// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/exo/buffer.h" #include #include #include #include #include #include #include "base/callback_helpers.h" #include "base/logging.h" #include "base/macros.h" #include "base/memory/weak_ptr.h" #include "base/thread_task_runner_handle.h" #include "base/time/time.h" #include "base/trace_event/trace_event.h" #include "base/trace_event/trace_event_argument.h" #include "cc/output/context_provider.h" #include "cc/resources/single_release_callback.h" #include "cc/resources/texture_mailbox.h" #include "gpu/command_buffer/client/context_support.h" #include "gpu/command_buffer/client/gles2_interface.h" #include "ui/aura/env.h" #include "ui/compositor/compositor.h" #include "ui/gfx/gpu_memory_buffer.h" namespace exo { namespace { // The amount of time before we wait for release queries using // GetQueryObjectuivEXT(GL_QUERY_RESULT_EXT). const int kWaitForReleaseDelayMs = 500; GLenum GLInternalFormat(gfx::BufferFormat format) { const GLenum kGLInternalFormats[] = { GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, // ATC GL_COMPRESSED_RGB_S3TC_DXT1_EXT, // ATCIA GL_COMPRESSED_RGB_S3TC_DXT1_EXT, // DXT1 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, // DXT5 GL_ETC1_RGB8_OES, // ETC1 GL_R8_EXT, // R_8 GL_RGBA, // RGBA_4444 GL_RGB, // RGBX_8888 GL_RGBA, // RGBA_8888 GL_RGB, // BGRX_8888 GL_BGRA_EXT, // BGRA_8888 GL_RGB_YUV_420_CHROMIUM, // YUV_420 GL_INVALID_ENUM, // YUV_420_BIPLANAR GL_RGB_YCBCR_422_CHROMIUM, // UYVY_422 }; static_assert(arraysize(kGLInternalFormats) == (static_cast(gfx::BufferFormat::LAST) + 1), "BufferFormat::LAST must be last value of kGLInternalFormats"); DCHECK(format <= gfx::BufferFormat::LAST); return kGLInternalFormats[static_cast(format)]; } unsigned CreateGLTexture(gpu::gles2::GLES2Interface* gles2, GLenum target) { unsigned texture_id = 0; gles2->GenTextures(1, &texture_id); gles2->ActiveTexture(GL_TEXTURE0); gles2->BindTexture(target, texture_id); gles2->TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gles2->TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gles2->TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gles2->TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); return texture_id; } void CreateGLTextureMailbox(gpu::gles2::GLES2Interface* gles2, unsigned texture_id, GLenum target, gpu::Mailbox* mailbox) { gles2->ActiveTexture(GL_TEXTURE0); gles2->BindTexture(target, texture_id); gles2->GenMailboxCHROMIUM(mailbox->name); gles2->ProduceTextureCHROMIUM(target, mailbox->name); } } // namespace //////////////////////////////////////////////////////////////////////////////// // Buffer::Texture // Encapsulates the state and logic needed to bind a buffer to a GLES2 texture. class Buffer::Texture { public: explicit Texture(cc::ContextProvider* context_provider); Texture(cc::ContextProvider* context_provider, gfx::GpuMemoryBuffer* gpu_memory_buffer, unsigned texture_target, unsigned query_type); ~Texture(); // Returns true if GLES2 resources for texture have been lost. bool IsLost(); // Allow texture to be reused after |sync_token| has passed and runs // |callback|. void Release(const base::Closure& callback, const gpu::SyncToken& sync_token, bool is_lost); // Binds the contents referenced by |image_id_| to the texture returned by // mailbox(). Returns a sync token that can be used when accessing texture // from a different context. gpu::SyncToken BindTexImage(); // Releases the contents referenced by |image_id_| after |sync_token| has // passed and runs |callback| when completed. void ReleaseTexImage(const base::Closure& callback, const gpu::SyncToken& sync_token, bool is_lost); // Copy the contents of texture to |destination| and runs |callback| when // completed. Returns a sync token that can be used when accessing texture // from a different context. gpu::SyncToken CopyTexImage(Texture* destination, const base::Closure& callback); // Returns the mailbox for this texture. gpu::Mailbox mailbox() const { return mailbox_; } private: void ReleaseWhenQueryResultIsAvailable(const base::Closure& callback); void