// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_SURFACES_SURFACE_FACTORY_H_ #define CC_SURFACES_SURFACE_FACTORY_H_ #include #include #include "base/callback_forward.h" #include "base/macros.h" #include "base/memory/weak_ptr.h" #include "base/observer_list.h" #include "cc/output/compositor_frame.h" #include "cc/surfaces/pending_frame_observer.h" #include "cc/surfaces/surface_id.h" #include "cc/surfaces/surface_resource_holder.h" #include "cc/surfaces/surface_sequence.h" #include "cc/surfaces/surfaces_export.h" namespace cc { class CopyOutputRequest; class Surface; class SurfaceFactoryClient; class SurfaceManager; // This class is used for creating surfaces and submitting compositor frames to // them. Surfaces are created lazily each time SubmitCompositorFrame is // called with a local frame id that is different from the last call. Only one // surface is owned by this class at a time, and upon constructing a new surface // the old one will be destructed. Resources submitted to surfaces created by a // particular factory will be returned to that factory's client when they are no // longer being used. This is the only class most users of surfaces will need to // directly interact with. class CC_SURFACES_EXPORT SurfaceFactory : public PendingFrameObserver { public: using DrawCallback = base::Callback; SurfaceFactory(const FrameSinkId& frame_sink_id, SurfaceManager* manager, SurfaceFactoryClient* client); ~SurfaceFactory() override; const FrameSinkId& frame_sink_id() const { return frame_sink_id_; } // Destroys the current surface. You need to call this method before the // factory is destroyed, or when you would like to get rid of the surface as // soon as possible (otherwise, the next time you call SubmitCompositorFrame // the old surface will be dealt with). void EvictSurface(); // Destroys and disowns the current surface, and resets all resource // references. This is useful when resources are invalid (e.g. lost context). void Reset(); // Submits the frame to the current surface being managed by the factory if // the local frame ids match, or creates a new surface with the given local // frame id, destroys the old one, and submits the frame to this new surface. // The frame can contain references to any surface, regardless of which // factory owns it. The callback is called the first time this frame is used // to draw, or if the frame is discarded. void SubmitCompositorFrame(const LocalSurfaceId& local_surface_id, CompositorFrame frame, const DrawCallback& callback); void RequestCopyOfSurface(std::unique_ptr copy_request); // Evicts the current frame on the surface. All the resources // will be released and Surface::HasFrame will return false. void ClearSurface(); void WillDrawSurface(const LocalSurfaceId& id, const gfx::Rect& damage_rect); SurfaceFactoryClient* client() { return client_; } void ReceiveFromChild(const TransferableResourceArray& resources); void RefResources(const TransferableResourceArray& resources); void UnrefResources(const ReturnedResourceArray& resources); SurfaceManager* manager() { return manager_; } Surface* current_surface_for_testing() { return current_surface_.get(); } // This can be set to false if resources from this SurfaceFactory don't need // to have sync points set on them when returned from the Display, for // example if the Display shares a context with the creator. bool needs_sync_points() const { return needs_sync_points_; } void set_needs_sync_points(bool needs) { needs_sync_points_ = needs; } private: // PendingFrameObserver implementation. void OnReferencedSurfacesChanged( Surface* surface, const std::vector* active_referenced_surfaces, const std::vector* pending_referenced_surfaces) override; void OnSurfaceActivated(Surface* surface) override; void OnSurfaceDependenciesChanged( Surface* surface, const SurfaceDependencies& added_dependencies, const SurfaceDependencies& removed_dependencies) override; void OnSurfaceDiscarded(Surface* surface) override; std::unique_ptr Create(const LocalSurfaceId& local_surface_id); void Destroy(std::unique_ptr surface); const FrameSinkId frame_sink_id_; SurfaceManager* manager_; SurfaceFactoryClient* client_; SurfaceResourceHolder holder_; bool needs_sync_points_; bool seen_first_frame_activation_ = false; std::unique_ptr current_surface_; base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(SurfaceFactory); }; } // namespace cc #endif // CC_SURFACES_SURFACE_FACTORY_H_