// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/tiles/picture_layer_tiling.h" #include #include #include #include #include #include "base/containers/flat_map.h" #include "base/logging.h" #include "base/numerics/safe_conversions.h" #include "base/trace_event/trace_event.h" #include "base/trace_event/trace_event_argument.h" #include "cc/base/math_util.h" #include "cc/raster/raster_source.h" #include "cc/tiles/prioritized_tile.h" #include "cc/tiles/tile.h" #include "cc/tiles/tile_priority.h" #include "ui/gfx/geometry/point_conversions.h" #include "ui/gfx/geometry/rect_conversions.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/safe_integer_conversions.h" #include "ui/gfx/geometry/size_conversions.h" namespace cc { PictureLayerTiling::PictureLayerTiling( WhichTree tree, const gfx::AxisTransform2d& raster_transform, scoped_refptr raster_source, PictureLayerTilingClient* client, float min_preraster_distance, float max_preraster_distance) : raster_transform_(raster_transform), client_(client), tree_(tree), raster_source_(raster_source), min_preraster_distance_(min_preraster_distance), max_preraster_distance_(max_preraster_distance) { DCHECK(!raster_source->IsSolidColor()); DCHECK_GE(raster_transform.translation().x(), 0.f); DCHECK_LT(raster_transform.translation().x(), 1.f); DCHECK_GE(raster_transform.translation().y(), 0.f); DCHECK_LT(raster_transform.translation().y(), 1.f); DCHECK(!gfx::ScaleToFlooredSize(raster_source_->GetSize(), raster_transform.scale()) .IsEmpty()) << "Tiling created with scale too small as contents become empty." << " Layer bounds: " << raster_source_->GetSize().ToString() << " Raster transform: " << raster_transform_.ToString(); gfx::Rect content_bounds_rect = EnclosingContentsRectFromLayerRect(gfx::Rect(raster_source_->GetSize())); gfx::Size tiling_size = gfx::Size(content_bounds_rect.bottom_right().x(), content_bounds_rect.bottom_right().y()); tiling_data_.SetTilingSize(tiling_size); gfx::Size tile_size = client_->CalculateTileSize(tiling_size); tiling_data_.SetMaxTextureSize(tile_size); } PictureLayerTiling::~PictureLayerTiling() = default; Tile* PictureLayerTiling::CreateTile(const Tile::CreateInfo& info) { const int i = info.tiling_i_index; const int j = info.tiling_j_index; TileMapKey key(i, j); DCHECK(tiles_.find(key) == tiles_.end()); if (!raster_source_->CoversRect(info.enclosing_layer_rect)) return nullptr; all_tiles_done_ = false; std::unique_ptr tile = client_->CreateTile(info); Tile* raw_ptr = tile.get(); tiles_[key] = std::move(tile); return raw_ptr; } void PictureLayerTiling::CreateMissingTilesInLiveTilesRect() { const PictureLayerTiling* active_twin = tree_ == PENDING_TREE ? client_->GetPendingOrActiveTwinTiling(this) : nullptr; const Region* invalidation = active_twin ? client_->GetPendingInvalidation() : nullptr; bool include_borders = false; for (TilingData::Iterator iter(&tiling_data_, live_tiles_rect_, include_borders); iter; ++iter) { TileMapKey key(iter.index()); TileMap::iterator find = tiles_.find(key); if (find != tiles_.end()) continue; Tile::CreateInfo info = CreateInfoForTile(key.index_x, key.index_y); if (ShouldCreateTileAt(info)) { Tile* tile = CreateTile(info); // If this is the pending tree, then the active twin tiling may contain // the previous content ID of these tiles. In that case, we need only // partially raster the tile content. if (tile && invalidation && TilingMatchesTileIndices(active_twin)) { if (const Tile* old_tile = active_twin->TileAt(key.index_x, key.index_y)) { gfx::Rect tile_rect = tile->content_rect(); gfx::Rect invalidated; for (gfx::Rect rect : *invalidation) { gfx::Rect invalid_content_rect = EnclosingContentsRectFromLayerRect(rect); invalid_content_rect.Intersect(tile_rect); invalidated.Union(invalid_content_rect); } tile->SetInvalidated(invalidated, old_tile->id()); } } } } VerifyLiveTilesRect(); } void PictureLayerTiling::TakeTilesAndPropertiesFrom( PictureLayerTiling* pending_twin, const Region& layer_invalidation) { SetRasterSourceAndResize(pending_twin->raster_source_); RemoveTilesInRegion(layer_invalidation, false /* recreate tiles */); resolution_ = pending_twin->resolution_; bool create_missing_tiles = false; if (live_tiles_rect_.IsEmpty()) { live_tiles_rect_ = pending_twin->live_tiles_rect(); create_missing_tiles = true; } else { SetLiveTilesRect(pending_twin->live_tiles_rect()); } while (!pending_twin->tiles_.empty()) { auto