// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TILES_PICTURE_LAYER_TILING_H_ #define CC_TILES_PICTURE_LAYER_TILING_H_ #include #include #include #include #include #include #include #include "base/macros.h" #include "cc/base/region.h" #include "cc/base/tiling_data.h" #include "cc/cc_export.h" #include "cc/tiles/tile.h" #include "cc/tiles/tile_priority.h" #include "cc/trees/occlusion.h" #include "ui/gfx/geometry/axis_transform2d.h" #include "ui/gfx/geometry/rect.h" namespace base { namespace trace_event { class TracedValue; } } namespace cc { class RasterSource; class PictureLayerTiling; class PrioritizedTile; class CC_EXPORT PictureLayerTilingClient { public: // Create a tile at the given content_rect (in the contents scale of the // tiling) This might return null if the client cannot create such a tile. virtual std::unique_ptr CreateTile(const Tile::CreateInfo& info) = 0; virtual gfx::Size CalculateTileSize( const gfx::Size& content_bounds) const = 0; // This invalidation region defines the area (if any, it can by null) that // tiles can not be shared between pending and active trees. virtual const Region* GetPendingInvalidation() = 0; virtual const PictureLayerTiling* GetPendingOrActiveTwinTiling( const PictureLayerTiling* tiling) const = 0; virtual bool HasValidTilePriorities() const = 0; virtual bool RequiresHighResToDraw() const = 0; protected: virtual ~PictureLayerTilingClient() {} }; struct TileMapKey { TileMapKey(int x, int y) : index_x(x), index_y(y) {} explicit TileMapKey(const std::pair& index) : index_x(index.first), index_y(index.second) {} bool operator==(const TileMapKey& other) const { return index_x == other.index_x && index_y == other.index_y; } bool operator<(const TileMapKey& other) const { return std::tie(index_x, index_y) < std::tie(other.index_x, other.index_y); } int index_x; int index_y; }; struct TileMapKeyHash { size_t operator()(const TileMapKey& key) const { uint16_t value1 = static_cast(key.index_x); uint16_t value2 = static_cast(key.index_y); uint32_t value1_32 = value1; return (value1_32 << 16) | value2; } }; class CC_EXPORT PictureLayerTiling { public: static const int kBorderTexels = 1; // Note on raster_transform: In general raster_transform could be arbitrary, // the only restriction is that the layer bounds after transform should // be positive (because the tiling logic doesn't support negative space). // Also the implementation checks the transformed bounds leaves less than // 1px margin on top left edges, because there is few reason to do so. PictureLayerTiling(WhichTree tree, const gfx::AxisTransform2d& raster_transform, scoped_refptr raster_source, PictureLayerTilingClient* client, float min_preraster_distance, float max_preraster_distance); ~PictureLayerTiling(); PictureLayerTilingClient* client() const { return client_; } void SetRasterSourceAndResize(scoped_refptr raster_source); void Invalidate(const Region& layer_invalidation); void CreateMissingTilesInLiveTilesRect(); void TakeTilesAndPropertiesFrom(PictureLayerTiling* pending_twin, const Region& layer_invalidation); bool IsTileRequiredForActivation(const Tile* tile) const; bool IsTileRequiredForDraw(const Tile* tile) const; // Returns true if the tile should be processed for decoding images skipped // during rasterization. bool ShouldDecodeCheckeredImagesForTile(const Tile* tile) const; void set_resolution(TileResolution resolution) { resolution_ = resolution; may_contain_low_resolution_tiles_ |= resolution == LOW_RESOLUTION; } TileResolution resolution() const { return resolution_; } bool may_contain_low_resolution_tiles() const { return may_contain_low_resolution_tiles_; } void reset_may_contain_low_resolution_tiles() { may_contain_low_resolution_tiles_ = false; } void set_can_require_tiles_for_activation(bool can_require_tiles) { can_require_tiles_for_activation_ = can_require_tiles; } bool can_require_tiles_for_activation() const { return can_require_tiles_for_activation_; } const scoped_refptr& raster_source() const { return raster_source_; } gfx::Size tiling_size() const { return tiling_data_.tiling_size(); } gfx::Rect live_tiles_rect() const { return live_tiles_rect_; } gfx::Size tile_size() const { return tiling_data_.max_texture_size(); } // PictureLayerTilingSet uses the scale component of the raster transform // as the key