Released(); void ScheduleWaitForRelease(base::TimeDelta delay); void WaitForRelease(); scoped_refptr context_provider_; const unsigned texture_target_; const unsigned query_type_; const GLenum internalformat_; unsigned image_id_; unsigned query_id_; unsigned texture_id_; gpu::Mailbox mailbox_; base::Closure release_callback_; base::TimeTicks wait_for_release_time_; bool wait_for_release_pending_; base::WeakPtrFactory weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(Texture); }; Buffer::Texture::Texture(cc::ContextProvider* context_provider) : context_provider_(context_provider), texture_target_(GL_TEXTURE_2D), query_type_(GL_COMMANDS_COMPLETED_CHROMIUM), internalformat_(GL_RGBA), image_id_(0), query_id_(0), texture_id_(0), wait_for_release_pending_(false), weak_ptr_factory_(this) { gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); texture_id_ = CreateGLTexture(gles2, texture_target_); // Generate a crypto-secure random mailbox name. CreateGLTextureMailbox(gles2, texture_id_, texture_target_, &mailbox_); } Buffer::Texture::Texture(cc::ContextProvider* context_provider, gfx::GpuMemoryBuffer* gpu_memory_buffer, unsigned texture_target, unsigned query_type) : context_provider_(context_provider), texture_target_(texture_target), query_type_(query_type), internalformat_(GLInternalFormat(gpu_memory_buffer->GetFormat())), image_id_(0), query_id_(0), texture_id_(0), wait_for_release_pending_(false), weak_ptr_factory_(this) { gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); gfx::Size size = gpu_memory_buffer->GetSize(); image_id_ = gles2->CreateImageCHROMIUM(gpu_memory_buffer->AsClientBuffer(), size.width(), size.height(), internalformat_); gles2->GenQueriesEXT(1, &query_id_); texture_id_ = CreateGLTexture(gles2, texture_target_); } Buffer::Texture::~Texture() { gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); gles2->DeleteTextures(1, &texture_id_); if (query_id_) gles2->DeleteQueriesEXT(1, &query_id_); if (image_id_) gles2->DestroyImageCHROMIUM(image_id_); } bool Buffer::Texture::IsLost() { gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); return gles2->GetGraphicsResetStatusKHR() != GL_NO_ERROR; } void Buffer::Texture::Release(const base::Closure& callback, const gpu::SyncToken& sync_token, bool is_lost) { gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); if (sync_token.HasData()) gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); // Run callback as texture can be reused immediately after waiting for sync // token. callback.Run(); } gpu::SyncToken Buffer::Texture::BindTexImage() { gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); gles2->ActiveTexture(GL_TEXTURE0); gles2->BindTexture(texture_target_, texture_id_); DCHECK_NE(image_id_, 0u); gles2->BindTexImage2DCHROMIUM(texture_target_, image_id_); // Generate a crypto-secure random mailbox name if not already done. if (mailbox_.IsZero()) CreateGLTextureMailbox(gles2, texture_id_, texture_target_, &mailbox_); // Create and return a sync token that can be used to ensure that the // BindTexImage2DCHROMIUM call is processed before issuing any commands // that will read from the texture on a different context. uint64_t fence_sync = gles2->InsertFenceSyncCHROMIUM(); gles2->OrderingBarrierCHROMIUM(); gpu::SyncToken sync_token; gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); return sync_token; } void Buffer::Texture::ReleaseTexImage(const base::Closure& callback, const gpu::SyncToken& sync_token, bool is_lost) { gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); if (sync_token.HasData()) gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); gles2->ActiveTexture(GL_TEXTURE0); gles2->BindTexture(texture_target_, texture_id_); DCHECK_NE(query_id_, 0u); gles2->BeginQueryEXT(query_type_, query_id_); gles2->ReleaseTexImage2DCHROMIUM(texture_target_, image_id_); gles2->EndQueryEXT(query_type_); // Run callback when query result is available and ReleaseTexImage has been // handled if sync token has data and buffer has been used. If buffer was // never used then run the callback