// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TREES_LAYER_TREE_HOST_CLIENT_H_ #define CC_TREES_LAYER_TREE_HOST_CLIENT_H_ #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" namespace gfx { class Vector2d; } namespace cc { class ContextProvider; class InputHandlerClient; class OutputSurface; class LayerTreeHostClient { public: virtual void WillBeginMainFrame(int frame_id) = 0; // Marks finishing compositing-related tasks on the main thread. In threaded // mode, this corresponds to DidCommit(). virtual void DidBeginMainFrame() = 0; virtual void Animate(double frame_begin_time) = 0; virtual void Layout() = 0; virtual void ApplyScrollAndScale(gfx::Vector2d scroll_delta, float page_scale) = 0; // Creates an OutputSurface. If fallback is true, it should attempt to // create an OutputSurface that is guaranteed to initialize correctly. virtual scoped_ptr CreateOutputSurface(bool fallback) = 0; virtual void DidInitializeOutputSurface(bool success) = 0; virtual void WillCommit() = 0; virtual void DidCommit() = 0; virtual void DidCommitAndDrawFrame() = 0; virtual void DidCompleteSwapBuffers() = 0; // If the client provides an OutputSurface bound to a 3d context for direct // rendering, this must return a provider that provides contexts usable from // the same thread as the OutputSurface's context. virtual scoped_refptr OffscreenContextProvider() = 0; // Requests that the client insert a rate limiting token in the shared main // thread context's command stream that will block if the context gets too far // ahead of the compositor's command stream. Only needed if the tree contains // a TextureLayer that calls SetRateLimitContext(true). virtual void RateLimitSharedMainThreadContext() {} // This hook is for testing. virtual void DidFailToInitializeOutputSurface() {} protected: virtual ~LayerTreeHostClient() {} }; } // namespace cc #endif // CC_TREES_LAYER_TREE_HOST_CLIENT_H_