderSurfaceImpl::CalculateExpandedClipForFilters( const gfx::Transform& target_to_surface) { gfx::Rect clip_in_surface_space = MathUtil::ProjectEnclosingClippedRect(target_to_surface, clip_rect()); gfx::Rect expanded_clip_in_surface_space = Filters().MapRectReverse( clip_in_surface_space, FiltersTransform().matrix()); gfx::Rect expanded_clip_in_target_space = MathUtil::MapEnclosingClippedRect( draw_transform(), expanded_clip_in_surface_space); return expanded_clip_in_target_space; } gfx::Rect RenderSurfaceImpl::CalculateClippedAccumulatedContentRect() { if (HasCopyRequest() || !is_clipped()) return accumulated_content_rect(); if (accumulated_content_rect().IsEmpty()) return gfx::Rect(); // Calculate projection from the target surface rect to local // space. Non-invertible draw transforms means no able to bring clipped rect // in target space back to local space, early out without clip. gfx::Transform target_to_surface(gfx::Transform::kSkipInitialization); if (!draw_transform().GetInverse(&target_to_surface)) return accumulated_content_rect(); // Clip rect is in target space. Bring accumulated content rect to // target space in preparation for clipping. gfx::Rect accumulated_rect_in_target_space = MathUtil::MapEnclosingClippedRect(draw_transform(), accumulated_content_rect()); // If accumulated content rect is contained within clip rect, early out // without clipping. if (clip_rect().Contains(accumulated_rect_in_target_space)) return accumulated_content_rect(); gfx::Rect clipped_accumulated_rect_in_target_space; if (Filters().HasFilterThatMovesPixels()) { clipped_accumulated_rect_in_target_space = CalculateExpandedClipForFilters(target_to_surface); } else { clipped_accumulated_rect_in_target_space = clip_rect(); } clipped_accumulated_rect_in_target_space.Intersect( accumulated_rect_in_target_space); if (clipped_accumulated_rect_in_target_space.IsEmpty()) return gfx::Rect(); gfx::Rect clipped_accumulated_rect_in_local_space = MathUtil::ProjectEnclosingClippedRect( target_to_surface, clipped_accumulated_rect_in_target_space); // Bringing clipped accumulated rect back to local space may result // in inflation due to axis-alignment. clipped_accumulated_rect_in_local_space.Intersect(accumulated_content_rect()); return clipped_accumulated_rect_in_local_space; } void RenderSurfaceImpl::CalculateContentRectFromAccumulatedContentRect( int max_texture_size) { // Root render surface use viewport, and does not calculate content rect. DCHECK_NE(render_target(), this); // Surface's content rect is the clipped accumulated content rect. By default // use accumulated content rect, and then try to clip it. gfx::Rect surface_content_rect = CalculateClippedAccumulatedContentRect(); // The RenderSurfaceImpl backing texture cannot exceed the maximum // supported texture size. surface_content_rect.set_width( std::min(surface_content_rect.width(), max_texture_size)); surface_content_rect.set_height( std::min(surface_content_rect.height(), max_texture_size)); SetContentRect(surface_content_rect); } void RenderSurfaceImpl::SetContentRectToViewport() { // Only root render surface use viewport as content rect. DCHECK_EQ(render_target(), this); gfx::Rect viewport = gfx::ToEnclosingRect( layer_tree_impl_->property_trees()->clip_tree.ViewportClip()); SetContentRect(viewport); } void RenderSurfaceImpl::ClearAccumulatedContentRect() { accumulated_content_rect_ = gfx::Rect(); } void RenderSurfaceImpl::AccumulateContentRectFromContributingLayer( LayerImpl* layer) { DCHECK(layer->DrawsContent()); DCHECK_EQ(this, layer->render_target()); // Root render surface doesn't accumulate content rect, it always uses // viewport for content rect. if (render_target() == this) return; accumulated_content_rect_.Union(layer->drawable_content_rect()); } void RenderSurfaceImpl::AccumulateContentRectFromContributingRenderSurface( RenderSurfaceImpl* contributing_surface) { DCHECK_NE(this, contributing_surface); DCHECK_EQ(this, contributing_surface->render_target()); // Root render surface doesn't accumulate content rect, it always uses // viewport for content rect. if (render_target() == this) return; // The content rect of contributing surface is in its own space. Instead, we // will use contributing surface's DrawableContentRect which is in target // space (local space for this render surface) as