// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/surface_layer_impl.h" #include #include "base/trace_event/trace_event_argument.h" #include "cc/debug/debug_colors.h" #include "cc/layers/append_quads_data.h" #include "cc/trees/layer_tree_impl.h" #include "cc/trees/occlusion.h" #include "components/viz/common/quads/solid_color_draw_quad.h" #include "components/viz/common/quads/surface_draw_quad.h" namespace cc { SurfaceLayerImpl::SurfaceLayerImpl(LayerTreeImpl* tree_impl, int id) : LayerImpl(tree_impl, id) {} SurfaceLayerImpl::~SurfaceLayerImpl() = default; std::unique_ptr SurfaceLayerImpl::CreateLayerImpl( LayerTreeImpl* tree_impl) { return SurfaceLayerImpl::Create(tree_impl, id()); } void SurfaceLayerImpl::SetPrimarySurfaceId( const viz::SurfaceId& surface_id, base::Optional deadline_in_frames) { if (primary_surface_id_ == surface_id && deadline_in_frames_ == deadline_in_frames) { return; } primary_surface_id_ = surface_id; deadline_in_frames_ = deadline_in_frames; NoteLayerPropertyChanged(); } void SurfaceLayerImpl::SetFallbackSurfaceId(const viz::SurfaceId& surface_id) { if (fallback_surface_id_ == surface_id) return; fallback_surface_id_ = surface_id; NoteLayerPropertyChanged(); } void SurfaceLayerImpl::SetStretchContentToFillBounds(bool stretch_content) { if (stretch_content_to_fill_bounds_ == stretch_content) return; stretch_content_to_fill_bounds_ = stretch_content; NoteLayerPropertyChanged(); } void SurfaceLayerImpl::SetHitTestable(bool hit_testable) { if (hit_testable_ == hit_testable) return; hit_testable_ = hit_testable; NoteLayerPropertyChanged(); } void SurfaceLayerImpl::PushPropertiesTo(LayerImpl* layer) { LayerImpl::PushPropertiesTo(layer); SurfaceLayerImpl* layer_impl = static_cast(layer); layer_impl->SetPrimarySurfaceId(primary_surface_id_, deadline_in_frames_); // Unless the client explicitly specifies otherwise, don't block on // |primary_surface_id_| more than once. deadline_in_frames_ = 0u; layer_impl->SetFallbackSurfaceId(fallback_surface_id_); layer_impl->SetStretchContentToFillBounds(stretch_content_to_fill_bounds_); layer_impl->SetHitTestable(hit_testable_); } void SurfaceLayerImpl::AppendQuads(viz::RenderPass* render_pass, AppendQuadsData* append_quads_data) { AppendRainbowDebugBorder(render_pass); if (!primary_surface_id_.is_valid()) return; auto* primary = CreateSurfaceDrawQuad( render_pass, primary_surface_id_, fallback_surface_id_.is_valid() ? base::Optional(fallback_surface_id_) : base::nullopt); if (primary && fallback_surface_id_ != primary_surface_id_) { // Add the primary surface ID as a dependency. append_quads_data->activation_dependencies.push_back(primary_surface_id_); if (deadline_in_frames_) { if (!append_quads_data->deadline_in_frames) append_quads_data->deadline_in_frames = 0u; append_quads_data->deadline_in_frames = std::max( *append_quads_data->deadline_in_frames, *deadline_in_frames_); } else { append_quads_data->use_default_lower_bound_deadline = true; } } // Unless the client explicitly specifies otherwise, don't block on // |primary_surface_id_| more than once. deadline_in_frames_ = 0u; } bool SurfaceLayerImpl::is_surface_layer() const { return true; } viz::SurfaceDrawQuad* SurfaceLayerImpl::CreateSurfaceDrawQuad( viz::RenderPass* render_pass, const viz::SurfaceId& primary_surface_id, const base::Optional& fallback_surface_id) { DCHECK(primary_surface_id.is_valid()); float device_scale_factor = layer_tree_impl()->device_scale_factor(); gfx::Rect quad_rect(gfx::ScaleToEnclosingRect( gfx::Rect(bounds()), device_scale_factor, device_scale_factor)); gfx::Rect visible_quad_rect = draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( gfx::Rect(bounds())); visible_quad_rect = gfx::ScaleToEnclosingRect( visible_quad_rect, device_scale_factor, device_scale_factor); visible_quad_rect = gfx::IntersectRects(quad_rect, visible_quad_rect); if (visible_quad_rect.IsEmpty()) return