// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/trees/property_tree_builder.h" #include #include #include #include "cc/base/math_util.h" #include "cc/layers/layer.h" #include "cc/layers/layer_impl.h" #include "cc/trees/clip_node.h" #include "cc/trees/draw_property_utils.h" #include "cc/trees/effect_node.h" #include "cc/trees/layer_tree_impl.h" #include "cc/trees/layer_tree_settings.h" #include "cc/trees/mutator_host.h" #include "cc/trees/scroll_node.h" #include "cc/trees/transform_node.h" #include "components/viz/common/frame_sinks/copy_output_request.h" #include "ui/gfx/geometry/point_f.h" #include "ui/gfx/geometry/vector2d_conversions.h" namespace cc { namespace { template struct DataForRecursion { int transform_tree_parent; int transform_tree_parent_fixed; int clip_tree_parent; int effect_tree_parent; int scroll_tree_parent; int closest_ancestor_with_cached_render_surface; int closest_ancestor_with_copy_request; uint32_t main_thread_scrolling_reasons; SkColor safe_opaque_background_color; bool in_subtree_of_page_scale_layer; bool affected_by_outer_viewport_bounds_delta; bool should_flatten; bool scroll_tree_parent_created_by_uninheritable_criteria; bool animation_axis_aligned_since_render_target; bool not_axis_aligned_since_last_clip; gfx::Transform compound_transform_since_render_target; }; template class PropertyTreeBuilderContext { public: PropertyTreeBuilderContext(LayerType* root_layer, const LayerType* page_scale_layer, const LayerType* inner_viewport_scroll_layer, const LayerType* outer_viewport_scroll_layer, const LayerType* overscroll_elasticity_layer, const gfx::Vector2dF& elastic_overscroll, float page_scale_factor, const gfx::Transform& device_transform, PropertyTrees* property_trees) : root_layer_(root_layer), page_scale_layer_(page_scale_layer), inner_viewport_scroll_layer_(inner_viewport_scroll_layer), outer_viewport_scroll_layer_(outer_viewport_scroll_layer), overscroll_elasticity_layer_(overscroll_elasticity_layer), elastic_overscroll_(elastic_overscroll), page_scale_factor_(page_scale_factor), device_transform_(device_transform), property_trees_(*property_trees), transform_tree_(property_trees->transform_tree), clip_tree_(property_trees->clip_tree), effect_tree_(property_trees->effect_tree), scroll_tree_(property_trees->scroll_tree) { InitializeScrollChildrenMap(); } void InitializeScrollChildrenMap(); void BuildPropertyTrees(float device_scale_factor, const gfx::Rect& viewport, SkColor root_background_color) const; private: void BuildPropertyTreesInternal( LayerType* layer, const DataForRecursion& data_from_parent) const; bool AddTransformNodeIfNeeded( const DataForRecursion& data_from_ancestor, LayerType* layer, bool created_render_surface, DataForRecursion* data_for_children) const; void AddClipNodeIfNeeded( const DataForRecursion& data_from_ancestor, LayerType* layer, bool created_transform_node, DataForRecursion* data_for_children) const; bool AddEffectNodeIfNeeded( const DataForRecursion& data_from_ancestor, LayerType* layer, DataForRecursion* data_for_children) const; void AddScrollNodeIfNeeded( const DataForRecursion& data_from_ancestor, LayerType* layer, DataForRecursion* data_for_children) const; LayerType* root_layer_; const LayerType* page_scale_layer_; const LayerType* inner_viewport_scroll_layer_; const LayerType* outer_viewport_scroll_layer_; const LayerType* overscroll_elasticity_layer_; const gfx::Vector2dF elastic_overscroll_; float page_scale_factor_; const gfx::Transform& device_transform_; PropertyTrees& property_trees_; TransformTree& transform_tree_; ClipTree& clip_tree_; EffectTree& effect_tree_; ScrollTree& scroll_tree_; std::multimap scroll_children_map_; }; static LayerPositionConstraint PositionConstraint(Layer* layer) { return layer->position_constraint(); } static LayerPositionConstraint PositionConstraint(LayerImpl* layer) { return layer->test_properties()->position_constraint; } static LayerStickyPositionConstraint StickyPositionConstraint(Layer* layer) { return layer->sticky_position_constraint(); } static LayerStickyPositionConstraint StickyPositionConstraint( LayerImpl* layer) { return layer->test_properties()->sticky_position_constraint; } static LayerImplList& LayerChildren(LayerImpl* layer) { return layer->test_properties()->children; } static const LayerList& LayerChildren(Layer* layer) { return layer->children(); } static LayerImpl* LayerChildAt(LayerImpl* layer, int index) { return layer->test_properties()->children[index]; } static Layer* LayerChildAt(Layer* layer, int index) { return layer->child_at(index); } static Layer* ScrollParent(Layer* layer) { return layer->scroll_parent(); } static LayerImpl* ScrollParent(LayerImpl* layer) { return layer->test_properties()->scroll_parent; } static Layer* ClipParent(Layer* layer) { return layer->clip_parent(); } static LayerImpl* ClipParent(LayerImpl* layer) { return layer->test_properties()->clip_parent; } static inline const FilterOperations& Filters(Layer* layer) { return layer->filters(); } static inline const FilterOperations& Filters(LayerImpl* layer) { return layer->test_properties()->filters; } static Layer* MaskLayer(Layer* layer) { return layer->mask_layer(); } static LayerImpl* MaskLayer(LayerImpl* layer) { return layer->test_properties()->mask_layer; } static const gfx::Transform& Transform(Layer* layer) { return layer->transform(); } static const gfx::Transform& Transform(LayerImpl* layer) { return layer->test_properties()->transform; } // Methods to query state from the AnimationHost ---------------------- template bool OpacityIsAnimating(LayerType* layer) { return layer->GetMutatorHost()->IsAnimatingOpacityProperty( layer->element_id(), layer->GetElementTypeForAnimation()); } template bool HasPotentiallyRunningOpacityAnimation(LayerType* layer) { return layer->GetMutatorHost()->HasPotentiallyRunningOpacityAnimation( layer->element_id(), layer->GetElementTypeForAnimation()); } template bool FilterIsAnimating(LayerType* layer) { return