// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // The |Feedback| object keeps track of each instance of user feedback in a map // |misspellings_|. This is a map from uint32_t hashes to |Misspelling| objects. // // Each misspelling should be present in only one renderer process. The // |Feedback| objects keeps track of misspelling-renderer relationship in the // |renderers_| map of renderer process identifiers to a set of hashes. // // When the user adds a misspelling to their custom dictionary, all of the // |Misspelling| objects with the same misspelled string are updated. The // |Feedback| object facilitates efficient access to these misspellings through // a |text_| map of misspelled strings to a set of hashes. #include "chrome/browser/spellchecker/feedback.h" #include #include #include #include "base/logging.h" #include "base/stl_util.h" namespace spellcheck { Feedback::Feedback(size_t max_total_text_size) : max_total_text_size_(max_total_text_size), total_text_size_(0) { DCHECK_GE(max_total_text_size, 1024U); } Feedback::~Feedback() {} Misspelling* Feedback::GetMisspelling(uint32_t hash) { HashMisspellingMap::iterator misspelling_it = misspellings_.find(hash); if (misspelling_it == misspellings_.end()) return nullptr; return &misspelling_it->second; } void Feedback::FinalizeRemovedMisspellings( int renderer_process_id, const std::vector& remaining_markers) { RendererHashesMap::iterator renderer_it = renderers_.find(renderer_process_id); if (renderer_it == renderers_.end() || renderer_it->second.empty()) return; HashCollection& renderer_hashes = renderer_it->second; HashCollection remaining_hashes(remaining_markers.begin(), remaining_markers.end()); std::vector removed_hashes = base::STLSetDifference>( renderer_hashes, remaining_hashes); for (auto hash : removed_hashes) { HashMisspellingMap::iterator misspelling_it = misspellings_.find(hash); if (misspelling_it != misspellings_.end() && !misspelling_it->second.action.IsFinal()) { misspelling_it->second.action.Finalize(); } } } bool Feedback::RendererHasMisspellings(int renderer_process_id) const { RendererHashesMap::const_iterator renderer_it = renderers_.find(renderer_process_id); return renderer_it != renderers_.end() && !renderer_it->second.empty(); } std::vector Feedback::GetMisspellingsInRenderer( int renderer_process_id) const { std::vector misspellings_in_renderer; RendererHashesMap::const_iterator renderer_it = renderers_.find(renderer_process_id); if (renderer_it == renderers_.end() || renderer_it->second.empty()) return misspellings_in_renderer; const HashCollection& renderer_hashes = renderer_it->second; for (HashCollection::const_iterator hash_it = renderer_hashes.begin(); hash_it != renderer_hashes.end(); ++hash_it) { HashMisspellingMap::const_iterator misspelling_it = misspellings_.find(*hash_it); if (misspelling_it != misspellings_.end()) misspellings_in_renderer.push_back(misspelling_it->second); } return misspellings_in_renderer; } void Feedback::EraseFinalizedMisspellings(int renderer_process_id) { RendererHashesMap::iterator renderer_it = renderers_.find(renderer_process_id); if (renderer_it == renderers_.end()) return; HashCollection& renderer_hashes = renderer_it->second; for (HashCollection::const_iterator hash_it = renderer_hashes.begin(); hash_it != renderer_hashes.end();) { HashMisspellingMap::iterator misspelling_it = misspellings_.find(*hash_it); HashCollection::iterator erasable_hash_it = hash_it; ++hash_it; if (misspelling_it == misspellings_.end()) continue; const Misspelling& misspelling = misspelling_it->second; if (!misspelling.action.IsFinal()) continue; renderer_hashes.erase(erasable_hash_it); text_[GetMisspelledString(misspelling)].erase(misspelling.hash); size_t approximate_size = ApproximateSerializedSize(misspelling_it->second); // Prevent underlfow. if (total_text_size_ >= approximate_size) total_text_size_ -= approximate_size; else total_text_size_ = 0; misspellings_.erase(misspelling_it); } if (renderer_hashes.empty()) renderers_.erase(renderer_it); } bool Feedback::HasMisspelling(uint32_t hash) const { return !!misspellings_.count(hash); } void Feedback::AddMisspelling(int renderer_process_id, const Misspelling& misspelling) { HashMisspellingMap::iterator misspelling_it = misspellings_.find(misspelling.hash); if (misspelling_it != misspellings_.end()) { const Misspelling& existing_misspelling = misspelling_it->second; text_[GetMisspelledString(existing_misspelling)].erase(misspelling.hash); for (RendererHashesMap::iterator renderer_it = renderers_.begin(); renderer_it != renderers_.end();) { HashCollection& renderer_hashes = renderer_it->second; RendererHashesMap::iterator erasable_renderer_it = renderer_it; ++renderer_it; renderer_hashes.erase(misspelling.hash); if (renderer_hashes.empty()) renderers_.erase(erasable_renderer_it); } } else { size_t approximate_size = ApproximateSerializedSize(misspelling); // Prevent overflow. if (total_text_size_ <= std::numeric_limits::max() - approximate_size) { total_text_size_ += approximate_size; } if (total_text_size_ >= max_total_text_size_) return; } misspellings_[misspelling.hash] = misspelling; text_[GetMisspelledString(misspelling)].insert(misspelling.hash); renderers_[renderer_process_id].insert(misspelling.hash); } bool Feedback::Empty() const { return misspellings_.empty(); } std::vector Feedback::GetRendersWithMisspellings() const { std::vector renderers_with_misspellings; for (const auto& renderer : renderers_) { if (!renderer.second.empty()) renderers_with_misspellings.push_back(renderer.first); } return renderers_with_misspellings; } void Feedback::FinalizeAllMisspellings() { for (auto& misspelling : misspellings_) { if (!misspelling.second.action.IsFinal()) misspelling.second.action.Finalize(); } } std::vector Feedback::GetAllMisspellings() const { std::vector all_misspellings; for (const auto& misspelling : misspellings_) all_misspellings.push_back(misspelling.second); return all_misspellings; } void Feedback::Clear() { total_text_size_ = 0; misspellings_.clear(); text_.clear(); renderers_.clear(); } const std::set& Feedback::FindMisspellings( const base::string16& misspelled_text) const { const TextHashesMap::const_iterator text_it = text_.find(misspelled_text); return text_it == text_.end() ? empty_hash_collection_ : text_it->second; } } // namespace spellcheck