immediately. if (sync_token.HasData()) { ReleaseWhenQueryResultIsAvailable(callback); } else { callback.Run(); } } gpu::SyncToken Buffer::Texture::CopyTexImage(Texture* destination, const base::Closure& callback) { gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); gles2->ActiveTexture(GL_TEXTURE0); gles2->BindTexture(texture_target_, texture_id_); DCHECK_NE(image_id_, 0u); gles2->BindTexImage2DCHROMIUM(texture_target_, image_id_); gles2->CopyTextureCHROMIUM(texture_id_, destination->texture_id_, internalformat_, GL_UNSIGNED_BYTE, false, false, false); DCHECK_NE(query_id_, 0u); gles2->BeginQueryEXT(query_type_, query_id_); gles2->ReleaseTexImage2DCHROMIUM(texture_target_, image_id_); gles2->EndQueryEXT(query_type_); // Run callback when query result is available and ReleaseTexImage has been // handled. ReleaseWhenQueryResultIsAvailable(callback); // Create and return a sync token that can be used to ensure that the // CopyTextureCHROMIUM call is processed before issuing any commands // that will read from the target texture on a different context. uint64_t fence_sync = gles2->InsertFenceSyncCHROMIUM(); gles2->OrderingBarrierCHROMIUM(); gpu::SyncToken sync_token; gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); return sync_token; } void Buffer::Texture::ReleaseWhenQueryResultIsAvailable( const base::Closure& callback) { DCHECK(release_callback_.is_null()); release_callback_ = callback; base::TimeDelta wait_for_release_delay = base::TimeDelta::FromMilliseconds(kWaitForReleaseDelayMs); wait_for_release_time_ = base::TimeTicks::Now() + wait_for_release_delay; ScheduleWaitForRelease(wait_for_release_delay); context_provider_->ContextSupport()->SignalQuery( query_id_, base::Bind(&Buffer::Texture::Released, weak_ptr_factory_.GetWeakPtr())); } void Buffer::Texture::Released() { if (!release_callback_.is_null()) base::ResetAndReturn(&release_callback_).Run(); } void Buffer::Texture::ScheduleWaitForRelease(base::TimeDelta delay) { if (wait_for_release_pending_) return; wait_for_release_pending_ = true; base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( FROM_HERE, base::Bind(&Buffer::Texture::WaitForRelease, weak_ptr_factory_.GetWeakPtr()), delay); } void Buffer::Texture::WaitForRelease() { DCHECK(wait_for_release_pending_); wait_for_release_pending_ = false; if (release_callback_.is_null()) return; base::TimeTicks current_time = base::TimeTicks::Now(); if (current_time < wait_for_release_time_) { ScheduleWaitForRelease(wait_for_release_time_ - current_time); return; } base::Closure callback = base::ResetAndReturn(&release_callback_); { TRACE_EVENT0("exo", "Buffer::Texture::WaitForQueryResult"); // We need to wait for the result to be available. Getting the result of // the query implies waiting for it to become available. The actual result // is unimportant and also not well defined. unsigned result = 0; gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); gles2->GetQueryObjectuivEXT(query_id_, GL_QUERY_RESULT_EXT, &result); } callback.Run(); } //////////////////////////////////////////////////////////////////////////////// // Buffer, public: Buffer::Buffer(scoped_ptr gpu_memory_buffer) : gpu_memory_buffer_(std::move(gpu_memory_buffer)), texture_target_(GL_TEXTURE_2D), query_type_(GL_COMMANDS_COMPLETED_CHROMIUM), use_zero_copy_(true), is_overlay_candidate_(false), use_count_(0) {} Buffer::Buffer(scoped_ptr gpu_memory_buffer, unsigned texture_target, unsigned query_type, bool use_zero_copy, bool is_overlay_candidate) : gpu_memory_buffer_(std::move(gpu_memory_buffer)), texture_target_(texture_target), query_type_(query_type), use_zero_copy_(use_zero_copy), is_overlay_candidate_(is_overlay_candidate), use_count_(0) {} Buffer::~Buffer() {} scoped_ptr Buffer::ProduceTextureMailbox( cc::TextureMailbox* texture_mailbox, bool secure_output_only, bool lost_context) { DLOG_IF(WARNING, use_count_) << "Producing a texture mailbox for a buffer that has not been released"; // Some clients think that they can reuse a buffer before it's released by // performing a fast blit into the buffer. This