layer->GetMutatorHost()->IsAnimatingFilterProperty( layer->element_id(), layer->GetElementTypeForAnimation()); } template bool HasPotentiallyRunningFilterAnimation(LayerType* layer) { return layer->GetMutatorHost()->HasPotentiallyRunningFilterAnimation( layer->element_id(), layer->GetElementTypeForAnimation()); } template bool TransformIsAnimating(LayerType* layer) { return layer->GetMutatorHost()->IsAnimatingTransformProperty( layer->element_id(), layer->GetElementTypeForAnimation()); } template bool HasPotentiallyRunningTransformAnimation(LayerType* layer) { return layer->GetMutatorHost()->HasPotentiallyRunningTransformAnimation( layer->element_id(), layer->GetElementTypeForAnimation()); } template bool HasOnlyTranslationTransforms(LayerType* layer) { return layer->GetMutatorHost()->HasOnlyTranslationTransforms( layer->element_id(), layer->GetElementTypeForAnimation()); } template bool AnimationsPreserveAxisAlignment(LayerType* layer) { return layer->GetMutatorHost()->AnimationsPreserveAxisAlignment( layer->element_id()); } template bool HasAnyAnimationTargetingProperty(LayerType* layer, TargetProperty::Type property) { return layer->GetMutatorHost()->HasAnyAnimationTargetingProperty( layer->element_id(), property); } // ------------------------------------------------------------------- template static int GetTransformParent(const DataForRecursion& data, LayerType* layer) { return PositionConstraint(layer).is_fixed_position() ? data.transform_tree_parent_fixed : data.transform_tree_parent; } template static bool LayerClipsSubtree(LayerType* layer) { return layer->masks_to_bounds() || MaskLayer(layer); } template static int GetScrollParentId(const DataForRecursion& data, LayerType* layer) { const bool inherits_scroll = !ScrollParent(layer); const int id = inherits_scroll ? data.scroll_tree_parent : ScrollParent(layer)->scroll_tree_index(); return id; } static Layer* LayerParent(Layer* layer) { return layer->parent(); } static LayerImpl* LayerParent(LayerImpl* layer) { return layer->test_properties()->parent; } static inline int SortingContextId(Layer* layer) { return layer->sorting_context_id(); } static inline int SortingContextId(LayerImpl* layer) { return layer->test_properties()->sorting_context_id; } static inline bool Is3dSorted(Layer* layer) { return layer->Is3dSorted(); } static inline bool Is3dSorted(LayerImpl* layer) { return layer->test_properties()->sorting_context_id != 0; } static inline bool HasLatestSequenceNumber(const Layer* layer, int number) { return layer->property_tree_sequence_number() == number; } static inline bool HasLatestSequenceNumber(const LayerImpl*, int) { return true; } template void PropertyTreeBuilderContext::AddClipNodeIfNeeded( const DataForRecursion& data_from_ancestor, LayerType* layer, bool created_transform_node, DataForRecursion* data_for_children) const { const bool inherits_clip = !ClipParent(layer); // Sanity check the clip parent already built clip node before us. DCHECK(inherits_clip || HasLatestSequenceNumber(ClipParent(layer), property_trees_.sequence_number)); const int parent_id = inherits_clip ? data_from_ancestor.clip_tree_parent : ClipParent(layer)->clip_tree_index(); bool layer_clips_subtree = LayerClipsSubtree(layer); bool requires_node = layer_clips_subtree || Filters(layer).HasFilterThatMovesPixels(); if (!requires_node) { data_for_children->clip_tree_parent = parent_id; } else { ClipNode node; node.clip = gfx::RectF(gfx::PointF() + layer->offset_to_transform_parent(), gfx::SizeF(layer->bounds())); node.transform_id = created_transform_node ? data_for_children->transform_tree_parent : GetTransformParent(data_from_ancestor, layer); if (layer_clips_subtree) { node.clip_type = ClipNode::ClipType::APPLIES_LOCAL_CLIP; } else { DCHECK(Filters(layer).HasFilterThatMovesPixels()); node.clip_type = ClipNode::ClipType::EXPANDS_CLIP; node.clip_expander = ClipExpander(layer->effect_tree_index()); } data_for_children->clip_tree_parent = clip_tree_.Insert(node, parent_id); } layer->SetClipTreeIndex(data_for_children->clip_tree_parent); } template static inline bool IsAtBoundaryOf3dRenderingContext(LayerType* layer) { return LayerParent(layer) ? SortingContextId(LayerParent(layer)) != SortingContextId(layer) : Is3dSorted(layer); } static inline gfx::Point3F TransformOrigin(Layer* layer) { return layer->transform_origin(); } static inline gfx::Point3F TransformOrigin(LayerImpl* layer) { return layer->test_properties()->transform_origin; } static inline bool IsContainerForFixedPositionLayers(Layer* layer) { return layer->IsContainerForFixedPositionLayers(); } static inline bool IsContainerForFixedPositionLayers(LayerImpl* layer) { return layer->test_properties()->is_container_for_fixed_position_layers; } static inline bool ShouldFlattenTransform(Layer* layer) { return layer->should_flatten_transform(); } static inline bool ShouldFlattenTransform(LayerImpl* layer) { return layer->test_properties()->should_flatten_transform; } template bool PropertyTreeBuilderContext::AddTransformNodeIfNeeded( const DataForRecursion& data_from_ancestor, LayerType* layer, bool created_render_surface, DataForRecursion* data_for_children) const { const bool is_root = !LayerParent(layer); const bool is_page_scale_layer = layer == page_scale_layer_; const bool is_overscroll_elasticity_layer = layer == overscroll_elasticity_layer_; const bool is_scrollable = layer->scrollable(); const bool is_fixed = PositionConstraint(layer).is_fixed_position(); const bool is_sticky = StickyPositionConstraint(layer).is_sticky; const bool is_snapped = layer->IsSnapped(); const bool has_significant_transform = !Transform(layer).IsIdentityOr2DTranslation(); const bool has_potentially_animated_transform = HasPotentiallyRunningTransformAnimation(layer); // A transform node is needed even for a finished animation, since differences // in the timing of animation state updates can mean that an animation that's // in the Finished