// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/viewport.h" #include "base/logging.h" #include "base/memory/ptr_util.h" #include "cc/input/browser_controls_offset_manager.h" #include "cc/trees/layer_tree_host_impl.h" #include "cc/trees/layer_tree_impl.h" #include "cc/trees/scroll_node.h" #include "ui/gfx/geometry/vector2d_conversions.h" #include "ui/gfx/geometry/vector2d_f.h" namespace cc { // static std::unique_ptr Viewport::Create(LayerTreeHostImpl* host_impl) { return base::WrapUnique(new Viewport(host_impl)); } Viewport::Viewport(LayerTreeHostImpl* host_impl) : host_impl_(host_impl) , pinch_zoom_active_(false) { DCHECK(host_impl_); } void Viewport::Pan(const gfx::Vector2dF& delta) { gfx::Vector2dF pending_delta = delta; float page_scale = host_impl_->active_tree()->current_page_scale_factor(); pending_delta.Scale(1 / page_scale); InnerScrollLayer()->ScrollBy(pending_delta); } Viewport::ScrollResult Viewport::ScrollBy(const gfx::Vector2dF& delta, const gfx::Point& viewport_point, bool is_direct_manipulation, bool affect_browser_controls, bool scroll_outer_viewport) { if (!OuterScrollLayer()) return ScrollResult(); gfx::Vector2dF content_delta = delta; if (affect_browser_controls && ShouldBrowserControlsConsumeScroll(delta)) content_delta -= ScrollBrowserControls(delta); gfx::Vector2dF pending_content_delta = content_delta; ScrollTree& scroll_tree = host_impl_->active_tree()->property_trees()->scroll_tree; ScrollNode* inner_node = scroll_tree.Node(InnerScrollLayer()->scroll_tree_index()); pending_content_delta -= host_impl_->ScrollSingleNode( inner_node, pending_content_delta, viewport_point, is_direct_manipulation, &scroll_tree); ScrollResult result; if (scroll_outer_viewport) { ScrollNode* outer_node = scroll_tree.Node(OuterScrollLayer()->scroll_tree_index()); pending_content_delta -= host_impl_->ScrollSingleNode( outer_node, pending_content_delta, viewport_point, is_direct_manipulation, &scroll_tree); } result.consumed_delta = delta - AdjustOverscroll(pending_content_delta); result.content_scrolled_delta = content_delta - pending_content_delta; return result; } void Viewport::ScrollByInnerFirst(const gfx::Vector2dF& delta) { LayerImpl* scroll_layer = InnerScrollLayer(); gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(delta); if (!unused_delta.IsZero() && OuterScrollLayer()) OuterScrollLayer()->ScrollBy(unused_delta); } bool Viewport::ShouldAnimateViewport(const gfx::Vector2dF& viewport_delta, const gfx::Vector2dF& pending_delta) { float max_dim_viewport_delta = std::max(std::abs(viewport_delta.x()), std::abs(viewport_delta.y())); float max_dim_pending_delta = std::max(std::abs(pending_delta.x()), std::abs(pending_delta.y())); return max_dim_viewport_delta > max_dim_pending_delta; } gfx::Vector2dF Viewport::ScrollAnimated(const gfx::Vector2dF& delta, base::TimeDelta delayed_by) { if (!OuterScrollLayer()) return gfx::Vector2dF(0, 0); ScrollTree& scroll_tree = host_impl_->active_tree()->property_trees()->scroll_tree; float scale_factor = host_impl_->active_tree()->current_page_scale_factor(); gfx::Vector2dF scaled_delta = delta; scaled_delta.Scale(1.f / scale_factor); ScrollNode* inner_node = scroll_tree.Node(InnerScrollLayer()->scroll_tree_index()); gfx::Vector2dF inner_delta = host_impl_->ComputeScrollDelta(inner_node, delta); gfx::Vector2dF pending_delta = scaled_delta - inner_delta; pending_delta.Scale(scale_factor); ScrollNode* outer_node = scroll_tree.Node(OuterScrollLayer()->scroll_tree_index()); gfx::Vector2dF outer_delta = host_impl_->ComputeScrollDelta(outer_node, pending_delta); if (inner_delta.IsZero() && outer_delta.IsZero()) return gfx::Vector2dF(0, 0); // Animate the viewport to which the majority of scroll delta will be applied. // The animation system only supports running one scroll offset animation. // TODO(ymalik): Fix the visible jump seen by instant scrolling one of the // viewports. bool will_animate = false; if (ShouldAnimateViewport(inner_delta, outer_delta)) { scroll_tree.ScrollBy(outer_node, outer_delta, host_impl_->active_tree()); will_animate = host_impl_->ScrollAnimationCreate(inner_node, inner_delta, delayed_by); } else { scroll_tree.ScrollBy(inner_node, inner_delta, host_impl_->active_tree()); will_animate = host_impl_->ScrollAnimationCreate(outer_node, outer_delta, delayed_by); } if (will_animate) { // Consume entire scroll delta as long as we are starting an animation. return delta; } pending_delta = scaled_delta - inner_delta - outer_delta; pending_delta.Scale(scale_factor); return pending_delta; } void Viewport::SnapPinchAnchorIfWithinMargin(const gfx::Point& anchor) { gfx::SizeF viewport_size = gfx::SizeF( host_impl_->active_tree()->InnerViewportContainerLayer()->bounds()); if (anchor.x() < kPinchZoomSnapMarginDips) pinch_anchor_adjustment_.set_x(-anchor.x()); else if (anchor.x() > viewport_size.width() - kPinchZoomSnapMarginDips) pinch_anchor_adjustment_.set_x(viewport_size.width() - anchor.x()); if (anchor.y() < kPinchZoomSnapMarginDips) pinch_anchor_adjustment_.set_y(-anchor.y()); else if (anchor.y() > viewport_size.height() - kPinchZoomSnapMarginDips) pinch_anchor_adjustment_.set_y(viewport_size.height() - anchor.y()); } void Viewport::PinchUpdate(float magnify_delta, const gfx::Point& anchor) { if (!pinch_zoom_active_) { // If this is the first pinch update and the pinch is within a margin- // length of the screen edge, offset all updates by the amount so that we // effectively snap the pinch zoom to the edge of the screen. This makes it // easy to zoom in on position: fixed elements. SnapPinchAnchorIfWithinMargin(anchor); pinch_zoom_active_ = true; } LayerTreeImpl* active_tree = host_impl_->active_tree(); // Keep the center-of-pinch anchor specified by (x, y) in a stable // position over the course of the magnify. gfx::Point adjusted_anchor = anchor + pinch_anchor_adjustment_; float page_scale = active_tree->current_page_scale_factor(); gfx::PointF previous_scale_anchor = gfx::ScalePoint(gfx::PointF(adjusted_anchor), 1.f / page_scale); active_tree->SetPageScaleOnActiveTree(page_scale * magnify_delta); page_scale = active_tree->current_page_scale_factor(); gfx::PointF new_scale_anchor = gfx::ScalePoint(gfx::PointF(adjusted_anchor), 1.f / page_scale); gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor; // Scale back to viewport space since that's the coordinate space ScrollBy // uses. move.Scale(page_scale); // If clamping the inner viewport scroll offset causes a change, it should // be accounted for from the intended move. move -= InnerScrollLayer()->ClampScrollToMaxScrollOffset(); Pan(move); } void Viewport::PinchEnd() { pinch_anchor_adjustment_ = gfx::Vector2d(); pinch_zoom_active_ = false; } LayerImpl* Viewport::MainScrollLayer() const { return OuterScrollLayer(); } gfx::Vector2dF Viewport::ScrollBrowserControls(const gfx::Vector2dF& delta) { gfx::Vector2dF excess_delta = host_impl_->browser_controls_manager()->ScrollBy(delta); return delta - excess_delta; } bool Viewport::ShouldBrowserControlsConsumeScroll( const gfx::Vector2dF& scroll_delta) const { // Always consume if it's in the direction to show the browser controls. if (scroll_delta.y() < 0) return true; if (TotalScrollOffset().y() < MaxTotalScrollOffset().y()) return true; return false; } gfx::Vector2dF Viewport::AdjustOverscroll(const gfx::Vector2dF& delta) const { // TODO(tdresser): Use a more rational epsilon. See crbug.com/510550 for // details. const float kEpsilon = 0.1f; gfx::Vector2dF adjusted = delta; if (std::abs(adjusted.x()) < kEpsilon) adjusted.set_x(0.0f); if (std::abs(adjusted.y()) < kEpsilon) adjusted.set_y(0.0f); return adjusted; } gfx::ScrollOffset Viewport::MaxTotalScrollOffset() const { gfx::ScrollOffset offset; offset += InnerScrollLayer()->MaxScrollOffset(); if (OuterScrollLayer()) offset += OuterScrollLayer()->MaxScrollOffset(); return offset; } gfx::ScrollOffset Viewport::TotalScrollOffset() const { gfx::ScrollOffset offset; offset += InnerScrollLayer()->CurrentScrollOffset(); if (OuterScrollLayer()) offset += OuterScrollLayer()->CurrentScrollOffset(); return offset; } LayerImpl* Viewport::InnerScrollLayer() const { return host_impl_->InnerViewportScrollLayer(); } LayerImpl* Viewport::OuterScrollLayer() const { return host_impl_->OuterViewportScrollLayer(); } } // namespace cc