// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/surface_layer_impl.h" #include #include "base/trace_event/trace_event_argument.h" #include "cc/debug/debug_colors.h" #include "cc/layers/append_quads_data.h" #include "cc/quads/solid_color_draw_quad.h" #include "cc/quads/surface_draw_quad.h" #include "cc/trees/layer_tree_impl.h" #include "cc/trees/occlusion.h" namespace cc { SurfaceLayerImpl::SurfaceLayerImpl(LayerTreeImpl* tree_impl, int id) : LayerImpl(tree_impl, id) { layer_tree_impl()->AddSurfaceLayer(this); } SurfaceLayerImpl::~SurfaceLayerImpl() { layer_tree_impl()->RemoveSurfaceLayer(this); } std::unique_ptr SurfaceLayerImpl::CreateLayerImpl( LayerTreeImpl* tree_impl) { return SurfaceLayerImpl::Create(tree_impl, id()); } void SurfaceLayerImpl::SetPrimarySurfaceInfo(const SurfaceInfo& surface_info) { if (primary_surface_info_ == surface_info) return; primary_surface_info_ = surface_info; NoteLayerPropertyChanged(); } void SurfaceLayerImpl::SetFallbackSurfaceInfo(const SurfaceInfo& surface_info) { if (fallback_surface_info_ == surface_info) return; fallback_surface_info_ = surface_info; NoteLayerPropertyChanged(); } void SurfaceLayerImpl::SetStretchContentToFillBounds(bool stretch_content) { if (stretch_content_to_fill_bounds_ == stretch_content) return; stretch_content_to_fill_bounds_ = stretch_content; NoteLayerPropertyChanged(); } void SurfaceLayerImpl::PushPropertiesTo(LayerImpl* layer) { LayerImpl::PushPropertiesTo(layer); SurfaceLayerImpl* layer_impl = static_cast(layer); layer_impl->SetPrimarySurfaceInfo(primary_surface_info_); layer_impl->SetFallbackSurfaceInfo(fallback_surface_info_); layer_impl->SetStretchContentToFillBounds(stretch_content_to_fill_bounds_); } void SurfaceLayerImpl::AppendQuads(RenderPass* render_pass, AppendQuadsData* append_quads_data) { AppendRainbowDebugBorder(render_pass); SharedQuadState* common_shared_quad_state = nullptr; auto* primary = CreateSurfaceDrawQuad(render_pass, SurfaceDrawQuadType::PRIMARY, primary_surface_info_, &common_shared_quad_state); // Emitting a fallback SurfaceDrawQuad is unnecessary if the primary and // fallback surface Ids match. bool needs_fallback = fallback_surface_info_.is_valid() && (fallback_surface_info_.id() != primary_surface_info_.id()); if (primary && needs_fallback) { // Add the primary surface ID as a dependency. append_quads_data->activation_dependencies.push_back( primary_surface_info_.id()); // We can use the same SharedQuadState as the primary SurfaceDrawQuad if // we don't need a different transform on the fallback. bool use_common_shared_quad_state = !stretch_content_to_fill_bounds_ && primary_surface_info_.device_scale_factor() == fallback_surface_info_.device_scale_factor(); primary->fallback_quad = CreateSurfaceDrawQuad( render_pass, SurfaceDrawQuadType::FALLBACK, fallback_surface_info_, use_common_shared_quad_state ? &common_shared_quad_state : nullptr); } } SurfaceDrawQuad* SurfaceLayerImpl::CreateSurfaceDrawQuad( RenderPass* render_pass, SurfaceDrawQuadType surface_draw_quad_type, const SurfaceInfo& surface_info, SharedQuadState** common_shared_quad_state) { if (!surface_info.is_valid()) return nullptr; gfx::Rect quad_rect(surface_info.size_in_pixels()); gfx::Rect visible_quad_rect = draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( gfx::Rect(bounds())); float layer_to_content_scale_x, layer_to_content_scale_y; if (stretch_content_to_fill_bounds_) { // Stretches the surface contents to exactly fill the layer bounds, // regardless of scale or aspect ratio differences. layer_to_content_scale_x = static_cast(surface_info.size_in_pixels().width()) / bounds().width(); layer_to_content_scale_y = static_cast(surface_info.size_in_pixels().height()) / bounds().height(); } else { layer_to_content_scale_x = layer_to_content_scale_y = surface_info.device_scale_factor(); } visible_quad_rect = gfx::ScaleToEnclosingRect( visible_quad_rect, layer_to_content_scale_x, layer_to_content_scale_y); visible_quad_rect = gfx::IntersectRects(quad_rect, visible_quad_rect); if (visible_quad_rect.IsEmpty()) return