state at tree-building time on the main thread is still in // the Running state right after commit on the compositor thread. const bool has_any_transform_animation = HasAnyAnimationTargetingProperty(layer, TargetProperty::TRANSFORM); const bool has_surface = created_render_surface; const bool is_at_boundary_of_3d_rendering_context = IsAtBoundaryOf3dRenderingContext(layer); DCHECK(!is_scrollable || is_snapped); bool requires_node = is_root || is_snapped || has_significant_transform || has_any_transform_animation || has_surface || is_fixed || is_page_scale_layer || is_overscroll_elasticity_layer || is_sticky || is_at_boundary_of_3d_rendering_context; int parent_index = TransformTree::kRootNodeId; int source_index = TransformTree::kRootNodeId; gfx::Vector2dF source_offset; if (!is_root) { parent_index = GetTransformParent(data_from_ancestor, layer); // Because Blink still provides positions with respect to the parent layer, // we track both a parent TransformNode (which is the parent in the // TransformTree) and a 'source' TransformNode (which is the TransformNode // for the parent in the Layer tree). source_index = LayerParent(layer)->transform_tree_index(); source_offset = LayerParent(layer)->offset_to_transform_parent(); } if (IsContainerForFixedPositionLayers(layer) || is_root) { data_for_children->affected_by_outer_viewport_bounds_delta = layer->IsResizedByBrowserControls(); if (is_scrollable) { DCHECK(Transform(layer).IsIdentity()); if (!is_root) { data_for_children->transform_tree_parent_fixed = LayerParent(layer)->transform_tree_index(); } } else { data_for_children->transform_tree_parent_fixed = requires_node ? transform_tree_.next_available_id() : parent_index; } } if (!requires_node) { data_for_children->should_flatten |= ShouldFlattenTransform(layer); gfx::Vector2dF local_offset = layer->position().OffsetFromOrigin() + Transform(layer).To2dTranslation(); gfx::Vector2dF source_to_parent; if (source_index != parent_index) { gfx::Transform to_parent; transform_tree_.ComputeTranslation(source_index, parent_index, &to_parent); source_to_parent = to_parent.To2dTranslation(); } layer->set_offset_to_transform_parent(source_offset + source_to_parent + local_offset); layer->set_should_flatten_transform_from_property_tree( data_from_ancestor.should_flatten); layer->SetTransformTreeIndex(parent_index); return false; } transform_tree_.Insert(TransformNode(), parent_index); TransformNode* node = transform_tree_.back(); layer->SetTransformTreeIndex(node->id); data_for_children->transform_tree_parent = node->id; // For animation subsystem purposes, if this layer has a compositor element // id, we build a map from that id to this transform node. if (layer->element_id()) { property_trees_.element_id_to_transform_node_index[layer->element_id()] = node->id; node->element_id = layer->element_id(); } node->scrolls = is_scrollable; node->should_be_snapped = is_snapped; node->flattens_inherited_transform = data_for_children->should_flatten; node->sorting_context_id = SortingContextId(layer); if (layer == page_scale_layer_) data_for_children->in_subtree_of_page_scale_layer = true; node->in_subtree_of_page_scale_layer = data_for_children->in_subtree_of_page_scale_layer; // Surfaces inherently flatten transforms. data_for_children->should_flatten = ShouldFlattenTransform(layer) || has_surface; node->has_potential_animation = has_potentially_animated_transform; node->is_currently_animating = TransformIsAnimating(layer); if (has_potentially_animated_transform) { node->has_only_translation_animations = HasOnlyTranslationTransforms(layer); } float post_local_scale_factor = 1.0f; if (is_page_scale_layer) { if (!is_root) post_local_scale_factor *= page_scale_factor_; transform_tree_.set_page_scale_factor(page_scale_factor_); } node->source_node_id = source_index; node->post_local_scale_factor = post_local_scale_factor; if (is_root) { float page_scale_factor_for_root = is_page_scale_layer ? page_scale_factor_ : 1.f; transform_tree_.SetRootTransformsAndScales( transform_tree_.device_scale_factor(), page_scale_factor_for_root, device_transform_, layer->position()); } else { node->source_offset = source_offset; node->update_post_local_transform(layer->position(), TransformOrigin(layer)); } if (is_overscroll_elasticity_layer) { DCHECK(!is_scrollable); node->scroll_offset = gfx::ScrollOffset(elastic_overscroll_); } else if (!ScrollParent(layer)) { node->scroll_offset = layer->CurrentScrollOffset(); } if (is_fixed) { if (data_from_ancestor.affected_by_outer_viewport_bounds_delta) { node->moved_by_outer_viewport_bounds_delta_x = PositionConstraint(layer).is_fixed_to_right_edge(); node->moved_by_outer_viewport_bounds_delta_y = PositionConstraint(layer).is_fixed_to_bottom_edge(); if (node->moved_by_outer_viewport_bounds_delta_x || node->moved_by_outer_viewport_bounds_delta_y) { transform_tree_.AddNodeAffectedByOuterViewportBoundsDelta(node->id); } } } node->local = Transform(layer); node->update_pre_local_transform(TransformOrigin(layer)); if (StickyPositionConstraint(layer).is_sticky) { StickyPositionNodeData* sticky_data = transform_tree_.StickyPositionData(node->id); sticky_data->constraints = StickyPositionConstraint(layer); sticky_data->scroll_ancestor = GetScrollParentId(data_from_ancestor, layer); ScrollNode* scroll_ancestor = scroll_tree_.Node(sticky_data->scroll_ancestor); // Position sticky should never attach to the inner viewport since it // shouldn't be affected by pinch-zoom. If we did then we'd need setting // the inner viewport bounds delta to cause a TransformTree update, which // it currently doesn't. DCHECK(!scroll_ancestor->scrolls_inner_viewport); if (sticky_data->constraints.is_anchored_right || sticky_data->constraints.is_anchored_bottom) { // Sticky nodes whose ancestor scroller is the inner / outer viewport // need to have their local transform updated when the inner / outer // viewport bounds change, but do not unconditionally move by that delta // like