// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/trees/property_tree.h" #include "cc/input/main_thread_scrolling_reason.h" #include "cc/test/geometry_test_utils.h" #include "cc/trees/clip_node.h" #include "cc/trees/draw_property_utils.h" #include "cc/trees/effect_node.h" #include "cc/trees/scroll_node.h" #include "cc/trees/transform_node.h" #include "testing/gtest/include/gtest/gtest.h" namespace cc { namespace { TEST(PropertyTreeTest, ComputeTransformRoot) { PropertyTrees property_trees; TransformTree& tree = property_trees.transform_tree; TransformNode contents_root; contents_root.local.Translate(2, 2); contents_root.source_node_id = 0; contents_root.id = tree.Insert(contents_root, 0); tree.UpdateTransforms(1); gfx::Transform expected; gfx::Transform transform; expected.Translate(2, 2); tree.CombineTransformsBetween(1, 0, &transform); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); transform.MakeIdentity(); expected.MakeIdentity(); expected.Translate(-2, -2); bool success = tree.CombineInversesBetween(0, 1, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); } TEST(PropertyTreeTest, SetNeedsUpdate) { PropertyTrees property_trees; TransformTree& tree = property_trees.transform_tree; TransformNode contents_root; contents_root.source_node_id = 0; contents_root.id = tree.Insert(contents_root, 0); EXPECT_FALSE(tree.needs_update()); tree.SetRootTransformsAndScales(0.6f, 1.f, gfx::Transform(), gfx::PointF()); EXPECT_TRUE(tree.needs_update()); tree.set_needs_update(false); tree.SetRootTransformsAndScales(0.6f, 1.f, gfx::Transform(), gfx::PointF()); EXPECT_FALSE(tree.needs_update()); } TEST(PropertyTreeTest, ComputeTransformChild) { PropertyTrees property_trees; TransformTree& tree = property_trees.transform_tree; TransformNode contents_root; contents_root.local.Translate(2, 2); contents_root.source_node_id = 0; contents_root.id = tree.Insert(contents_root, 0); tree.UpdateTransforms(contents_root.id); TransformNode child; child.local.Translate(3, 3); child.source_node_id = 1; child.id = tree.Insert(child, contents_root.id); tree.UpdateTransforms(child.id); gfx::Transform expected; gfx::Transform transform; expected.Translate(3, 3); tree.CombineTransformsBetween(2, 1, &transform); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); transform.MakeIdentity(); expected.MakeIdentity(); expected.Translate(-3, -3); bool success = tree.CombineInversesBetween(1, 2, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); transform.MakeIdentity(); expected.MakeIdentity(); expected.Translate(5, 5); tree.CombineTransformsBetween(2, 0, &transform); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); transform.MakeIdentity(); expected.MakeIdentity(); expected.Translate(-5, -5); success = tree.CombineInversesBetween(0, 2, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); } TEST(PropertyTreeTest, ComputeTransformSibling) { PropertyTrees property_trees; TransformTree& tree = property_trees.transform_tree; TransformNode contents_root; contents_root.source_node_id = 0; contents_root.local.Translate(2, 2); contents_root.id = tree.Insert(contents_root, 0); tree.UpdateTransforms(1); TransformNode child; child.local.Translate(3, 3); child.source_node_id = 1; child.id = tree.Insert(child, 1); TransformNode sibling; sibling.local.Translate(7, 7); sibling.source_node_id = 1; sibling.id = tree.Insert(sibling, 1); tree.UpdateTransforms(2); tree.UpdateTransforms(3); gfx::Transform expected; gfx::Transform transform; expected.Translate(4, 4); tree.CombineTransformsBetween(3, 2, &transform); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); transform.MakeIdentity(); expected.MakeIdentity(); expected.Translate(-4, -4); bool success = tree.CombineInversesBetween(2, 3, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); } TEST(PropertyTreeTest, ComputeTransformSiblingSingularAncestor) { // In this test, we have the following tree: // root // + singular // + child // + sibling // Since the lowest common ancestor of |child| and |sibling| has a singular // transform, we cannot use screen space transforms to compute change of // basis // transforms between these nodes. PropertyTrees property_trees; TransformTree& tree = property_trees.transform_tree; TransformNode contents_root; contents_root.local.Translate(2, 