pending_iter = pending_twin->tiles_.begin(); pending_iter->second->set_tiling(this); tiles_[pending_iter->first] = std::move(pending_iter->second); pending_twin->tiles_.erase(pending_iter); } all_tiles_done_ &= pending_twin->all_tiles_done_; DCHECK(pending_twin->tiles_.empty()); pending_twin->all_tiles_done_ = true; if (create_missing_tiles) CreateMissingTilesInLiveTilesRect(); VerifyLiveTilesRect(); SetTilePriorityRects(pending_twin->current_content_to_screen_scale_, pending_twin->current_visible_rect_, pending_twin->current_skewport_rect_, pending_twin->current_soon_border_rect_, pending_twin->current_eventually_rect_, pending_twin->current_occlusion_in_layer_space_); } void PictureLayerTiling::SetRasterSourceAndResize( scoped_refptr raster_source) { DCHECK(!raster_source->IsSolidColor()); gfx::Size old_layer_bounds = raster_source_->GetSize(); raster_source_ = std::move(raster_source); gfx::Size new_layer_bounds = raster_source_->GetSize(); gfx::Rect content_rect = EnclosingContentsRectFromLayerRect(gfx::Rect(new_layer_bounds)); DCHECK(content_rect.origin() == gfx::Point()); gfx::Size tile_size = client_->CalculateTileSize(content_rect.size()); if (tile_size != tiling_data_.max_texture_size()) { tiling_data_.SetTilingSize(content_rect.size()); tiling_data_.SetMaxTextureSize(tile_size); // When the tile size changes, the TilingData positions no longer work // as valid keys to the TileMap, so just drop all tiles and clear the live // tiles rect. Reset(); return; } if (old_layer_bounds == new_layer_bounds) return; // The SetLiveTilesRect() method would drop tiles outside the new bounds, // but may do so incorrectly if resizing the tiling causes the number of // tiles in the tiling_data_ to change. int before_left = tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.x()); int before_top = tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.y()); int before_right = tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.right() - 1); int before_bottom = tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.bottom() - 1); // The live_tiles_rect_ is clamped to stay within the tiling size as we // change it. live_tiles_rect_.Intersect(content_rect); tiling_data_.SetTilingSize(content_rect.size()); int after_right = -1; int after_bottom = -1; if (!live_tiles_rect_.IsEmpty()) { after_right = tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.right() - 1); after_bottom = tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.bottom() - 1); } // There is no recycled twin since this is run on the pending tiling // during commit, and on the active tree during activate. // Drop tiles outside the new layer bounds if the layer shrank. for (int i = after_right + 1; i <= before_right; ++i) { for (int j = before_top; j <= before_bottom; ++j) TakeTileAt(i, j); } for (int i = before_left; i <= after_right; ++i) { for (int j = after_bottom + 1; j <= before_bottom; ++j) TakeTileAt(i, j); } if (after_right > before_right) { DCHECK_EQ(after_right, before_right + 1); for (int j = before_top; j <= after_bottom; ++j) { Tile::CreateInfo info = CreateInfoForTile(after_right, j); if (ShouldCreateTileAt(info)) CreateTile(info); } } if (after_bottom > before_bottom) { // Using the smallest horizontal bound here makes sure we don't // create tiles twice and don't iterate into deleted tiles. int boundary_right = std::min(after_right, before_right); DCHECK_EQ(after_bottom, before_bottom + 1); for (int i = before_left; i <= boundary_right; ++i) { Tile::CreateInfo info = CreateInfoForTile(i, after_bottom); if (ShouldCreateTileAt(info)) CreateTile(info); } } } void PictureLayerTiling::Invalidate(const Region& layer_invalidation) { DCHECK(tree_ != ACTIVE_TREE || !client_->GetPendingOrActiveTwinTiling(this)); RemoveTilesInRegion(layer_invalidation, true /* recreate tiles */); } void PictureLayerTiling::RemoveTilesInRegion(const Region& layer_invalidation, bool recreate_tiles) { // We only invalidate the active tiling when it's orphaned: it has no pending // twin, so it's slated for removal in the future. if (live_tiles_rect_.IsEmpty()) return; base::flat_map remove_tiles; gfx::Rect expanded_live_tiles_rect = tiling_data_.ExpandRectToTileBounds(live_tiles_rect_); for (gfx::Rect layer_rect : layer_invalidation) { // The pixels which are invalid in content space. gfx::Rect invalid_content_rect = EnclosingContentsRectFromLayerRect(layer_rect); gfx::Rect coverage_content_rect = invalid_content_rect; // Avoid needless work by not bothering to invalidate where there aren't // tiles. coverage_content_rect.Intersect(expanded_live_tiles_rect); if (coverage_content_rect.IsEmpty()) continue; // Since the content_rect needs to invalidate things that only touch a // border of a tile, we need to include the borders while iterating. bool include_borders = true; for (TilingData::Iterator iter(&tiling_data_, coverage_content_rect, include_borders); iter; ++iter) { // This also adds the TileMapKey to the map. remove_tiles[TileMapKey(iter.index())].Union(invalid_content_rect); } } for (const auto& pair : remove_tiles) { const TileMapKey& key = pair.first; const gfx::Rect& invalid_content_rect = pair.second; // TODO(danakj): This old_tile will not exist if we are committing to a // pending tree since there is no tile there to remove, which prevents // tiles from knowing the invalidation rect and content id. crbug.com/490847 std::unique_ptr old_tile = TakeTileAt(key.index_x, key.index_y); if (recreate_tiles && old_tile) { Tile::CreateInfo info = CreateInfoForTile(key.index_x, key.index_y); if (Tile* tile = CreateTile(info)) tile->SetInvalidated(invalid_content_rect, old_tile->id()); } } } Tile::CreateInfo PictureLayerTiling::CreateInfoForTile(int i, int j) const { gfx::Rect tile_rect = tiling_data_.TileBoundsWithBorder(i, j); tile_rect.set_size(tiling_data_.max_texture_size()); gfx::Rect enclosing_layer_rect = EnclosingLayerRectFromContentsRect(tile_rect); return Tile::CreateInfo(this, i, j, enclosing_layer_rect, tile_rect, raster_transform_); } bool PictureLayerTiling::ShouldCreateTileAt( const Tile::CreateInfo& info) const { const int i = info.tiling_i_index; const int j = info.tiling_j_index; // Active tree should always create a tile. The reason for this is that active // tree represents content that we draw on screen, which means that whenever // we check whether a tile should exist somewhere, the answer is yes. This // doesn't mean it will actually be created (if raster source doesn't cover // the tile for instance). Pending tree, on the other hand, should only be // creating tiles that are different from the current active tree, which is // represented by the logic in the rest of the function. if (tree_ == ACTIVE_TREE) return true; // If the pending tree has no active twin, then it needs to create all tiles. const PictureLayerTiling* active_twin = client_->GetPendingOrActiveTwinTiling(this); if (!active_twin) return true; // Pending tree will override the entire active tree if indices don't match. if (!TilingMatchesTileIndices(active_twin)) return true; // If the active tree can't create a tile, because of its raster source, then // the pending tree should create one. if (!active_twin->raster_source()->CoversRect(info.enclosing_layer_rect)) return true; const Region* layer_invalidation = client_->GetPendingInvalidation(); // If this tile is invalidated, then the pending tree should create one. // Do the intersection test in content space to match the corresponding check // on the active tree and avoid floating point inconsistencies. for (gfx::Rect layer_rect : *layer_invalidation) { gfx::Rect invalid_content_rect = EnclosingContentsRectFromLayerRect(layer_rect); if (invalid_content_rect.Intersects(info.content_rect)) return true; } // If the active tree doesn't have a tile here, but it's in the pending tree's // visible rect, then the pending tree should create a tile. This can happen // if the pending visible rect is outside of the active tree's live tiles // rect. In those situations, we need to block activation until we're ready to // display content, which will have to come from the pending tree. if (!active_twin->TileAt(i, j) && current_visible_rect_.Intersects(info.content_rect)) return true; // In all other cases, the pending tree doesn't need to create a tile. return false; } bool PictureLayerTiling::TilingMatchesTileIndices( const PictureLayerTiling* twin) const { return tiling_data_.max_texture_size() == twin->tiling_data_.max_texture_size(); } PictureLayerTiling::CoverageIterator::CoverageIterator() = default; PictureLayerTiling::CoverageIterator::CoverageIterator( const PictureLayerTiling* tiling, float coverage_scale, const