nullptr; // If a |common_shared_quad_state| is provided then use that. Otherwise, // allocate a new SharedQuadState. Assign the new SharedQuadState to // *|common_shared_quad_state| so that it may be reused by another emitted // viz::SurfaceDrawQuad. viz::SharedQuadState* shared_quad_state = shared_quad_state = render_pass->CreateAndAppendSharedQuadState(); PopulateScaledSharedQuadState(shared_quad_state, device_scale_factor, device_scale_factor, contents_opaque()); auto* surface_draw_quad = render_pass->CreateAndAppendDrawQuad(); surface_draw_quad->SetNew( shared_quad_state, quad_rect, visible_quad_rect, primary_surface_id, fallback_surface_id, background_color(), stretch_content_to_fill_bounds_); return surface_draw_quad; } void SurfaceLayerImpl::GetDebugBorderProperties(SkColor* color, float* width) const { *color = DebugColors::SurfaceLayerBorderColor(); *width = DebugColors::SurfaceLayerBorderWidth( layer_tree_impl() ? layer_tree_impl()->device_scale_factor() : 1); } void SurfaceLayerImpl::AppendRainbowDebugBorder(viz::RenderPass* render_pass) { if (!ShowDebugBorders(DebugBorderType::SURFACE)) return; viz::SharedQuadState* shared_quad_state = render_pass->CreateAndAppendSharedQuadState(); PopulateSharedQuadState(shared_quad_state, contents_opaque()); SkColor color; float border_width; GetDebugBorderProperties(&color, &border_width); SkColor colors[] = { 0x80ff0000, // Red. 0x80ffa500, // Orange. 0x80ffff00, // Yellow. 0x80008000, // Green. 0x800000ff, // Blue. 0x80ee82ee, // Violet. }; const int kNumColors = arraysize(colors); const int kStripeWidth = 300; const int kStripeHeight = 300; for (int i = 0;; ++i) { // For horizontal lines. int x = kStripeWidth * i; int width = std::min(kStripeWidth, bounds().width() - x - 1); // For vertical lines. int y = kStripeHeight * i; int height = std::min(kStripeHeight, bounds().height() - y - 1); gfx::Rect top(x, 0, width, border_width); gfx::Rect bottom(x, bounds().height() - border_width, width, border_width); gfx::Rect left(0, y, border_width, height); gfx::Rect right(bounds().width() - border_width, y, border_width, height); if (top.IsEmpty() && left.IsEmpty()) break; if (!top.IsEmpty()) { bool force_anti_aliasing_off = false; auto* top_quad = render_pass->CreateAndAppendDrawQuad(); top_quad->SetNew(shared_quad_state, top, top, colors[i % kNumColors], force_anti_aliasing_off); auto* bottom_quad = render_pass->CreateAndAppendDrawQuad(); bottom_quad->SetNew(shared_quad_state, bottom, bottom, colors[kNumColors - 1 - (i % kNumColors)], force_anti_aliasing_off); if (contents_opaque()) { // Draws a stripe filling the layer vertically with the same color and // width as the horizontal stipes along the layer's top border. auto* solid_quad = render_pass->CreateAndAppendDrawQuad(); // The inner fill is more transparent then the border. static const float kFillOpacity = 0.1f; SkColor fill_color = SkColorSetA( colors[i % kNumColors], static_cast(SkColorGetA(colors[i % kNumColors]) * kFillOpacity)); gfx::Rect fill_rect(x, 0, width, bounds().height()); solid_quad->SetNew(shared_quad_state, fill_rect, fill_rect, fill_color, force_anti_aliasing_off); } } if (!left.IsEmpty()) { bool force_anti_aliasing_off = false; auto* left_quad = render_pass->CreateAndAppendDrawQuad(); left_quad->SetNew(shared_quad_state, left, left, colors[kNumColors - 1 - (i % kNumColors)], force_anti_aliasing_off); auto* right_quad = render_pass->CreateAndAppendDrawQuad(); right_quad->SetNew(shared_quad_state, right, right, colors[i % kNumColors], force_anti_aliasing_off); } } } void SurfaceLayerImpl::AsValueInto(base::trace_event::TracedValue* dict) const { LayerImpl::AsValueInto(dict); dict->SetString("primar_surface_id", primary_surface_id_.ToString()); dict->SetString("fallback_surface_id", fallback_surface_id_.ToString()); } const char* SurfaceLayerImpl::LayerTypeAsString() const { return "cc::SurfaceLayerImpl"; } } // namespace cc