// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_ #define COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_ #include #include #include "base/files/file_path.h" #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "base/strings/string_split.h" #include "base/threading/thread_collision_warner.h" namespace base { class HistogramBase; } // namespace base namespace leveldb { class DB; class Env; struct Options; } // namespace leveldb namespace leveldb_proto { // Interacts with the LevelDB third party module. // Once constructed, function calls and destruction should all occur on the // same thread (not necessarily the same as the constructor). class LevelDB { public: // Constructor. Does *not* open a leveldb - only initialize this class. // |client_name| is the name of the "client" that owns this instance. Used // for UMA statics as so: LevelDB... It is best to not // change once shipped. explicit LevelDB(const char* client_name); virtual ~LevelDB(); virtual bool InitWithOptions(const base::FilePath& database_dir, const leveldb::Options& options); virtual bool Init(const base::FilePath& database_dir); virtual bool Save(const base::StringPairs& pairs_to_save, const std::vector& keys_to_remove); virtual bool Load(std::vector* entries); static bool Destroy(const base::FilePath& database_dir); private: DFAKE_MUTEX(thread_checker_); // The declaration order of these members matters: |db_| depends on |env_| and // therefore has to be destructed first. scoped_ptr env_; scoped_ptr db_; base::HistogramBase* open_histogram_; DISALLOW_COPY_AND_ASSIGN(LevelDB); }; } // namespace leveldb_proto #endif // COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_