gfx::Rect& coverage_rect) : tiling_(tiling), coverage_rect_(coverage_rect), coverage_to_content_(tiling->raster_transform().scale() / coverage_scale, tiling->raster_transform().translation()) { DCHECK(tiling_); // In order to avoid artifacts in geometry_rect scaling and clamping to ints, // the |coverage_scale| should always be at least as big as the tiling's // raster scales. DCHECK_GE(coverage_scale, tiling_->raster_transform_.scale()); // Clamp |coverage_rect| to the bounds of this tiling's raster source. coverage_rect_max_bounds_ = gfx::ScaleToCeiledSize(tiling->raster_source_->GetSize(), coverage_scale); coverage_rect_.Intersect(gfx::Rect(coverage_rect_max_bounds_)); if (coverage_rect_.IsEmpty()) return; // Find the indices of the texel samples that enclose the rect we want to // cover. // Because we don't know the target transform at this point, we have to be // pessimistic, i.e. assume every point (a pair of real number, not necessary // snapped to a pixel sample) inside of the content rect may be sampled. // This code maps the boundary points into contents space, then find out the // enclosing texture samples. For example, assume we have: // coverage_scale : content_scale = 1.23 : 1 // coverage_rect = (l:123, t:234, r:345, b:456) // Then it follows that: // content_rect = (l:100.00, t:190.24, r:280.49, b:370.73) // Without MSAA, the sample point of a texel is at the center of that texel, // thus the sample points we need to cover content_rect are: // wanted_texels(sample coordinates) = (l:99.5, t:189.5, r:280.5, b:371.5) // Or in integer index: // wanted_texels(integer index) = (l:99, t:189, r:280, b:371) gfx::RectF content_rect = coverage_to_content_.MapRect(gfx::RectF(coverage_rect_)); content_rect.Offset(-0.5f, -0.5f); gfx::Rect wanted_texels = gfx::ToEnclosingRect(content_rect); const TilingData& data = tiling_->tiling_data_; left_ = data.LastBorderTileXIndexFromSrcCoord(wanted_texels.x()); top_ = data.LastBorderTileYIndexFromSrcCoord(wanted_texels.y()); right_ = std::max( left_, data.FirstBorderTileXIndexFromSrcCoord(wanted_texels.right())); bottom_ = std::max( top_, data.FirstBorderTileYIndexFromSrcCoord(wanted_texels.bottom())); tile_i_ = left_ - 1; tile_j_ = top_; ++(*this); } PictureLayerTiling::CoverageIterator::~CoverageIterator() = default; PictureLayerTiling::CoverageIterator& PictureLayerTiling::CoverageIterator::operator++() { if (tile_j_ > bottom_) return *this; bool first_time = tile_i_ < left_; while (true) { bool new_row = false; tile_i_++; if (tile_i_ > right_) { tile_i_ = left_; tile_j_++; new_row = true; if (tile_j_ > bottom_) { current_tile_ = nullptr; break; } } DCHECK_LT(tile_i_, tiling_->tiling_data_.num_tiles_x()); DCHECK_LT(tile_j_, tiling_->tiling_data_.num_tiles_y()); current_tile_ = tiling_->TileAt(tile_i_, tile_j_); gfx::Rect geometry_rect_candidate = ComputeGeometryRect(); // This can happen due to floating point inprecision when calculating the // |wanted_texels| area in the constructor. if (geometry_rect_candidate.IsEmpty()) continue; gfx::Rect last_geometry_rect = current_geometry_rect_; current_geometry_rect_ = geometry_rect_candidate; if (first_time) break; // Iteration happens left->right, top->bottom. Running off the bottom-right // edge is handled by the intersection above with dest_rect_. Here we make // sure that the new current geometry rect doesn't overlap with the last. int min_left; int min_top; if (new_row) { min_left = coverage_rect_.x(); min_top = last_geometry_rect.bottom(); } else { min_left = last_geometry_rect.right(); min_top = last_geometry_rect.y(); } int inset_left = std::max(0, min_left - current_geometry_rect_.x()); int inset_top = std::max(0, min_top - current_geometry_rect_.y()); current_geometry_rect_.Inset(inset_left, inset_top, 0, 0); #if DCHECK_IS_ON() if (!new_row) { DCHECK_EQ(last_geometry_rect.right(), current_geometry_rect_.x()); DCHECK_EQ(last_geometry_rect.bottom(), current_geometry_rect_.bottom()); DCHECK_EQ(last_geometry_rect.y(), current_geometry_rect_.y()); } #endif break; } return *this; } gfx::Rect PictureLayerTiling::CoverageIterator::ComputeGeometryRect() const { // Calculate the current geometry rect. As we reserved overlap between tiles // to accommodate bilinear filtering and rounding errors in destination // space, the geometry rect might overlap on the edges. gfx::RectF texel_extent = tiling_->tiling_data_.TexelExtent(tile_i_, tile_j_); { // Adjust tile extent to accommodate numerical errors. // // Allow the