behavior is bad as it prevents // the client from knowing when the buffer is actually released (e.g. the // release notification for the previous use of buffer can arrive after the // buffer has been reused). We stop running the release callback when this // type of behavior is detected as having the buffer always be busy will // result in fewer drawing artifacts. if (use_count_ && !lost_context) release_callback_.Reset(); // Increment the use count for this buffer. ++use_count_; // If textures are lost, destroy them to ensure that we create new ones below. if (contents_texture_ && contents_texture_->IsLost()) contents_texture_.reset(); if (texture_ && texture_->IsLost()) texture_.reset(); // Note: This can fail if GPU acceleration has been disabled. scoped_refptr context_provider = aura::Env::GetInstance() ->context_factory() ->SharedMainThreadContextProvider(); if (!context_provider) { DLOG(WARNING) << "Failed to acquire a context provider"; Release(); // Decrements the use count return nullptr; } // Create a new image texture for |gpu_memory_buffer_| with |texture_target_| // if one doesn't already exist. The contents of this buffer are copied to // |texture| using a call to CopyTexImage. if (!contents_texture_) { contents_texture_ = make_scoped_ptr( new Texture(context_provider.get(), gpu_memory_buffer_.get(), texture_target_, query_type_)); } if (use_zero_copy_) { // Zero-copy means using the contents texture directly. Texture* texture = contents_texture_.get(); // This binds the latest contents of this buffer to |texture|. gpu::SyncToken sync_token = texture->BindTexImage(); *texture_mailbox = cc::TextureMailbox(texture->mailbox(), sync_token, texture_target_, gpu_memory_buffer_->GetSize(), is_overlay_candidate_, secure_output_only); // The contents texture will be released when no longer used by the // compositor. return cc::SingleReleaseCallback::Create( base::Bind(&Buffer::Texture::ReleaseTexImage, base::Unretained(texture), base::Bind(&Buffer::ReleaseContentsTexture, AsWeakPtr(), base::Passed(&contents_texture_)))); } // Create a mailbox texture that we copy the buffer contents to. if (!texture_) texture_ = make_scoped_ptr(new Texture(context_provider.get())); // Copy the contents of |contents_texture| to |texture| and produce a // texture mailbox from the result in |texture|. Texture* contents_texture = contents_texture_.get(); Texture* texture = texture_.get(); // The contents texture will be released when copy has completed. gpu::SyncToken sync_token = contents_texture->CopyTexImage( texture, base::Bind(&Buffer::ReleaseContentsTexture, AsWeakPtr(), base::Passed(&contents_texture_))); *texture_mailbox = cc::TextureMailbox(texture->mailbox(), sync_token, GL_TEXTURE_2D, gpu_memory_buffer_->GetSize(), false /* is_overlay_candidate */, secure_output_only); // The mailbox texture will be released when no longer used by the // compositor. return cc::SingleReleaseCallback::Create( base::Bind(&Buffer::Texture::Release, base::Unretained(texture), base::Bind(&Buffer::ReleaseTexture, AsWeakPtr(), base::Passed(&texture_)))); } gfx::Size Buffer::GetSize() const { return gpu_memory_buffer_->GetSize(); } scoped_ptr Buffer::AsTracedValue() const { scoped_ptr value( new base::trace_event::TracedValue()); gfx::Size size = gpu_memory_buffer_->GetSize(); value->SetInteger("width", size.width()); value->SetInteger("height", size.height()); value->SetInteger("format", static_cast(gpu_memory_buffer_->GetFormat())); return value; } //////////////////////////////////////////////////////////////////////////////// // Buffer, private: void Buffer::Release() { DCHECK_GT(use_count_, 0u); if (--use_count_) return; // Run release callback to notify the client that buffer has been released. if (!release_callback_.is_null()) release_callback_.Run(); } void Buffer::ReleaseTexture(scoped_ptr texture) { texture_ = std::move(texture); } void Buffer::ReleaseContentsTexture(scoped_ptr texture) { TRACE_EVENT0("exo", "Buffer::ReleaseContentsTexture"); contents_texture_ = std::move(texture); Release(); } } // namespace exo