2); contents_root.source_node_id = 0; contents_root.id = tree.Insert(contents_root, 0); tree.UpdateTransforms(1); TransformNode singular; singular.local.matrix().set(2, 2, 0.0); singular.source_node_id = 1; singular.id = tree.Insert(singular, 1); TransformNode child; child.local.Translate(3, 3); child.source_node_id = 2; child.id = tree.Insert(child, 2); TransformNode sibling; sibling.local.Translate(7, 7); sibling.source_node_id = 2; sibling.id = tree.Insert(sibling, 2); tree.UpdateTransforms(2); tree.UpdateTransforms(3); tree.UpdateTransforms(4); gfx::Transform expected; gfx::Transform transform; expected.Translate(4, 4); tree.CombineTransformsBetween(4, 3, &transform); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); transform.MakeIdentity(); expected.MakeIdentity(); expected.Translate(-4, -4); bool success = tree.CombineInversesBetween(3, 4, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); } TEST(PropertyTreeTest, TransformsWithFlattening) { PropertyTrees property_trees; TransformTree& tree = property_trees.transform_tree; EffectTree& effect_tree = property_trees.effect_tree; int grand_parent = tree.Insert(TransformNode(), 0); int effect_grand_parent = effect_tree.Insert(EffectNode(), 0); effect_tree.Node(effect_grand_parent)->has_render_surface = true; effect_tree.Node(effect_grand_parent)->transform_id = grand_parent; effect_tree.Node(effect_grand_parent)->surface_contents_scale = gfx::Vector2dF(1.f, 1.f); tree.Node(grand_parent)->source_node_id = 0; gfx::Transform rotation_about_x; rotation_about_x.RotateAboutXAxis(15); int parent = tree.Insert(TransformNode(), grand_parent); int effect_parent = effect_tree.Insert(EffectNode(), effect_grand_parent); effect_tree.Node(effect_parent)->transform_id = parent; effect_tree.Node(effect_parent)->has_render_surface = true; effect_tree.Node(effect_parent)->surface_contents_scale = gfx::Vector2dF(1.f, 1.f); tree.Node(parent)->source_node_id = grand_parent; tree.Node(parent)->local = rotation_about_x; int child = tree.Insert(TransformNode(), parent); tree.Node(child)->source_node_id = parent; tree.Node(child)->flattens_inherited_transform = true; tree.Node(child)->local = rotation_about_x; int grand_child = tree.Insert(TransformNode(), child); tree.Node(grand_child)->source_node_id = child; tree.Node(grand_child)->flattens_inherited_transform = true; tree.Node(grand_child)->local = rotation_about_x; tree.set_needs_update(true); draw_property_utils::ComputeTransforms(&tree); property_trees.ResetCachedData(); gfx::Transform flattened_rotation_about_x = rotation_about_x; flattened_rotation_about_x.FlattenTo2d(); gfx::Transform to_target; property_trees.GetToTarget(child, effect_parent, &to_target); EXPECT_TRANSFORMATION_MATRIX_EQ(rotation_about_x, to_target); EXPECT_TRANSFORMATION_MATRIX_EQ(flattened_rotation_about_x * rotation_about_x, tree.ToScreen(child)); property_trees.GetToTarget(grand_child, effect_parent, &to_target); EXPECT_TRANSFORMATION_MATRIX_EQ(flattened_rotation_about_x * rotation_about_x, to_target); EXPECT_TRANSFORMATION_MATRIX_EQ(flattened_rotation_about_x * flattened_rotation_about_x * rotation_about_x, tree.ToScreen(grand_child)); gfx::Transform grand_child_to_child; tree.CombineTransformsBetween(grand_child, child, &grand_child_to_child); EXPECT_TRANSFORMATION_MATRIX_EQ(rotation_about_x, grand_child_to_child); // Remove flattening at grand_child, and recompute transforms. tree.Node(grand_child)->flattens_inherited_transform = false; tree.set_needs_update(true); draw_property_utils::ComputeTransforms(&tree); property_trees.GetToTarget(grand_child, effect_parent, &to_target); EXPECT_TRANSFORMATION_MATRIX_EQ(rotation_about_x * rotation_about_x, to_target); EXPECT_TRANSFORMATION_MATRIX_EQ( flattened_rotation_about_x * rotation_about_x * rotation_about_x, tree.ToScreen(grand_child)); grand_child_to_child.MakeIdentity(); tree.CombineTransformsBetween(grand_child, child, &grand_child_to_child); EXPECT_TRANSFORMATION_MATRIX_EQ(rotation_about_x, grand_child_to_child); } TEST(PropertyTreeTest, MultiplicationOrder) { PropertyTrees property_trees; TransformTree& tree = property_trees.transform_tree; TransformNode contents_root; contents_root.local.Translate(2, 2); contents_root.source_node_id = 0; contents_root.id = tree.Insert(contents_root, 