fixed position nodes. if (scroll_ancestor->scrolls_outer_viewport) transform_tree_.AddNodeAffectedByOuterViewportBoundsDelta(node->id); } // Copy the ancestor nodes for later use. These elements are guaranteed to // have transform nodes at this point because they are our ancestors (so // have already been processed) and are sticky (so have transform nodes). ElementId shifting_sticky_box_element_id = sticky_data->constraints.nearest_element_shifting_sticky_box; if (shifting_sticky_box_element_id) { sticky_data->nearest_node_shifting_sticky_box = transform_tree_.FindNodeFromElementId(shifting_sticky_box_element_id) ->id; } ElementId shifting_containing_block_element_id = sticky_data->constraints.nearest_element_shifting_containing_block; if (shifting_containing_block_element_id) { sticky_data->nearest_node_shifting_containing_block = transform_tree_ .FindNodeFromElementId(shifting_containing_block_element_id) ->id; } } node->needs_local_transform_update = true; transform_tree_.UpdateTransforms(node->id); layer->set_offset_to_transform_parent(gfx::Vector2dF()); // Flattening (if needed) will be handled by |node|. layer->set_should_flatten_transform_from_property_tree(false); return true; } static inline bool HasPotentialOpacityAnimation(Layer* layer) { return HasPotentiallyRunningOpacityAnimation(layer) || layer->OpacityCanAnimateOnImplThread(); } static inline bool HasPotentialOpacityAnimation(LayerImpl* layer) { return HasPotentiallyRunningOpacityAnimation(layer) || layer->test_properties()->opacity_can_animate; } static inline bool DoubleSided(Layer* layer) { return layer->double_sided(); } static inline bool DoubleSided(LayerImpl* layer) { return layer->test_properties()->double_sided; } static inline bool TrilinearFiltering(Layer* layer) { return layer->trilinear_filtering(); } static inline bool TrilinearFiltering(LayerImpl* layer) { return layer->test_properties()->trilinear_filtering; } static inline bool CacheRenderSurface(Layer* layer) { return layer->cache_render_surface(); } static inline bool CacheRenderSurface(LayerImpl* layer) { return layer->test_properties()->cache_render_surface; } static inline bool ForceRenderSurface(Layer* layer) { return layer->force_render_surface_for_testing(); } static inline bool ForceRenderSurface(LayerImpl* layer) { return layer->test_properties()->force_render_surface; } template static inline bool LayerIsInExisting3DRenderingContext(LayerType* layer) { return Is3dSorted(layer) && LayerParent(layer) && Is3dSorted(LayerParent(layer)) && (SortingContextId(LayerParent(layer)) == SortingContextId(layer)); } static inline bool IsRootForIsolatedGroup(Layer* layer) { return layer->is_root_for_isolated_group(); } static inline bool IsRootForIsolatedGroup(LayerImpl* layer) { return false; } static inline int NumDescendantsThatDrawContent(Layer* layer) { return layer->NumDescendantsThatDrawContent(); } static inline int NumLayerOrDescendantsThatDrawContentRecursive( LayerImpl* layer) { int num = layer->DrawsContent() ? 1 : 0; for (size_t i = 0; i < layer->test_properties()->children.size(); ++i) { LayerImpl* child_layer = layer->test_properties()->children[i]; num += NumLayerOrDescendantsThatDrawContentRecursive(child_layer); } return num; } static inline int NumDescendantsThatDrawContent(LayerImpl* layer) { int num_descendants_that_draw_content = 0; for (size_t i = 0; i < layer->test_properties()->children.size(); ++i) { LayerImpl* child_layer = layer->test_properties()->children[i]; num_descendants_that_draw_content += NumLayerOrDescendantsThatDrawContentRecursive(child_layer); } return num_descendants_that_draw_content; } static inline float EffectiveOpacity(Layer* layer) { return layer->EffectiveOpacity(); } static inline float EffectiveOpacity(LayerImpl* layer) { return layer->test_properties()->hide_layer_and_subtree ? 0.f : layer->test_properties()->opacity; } static inline float Opacity(Layer* layer) { return layer->opacity(); } static inline float Opacity(LayerImpl* layer) { return layer->test_properties()->opacity; } static inline SkBlendMode BlendMode(Layer* layer) { return layer->blend_mode(); } static inline SkBlendMode BlendMode(LayerImpl* layer) { return layer->test_properties()->blend_mode; } static inline const gfx::PointF FiltersOrigin(Layer* layer) { return layer->filters_origin(); } static inline const gfx::PointF FiltersOrigin(LayerImpl* layer) { return layer->test_properties()->filters_origin; } static inline const FilterOperations& BackgroundFilters(Layer* layer) { return layer->background_filters(); } static inline const FilterOperations& BackgroundFilters(LayerImpl* layer) { return layer->test_properties()->background_filters; } static inline bool HideLayerAndSubtree(Layer* layer) { return layer->hide_layer_and_subtree(); } static inline bool HideLayerAndSubtree(LayerImpl* layer) { return layer->test_properties()->hide_layer_and_subtree; } static inline bool HasCopyRequest(Layer* layer) { return layer->HasCopyRequest(); } static inline bool HasCopyRequest(LayerImpl* layer) { return !layer->test_properties()->copy_requests.empty(); } static inline bool PropertyChanged(Layer* layer) { return layer->subtree_property_changed(); } static inline bool PropertyChanged(LayerImpl* layer) { return false; } template bool ShouldCreateRenderSurface(LayerType* layer, gfx::Transform current_transform, bool animation_axis_aligned) { const bool preserves_2d_axis_alignment = current_transform.Preserves2dAxisAlignment() && animation_axis_aligned; const bool is_root = !LayerParent(layer); if (is_root) return true; // If the layer uses a mask. if (MaskLayer(layer)) { return true; } // If the layer uses trilinear filtering. if (TrilinearFiltering(layer)) { return true; } // If the layer uses a CSS filter. if (!Filters(layer).IsEmpty() || !BackgroundFilters(layer).IsEmpty()) { return true; } // If the layer will use a CSS filter. In this case, the animation // will start and add a filter to this layer, so