// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/ui_resource_layer_impl.h" #include "base/strings/stringprintf.h" #include "base/values.h" #include "cc/base/math_util.h" #include "cc/layers/quad_sink.h" #include "cc/quads/texture_draw_quad.h" #include "cc/trees/layer_tree_impl.h" #include "ui/gfx/rect_f.h" namespace cc { UIResourceLayerImpl::UIResourceLayerImpl(LayerTreeImpl* tree_impl, int id) : LayerImpl(tree_impl, id), ui_resource_id_(0), uv_top_left_(0.f, 0.f), uv_bottom_right_(1.f, 1.f) { vertex_opacity_[0] = 1.0f; vertex_opacity_[1] = 1.0f; vertex_opacity_[2] = 1.0f; vertex_opacity_[3] = 1.0f; } UIResourceLayerImpl::~UIResourceLayerImpl() {} scoped_ptr UIResourceLayerImpl::CreateLayerImpl( LayerTreeImpl* tree_impl) { return UIResourceLayerImpl::Create(tree_impl, id()).PassAs(); } void UIResourceLayerImpl::PushPropertiesTo(LayerImpl* layer) { LayerImpl::PushPropertiesTo(layer); UIResourceLayerImpl* layer_impl = static_cast(layer); layer_impl->SetUIResourceId(ui_resource_id_); layer_impl->SetImageBounds(image_bounds_); layer_impl->SetUV(uv_top_left_, uv_bottom_right_); layer_impl->SetVertexOpacity(vertex_opacity_); } void UIResourceLayerImpl::SetUIResourceId(UIResourceId uid) { if (uid == ui_resource_id_) return; ui_resource_id_ = uid; NoteLayerPropertyChanged(); } void UIResourceLayerImpl::SetImageBounds(gfx::Size image_bounds) { // This check imposes an ordering on the call sequence. An UIResource must // exist before SetImageBounds can be called. DCHECK(ui_resource_id_); if (image_bounds_ == image_bounds) return; image_bounds_ = image_bounds; NoteLayerPropertyChanged(); } void UIResourceLayerImpl::SetUV(gfx::PointF top_left, gfx::PointF bottom_right) { if (uv_top_left_ == top_left && uv_bottom_right_ == bottom_right) return; uv_top_left_ = top_left; uv_bottom_right_ = bottom_right; NoteLayerPropertyChanged(); } void UIResourceLayerImpl::SetVertexOpacity(const float vertex_opacity[4]) { if (vertex_opacity_[0] == vertex_opacity[0] && vertex_opacity_[1] == vertex_opacity[1] && vertex_opacity_[2] == vertex_opacity[2] && vertex_opacity_[3] == vertex_opacity[3]) return; vertex_opacity_[0] = vertex_opacity[0]; vertex_opacity_[1] = vertex_opacity[1]; vertex_opacity_[2] = vertex_opacity[2]; vertex_opacity_[3] = vertex_opacity[3]; NoteLayerPropertyChanged(); } bool UIResourceLayerImpl::WillDraw(DrawMode draw_mode, ResourceProvider* resource_provider) { if (!ui_resource_id_ || draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) return false; return LayerImpl::WillDraw(draw_mode, resource_provider); } void UIResourceLayerImpl::AppendQuads(QuadSink* quad_sink, AppendQuadsData* append_quads_data) { SharedQuadState* shared_quad_state = quad_sink->UseSharedQuadState(CreateSharedQuadState()); AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data); if (!ui_resource_id_) return; ResourceProvider::ResourceId resource = layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_); if (!resource) return; static const bool flipped = false; static const bool premultiplied_alpha = true; DCHECK(!bounds().IsEmpty()); gfx::Rect quad_rect(bounds()); bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_) || contents_opaque(); gfx::Rect opaque_rect(opaque ? quad_rect : gfx::Rect()); scoped_ptr quad; quad = TextureDrawQuad::Create(); quad->SetNew(shared_quad_state, quad_rect, opaque_rect, resource, premultiplied_alpha, uv_top_left_, uv_bottom_right_, SK_ColorTRANSPARENT, vertex_opacity_, flipped); quad_sink->Append(quad.PassAs(), append_quads_data); } const char* UIResourceLayerImpl::LayerTypeAsString() const { return "cc::UIResourceLayerImpl"; } base::DictionaryValue* UIResourceLayerImpl::LayerTreeAsJson() const { base::DictionaryValue* result = LayerImpl::LayerTreeAsJson(); result->Set("ImageBounds", MathUtil::AsValue(image_bounds_).release()); base::ListValue* list = new base::ListValue; list->AppendDouble(vertex_opacity_[0]); list->AppendDouble(vertex_opacity_[1]); list->AppendDouble(vertex_opacity_[2]); list->AppendDouble(vertex_opacity_[3]); result->Set("VertexOpacity", list); result->Set("UVTopLeft", MathUtil::AsValue(uv_top_left_).release()); result->Set("UVBottomRight", MathUtil::AsValue(uv_bottom_right_).release()); return result; } } // namespace cc