tile to overreach by 1/1024 texels to avoid seams between // tiles. The constant 1/1024 is picked by the fact that with bilinear // filtering, the maximum error in color value introduced by clamping // error in both u/v axis can't exceed // 255 * (1 - (1 - 1/1024) * (1 - 1/1024)) ~= 0.498 // i.e. The color value can never flip over a rounding threshold. constexpr float epsilon = 1.f / 1024.f; texel_extent.Inset(-epsilon, -epsilon); } // Convert texel_extent to coverage scale, which is what we have to report // geometry_rect in. gfx::Rect candidate = gfx::ToEnclosedRect(coverage_to_content_.InverseMapRect(texel_extent)); { // Adjust external edges to cover the whole layer in dest space. // // For external edges, extend the tile to scaled layer bounds. This is // needed to fully cover the coverage space because the sample extent // doesn't cover the last 0.5 texel to layer edge, and also the coverage // space can be rounded up for up to 1 pixel. This overhang will never be // sampled as the AA fragment shader clamps sample coordinate and // antialiasing itself. const TilingData& data = tiling_->tiling_data_; candidate.Inset( tile_i_ ? 0 : -candidate.x(), tile_j_ ? 0 : -candidate.y(), (tile_i_ != data.num_tiles_x() - 1) ? 0 : candidate.right() - coverage_rect_max_bounds_.width(), (tile_j_ != data.num_tiles_y() - 1) ? 0 : candidate.bottom() - coverage_rect_max_bounds_.height()); } candidate.Intersect(coverage_rect_); return candidate; } gfx::Rect PictureLayerTiling::CoverageIterator::geometry_rect() const { return current_geometry_rect_; } gfx::RectF PictureLayerTiling::CoverageIterator::texture_rect() const { auto tex_origin = gfx::PointF( tiling_->tiling_data_.TileBoundsWithBorder(tile_i_, tile_j_).origin()); // Convert from coverage space => content space => texture space. gfx::RectF texture_rect(current_geometry_rect_); texture_rect = coverage_to_content_.MapRect(texture_rect); texture_rect.Offset(-tex_origin.OffsetFromOrigin()); return texture_rect; } std::unique_ptr PictureLayerTiling::TakeTileAt(int i, int j) { TileMap::iterator found = tiles_.find(TileMapKey(i, j)); if (found == tiles_.end()) return nullptr; std::unique_ptr result = std::move(found->second); tiles_.erase(found); return result; } void PictureLayerTiling::Reset() { live_tiles_rect_ = gfx::Rect(); tiles_.clear(); all_tiles_done_ = true; } void PictureLayerTiling::ComputeTilePriorityRects( const gfx::Rect& visible_rect_in_layer_space, const gfx::Rect& skewport_in_layer_space, const gfx::Rect& soon_border_rect_in_layer_space, const gfx::Rect& eventually_rect_in_layer_space, float ideal_contents_scale, const Occlusion& occlusion_in_layer_space) { // If we have, or had occlusions, mark the tiles as 'not done' to ensure that // we reiterate the tiles for rasterization. if (occlusion_in_layer_space.HasOcclusion() || current_occlusion_in_layer_space_.HasOcclusion()) { set_all_tiles_done(false); } const float content_to_screen_scale = ideal_contents_scale / raster_transform_.scale(); const gfx::Rect* input_rects[] = { &visible_rect_in_layer_space, &skewport_in_layer_space, &soon_border_rect_in_layer_space, &eventually_rect_in_layer_space}; gfx::Rect output_rects[4]; for (size_t i = 0; i < arraysize(input_rects); ++i) output_rects[i] = EnclosingContentsRectFromLayerRect(*input_rects[i]); // Make sure the eventually rect is aligned to tile bounds. output_rects[3] = tiling_data_.ExpandRectIgnoringBordersToTileBounds(output_rects[3]); SetTilePriorityRects(content_to_screen_scale, output_rects[0], output_rects[1], output_rects[2], output_rects[3], occlusion_in_layer_space); SetLiveTilesRect(output_rects[3]); } void PictureLayerTiling::SetTilePriorityRects( float content_to_screen_scale, const gfx::Rect& visible_rect_in_content_space, const gfx::Rect& skewport, const gfx::Rect& soon_border_rect, const gfx::Rect& eventually_rect, const Occlusion& occlusion_in_layer_space) { current_visible_rect_ = visible_rect_in_content_space; current_skewport_rect_ = skewport; current_soon_border_rect_ = soon_border_rect; current_eventually_rect_ = eventually_rect; current_occlusion_in_layer_space_ = occlusion_in_layer_space; current_content_to_screen_scale_ = content_to_screen_scale; gfx::Rect tiling_rect(tiling_size()); has_visible_rect_tiles_ = tiling_rect.Intersects(current_visible_rect_); has_skewport_rect_tiles_ = tiling_rect.Intersects(current_skewport_rect_); has_soon_border_rect_tiles_ = tiling_rect.Intersects(current_soon_border_rect_); has_eventually_rect_tiles_ = tiling_rect.Intersects(current_eventually_rect_); // Note that we use the largest skewport extent from the viewport as the // "skewport extent". Also note that this math can't produce negative numbers, // since skewport.Contains(visible_rect) is always true. max_skewport_extent_in_screen_space_ = current_content_to_screen_scale_ * std::max(std::max(current_visible_rect_.x() - current_skewport_rect_.x(), current_skewport_rect_.right() - current_visible_rect_.right()), std::max(current_visible_rect_.y() - current_skewport_rect_.y(), current_skewport_rect_.bottom() - current_visible_rect_.bottom())); } void PictureLayerTiling::SetLiveTilesRect( const gfx::Rect& new_live_tiles_rect) { DCHECK(new_live_tiles_rect.IsEmpty() || gfx::Rect(tiling_size()).Contains(new_live_tiles_rect)) << "tiling_size: " << tiling_size().ToString() << " new_live_tiles_rect: " << new_live_tiles_rect.ToString(); if (live_tiles_rect_ == new_live_tiles_rect) return; // Iterate to delete all tiles outside of our new live_tiles rect. for (TilingData::DifferenceIterator iter(&tiling_data_, live_tiles_rect_, new_live_tiles_rect); iter; ++iter) { TakeTileAt(iter.index_x(), iter.index_y()); } // We don't rasterize non ideal resolution tiles, so there is no need to // create any new tiles. if (resolution_ == NON_IDEAL_RESOLUTION) { live_tiles_rect_.Intersect(new_live_tiles_rect); VerifyLiveTilesRect(); return; } // Iterate to allocate new tiles for all regions with newly exposed area. for (TilingData::DifferenceIterator iter(&tiling_data_, new_live_tiles_rect, live_tiles_rect_); iter; ++iter) { Tile::CreateInfo info = CreateInfoForTile(iter.index_x(), iter.index_y()); if (ShouldCreateTileAt(info)) CreateTile(info); } live_tiles_rect_ = new_live_tiles_rect; VerifyLiveTilesRect(); } void PictureLayerTiling::VerifyLiveTilesRect() const { #if DCHECK_IS_ON() for (auto it = tiles_.begin(); it != tiles_.end(); ++it) { DCHECK(it->second); TileMapKey key = it->first; DCHECK(key.index_x < tiling_data_.num_tiles_x()) << this << " " << key.index_x << "," << key.index_y << " num_tiles_x " << tiling_data_.num_tiles_x() << " live_tiles_rect " << live_tiles_rect_.ToString(); DCHECK(key.index_y < tiling_data_.num_tiles_y()) << this << " " << key.index_x << "," << key.index_y << " num_tiles_y " << tiling_data_.num_tiles_y() << " live_tiles_rect " << live_tiles_rect_.ToString(); DCHECK(tiling_data_.TileBounds(key.index_x, key.index_y) .Intersects(live_tiles_rect_)) << this << " " << key.index_x << "," << key.index_y << " tile bounds " << tiling_data_.TileBounds(key.index_x, key.index_y).ToString() << " live_tiles_rect " << live_tiles_rect_.ToString(); } #endif } bool PictureLayerTiling::IsTileOccluded(const Tile* tile) const { // If this tile is not occluded on this tree, then it is not occluded. if (!IsTileOccludedOnCurrentTree(tile)) return false; // Otherwise, if this is the pending tree, we're done and the tile is // occluded. if (tree_ == PENDING_TREE) return true; // On the active tree however, we need to check if this tile will be // unoccluded upon activation, in which case it has to be considered // unoccluded. const PictureLayerTiling* pending_twin = client_->GetPendingOrActiveTwinTiling(this); if (pending_twin) { // If there's a pending tile in the same position. Or if the pending twin // would have to be creating all tiles, then we don't need to worry about // occlusion on the twin. if (!TilingMatchesTileIndices(pending_twin) || pending_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index())) { return true; } return pending_twin->IsTileOccludedOnCurrentTree(tile); } return true; } bool PictureLayerTiling::IsTileOccludedOnCurrentTree(const Tile* tile) const { if (!current_occlusion_in_layer_space_.HasOcclusion()) return false; gfx::Rect tile_bounds = tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index()); gfx::Rect tile_query_rect = gfx::IntersectRects(tile_bounds, current_visible_rect_); // Explicitly check if the tile is outside the viewport. If so, we need to // return false, since occlusion for this tile is unknown. if (tile_query_rect.IsEmpty()) return false; tile_query_rect = EnclosingLayerRectFromContentsRect(tile_query_rect); return current_occlusion_in_layer_space_.IsOccluded(tile_query_rect); } bool