it needs a surface. if (HasPotentiallyRunningFilterAnimation(layer)) { return true; } int num_descendants_that_draw_content = NumDescendantsThatDrawContent(layer); // If the layer flattens its subtree, but it is treated as a 3D object by its // parent (i.e. parent participates in a 3D rendering context). if (LayerIsInExisting3DRenderingContext(layer) && ShouldFlattenTransform(layer) && num_descendants_that_draw_content > 0) { TRACE_EVENT_INSTANT0( "cc", "PropertyTreeBuilder::ShouldCreateRenderSurface flattening", TRACE_EVENT_SCOPE_THREAD); return true; } // If the layer has blending. // TODO(rosca): this is temporary, until blending is implemented for other // types of quads than viz::RenderPassDrawQuad. Layers having descendants that // draw content will still create a separate rendering surface. if (BlendMode(layer) != SkBlendMode::kSrcOver) { TRACE_EVENT_INSTANT0( "cc", "PropertyTreeBuilder::ShouldCreateRenderSurface blending", TRACE_EVENT_SCOPE_THREAD); return true; } // If the layer clips its descendants but it is not axis-aligned with respect // to its parent. bool layer_clips_external_content = LayerClipsSubtree(layer); if (layer_clips_external_content && !preserves_2d_axis_alignment && num_descendants_that_draw_content > 0) { TRACE_EVENT_INSTANT0( "cc", "PropertyTreeBuilder::ShouldCreateRenderSurface clipping", TRACE_EVENT_SCOPE_THREAD); return true; } // If the layer has some translucency and does not have a preserves-3d // transform style. This condition only needs a render surface if two or more // layers in the subtree overlap. But checking layer overlaps is unnecessarily // costly so instead we conservatively create a surface whenever at least two // layers draw content for this subtree. bool at_least_two_layers_in_subtree_draw_content = num_descendants_that_draw_content > 0 && (layer->DrawsContent() || num_descendants_that_draw_content > 1); bool may_have_transparency = EffectiveOpacity(layer) != 1.f || HasPotentiallyRunningOpacityAnimation(layer); if (may_have_transparency && ShouldFlattenTransform(layer) && at_least_two_layers_in_subtree_draw_content) { TRACE_EVENT_INSTANT0( "cc", "PropertyTreeBuilder::ShouldCreateRenderSurface opacity", TRACE_EVENT_SCOPE_THREAD); DCHECK(!is_root); return true; } // If the layer has isolation. // TODO(rosca): to be optimized - create separate rendering surface only when // the blending descendants might have access to the content behind this layer // (layer has transparent background or descendants overflow). // https://code.google.com/p/chromium/issues/detail?id=301738 if (IsRootForIsolatedGroup(layer)) { TRACE_EVENT_INSTANT0( "cc", "PropertyTreeBuilder::ShouldCreateRenderSurface isolation", TRACE_EVENT_SCOPE_THREAD); return true; } // If we force it. if (ForceRenderSurface(layer)) return true; // If we cache it. if (CacheRenderSurface(layer)) return true; // If we'll make a copy of the layer's contents. if (HasCopyRequest(layer)) return true; return false; } static void TakeCopyRequests( Layer* layer, std::vector>* copy_requests) { layer->TakeCopyRequests(copy_requests); } static void TakeCopyRequests( LayerImpl* layer, std::vector>* copy_requests) { for (auto& request : layer->test_properties()->copy_requests) copy_requests->push_back(std::move(request)); layer->test_properties()->copy_requests.clear(); } static void SetSubtreeHasCopyRequest(Layer* layer, bool subtree_has_copy_request) { layer->SetSubtreeHasCopyRequest(subtree_has_copy_request); } static void SetSubtreeHasCopyRequest(LayerImpl* layer, bool subtree_has_copy_request) { layer->test_properties()->subtree_has_copy_request = subtree_has_copy_request; } static bool SubtreeHasCopyRequest(Layer* layer) { return layer->SubtreeHasCopyRequest(); } static bool SubtreeHasCopyRequest(LayerImpl* layer) { return layer->test_properties()->subtree_has_copy_request; } template bool UpdateSubtreeHasCopyRequestRecursive(LayerType* layer) { bool subtree_has_copy_request = false; if (HasCopyRequest(layer)) subtree_has_copy_request = true; for (size_t i = 0; i < LayerChildren(layer).size(); ++i) { LayerType* current_child = LayerChildAt(layer, i); subtree_has_copy_request |= UpdateSubtreeHasCopyRequestRecursive(current_child); } SetSubtreeHasCopyRequest(layer, subtree_has_copy_request); return subtree_has_copy_request; } template bool PropertyTreeBuilderContext::AddEffectNodeIfNeeded( const DataForRecursion& data_from_ancestor, LayerType* layer, DataForRecursion* data_for_children) const { const bool is_root = !LayerParent(layer); const bool has_transparency = EffectiveOpacity(layer) != 1.f; const bool has_potential_opacity_animation = HasPotentialOpacityAnimation(layer); const bool has_potential_filter_animation = HasPotentiallyRunningFilterAnimation(layer); data_for_children->animation_axis_aligned_since_render_target &= AnimationsPreserveAxisAlignment(layer); data_for_children->compound_transform_since_render_target *= Transform(layer); const bool should_create_render_surface = ShouldCreateRenderSurface( layer, data_for_children->compound_transform_since_render_target, data_for_children->animation_axis_aligned_since_render_target); bool not_axis_aligned_since_last_clip = data_from_ancestor.not_axis_aligned_since_last_clip ? true : !AnimationsPreserveAxisAlignment(layer) || !Transform(layer).Preserves2dAxisAlignment(); // A non-axis aligned clip may need a render surface. So, we create an effect // node. bool has_non_axis_aligned_clip = not_axis_aligned_since_last_clip && LayerClipsSubtree(layer); bool requires_node = is_root || has_transparency || has_potential_opacity_animation || has_non_axis_aligned_clip || should_create_render_surface; int parent_id = data_from_ancestor.effect_tree_parent; if (!requires_node) { layer->SetEffectTreeIndex(parent_id); data_for_children->effect_tree_parent = parent_id; return false; } int node_id = effect_tree_.Insert(EffectNode(), parent_id); EffectNode* node = effect_tree_.back(); node->stable_id = layer->id(); node->opacity = Opacity(layer); node->blend_mode = BlendMode(layer); node->unscaled_mask_target_size = layer->bounds(); node->has_render_surface = should_create_render_surface; node->cache_render_surface = CacheRenderSurface(layer); node->has_copy_request = HasCopyRequest(layer); node->filters = Filters(layer); node->background_filters = BackgroundFilters(layer); node->filters_origin = FiltersOrigin(layer); node->trilinear_filtering = TrilinearFiltering(layer); node->has_potential_opacity_animation = has_potential_opacity_animation; node->has_potential_filter_animation = has_potential_filter_animation; node->double_sided = DoubleSided(layer); node->subtree_hidden = HideLayerAndSubtree(layer); node->is_currently_animating_opacity = OpacityIsAnimating(layer); node->is_currently_animating_filter = FilterIsAnimating(layer); node->effect_changed = PropertyChanged(layer); node->subtree_has_copy_request = SubtreeHasCopyRequest(layer); node->closest_ancestor_with_cached_render_surface_id = CacheRenderSurface(layer) ? node_id : data_from_ancestor.closest_ancestor_with_cached_render_surface; node->closest_ancestor_with_copy_request_id = HasCopyRequest(layer) ? node_id : data_from_ancestor.closest_ancestor_with_copy_request; if (MaskLayer(layer)) { node->mask_layer_id = MaskLayer(layer)->id(); effect_tree_.AddMaskLayerId(node->mask_layer_id); } if (!is_root) { // The effect node's transform id is used only when we create a render // surface. So, we can leave the default value when we don't create a render // surface. if (should_create_render_surface) { // In this case, we will create a transform node, so it's safe to use the // next available id from the transform tree as this effect node's // transform id. node->transform_id = transform_tree_.next_available_id(); } node->clip_id = data_from_ancestor.clip_tree_parent; } else { // The root render surface acts as the unbounded and untransformed // surface into which content is drawn. The transform node created // from the root layer (which includes device scale factor) and // the clip node created from the root layer (which includes // viewports) apply to the root render surface's content, but not // to the root render surface itself. node->transform_id = TransformTree::kRootNodeId; node->clip_id = ClipTree::kViewportNodeId; } data_for_children->closest_ancestor_with_cached_render_surface = node->closest_ancestor_with_cached_render_surface_id; data_for_children->closest_ancestor_with_copy_request = node->closest_ancestor_with_copy_request_id; data_for_children->effect_tree_parent = node_id; layer->SetEffectTreeIndex(node_id); // For animation subsystem purposes, if this layer has a compositor element // id, we build a map from that id to this effect node. if (layer->element_id()) { property_trees_.element_id_to_effect_node_index[layer->element_id()] = node_id; } std::vector> layer_copy_requests; TakeCopyRequests(layer, &layer_copy_requests); for (auto& it : layer_copy_requests) { effect_tree_.AddCopyRequest(node_id, std::move(it)); } layer_copy_requests.clear(); if (should_create_render_surface) { data_for_children->compound_transform_since_render_target = gfx::Transform(); data_for_children->animation_axis_aligned_since_render_target = true; } return should_create_render_surface; } static inline bool UserScrollableHorizontal(Layer* layer) { return layer->user_scrollable_horizontal(); } static inline bool UserScrollableHorizontal(LayerImpl* layer) { return layer->test_properties()->user_scrollable_horizontal; } static inline bool UserScrollableVertical(Layer* layer) { return layer->user_scrollable_vertical(); } static inline bool UserScrollableVertical(LayerImpl* layer) { return layer->test_properties()->user_scrollable_vertical; } static inline OverscrollBehavior GetOverscrollBehavior(Layer* layer) { return layer->overscroll_behavior(); } static inline OverscrollBehavior GetOverscrollBehavior(LayerImpl* layer) { return layer->test_properties()->overscroll_behavior; } static inline const base::Optional& GetSnapContainerData( Layer* layer) { return layer->snap_container_data(); } static inline const base::Optional& GetSnapContainerData( LayerImpl* layer) { return layer->test_properties()->snap_container_data; } template void SetHasTransformNode(LayerType* layer, bool val) { layer->SetHasTransformNode(val); } template void PropertyTreeBuilderContext::AddScrollNodeIfNeeded( const DataForRecursion& data_from_ancestor, LayerType* layer, DataForRecursion* data_for_children) const { int parent_id = GetScrollParentId(data_from_ancestor, layer); bool is_root = !LayerParent(layer); bool scrollable = layer->scrollable(); bool contains_non_fast_scrollable_region = !layer->non_fast_scrollable_region().IsEmpty(); uint32_t main_thread_scrolling_reasons = layer->main_thread_scrolling_reasons(); bool scroll_node_uninheritable_criteria = is_root || scrollable || contains_non_fast_scrollable_region; bool has_different_main_thread_scrolling_reasons = main_thread_scrolling_reasons != data_from_ancestor.main_thread_scrolling_reasons; bool requires_node = scroll_node_uninheritable_criteria || (main_thread_scrolling_reasons != MainThreadScrollingReason::kNotScrollingOnMain && (has_different_main_thread_scrolling_reasons || data_from_ancestor .scroll_tree_parent_created_by_uninheritable_criteria)); int node_id; if (!requires_node) { node_id = parent_id; data_for_children->scroll_tree_parent = node_id; } else { ScrollNode node; node.scrollable = scrollable; node.main_thread_scrolling_reasons = main_thread_scrolling_reasons; node.non_fast_scrollable_region = layer->non_fast_scrollable_region(); node.scrolls_inner_viewport = layer == inner_viewport_scroll_layer_; node.scrolls_outer_viewport = layer == outer_viewport_scroll_layer_; if (node.scrolls_inner_viewport && data_from_ancestor.in_subtree_of_page_scale_layer) { node.max_scroll_offset_affected_by_page_scale = true; } node.bounds = layer->bounds(); node.container_bounds = layer->scroll_container_bounds(); node.offset_to_transform_parent = layer->offset_to_transform_parent(); node.should_flatten = layer->should_flatten_transform_from_property_tree(); node.user_scrollable_horizontal = UserScrollableHorizontal(layer); node.user_scrollable_vertical = UserScrollableVertical(layer); node.element_id = layer->element_id(); node.transform_id = data_for_children->transform_tree_parent; node.overscroll_behavior = GetOverscrollBehavior(layer); node.snap_container_data = GetSnapContainerData(layer); node_id = scroll_tree_.Insert(node, parent_id); data_for_children->scroll_tree_parent = node_id; data_for_children->main_thread_scrolling_reasons = node.main_thread_scrolling_reasons; data_for_children->scroll_tree_parent_created_by_uninheritable_criteria = scroll_node_uninheritable_criteria; // For animation subsystem purposes, if this layer has a compositor element // id, we build a map from that id to this scroll node. if (layer->element_id()) { property_trees_.element_id_to_scroll_node_index[layer->element_id()] = node_id; } if (node.scrollable) { scroll_tree_.SetBaseScrollOffset(layer->element_id(), layer->CurrentScrollOffset()); } } layer->SetScrollTreeIndex(node_id); } template void SetBackfaceVisibilityTransform(LayerType* layer, bool created_transform_node) { if (layer->use_parent_backface_visibility()) { DCHECK(LayerParent(layer)); DCHECK(!LayerParent(layer)->use_parent_backface_visibility()); layer->SetShouldCheckBackfaceVisibility( LayerParent(layer)->should_check_backface_visibility()); } else { // A double-sided layer's backface can been shown when its visible. // In addition, we need to check if (1) there might be a local 3D transform // on the layer that might turn it to the backface, or (2) it is not drawn // into a flattened space. layer->SetShouldCheckBackfaceVisibility( !DoubleSided(layer) && (created_transform_node || !ShouldFlattenTransform(LayerParent(layer)))); } } template void SetSafeOpaqueBackgroundColor( const DataForRecursion& data_from_ancestor, LayerType* layer, DataForRecursion* data_for_children) { SkColor background_color = layer->background_color(); data_for_children->safe_opaque_background_color = SkColorGetA(background_color) == 255 ? background_color : data_from_ancestor.safe_opaque_background_color; layer->SetSafeOpaqueBackgroundColor( data_for_children->safe_opaque_background_color); } static void SetLayerPropertyChangedForChild(Layer* parent, Layer* child) { if (parent->subtree_property_changed()) child->SetSubtreePropertyChanged(); } static void SetLayerPropertyChangedForChild(LayerImpl* parent, LayerImpl* child) {} template void PropertyTreeBuilderContext::BuildPropertyTreesInternal( LayerType* layer, const DataForRecursion& data_from_parent) const { layer->set_property_tree_sequence_number(property_trees_.sequence_number); DataForRecursion data_for_children(data_from_parent); bool created_render_surface = AddEffectNodeIfNeeded(data_from_parent, layer, &data_for_children); bool created_transform_node = AddTransformNodeIfNeeded( data_from_parent, layer, created_render_surface, &data_for_children); SetHasTransformNode(layer, created_transform_node); AddClipNodeIfNeeded(data_from_parent, layer, created_transform_node, &data_for_children); AddScrollNodeIfNeeded(data_from_parent, layer, &data_for_children); SetBackfaceVisibilityTransform(layer, created_transform_node); SetSafeOpaqueBackgroundColor(data_from_parent, layer, &data_for_children); bool not_axis_aligned_since_last_clip = data_from_parent.not_axis_aligned_since_last_clip ? true : !AnimationsPreserveAxisAlignment(layer) || !Transform(layer).Preserves2dAxisAlignment(); bool has_non_axis_aligned_clip = not_axis_aligned_since_last_clip && LayerClipsSubtree(layer); data_for_children.not_axis_aligned_since_last_clip = !has_non_axis_aligned_clip; for (size_t i = 0; i < LayerChildren(layer).size(); ++i) { LayerType* current_child = LayerChildAt(layer, i); SetLayerPropertyChangedForChild(layer, current_child); if (!ScrollParent(current_child)) { BuildPropertyTreesInternal(current_child, data_for_children); } } auto scroll_children_range = scroll_children_map_.equal_range(layer); for (auto it = scroll_children_range.first; it != scroll_children_range.second; ++it) { LayerType* scroll_child = it->second; DCHECK_EQ(ScrollParent(scroll_child), layer); DCHECK(LayerParent(scroll_child)); data_for_children.effect_tree_parent = LayerParent(scroll_child)->effect_tree_index(); BuildPropertyTreesInternal(scroll_child, data_for_children); } if (MaskLayer(layer)) { MaskLayer(layer)->set_property_tree_sequence_number( property_trees_.sequence_number); MaskLayer(layer)->set_offset_to_transform_parent( layer->offset_to_transform_parent()); MaskLayer(layer)->SetTransformTreeIndex(layer->transform_tree_index()); MaskLayer(layer)->SetClipTreeIndex(layer->clip_tree_index()); MaskLayer(layer)->SetEffectTreeIndex(layer->effect_tree_index()); MaskLayer(layer)->SetScrollTreeIndex(layer->scroll_tree_index()); } } const LayerTreeHost& AllLayerRange(const Layer* root_layer) { return *root_layer->layer_tree_host(); } const LayerTreeImpl& AllLayerRange(const LayerImpl* root_layer) { return *root_layer->layer_tree_impl(); } } // namespace Layer* PropertyTreeBuilder::FindFirstScrollableLayer(Layer* layer) { if (!layer) return nullptr; if (layer->scrollable()) return layer; for (size_t i = 0; i < layer->children().size(); ++i) { Layer* found = FindFirstScrollableLayer(layer->children()[i].get()); if (found) return found; } return nullptr; } template void PropertyTreeBuilderContext::BuildPropertyTrees( float device_scale_factor, const gfx::Rect& viewport, SkColor root_background_color) const { if (!property_trees_.needs_rebuild) { draw_property_utils::UpdatePageScaleFactor( &property_trees_, page_scale_layer_, page_scale_factor_, device_scale_factor, device_transform_); draw_property_utils::UpdateElasticOverscroll( &property_trees_, overscroll_elasticity_layer_, elastic_overscroll_); clip_tree_.SetViewportClip(gfx::RectF(viewport)); float