// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TREES_CLIP_NODE_H_ #define CC_TREES_CLIP_NODE_H_ #include #include "cc/base/cc_export.h" #include "cc/trees/clip_expander.h" #include "ui/gfx/geometry/rect_f.h" namespace base { namespace trace_event { class TracedValue; } // namespace trace_event } // namespace base namespace cc { struct CC_EXPORT ClipNode { ClipNode(); ClipNode(const ClipNode& other); ClipNode& operator=(const ClipNode& other); ~ClipNode(); // The node index of this node in the clip tree node vector. int id; // The node index of the parent node in the clip tree node vector. int parent_id; // The layer id of the layer that owns this node. int owning_layer_id; enum class ClipType { // The node doesn't contribute a new clip. It exists only for caching clips // or for resetting clipping state. NONE, // The node contributes a new clip (that is, |clip| needs to be applied). APPLIES_LOCAL_CLIP, // This node represents a space expansion. When computing visible rects, // the accumulated clip inherited by this node gets expanded. Similarly, // when mapping a rect in descendant space to the rect in ancestor space // that depends on the descendant rect's contents, this node expands the // descendant rect. This is used for effects like pixel-moving filters, // where clipped-out content can affect visible output. EXPANDS_CLIP }; ClipType clip_type; // The clip rect that this node contributes, expressed in the space of its // transform node. gfx::RectF clip; // For nodes that expand, this represents the amount of expansion. std::unique_ptr clip_expander; // Clip nodes are used for two reasons. First, they are used for determining // which parts of each layer are visible. Second, they are used for // determining whether a clip needs to be applied when drawing a layer, and if // so, the rect that needs to be used. These can be different since not all // clips need to be applied directly to each layer. For example, a layer is // implicitly clipped by the bounds of its target render surface and by clips // applied to this surface. |combined_clip_in_target_space| is used for // computing visible rects, and |clip_in_target_space| is used for computing // clips applied at draw time. Both rects are expressed in the space of the // target transform node, and may include clips contributed by ancestors. gfx::RectF combined_clip_in_target_space; gfx::RectF clip_in_target_space; // The id of the transform node that defines the clip node's local space. int transform_id; // The id of the transform node that defines the clip node's target space. int target_transform_id; // The id of the effect node that defines the clip node's target space. // TODO(crbug.com/642581 crbug.com/642584): As we progress toward SPv2 and // layer list mode, there may be layers having the same clip but draw onto // different target. Target information shall be removed from here. int target_effect_id; // When true, |clip_in_target_space| does not include clips from ancestor // nodes. bool layer_clipping_uses_only_local_clip : 1; // True if layers with this clip tree node need to be drawn with a clip // applied. bool layers_are_clipped : 1; bool layers_are_clipped_when_surfaces_disabled : 1; // Nodes that correspond to unclipped surfaces disregard ancestor clips. bool resets_clip : 1; bool operator==(const ClipNode& other) const; void AsValueInto(base::trace_event::TracedValue* value) const; }; } // namespace cc #endif // CC_TREES_CLIP_NODE_H_