nullptr; // If a |common_shared_quad_state| is provided then use that. Otherwise, // allocate a new SharedQuadState. Assign the new SharedQuadState to // *|common_shared_quad_state| so that it may be reused by another emitted // SurfaceDrawQuad. SharedQuadState* shared_quad_state = common_shared_quad_state ? *common_shared_quad_state : nullptr; if (!shared_quad_state) { shared_quad_state = render_pass->CreateAndAppendSharedQuadState(); PopulateScaledSharedQuadState(shared_quad_state, layer_to_content_scale_x, layer_to_content_scale_y); } if (common_shared_quad_state) *common_shared_quad_state = shared_quad_state; SurfaceDrawQuad* surface_draw_quad = render_pass->CreateAndAppendDrawQuad(); surface_draw_quad->SetNew(shared_quad_state, quad_rect, visible_quad_rect, surface_info.id(), surface_draw_quad_type, nullptr); return surface_draw_quad; } void SurfaceLayerImpl::GetDebugBorderProperties(SkColor* color, float* width) const { *color = DebugColors::SurfaceLayerBorderColor(); *width = DebugColors::SurfaceLayerBorderWidth( layer_tree_impl() ? layer_tree_impl()->device_scale_factor() : 1); } void SurfaceLayerImpl::AppendRainbowDebugBorder(RenderPass* render_pass) { if (!ShowDebugBorders(DebugBorderType::SURFACE)) return; SharedQuadState* shared_quad_state = render_pass->CreateAndAppendSharedQuadState(); PopulateSharedQuadState(shared_quad_state); SkColor color; float border_width; GetDebugBorderProperties(&color, &border_width); SkColor colors[] = { 0x80ff0000, // Red. 0x80ffa500, // Orange. 0x80ffff00, // Yellow. 0x80008000, // Green. 0x800000ff, // Blue. 0x80ee82ee, // Violet. }; const int kNumColors = arraysize(colors); const int kStripeWidth = 300; const int kStripeHeight = 300; for (int i = 0;; ++i) { // For horizontal lines. int x = kStripeWidth * i; int width = std::min(kStripeWidth, bounds().width() - x - 1); // For vertical lines. int y = kStripeHeight * i; int height = std::min(kStripeHeight, bounds().height() - y - 1); gfx::Rect top(x, 0, width, border_width); gfx::Rect bottom(x, bounds().height() - border_width, width, border_width); gfx::Rect left(0, y, border_width, height); gfx::Rect right(bounds().width() - border_width, y, border_width, height); if (top.IsEmpty() && left.IsEmpty()) break; if (!top.IsEmpty()) { bool force_anti_aliasing_off = false; SolidColorDrawQuad* top_quad = render_pass->CreateAndAppendDrawQuad(); top_quad->SetNew(shared_quad_state, top, top, colors[i % kNumColors], force_anti_aliasing_off); SolidColorDrawQuad* bottom_quad = render_pass->CreateAndAppendDrawQuad(); bottom_quad->SetNew(shared_quad_state, bottom, bottom, colors[kNumColors - 1 - (i % kNumColors)], force_anti_aliasing_off); if (contents_opaque()) { // Draws a stripe filling the layer vertically with the same color and // width as the horizontal stipes along the layer's top border. SolidColorDrawQuad* solid_quad = render_pass->CreateAndAppendDrawQuad(); // The inner fill is more transparent then the border. static const float kFillOpacity = 0.1f; SkColor fill_color = SkColorSetA( colors[i % kNumColors], static_cast(SkColorGetA(colors[i % kNumColors]) * kFillOpacity)); gfx::Rect fill_rect(x, 0, width, bounds().height()); solid_quad->SetNew(shared_quad_state, fill_rect, fill_rect, fill_color, force_anti_aliasing_off); } } if (!left.IsEmpty()) { bool force_anti_aliasing_off = false; SolidColorDrawQuad* left_quad = render_pass->CreateAndAppendDrawQuad(); left_quad->SetNew(shared_quad_state, left, left, colors[kNumColors - 1 - (i % kNumColors)], force_anti_aliasing_off); SolidColorDrawQuad* right_quad = render_pass->CreateAndAppendDrawQuad(); right_quad->SetNew(shared_quad_state, right, right, colors[i % kNumColors], force_anti_aliasing_off); } } } void SurfaceLayerImpl::AsValueInto(base::trace_event::TracedValue* dict) const { LayerImpl::AsValueInto(dict); dict->SetString("surface_id", primary_surface_info_.id().ToString()); dict->SetString("fallback_surface_id", fallback_surface_info_.id().ToString()); } const char* SurfaceLayerImpl::LayerTypeAsString() const { return "cc::SurfaceLayerImpl"; } } // namespace cc