// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TREES_EFFECT_NODE_H_ #define CC_TREES_EFFECT_NODE_H_ #include "cc/base/cc_export.h" #include "cc/output/filter_operations.h" #include "third_party/skia/include/core/SkBlendMode.h" #include "ui/gfx/geometry/point_f.h" #include "ui/gfx/geometry/size_f.h" namespace base { namespace trace_event { class TracedValue; } // namespace trace_event } // namespace base namespace cc { struct CC_EXPORT EffectNode { EffectNode(); EffectNode(const EffectNode& other); // The node index of this node in the effect tree node vector. int id; // The node index of the parent node in the effect tree node vector. int parent_id; // The layer id of the layer that owns this node. int owning_layer_id; float opacity; float screen_space_opacity; FilterOperations filters; FilterOperations background_filters; gfx::PointF filters_origin; SkBlendMode blend_mode; gfx::Vector2dF surface_contents_scale; gfx::Size unscaled_mask_target_size; bool has_render_surface; // Only applicable if has render surface. A true value means a clip needs to // be applied to the output of the surface when it is drawn onto its parent // surface. // TODO(crbug.com/504464): There is ongoing work to delay render surface // decision to later phase of the pipeline. This flag shall be removed and // computed during render surface decision. bool surface_is_clipped; bool has_copy_request; bool hidden_by_backface_visibility; bool double_sided; bool is_drawn; // TODO(jaydasika) : Delete this after implementation of // SetHideLayerAndSubtree is cleaned up. (crbug.com/595843) bool subtree_hidden; bool has_potential_filter_animation; bool has_potential_opacity_animation; bool is_currently_animating_filter; bool is_currently_animating_opacity; // We need to track changes to effects on the compositor to compute damage // rect. bool effect_changed; int num_copy_requests_in_subtree; bool has_unclipped_descendants; int transform_id; int clip_id; // Effect node id of which this effect contributes to. int target_id; int mask_layer_id; bool operator==(const EffectNode& other) const; void AsValueInto(base::trace_event::TracedValue* value) const; }; } // namespace cc #endif // CC_TREES_EFFECT_NODE_H_