PictureLayerTiling::IsTileRequiredForActivation(const Tile* tile) const { if (tree_ == PENDING_TREE) { if (!can_require_tiles_for_activation_) return false; if (resolution_ != HIGH_RESOLUTION) return false; if (IsTileOccluded(tile)) return false; // We may be checking the active tree tile here (since this function is also // called for active trees below, ensure that this is at all a valid tile on // the pending tree. if (tile->tiling_i_index() >= tiling_data_.num_tiles_x() || tile->tiling_j_index() >= tiling_data_.num_tiles_y()) { return false; } gfx::Rect tile_bounds = tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index()); bool tile_is_visible = tile_bounds.Intersects(current_visible_rect_); if (!tile_is_visible) return false; if (client_->RequiresHighResToDraw()) return true; const PictureLayerTiling* active_twin = client_->GetPendingOrActiveTwinTiling(this); if (!active_twin || !TilingMatchesTileIndices(active_twin)) return true; if (active_twin->raster_source()->GetSize() != raster_source()->GetSize()) return true; if (active_twin->current_visible_rect_ != current_visible_rect_) return true; Tile* twin_tile = active_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index()); if (!twin_tile) return false; return true; } DCHECK_EQ(tree_, ACTIVE_TREE); const PictureLayerTiling* pending_twin = client_->GetPendingOrActiveTwinTiling(this); // If we don't have a pending tree, or the pending tree will overwrite the // given tile, then it is not required for activation. if (!pending_twin || !TilingMatchesTileIndices(pending_twin) || pending_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index())) { return false; } // Otherwise, ask the pending twin if this tile is required for activation. return pending_twin->IsTileRequiredForActivation(tile); } bool PictureLayerTiling::IsTileRequiredForDraw(const Tile* tile) const { if (tree_ == PENDING_TREE) return false; if (resolution_ != HIGH_RESOLUTION) return false; gfx::Rect tile_bounds = tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index()); bool tile_is_visible = current_visible_rect_.Intersects(tile_bounds); if (!tile_is_visible) return false; if (IsTileOccludedOnCurrentTree(tile)) return false; return true; } bool PictureLayerTiling::ShouldDecodeCheckeredImagesForTile( const Tile* tile) const { // If this is the pending tree and the tile is not occluded, any checkered // images on this tile should be decoded. if (tree_ == PENDING_TREE) return !IsTileOccludedOnCurrentTree(tile); DCHECK_EQ(tree_, ACTIVE_TREE); const PictureLayerTiling* pending_twin = client_->GetPendingOrActiveTwinTiling(this); // If we don't have a pending twin, then 2 cases are possible. Either we don't // have a pending tree, in which case we should be decoding images for tiles // which are unoccluded. // If we do have a pending tree, then not having a twin implies that this // tiling will be evicted upon activation. TODO(khushalsagar): Plumb this // information here and return false for this case. if (!pending_twin) return !IsTileOccludedOnCurrentTree(tile); // If the tile will be replaced upon activation, then we don't need to process // it for checkered images. Since once the pending tree is activated, it is // the new active tree's content that we will invalidate and replace once the // decode finishes. if (!TilingMatchesTileIndices(pending_twin) || pending_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index())) { return false; } // Ask the pending twin if this tile will become occluded upon activation. return !pending_twin->IsTileOccludedOnCurrentTree(tile); } void PictureLayerTiling::UpdateRequiredStatesOnTile(Tile* tile) const { tile->set_required_for_activation(IsTileRequiredForActivation(tile)); tile->set_required_for_draw(IsTileRequiredForDraw(tile)); } PrioritizedTile PictureLayerTiling::MakePrioritizedTile( Tile* tile, PriorityRectType priority_rect_type) const { DCHECK(tile); DCHECK(raster_source()->CoversRect(tile->enclosing_layer_rect())) << "Recording rect: " << EnclosingLayerRectFromContentsRect(tile->content_rect()).ToString(); UpdateRequiredStatesOnTile(tile); const auto& tile_priority = ComputePriorityForTile(tile, priority_rect_type); DCHECK((!tile->required_for_activation() && !tile->required_for_draw()) || tile_priority.priority_bin == TilePriority::NOW || !client_->HasValidTilePriorities()); // Note that TileManager will consider this flag but may rasterize the