for indexing and sorting. In theory we can have multiple // tilings with the same scale but different translation, but currently // we only allow tilings with unique scale for the sake of simplicity. float contents_scale_key() const { return raster_transform_.scale(); } const gfx::AxisTransform2d& raster_transform() const { return raster_transform_; } const TilingData* tiling_data() const { return &tiling_data_; } Tile* TileAt(int i, int j) const { TileMap::const_iterator iter = tiles_.find(TileMapKey(i, j)); return iter == tiles_.end() ? nullptr : iter->second.get(); } bool has_tiles() const { return !tiles_.empty(); } // all_tiles_done() can return false negatives. bool all_tiles_done() const { return all_tiles_done_; } void set_all_tiles_done(bool all_tiles_done) { all_tiles_done_ = all_tiles_done; } WhichTree tree() const { return tree_; } void VerifyNoTileNeedsRaster() const { #if DCHECK_IS_ON() for (const auto& tile_pair : tiles_) { DCHECK(!tile_pair.second->draw_info().NeedsRaster() || IsTileOccluded(tile_pair.second.get())); } #endif // DCHECK_IS_ON() } // For testing functionality. void CreateAllTilesForTesting() { SetLiveTilesRect(gfx::Rect(tiling_data_.tiling_size())); } const TilingData& TilingDataForTesting() const { return tiling_data_; } std::vector AllTilesForTesting() const { std::vector all_tiles; for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) all_tiles.push_back(it->second.get()); return all_tiles; } void UpdateAllRequiredStateForTesting() { for (const auto& key_tile_pair : tiles_) { Tile* tile = key_tile_pair.second.get(); UpdateRequiredStatesOnTile(tile); } } std::map UpdateAndGetAllPrioritizedTilesForTesting() const; void SetAllTilesOccludedForTesting() { gfx::Rect viewport_in_layer_space = EnclosingLayerRectFromContentsRect(current_visible_rect_); current_occlusion_in_layer_space_ = Occlusion(gfx::Transform(), SimpleEnclosedRegion(viewport_in_layer_space), SimpleEnclosedRegion(viewport_in_layer_space)); } const gfx::Rect& GetCurrentVisibleRectForTesting() const { return current_visible_rect_; } void SetTilePriorityRectsForTesting( const gfx::Rect& visible_rect_in_content_space, const gfx::Rect& skewport, const gfx::Rect& soon_border_rect, const gfx::Rect& eventually_rect) { SetTilePriorityRects(1.f, visible_rect_in_content_space, skewport, soon_border_rect, eventually_rect, Occlusion()); } // Iterate over all tiles to fill content_rect. Even if tiles are invalid // (i.e. no valid resource) this tiling should still iterate over them. // The union of all geometry_rect calls for each element iterated over should // exactly equal content_rect and no two geometry_rects should intersect. class CC_EXPORT CoverageIterator { public: CoverageIterator(); // This requests an iterator that produces a coverage of the // |coverage_rect|, which is specified at |coverage_scale|. CoverageIterator(const PictureLayerTiling* tiling, float coverage_scale, const gfx::Rect& coverage_rect); ~CoverageIterator(); // Visible rect (no borders), always in the space of |coverage_rect|, // regardless of the contents scale of the tiling. gfx::Rect geometry_rect() const; // Texture rect (in texels) for geometry_rect gfx::RectF texture_rect() const; Tile* operator->() const { return current_tile_; } Tile* operator*() const { return current_tile_; } CoverageIterator& operator++(); operator bool() const { return tile_j_ <= bottom_; } int i() const { return tile_i_; } int j() const { return tile_j_; } private: gfx::Rect ComputeGeometryRect() const; const PictureLayerTiling* tiling_ = nullptr; gfx::Size coverage_rect_max_bounds_; gfx::Rect coverage_rect_; gfx::AxisTransform2d coverage_to_content_; Tile* current_tile_ = nullptr; gfx::Rect current_geometry_rect_; int tile_i_ = 0; int tile_j_ = 0; int left_ = 0; int top_ = 0; int right_ = -1; int bottom_ = -1; friend class PictureLayerTiling; }; void Reset(); void ComputeTilePriorityRects( const gfx::Rect& visible_rect_in_layer_space, const gfx::Rect& skewport_in_layer_space, const gfx::Rect& soon_border_rect_in_layer_space, const gfx::Rect& eventually_rect_in_layer_space, float ideal_contents_scale, const Occlusion& occlusion_in_layer_space); void GetAllPrioritizedTilesForTracing( std::vector* prioritized_tiles) const; void AsValueInto(base::trace_event::TracedValue* array) const; size_t