// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/output/delegating_renderer.h" #include #include #include #include "base/debug/trace_event.h" #include "base/strings/string_split.h" #include "base/strings/string_util.h" #include "base/strings/stringprintf.h" #include "cc/output/compositor_frame_ack.h" #include "cc/quads/checkerboard_draw_quad.h" #include "cc/quads/debug_border_draw_quad.h" #include "cc/quads/render_pass.h" #include "cc/quads/render_pass_draw_quad.h" #include "cc/quads/solid_color_draw_quad.h" #include "cc/quads/texture_draw_quad.h" #include "cc/quads/tile_draw_quad.h" #include "cc/quads/yuv_video_draw_quad.h" #include "cc/resources/resource_provider.h" #include "gpu/command_buffer/client/context_support.h" #include "gpu/command_buffer/common/gpu_memory_allocation.h" #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" #include "third_party/khronos/GLES2/gl2ext.h" using blink::WebGraphicsContext3D; namespace cc { scoped_ptr DelegatingRenderer::Create( RendererClient* client, const LayerTreeSettings* settings, OutputSurface* output_surface, ResourceProvider* resource_provider) { scoped_ptr renderer(new DelegatingRenderer( client, settings, output_surface, resource_provider)); if (!renderer->Initialize()) return scoped_ptr(); return renderer.Pass(); } DelegatingRenderer::DelegatingRenderer(RendererClient* client, const LayerTreeSettings* settings, OutputSurface* output_surface, ResourceProvider* resource_provider) : Renderer(client, settings), output_surface_(output_surface), resource_provider_(resource_provider), visible_(true) { DCHECK(resource_provider_); } bool DelegatingRenderer::Initialize() { capabilities_.using_partial_swap = false; capabilities_.max_texture_size = resource_provider_->max_texture_size(); capabilities_.best_texture_format = resource_provider_->best_texture_format(); capabilities_.allow_partial_texture_updates = false; capabilities_.using_offscreen_context3d = false; if (!output_surface_->context_provider()) { capabilities_.using_shared_memory_resources = true; capabilities_.using_map_image = settings_->use_map_image; return true; } const ContextProvider::Capabilities& caps = output_surface_->context_provider()->ContextCapabilities(); DCHECK(!caps.iosurface || caps.texture_rectangle); capabilities_.using_egl_image = caps.egl_image_external; capabilities_.using_map_image = settings_->use_map_image && caps.map_image; return true; } DelegatingRenderer::~DelegatingRenderer() {} const RendererCapabilities& DelegatingRenderer::Capabilities() const { return capabilities_; } bool DelegatingRenderer::CanReadPixels() const { return false; } static ResourceProvider::ResourceId AppendToArray( ResourceProvider::ResourceIdArray* array, ResourceProvider::ResourceId id) { array->push_back(id); return id; } void DelegatingRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, ContextProvider* offscreen_context_provider, float device_scale_factor, gfx::Rect device_viewport_rect, gfx::Rect device_clip_rect, bool allow_partial_swap, bool disable_picture_quad_image_filtering) { TRACE_EVENT0("cc", "DelegatingRenderer::DrawFrame"); DCHECK(!delegated_frame_data_); delegated_frame_data_ = make_scoped_ptr(new DelegatedFrameData); DelegatedFrameData& out_data = *delegated_frame_data_; // Move the render passes and resources into the |out_frame|. out_data.render_pass_list.swap(*render_passes_in_draw_order); // Collect all resource ids in the render passes into a ResourceIdArray. ResourceProvider::ResourceIdArray resources; DrawQuad::ResourceIteratorCallback append_to_array = base::Bind(&AppendToArray, &resources); for (size_t i = 0; i < out_data.render_pass_list.size(); ++i) { RenderPass* render_pass = out_data.render_pass_list.at(i); for (size_t j = 0; j < render_pass->quad_list.size(); ++j) render_pass->quad_list[j]->IterateResources(append_to_array); } resource_provider_->PrepareSendToParent(resources, &out_data.resource_list); } void DelegatingRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) { TRACE_EVENT0("cc", "DelegatingRenderer::SwapBuffers"); CompositorFrame compositor_frame; compositor_frame.metadata = metadata; compositor_frame.delegated_frame_data = delegated_frame_data_.Pass(); output_surface_->SwapBuffers(&compositor_frame); } void DelegatingRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) { NOTREACHED(); } void DelegatingRenderer::ReceiveSwapBuffersAck( const CompositorFrameAck& ack) { resource_provider_->ReceiveReturnsFromParent(ack.resources); } bool DelegatingRenderer::IsContextLost() { ContextProvider* context_provider = output_surface_->context_provider(); if (!context_provider) return false; return context_provider->IsContextLost(); } void DelegatingRenderer::SetVisible(bool visible) { if (visible == visible_) return; visible_ = visible; ContextProvider* context_provider = output_surface_->context_provider(); if (!visible_) { TRACE_EVENT0("cc", "DelegatingRenderer::SetVisible dropping resources"); resource_provider_->ReleaseCachedData(); if (context_provider) context_provider->Context3d()->flush(); } // We loop visibility to the GPU process, since that's what manages memory. // That will allow it to feed us with memory allocations that we can act // upon. DCHECK(context_provider); context_provider->ContextSupport()->SetSurfaceVisible(visible); } void DelegatingRenderer::SendManagedMemoryStats(size_t bytes_visible, size_t bytes_visible_and_nearby, size_t bytes_allocated) { ContextProvider* context_provider = output_surface_->context_provider(); if (!context_provider) { // TODO(piman): software path. NOTIMPLEMENTED(); return; } gpu::ManagedMemoryStats stats; stats.bytes_required = bytes_visible; stats.bytes_nice_to_have = bytes_visible_and_nearby; stats.bytes_allocated = bytes_allocated; stats.backbuffer_requested = false; context_provider->ContextSupport()->SendManagedMemoryStats(stats); } } // namespace cc