// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/output/compositor_frame.h" #include "cc/output/copy_output_result.h" #include "cc/output/delegated_frame_data.h" #include "cc/quads/render_pass.h" #include "cc/resources/shared_bitmap_manager.h" #include "cc/surfaces/display.h" #include "cc/surfaces/display_client.h" #include "cc/surfaces/surface.h" #include "cc/surfaces/surface_factory.h" #include "cc/surfaces/surface_factory_client.h" #include "cc/surfaces/surface_id_allocator.h" #include "cc/surfaces/surface_manager.h" #include "cc/test/fake_output_surface.h" #include "cc/test/test_shared_bitmap_manager.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" namespace cc { namespace { class EmptySurfaceFactoryClient : public SurfaceFactoryClient { public: void ReturnResources(const ReturnedResourceArray& resources) override {} }; class DisplayTest : public testing::Test { public: DisplayTest() : factory_(&manager_, &empty_client_) {} void SetUp() override { output_surface_ = FakeOutputSurface::CreateSoftware( make_scoped_ptr(new SoftwareOutputDevice)); shared_bitmap_manager_.reset(new TestSharedBitmapManager); output_surface_ptr_ = output_surface_.get(); } protected: void SubmitFrame(RenderPassList* pass_list, SurfaceId surface_id) { scoped_ptr frame_data(new DelegatedFrameData); pass_list->swap(frame_data->render_pass_list); scoped_ptr frame(new CompositorFrame); frame->delegated_frame_data = frame_data.Pass(); factory_.SubmitFrame(surface_id, frame.Pass(), SurfaceFactory::DrawCallback()); } SurfaceManager manager_; EmptySurfaceFactoryClient empty_client_; SurfaceFactory factory_; scoped_ptr output_surface_; FakeOutputSurface* output_surface_ptr_; scoped_ptr shared_bitmap_manager_; }; class TestDisplayClient : public DisplayClient { public: TestDisplayClient() : damaged(false), swapped(false) {} ~TestDisplayClient() override {} void DisplayDamaged() override { damaged = true; } void DidSwapBuffers() override { swapped = true; } void DidSwapBuffersComplete() override {} void CommitVSyncParameters(base::TimeTicks timebase, base::TimeDelta interval) override {} void OutputSurfaceLost() override {} void SetMemoryPolicy(const ManagedMemoryPolicy& policy) override {} bool damaged; bool swapped; }; void CopyCallback(bool* called, scoped_ptr result) { *called = true; } // Check that frame is damaged and swapped only under correct conditions. TEST_F(DisplayTest, DisplayDamaged) { TestDisplayClient client; RendererSettings settings; settings.partial_swap_enabled = true; Display display(&client, &manager_, shared_bitmap_manager_.get(), nullptr, settings); display.Initialize(output_surface_.Pass()); SurfaceId surface_id(7u); EXPECT_FALSE(client.damaged); display.SetSurfaceId(surface_id, 1.f); EXPECT_TRUE(client.damaged); client.damaged = false; display.Resize(gfx::Size(100, 100)); EXPECT_TRUE(client.damaged); factory_.Create(surface_id); // First draw from surface should have full damage. RenderPassList pass_list; scoped_ptr pass = RenderPass::Create(); pass->output_rect = gfx::Rect(0, 0, 100, 100); pass->damage_rect = gfx::Rect(10, 10, 1, 1); pass->id = RenderPassId(1, 1); pass_list.push_back(pass.Pass()); client.damaged = false; SubmitFrame(&pass_list, surface_id); EXPECT_TRUE(client.damaged); EXPECT_FALSE(client.swapped); EXPECT_EQ(0u, output_surface_ptr_->num_sent_frames()); display.Draw(); EXPECT_TRUE(client.swapped); EXPECT_EQ(1u, output_surface_ptr_->num_sent_frames()); SoftwareFrameData* software_data = output_surface_ptr_->last_sent_frame().software_frame_data.get(); ASSERT_NE(nullptr, software_data); EXPECT_EQ(gfx::Size(100, 100).ToString(), software_data->size.ToString()); EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(), software_data->damage_rect.ToString()); { // Only damaged portion should be swapped. pass = RenderPass::Create(); pass->output_rect = gfx::Rect(0, 0, 100, 100); pass->damage_rect = gfx::Rect(10, 10, 1, 1); pass->id = RenderPassId(1, 1); pass_list.push_back(pass.Pass()); client.damaged = false; SubmitFrame(&pass_list, surface_id); EXPECT_TRUE(client.damaged); client.swapped = false; display.Draw(); EXPECT_TRUE(client.swapped); EXPECT_EQ(2u, output_surface_ptr_->num_sent_frames()); software_data = output_surface_ptr_->last_sent_frame().software_frame_data.get(); ASSERT_NE(nullptr, software_data); EXPECT_EQ(gfx::Size(100, 100).ToString(), software_data->size.ToString()); EXPECT_EQ(gfx::Rect(10, 10, 1, 1).ToString(), software_data->damage_rect.ToString()); } { // Pass has no damage so shouldn't be swapped. pass = RenderPass::Create(); pass->output_rect = gfx::Rect(0, 0, 100, 100); pass->damage_rect = gfx::Rect(10, 10, 0, 0); pass->id = RenderPassId(1, 1); pass_list.push_back(pass.Pass()); client.damaged = false; SubmitFrame(&pass_list, surface_id); EXPECT_TRUE(client.damaged); client.swapped = false; display.Draw(); EXPECT_TRUE(client.swapped); EXPECT_EQ(2u, output_surface_ptr_->num_sent_frames()); } { // Pass is wrong size so shouldn't be swapped. pass = RenderPass::Create(); pass->output_rect = gfx::Rect(0, 0, 99, 99); pass->damage_rect = gfx::Rect(10, 10, 10, 10); pass->id = RenderPassId(1, 1); pass_list.push_back(pass.Pass()); client.damaged = false; SubmitFrame(&pass_list, surface_id); EXPECT_TRUE(client.damaged); client.swapped = false; display.Draw(); EXPECT_TRUE(client.swapped); EXPECT_EQ(2u, output_surface_ptr_->num_sent_frames()); } { // Pass has copy output request so should be swapped. pass = RenderPass::Create(); pass->output_rect = gfx::Rect(0, 0, 100, 100); pass->damage_rect = gfx::Rect(10, 10, 0, 0); bool copy_called = false; pass->copy_requests.push_back(CopyOutputRequest::CreateRequest( base::Bind(&CopyCallback, ©_called))); pass->id = RenderPassId(1, 1); pass_list.push_back(pass.Pass()); client.damaged = false; SubmitFrame(&pass_list, surface_id); EXPECT_TRUE(client.damaged); client.swapped = false; display.Draw(); EXPECT_TRUE(client.swapped); EXPECT_EQ(3u, output_surface_ptr_->num_sent_frames()); EXPECT_TRUE(copy_called); } // Pass has latency info so should be swapped. { pass = RenderPass::Create(); pass->output_rect = gfx::Rect(0, 0, 100, 100); pass->damage_rect = gfx::Rect(10, 10, 0, 0); pass->id = RenderPassId(1, 1); pass_list.push_back(pass.Pass()); client.damaged = false; scoped_ptr frame_data(new DelegatedFrameData); pass_list.swap(frame_data->render_pass_list); scoped_ptr frame(new CompositorFrame); frame->delegated_frame_data = frame_data.Pass(); frame->metadata.latency_info.push_back(ui::LatencyInfo()); factory_.SubmitFrame(surface_id, frame.Pass(), SurfaceFactory::DrawCallback()); EXPECT_TRUE(client.damaged); client.swapped = false; display.Draw(); EXPECT_TRUE(client.swapped); EXPECT_EQ(4u, output_surface_ptr_->num_sent_frames()); } factory_.Destroy(surface_id); } } // namespace } // namespace cc