0); tree.UpdateTransforms(1); TransformNode child; child.local.Scale(2, 2); child.source_node_id = 1; child.id = tree.Insert(child, 1); tree.UpdateTransforms(2); gfx::Transform expected; expected.Translate(2, 2); expected.Scale(2, 2); gfx::Transform transform; gfx::Transform inverse; tree.CombineTransformsBetween(2, 0, &transform); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); bool success = tree.CombineInversesBetween(0, 2, &inverse); EXPECT_TRUE(success); transform = transform * inverse; expected.MakeIdentity(); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); } TEST(PropertyTreeTest, ComputeTransformWithUninvertibleTransform) { PropertyTrees property_trees; TransformTree& tree = property_trees.transform_tree; TransformNode contents_root; contents_root.source_node_id = 0; contents_root.id = tree.Insert(contents_root, 0); tree.UpdateTransforms(1); TransformNode child; child.local.Scale(0, 0); child.source_node_id = 1; child.id = tree.Insert(child, 1); tree.UpdateTransforms(2); gfx::Transform expected; expected.Scale(0, 0); gfx::Transform transform; gfx::Transform inverse; tree.CombineTransformsBetween(2, 1, &transform); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); // To compute this would require inverting the 0 matrix, so we cannot // succeed. bool success = tree.CombineInversesBetween(1, 2, &inverse); EXPECT_FALSE(success); } TEST(PropertyTreeTest, ComputeTransformToTargetWithZeroSurfaceContentsScale) { PropertyTrees property_trees; TransformTree& tree = property_trees.transform_tree; TransformNode contents_root; contents_root.source_node_id = 0; contents_root.id = tree.Insert(contents_root, 0); tree.UpdateTransforms(1); TransformNode grand_parent; grand_parent.local.Scale(2.f, 0.f); grand_parent.source_node_id = 1; int grand_parent_id = tree.Insert(grand_parent, 1); tree.UpdateTransforms(grand_parent_id); TransformNode parent; parent.local.Translate(1.f, 1.f); parent.source_node_id = grand_parent_id; int parent_id = tree.Insert(parent, grand_parent_id); tree.UpdateTransforms(parent_id); TransformNode child; child.local.Translate(3.f, 4.f); child.source_node_id = parent_id; int child_id = tree.Insert(child, parent_id); tree.UpdateTransforms(child_id); gfx::Transform expected_transform; expected_transform.Translate(4.f, 5.f); gfx::Transform transform; tree.CombineTransformsBetween(child_id, grand_parent_id, &transform); EXPECT_TRANSFORMATION_MATRIX_EQ(expected_transform, transform); tree.Node(grand_parent_id)->local.MakeIdentity(); tree.Node(grand_parent_id)->local.Scale(0.f, 2.f); tree.Node(grand_parent_id)->needs_local_transform_update = true; tree.set_needs_update(true); draw_property_utils::ComputeTransforms(&tree); transform.MakeIdentity(); tree.CombineTransformsBetween(child_id, grand_parent_id, &transform); EXPECT_TRANSFORMATION_MATRIX_EQ(expected_transform, transform); tree.Node(grand_parent_id)->local.MakeIdentity(); tree.Node(grand_parent_id)->local.Scale(0.f, 0.f); tree.Node(grand_parent_id)->needs_local_transform_update = true; tree.set_needs_update(true); draw_property_utils::ComputeTransforms(&tree); transform.MakeIdentity(); tree.CombineTransformsBetween(child_id, grand_parent_id, &transform); EXPECT_TRANSFORMATION_MATRIX_EQ(expected_transform, transform); } TEST(PropertyTreeTest, FlatteningWhenDestinationHasOnlyFlatAncestors) { // This tests that flattening is performed correctly when // destination and its ancestors are flat, but there are 3d transforms // and flattening between the source and destination. PropertyTrees property_trees; TransformTree& tree = property_trees.transform_tree; int parent = tree.Insert(TransformNode(), 0); tree.Node(parent)->source_node_id = 0; tree.Node(parent)->local.Translate(2, 2); gfx::Transform rotation_about_x; rotation_about_x.RotateAboutXAxis(15); int child = tree.Insert(TransformNode(), parent); tree.Node(child)->source_node_id = parent; tree.Node(child)->local = rotation_about_x; int grand_child = tree.Insert(TransformNode(), child); tree.Node(grand_child)->source_node_id = child; tree.Node(grand_child)->flattens_inherited_transform = true; tree.set_needs_update(true); draw_property_utils::ComputeTransforms(&tree); gfx::Transform flattened_rotation_about_x = rotation_about_x; flattened_rotation_about_x.FlattenTo2d(); gfx::Transform