required. accumulated_content_rect_.Union( gfx::ToEnclosedRect(contributing_surface->DrawableContentRect())); } bool RenderSurfaceImpl::SurfacePropertyChanged() const { // Surface property changes are tracked as follows: // // - surface_property_changed_ is flagged when the clip_rect or content_rect // change. As of now, these are the only two properties that can be affected // by descendant layers. // // - all other property changes come from the surface's property tree nodes // (or some ancestor node that propagates its change to one of these nodes). // return surface_property_changed_ || AncestorPropertyChanged(); } bool RenderSurfaceImpl::SurfacePropertyChangedOnlyFromDescendant() const { return surface_property_changed_ && !AncestorPropertyChanged(); } bool RenderSurfaceImpl::AncestorPropertyChanged() const { const PropertyTrees* property_trees = layer_tree_impl_->property_trees(); return ancestor_property_changed_ || property_trees->full_tree_damaged || property_trees->transform_tree.Node(TransformTreeIndex()) ->transform_changed || property_trees->effect_tree.Node(EffectTreeIndex())->effect_changed; } void RenderSurfaceImpl::NoteAncestorPropertyChanged() { ancestor_property_changed_ = true; } gfx::Rect RenderSurfaceImpl::GetDamageRect() { gfx::Rect damage_rect; bool is_valid_rect = damage_tracker_->GetDamageRectIfValid(&damage_rect); if (!is_valid_rect) return content_rect(); return damage_rect; } void RenderSurfaceImpl::ResetPropertyChangedFlags() { surface_property_changed_ = false; ancestor_property_changed_ = false; } void RenderSurfaceImpl::ClearLayerLists() { layer_list_.clear(); } int RenderSurfaceImpl::GetRenderPassId() { return id(); } void RenderSurfaceImpl::AppendRenderPasses(RenderPassSink* pass_sink) { std::unique_ptr pass = RenderPass::Create(layer_list_.size()); gfx::Rect damage_rect = GetDamageRect(); damage_rect.Intersect(content_rect()); pass->SetNew(id(), content_rect(), damage_rect, draw_properties_.screen_space_transform); pass->filters = Filters(); pass->background_filters = BackgroundFilters(); pass_sink->AppendRenderPass(std::move(pass)); } void RenderSurfaceImpl::AppendQuads(RenderPass* render_pass, AppendQuadsData* append_quads_data) { gfx::Rect visible_layer_rect = occlusion_in_content_space().GetUnoccludedContentRect(content_rect()); if (visible_layer_rect.IsEmpty()) return; const PropertyTrees* property_trees = layer_tree_impl_->property_trees(); int sorting_context_id = property_trees->transform_tree.Node(TransformTreeIndex()) ->sorting_context_id; SharedQuadState* shared_quad_state = render_pass->CreateAndAppendSharedQuadState(); shared_quad_state->SetAll( draw_transform(), content_rect().size(), content_rect(), draw_properties_.clip_rect, draw_properties_.is_clipped, draw_properties_.draw_opacity, BlendMode(), sorting_context_id); if (layer_tree_impl_->debug_state().show_debug_borders) { DebugBorderDrawQuad* debug_border_quad = render_pass->CreateAndAppendDrawQuad(); debug_border_quad->SetNew(shared_quad_state, content_rect(), visible_layer_rect, GetDebugBorderColor(), GetDebugBorderWidth()); } ResourceId mask_resource_id = 0; gfx::Size mask_texture_size; gfx::Vector2dF mask_uv_scale; gfx::Vector2dF surface_contents_scale = OwningEffectNode()->surface_contents_scale; LayerImpl* mask_layer = MaskLayer(); if (mask_layer && mask_layer->DrawsContent() && !mask_layer->bounds().IsEmpty()) { // The software renderer applies mask layer and blending in the wrong // order but kDstIn doesn't commute with masking. It is okay to not // support this configuration because kDstIn was introduced to replace // mask layers. DCHECK(BlendMode() != SkBlendMode::kDstIn) << "kDstIn blend mode with mask layer is unsupported."; mask_layer->GetContentsResourceId(&mask_resource_id, &mask_texture_size); gfx::SizeF unclipped_mask_target_size = gfx::ScaleSize( gfx::SizeF(OwningEffectNode()->unscaled_mask_target_size), surface_contents_scale.x(), surface_contents_scale.y()); mask_uv_scale = gfx::Vector2dF(1.0f / unclipped_mask_target_size.width(), 1.0f / unclipped_mask_target_size.height()); } RenderPassDrawQuad* quad = render_pass->CreateAndAppendDrawQuad(); quad->SetNew( shared_quad_state, content_rect(), visible_layer_rect, GetRenderPassId(), mask_resource_id, gfx::ScaleRect(gfx::RectF(content_rect()), mask_uv_scale.x(), mask_uv_scale.y()), mask_texture_size, surface_contents_scale, FiltersOrigin(), gfx::RectF()); } } // namespace cc