// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_SURFACES_SURFACE_AGGREGATOR_H_ #define CC_SURFACES_SURFACE_AGGREGATOR_H_ #include #include #include #include #include #include "base/macros.h" #include "base/memory/weak_ptr.h" #include "cc/quads/draw_quad.h" #include "cc/quads/render_pass.h" #include "cc/resources/transferable_resource.h" #include "cc/surfaces/surface_id.h" #include "cc/surfaces/surfaces_export.h" #include "ui/gfx/color_space.h" namespace cc { class CompositorFrame; class ResourceProvider; class Surface; class SurfaceDrawQuad; class SurfaceManager; class CC_SURFACES_EXPORT SurfaceAggregator { public: using SurfaceIndexMap = std::unordered_map; SurfaceAggregator(SurfaceManager* manager, ResourceProvider* provider, bool aggregate_only_damaged); ~SurfaceAggregator(); CompositorFrame Aggregate(const SurfaceId& surface_id); void ReleaseResources(const SurfaceId& surface_id); SurfaceIndexMap& previous_contained_surfaces() { return previous_contained_surfaces_; } void SetFullDamageForSurface(const SurfaceId& surface_id); void set_output_is_secure(bool secure) { output_is_secure_ = secure; } // Set the color spaces for the created RenderPasses, which is propagated // to the output surface. void SetOutputColorSpace(const gfx::ColorSpace& output_color_space); private: struct ClipData { ClipData() : is_clipped(false) {} ClipData(bool is_clipped, const gfx::Rect& rect) : is_clipped(is_clipped), rect(rect) {} bool is_clipped; gfx::Rect rect; }; struct PrewalkResult { PrewalkResult(); ~PrewalkResult(); // This is the set of Surfaces that were referenced by another Surface, but // not included in a SurfaceDrawQuad. std::set undrawn_surfaces; bool may_contain_video = false; }; struct RenderPassInfo { // This is the id the pass is mapped to. int id; // This is true if the pass was used in the last aggregated frame. bool in_use = true; }; ClipData CalculateClipRect(const ClipData& surface_clip, const ClipData& quad_clip, const gfx::Transform& target_transform); int RemapPassId(int surface_local_pass_id, const SurfaceId& surface_id); void HandleSurfaceQuad(const SurfaceDrawQuad* surface_quad, const gfx::Transform& target_transform, const ClipData& clip_rect, RenderPass* dest_pass, bool ignore_undamaged, gfx::Rect* damage_rect_in_quad_space, bool* damage_rect_in_quad_space_valid); SharedQuadState* CopySharedQuadState(const SharedQuadState* source_sqs, const gfx::Transform& target_transform, const ClipData& clip_rect, RenderPass* dest_render_pass); void CopyQuadsToPass( const QuadList& source_quad_list, const SharedQuadStateList& source_shared_quad_state_list, const std::unordered_map& resource_to_child_map, const gfx::Transform& target_transform, const ClipData& clip_rect, RenderPass* dest_pass, const SurfaceId& surface_id); gfx::Rect PrewalkTree(const SurfaceId& surface_id, bool in_moved_pixel_surface, int parent_pass, PrewalkResult* result); void CopyUndrawnSurfaces(PrewalkResult* prewalk); void CopyPasses(const CompositorFrame& frame, Surface* surface); // Remove Surfaces that were referenced before but aren't currently // referenced from the ResourceProvider. // Also notifies SurfaceAggregatorClient of newly added and removed // child surfaces. void ProcessAddedAndRemovedSurfaces(); void PropagateCopyRequestPasses(); int ChildIdForSurface(Surface* surface); gfx::Rect DamageRectForSurface(const Surface* surface, const RenderPass& source, const gfx::Rect& full_rect) const; SurfaceManager* manager_; ResourceProvider* provider_; // Every Surface has its own RenderPass ID namespace. This structure maps // each source (SurfaceId, RenderPass id) to a unified ID namespace that's // used in the aggregated frame. An entry is removed from the map if it's not // used for one output frame. using RenderPassIdAllocatorMap = std::map, RenderPassInfo>; RenderPassIdAllocatorMap render_pass_allocator_map_; int next_render_pass_id_; const bool aggregate_only_damaged_; bool output_is_secure_; gfx::ColorSpace output_color_space_; using SurfaceToResourceChildIdMap = std::unordered_map; SurfaceToResourceChildIdMap surface_id_to_resource_child_id_; // The following state is only valid for the duration of one Aggregate call // and is only stored on the class to avoid having to pass through every // function call. // This is the set of surfaces referenced in the aggregation so far, used to // detect cycles. using SurfaceSet = std::set; SurfaceSet referenced_surfaces_; // For each Surface used in the last aggregation, gives the frame_index at // that time. SurfaceIndexMap previous_contained_surfaces_; SurfaceIndexMap contained_surfaces_; // After surface validation, every Surface in this set is valid. std::unordered_set valid_surfaces_; // This is the pass list for the aggregated frame. RenderPassList* dest_pass_list_; // This is the set of aggregated pass ids that are affected by filters that // move pixels. std::unordered_set moved_pixel_passes_; // This is the set of aggregated pass ids that are drawn by copy requests, so // should not have their damage rects clipped to the root damage rect. std::unordered_set copy_request_passes_; // This maps each aggregated pass id to the set of (aggregated) pass ids // that its RenderPassDrawQuads depend on std::unordered_map> render_pass_dependencies_; // The root damage rect of the currently-aggregating frame. gfx::Rect root_damage_rect_; // True if the frame that's currently being aggregated has copy requests. // This is valid during Aggregate after PrewalkTree is called. bool has_copy_requests_; // Resource list for the aggregated frame. TransferableResourceArray* dest_resource_list_; base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(SurfaceAggregator); }; } // namespace cc #endif // CC_SURFACES_SURFACE_AGGREGATOR_H_