grand_child_to_parent; tree.CombineTransformsBetween(grand_child, parent, &grand_child_to_parent); EXPECT_TRANSFORMATION_MATRIX_EQ(flattened_rotation_about_x, grand_child_to_parent); } TEST(PropertyTreeTest, ScreenSpaceOpacityUpdateTest) { // This tests that screen space opacity is updated for the subtree when // opacity of a node changes. PropertyTrees property_trees; EffectTree& tree = property_trees.effect_tree; int parent = tree.Insert(EffectNode(), 0); int child = tree.Insert(EffectNode(), parent); EXPECT_EQ(tree.Node(child)->screen_space_opacity, 1.f); tree.Node(parent)->opacity = 0.5f; tree.set_needs_update(true); draw_property_utils::ComputeEffects(&tree); EXPECT_EQ(tree.Node(child)->screen_space_opacity, 0.5f); tree.Node(child)->opacity = 0.5f; tree.set_needs_update(true); draw_property_utils::ComputeEffects(&tree); EXPECT_EQ(tree.Node(child)->screen_space_opacity, 0.25f); } TEST(PropertyTreeTest, NonIntegerTranslationTest) { // This tests that when a node has non-integer translation, the information // is propagated to the subtree. PropertyTrees property_trees; TransformTree& tree = property_trees.transform_tree; int parent = tree.Insert(TransformNode(), 0); tree.Node(parent)->source_node_id = 0; tree.Node(parent)->local.Translate(1.5f, 1.5f); int child = tree.Insert(TransformNode(), parent); tree.Node(child)->local.Translate(1, 1); tree.Node(child)->source_node_id = parent; tree.set_needs_update(true); draw_property_utils::ComputeTransforms(&tree); EXPECT_FALSE( tree.Node(parent)->node_and_ancestors_have_only_integer_translation); EXPECT_FALSE( tree.Node(child)->node_and_ancestors_have_only_integer_translation); tree.Node(parent)->local.Translate(0.5f, 0.5f); tree.Node(child)->local.Translate(0.5f, 0.5f); tree.Node(parent)->needs_local_transform_update = true; tree.Node(child)->needs_local_transform_update = true; tree.set_needs_update(true); draw_property_utils::ComputeTransforms(&tree); EXPECT_TRUE( tree.Node(parent)->node_and_ancestors_have_only_integer_translation); EXPECT_FALSE( tree.Node(child)->node_and_ancestors_have_only_integer_translation); tree.Node(child)->local.Translate(0.5f, 0.5f); tree.Node(child)->needs_local_transform_update = true; tree.set_needs_update(true); draw_property_utils::ComputeTransforms(&tree); EXPECT_TRUE( tree.Node(parent)->node_and_ancestors_have_only_integer_translation); EXPECT_TRUE( tree.Node(child)->node_and_ancestors_have_only_integer_translation); } TEST(PropertyTreeTest, SingularTransformSnapTest) { // This tests that to_target transform is not snapped when it has a singular // transform. PropertyTrees property_trees; TransformTree& tree = property_trees.transform_tree; EffectTree& effect_tree = property_trees.effect_tree; int parent = tree.Insert(TransformNode(), 0); int effect_parent = effect_tree.Insert(EffectNode(), 0); effect_tree.Node(effect_parent)->has_render_surface = true; effect_tree.Node(effect_parent)->surface_contents_scale = gfx::Vector2dF(1.f, 1.f); tree.Node(parent)->scrolls = true; tree.Node(parent)->source_node_id = 0; int child = tree.Insert(TransformNode(), parent); TransformNode* child_node = tree.Node(child); child_node->scrolls = true; child_node->local.Scale3d(6.0f, 6.0f, 0.0f); child_node->local.Translate(1.3f, 1.3f); child_node->source_node_id = parent; tree.set_needs_update(true); draw_property_utils::ComputeTransforms(&tree); property_trees.ResetCachedData(); gfx::Transform from_target; gfx::Transform to_target; property_trees.GetToTarget(child, effect_parent, &to_target); EXPECT_FALSE(to_target.GetInverse(&from_target)); // The following checks are to ensure that snapping is skipped because of // singular transform (and not because of other reasons which also cause // snapping to be skipped). EXPECT_TRUE(child_node->scrolls); property_trees.GetToTarget(child, effect_parent, &to_target); EXPECT_TRUE(to_target.IsScaleOrTranslation()); EXPECT_FALSE(child_node->to_screen_is_potentially_animated); EXPECT_FALSE(child_node->ancestors_are_invertible); gfx::Transform rounded; property_trees.GetToTarget(child, effect_parent, &rounded); rounded.RoundTranslationComponents(); property_trees.GetToTarget(child, effect_parent, &to_target); EXPECT_NE(to_target, rounded); } } // namespace } // namespace cc