// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "base/bind.h" #include "cc/output/context_provider.h" #include "cc/resources/single_release_callback.h" #include "components/exo/buffer.h" #include "components/exo/surface.h" #include "components/exo/test/exo_test_base.h" #include "components/exo/test/exo_test_helper.h" #include "gpu/command_buffer/client/gles2_interface.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/khronos/GLES2/gl2.h" #include "ui/aura/env.h" #include "ui/compositor/compositor.h" #include "ui/gfx/gpu_memory_buffer.h" namespace exo { namespace { using BufferTest = test::ExoTestBase; void Release(int* release_call_count) { (*release_call_count)++; } TEST_F(BufferTest, ReleaseCallback) { gfx::Size buffer_size(256, 256); std::unique_ptr buffer( new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); std::unique_ptr surface(new Surface); const cc::FrameSinkId arbitrary_frame_sink_id(1, 1); CompositorFrameSinkHolder* compositor_frame_sink_holder = surface->compositor_frame_sink_holder(); // Set the release callback. int release_call_count = 0; buffer->set_release_callback( base::Bind(&Release, base::Unretained(&release_call_count))); buffer->OnAttach(); cc::TransferableResource resource; // Produce a transferable resource for the contents of the buffer. bool rv = buffer->ProduceTransferableResource(compositor_frame_sink_holder, 0, false, true, &resource); ASSERT_TRUE(rv); // Release buffer. cc::ReturnedResource returned_resource; returned_resource.id = resource.id; returned_resource.sync_token = resource.mailbox_holder.sync_token; returned_resource.lost = false; cc::ReturnedResourceArray resources = {returned_resource}; compositor_frame_sink_holder->ReclaimResources(resources); RunAllPendingInMessageLoop(); ASSERT_EQ(release_call_count, 0); buffer->OnDetach(); // Release() should have been called exactly once. ASSERT_EQ(release_call_count, 1); } TEST_F(BufferTest, IsLost) { gfx::Size buffer_size(256, 256); std::unique_ptr buffer( new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); const cc::FrameSinkId arbitrary_frame_sink_id(1, 1); std::unique_ptr surface(new Surface); CompositorFrameSinkHolder* compositor_frame_sink_holder = surface->compositor_frame_sink_holder(); cc::ResourceId resource_id = 0; buffer->OnAttach(); // Acquire a texture transferable resource for the contents of the buffer. cc::TransferableResource resource; bool rv = buffer->ProduceTransferableResource( compositor_frame_sink_holder, resource_id, false, true, &resource); ASSERT_TRUE(rv); scoped_refptr context_provider = aura::Env::GetInstance() ->context_factory() ->SharedMainThreadContextProvider(); if (context_provider) { gpu::gles2::GLES2Interface* gles2 = context_provider->ContextGL(); gles2->LoseContextCHROMIUM(GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB); } // Release buffer. bool is_lost = true; cc::ReturnedResource returned_resource; returned_resource.id = resource_id; returned_resource.sync_token = gpu::SyncToken(); returned_resource.lost = is_lost; cc::ReturnedResourceArray resources = {returned_resource}; compositor_frame_sink_holder->ReclaimResources(resources); RunAllPendingInMessageLoop(); // Producing a new texture transferable resource for the contents of the // buffer. ++resource_id; cc::TransferableResource new_resource; rv = buffer->ProduceTransferableResource( compositor_frame_sink_holder, resource_id, false, false, &new_resource); ASSERT_TRUE(rv); buffer->OnDetach(); cc::ReturnedResource returned_resource2; returned_resource2.id = resource_id; returned_resource2.sync_token = gpu::SyncToken(); returned_resource2.lost = false; cc::ReturnedResourceArray resources2 = {returned_resource2}; compositor_frame_sink_holder->ReclaimResources(resources2); RunAllPendingInMessageLoop(); } } // namespace } // namespace exo