tile // anyway (if tile is required for activation for example). We should process // the tile for images only if it's further than half of the skewport extent. bool process_for_images_only = tile_priority.distance_to_visible > min_preraster_distance_ && (tile_priority.distance_to_visible > max_preraster_distance_ || tile_priority.distance_to_visible > 0.5f * max_skewport_extent_in_screen_space_); return PrioritizedTile(tile, this, tile_priority, IsTileOccluded(tile), process_for_images_only, ShouldDecodeCheckeredImagesForTile(tile)); } std::map PictureLayerTiling::UpdateAndGetAllPrioritizedTilesForTesting() const { std::map result; for (const auto& key_tile_pair : tiles_) { Tile* tile = key_tile_pair.second.get(); PrioritizedTile prioritized_tile = MakePrioritizedTile(tile, ComputePriorityRectTypeForTile(tile)); result.insert(std::make_pair(prioritized_tile.tile(), prioritized_tile)); } return result; } TilePriority PictureLayerTiling::ComputePriorityForTile( const Tile* tile, PriorityRectType priority_rect_type) const { // TODO(vmpstr): See if this can be moved to iterators. DCHECK_EQ(ComputePriorityRectTypeForTile(tile), priority_rect_type); DCHECK_EQ(TileAt(tile->tiling_i_index(), tile->tiling_j_index()), tile); TilePriority::PriorityBin priority_bin = client_->HasValidTilePriorities() ? TilePriority::NOW : TilePriority::EVENTUALLY; switch (priority_rect_type) { case VISIBLE_RECT: case PENDING_VISIBLE_RECT: return TilePriority(resolution_, priority_bin, 0); case SKEWPORT_RECT: case SOON_BORDER_RECT: if (priority_bin < TilePriority::SOON) priority_bin = TilePriority::SOON; break; case EVENTUALLY_RECT: priority_bin = TilePriority::EVENTUALLY; break; } gfx::Rect tile_bounds = tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index()); DCHECK_GT(current_content_to_screen_scale_, 0.f); float distance_to_visible = current_content_to_screen_scale_ * current_visible_rect_.ManhattanInternalDistance(tile_bounds); return TilePriority(resolution_, priority_bin, distance_to_visible); } PictureLayerTiling::PriorityRectType PictureLayerTiling::ComputePriorityRectTypeForTile(const Tile* tile) const { DCHECK_EQ(TileAt(tile->tiling_i_index(), tile->tiling_j_index()), tile); gfx::Rect tile_bounds = tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index()); if (current_visible_rect_.Intersects(tile_bounds)) return VISIBLE_RECT; if (pending_visible_rect().Intersects(tile_bounds)) return PENDING_VISIBLE_RECT; if (current_skewport_rect_.Intersects(tile_bounds)) return SKEWPORT_RECT; if (current_soon_border_rect_.Intersects(tile_bounds)) return SOON_BORDER_RECT; DCHECK(current_eventually_rect_.Intersects(tile_bounds)); return EVENTUALLY_RECT; } void PictureLayerTiling::GetAllPrioritizedTilesForTracing( std::vector* prioritized_tiles) const { for (const auto& tile_pair : tiles_) { Tile* tile = tile_pair.second.get(); prioritized_tiles->push_back( MakePrioritizedTile(tile, ComputePriorityRectTypeForTile(tile))); } } void PictureLayerTiling::AsValueInto( base::trace_event::TracedValue* state) const { state->SetInteger("num_tiles", base::saturated_cast(tiles_.size())); state->SetDouble("content_scale", contents_scale_key()); state->BeginArray("raster_transform"); state->AppendDouble(raster_transform_.scale()); state->AppendDouble(raster_transform_.translation().x()); state->AppendDouble(raster_transform_.translation().y()); state->EndArray(); MathUtil::AddToTracedValue("visible_rect", current_visible_rect_, state); MathUtil::AddToTracedValue("skewport_rect", current_skewport_rect_, state); MathUtil::AddToTracedValue("soon_rect", current_soon_border_rect_, state); MathUtil::AddToTracedValue("eventually_rect", current_eventually_rect_, state); MathUtil::AddToTracedValue("tiling_size", tiling_size(), state); } size_t PictureLayerTiling::GPUMemoryUsageInBytes() const { size_t amount = 0; for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { const Tile* tile = it->second.get(); amount += tile->GPUMemoryUsageInBytes(); } return amount; } gfx::Rect PictureLayerTiling::EnclosingContentsRectFromLayerRect( const gfx::Rect& layer_rect) const { return ToEnclosingRect(raster_transform_.MapRect(gfx::RectF(layer_rect))); } gfx::Rect PictureLayerTiling::EnclosingLayerRectFromContentsRect( const gfx::Rect& contents_rect) const { return ToEnclosingRect( raster_transform_.InverseMapRect(gfx::RectF(contents_rect))); } } // namespace cc