GPUMemoryUsageInBytes() const; void UpdateRequiredStatesOnTile(Tile* tile) const; protected: friend class CoverageIterator; friend class PrioritizedTile; friend class TilingSetRasterQueueAll; friend class TilingSetRasterQueueRequired; friend class TilingSetEvictionQueue; // PENDING VISIBLE RECT refers to the visible rect that will become current // upon activation (ie, the pending tree's visible rect). Tiles in this // region that are not part of the current visible rect are all handled // here. Note that when processing a pending tree, this rect is the same as // the visible rect so no tiles are processed in this case. enum PriorityRectType { VISIBLE_RECT, PENDING_VISIBLE_RECT, SKEWPORT_RECT, SOON_BORDER_RECT, EVENTUALLY_RECT }; using TileMap = std::unordered_map, TileMapKeyHash>; void SetLiveTilesRect(const gfx::Rect& live_tiles_rect); void VerifyLiveTilesRect() const; Tile* CreateTile(const Tile::CreateInfo& info); // Removes the tile at i, j and returns it. Returns nullptr if the tile did // not exist. std::unique_ptr TakeTileAt(int i, int j); bool TilingMatchesTileIndices(const PictureLayerTiling* twin) const; // Save the required data for computing tile priorities later. void SetTilePriorityRects(float content_to_screen_scale, const gfx::Rect& visible_rect_in_content_space, const gfx::Rect& skewport, const gfx::Rect& soon_border_rect, const gfx::Rect& eventually_rect, const Occlusion& occlusion_in_layer_space); bool IsTileOccludedOnCurrentTree(const Tile* tile) const; Tile::CreateInfo CreateInfoForTile(int i, int j) const; bool ShouldCreateTileAt(const Tile::CreateInfo& info) const; bool IsTileOccluded(const Tile* tile) const; PrioritizedTile MakePrioritizedTile( Tile* tile, PriorityRectType priority_rect_type) const; TilePriority ComputePriorityForTile( const Tile* tile, PriorityRectType priority_rect_type) const; PriorityRectType ComputePriorityRectTypeForTile(const Tile* tile) const; bool has_visible_rect_tiles() const { return has_visible_rect_tiles_; } bool has_skewport_rect_tiles() const { return has_skewport_rect_tiles_; } bool has_soon_border_rect_tiles() const { return has_soon_border_rect_tiles_; } bool has_eventually_rect_tiles() const { return has_eventually_rect_tiles_; } const gfx::Rect& current_visible_rect() const { return current_visible_rect_; } gfx::Rect pending_visible_rect() const { const PictureLayerTiling* pending_tiling = tree_ == ACTIVE_TREE ? client_->GetPendingOrActiveTwinTiling(this) : this; if (pending_tiling) return pending_tiling->current_visible_rect(); return gfx::Rect(); } const gfx::Rect& current_skewport_rect() const { return current_skewport_rect_; } const gfx::Rect& current_soon_border_rect() const { return current_soon_border_rect_; } const gfx::Rect& current_eventually_rect() const { return current_eventually_rect_; } void RemoveTilesInRegion(const Region& layer_region, bool recreate_tiles); gfx::Rect EnclosingContentsRectFromLayerRect( const gfx::Rect& layer_rect) const; gfx::Rect EnclosingLayerRectFromContentsRect( const gfx::Rect& contents_rect) const; // Given properties. const gfx::AxisTransform2d raster_transform_; PictureLayerTilingClient* const client_; const WhichTree tree_; scoped_refptr raster_source_; const float min_preraster_distance_; const float max_preraster_distance_; TileResolution resolution_ = NON_IDEAL_RESOLUTION; bool may_contain_low_resolution_tiles_ = false; // Internal data. TilingData tiling_data_ = TilingData(gfx::Size(), gfx::Size(), kBorderTexels); TileMap tiles_; // It is not legal to have a NULL tile in the tiles_ map. gfx::Rect live_tiles_rect_; bool can_require_tiles_for_activation_ = false; // Iteration rects in content space. gfx::Rect current_visible_rect_; gfx::Rect current_skewport_rect_; gfx::Rect current_soon_border_rect_; gfx::Rect current_eventually_rect_; // Other properties used for tile iteration and prioritization. float current_content_to_screen_scale_ = 0.f; Occlusion current_occlusion_in_layer_space_; float max_skewport_extent_in_screen_space_ = 0.f; bool has_visible_rect_tiles_ = false; bool has_skewport_rect_tiles_ = false; bool has_soon_border_rect_tiles_ = false; bool has_eventually_rect_tiles_ = false; bool all_tiles_done_ = true; private: DISALLOW_COPY_AND_ASSIGN(PictureLayerTiling); }; } // namespace cc #endif // CC_TILES_PICTURE_LAYER_TILING_H_