page_scale_factor_for_root = page_scale_layer_ == root_layer_ ? page_scale_factor_ : 1.f; transform_tree_.SetRootTransformsAndScales( device_scale_factor, page_scale_factor_for_root, device_transform_, root_layer_->position()); return; } DataForRecursion data_for_recursion; data_for_recursion.transform_tree_parent = TransformTree::kInvalidNodeId; data_for_recursion.transform_tree_parent_fixed = TransformTree::kInvalidNodeId; data_for_recursion.clip_tree_parent = ClipTree::kRootNodeId; data_for_recursion.effect_tree_parent = EffectTree::kInvalidNodeId; data_for_recursion.scroll_tree_parent = ScrollTree::kRootNodeId; data_for_recursion.closest_ancestor_with_cached_render_surface = EffectTree::kInvalidNodeId; data_for_recursion.closest_ancestor_with_copy_request = EffectTree::kInvalidNodeId; data_for_recursion.in_subtree_of_page_scale_layer = false; data_for_recursion.affected_by_outer_viewport_bounds_delta = false; data_for_recursion.should_flatten = false; data_for_recursion.main_thread_scrolling_reasons = MainThreadScrollingReason::kNotScrollingOnMain; data_for_recursion.scroll_tree_parent_created_by_uninheritable_criteria = true; data_for_recursion.compound_transform_since_render_target = gfx::Transform(); data_for_recursion.animation_axis_aligned_since_render_target = true; data_for_recursion.not_axis_aligned_since_last_clip = false; data_for_recursion.safe_opaque_background_color = root_background_color; property_trees_.clear(); transform_tree_.set_device_scale_factor(device_scale_factor); ClipNode root_clip; root_clip.clip_type = ClipNode::ClipType::APPLIES_LOCAL_CLIP; root_clip.clip = gfx::RectF(viewport); root_clip.transform_id = TransformTree::kRootNodeId; data_for_recursion.clip_tree_parent = clip_tree_.Insert(root_clip, ClipTree::kRootNodeId); BuildPropertyTreesInternal(root_layer_, data_for_recursion); property_trees_.needs_rebuild = false; // The transform tree is kept up to date as it is built, but the // combined_clips stored in the clip tree and the screen_space_opacity and // is_drawn in the effect tree aren't computed during tree building. transform_tree_.set_needs_update(false); clip_tree_.set_needs_update(true); effect_tree_.set_needs_update(true); scroll_tree_.set_needs_update(false); } #if DCHECK_IS_ON() template static void CheckDanglingScrollParent(LayerType* root_layer) { std::unordered_set layers; for (const auto* layer : AllLayerRange(root_layer)) layers.insert(layer); for (auto* layer : AllLayerRange(root_layer)) DCHECK(!ScrollParent(layer) || layers.find(ScrollParent(layer)) != layers.end()); } static void CheckClipPointersForLayer(Layer* layer) { if (!layer) return; if (layer->clip_children()) { for (std::set::iterator it = layer->clip_children()->begin(); it != layer->clip_children()->end(); ++it) { DCHECK_EQ((*it)->clip_parent(), layer); } } } #endif template void PropertyTreeBuilderContext::InitializeScrollChildrenMap() { #if DCHECK_IS_ON() CheckDanglingScrollParent(root_layer_); #endif for (auto* layer : AllLayerRange(root_layer_)) { if (ScrollParent(layer)) scroll_children_map_.emplace(ScrollParent(layer), layer); } } void PropertyTreeBuilder::BuildPropertyTrees( Layer* root_layer, const Layer* page_scale_layer, const Layer* inner_viewport_scroll_layer, const Layer* outer_viewport_scroll_layer, const Layer* overscroll_elasticity_layer, const gfx::Vector2dF& elastic_overscroll, float page_scale_factor, float device_scale_factor, const gfx::Rect& viewport, const gfx::Transform& device_transform, PropertyTrees* property_trees) { property_trees->is_main_thread = true; property_trees->is_active = false; SkColor color = root_layer->layer_tree_host()->background_color(); if (SkColorGetA(color) != 255) color = SkColorSetA(color, 255); if (root_layer->layer_tree_host()->has_copy_request()) UpdateSubtreeHasCopyRequestRecursive(root_layer); PropertyTreeBuilderContext( root_layer, page_scale_layer, inner_viewport_scroll_layer, outer_viewport_scroll_layer, overscroll_elasticity_layer, elastic_overscroll, page_scale_factor, device_transform, property_trees) .BuildPropertyTrees(device_scale_factor, viewport, color); #if DCHECK_IS_ON() for (auto* layer : AllLayerRange(root_layer)) CheckClipPointersForLayer(layer); #endif property_trees->ResetCachedData(); // During building property trees, all copy requests are moved from layers to // effect tree, which are then pushed at commit to compositor thread and // handled there. LayerTreeHost::has_copy_request is only required to // decide if we want to create a effect node. So, it can be reset now. root_layer->layer_tree_host()->SetHasCopyRequest(false); } void PropertyTreeBuilder::BuildPropertyTrees( LayerImpl* root_layer, const LayerImpl* page_scale_layer, const LayerImpl* inner_viewport_scroll_layer, const LayerImpl* outer_viewport_scroll_layer, const LayerImpl* overscroll_elasticity_layer, const gfx::Vector2dF& elastic_overscroll, float page_scale_factor, float device_scale_factor, const gfx::Rect& viewport, const gfx::Transform& device_transform, PropertyTrees* property_trees) { // Preserve render surfaces when rebuilding. std::vector> render_surfaces; property_trees->effect_tree.TakeRenderSurfaces(&render_surfaces); property_trees->is_main_thread = false; property_trees->is_active = root_layer->IsActive(); SkColor color = root_layer->layer_tree_impl()->background_color(); if (SkColorGetA(color) != 255) color = SkColorSetA(color, 255); UpdateSubtreeHasCopyRequestRecursive(root_layer); PropertyTreeBuilderContext( root_layer, page_scale_layer, inner_viewport_scroll_layer, outer_viewport_scroll_layer, overscroll_elasticity_layer, elastic_overscroll, page_scale_factor, device_transform, property_trees) .BuildPropertyTrees(device_scale_factor, viewport, color); property_trees->effect_tree.CreateOrReuseRenderSurfaces( &render_surfaces, root_layer->layer_tree_impl()); property_trees->ResetCachedData(); } } // namespace cc