// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_SURFACES_SURFACE_RESOURCE_HOLDER_H_ #define CC_SURFACES_SURFACE_RESOURCE_HOLDER_H_ #include #include "base/macros.h" #include "cc/base/resource_id.h" #include "cc/resources/returned_resource.h" #include "cc/resources/transferable_resource.h" #include "cc/surfaces/surfaces_export.h" namespace cc { class SurfaceFactoryClient; // A SurfaceResourceHolder manages the lifetime of resources submitted by a // particular SurfaceFactory. Each resource is held by the service until // it is no longer referenced by any pending frames or by any // resource providers. class CC_SURFACES_EXPORT SurfaceResourceHolder { public: explicit SurfaceResourceHolder(SurfaceFactoryClient* client); ~SurfaceResourceHolder(); void Reset(); void ReceiveFromChild(const TransferableResourceArray& resources); void RefResources(const TransferableResourceArray& resources); void UnrefResources(const ReturnedResourceArray& resources); private: SurfaceFactoryClient* client_; struct ResourceRefs { ResourceRefs(); int refs_received_from_child; int refs_holding_resource_alive; gpu::SyncToken sync_token; }; // Keeps track of the number of users currently in flight for each resource // ID we've received from the client. When this counter hits zero for a // particular resource, that ID is available to return to the client with // the most recently given non-empty sync token. using ResourceIdInfoMap = std::unordered_map; ResourceIdInfoMap resource_id_info_map_; DISALLOW_COPY_AND_ASSIGN(SurfaceResourceHolder); }; } // namespace cc #endif // CC_SURFACES_SURFACE_RESOURCE_HOLDER_H_