// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_LOCATION_ANDROID_LOCATION_SETTINGS_H_ #define COMPONENTS_LOCATION_ANDROID_LOCATION_SETTINGS_H_ #include "base/callback.h" #include "base/macros.h" #include "components/location/android/location_settings_dialog_context.h" #include "components/location/android/location_settings_dialog_outcome.h" namespace ui { class WindowAndroid; } // This class determines whether Chrome can access the device's location, // i.e. whether location is enabled system-wide on the device. class LocationSettings { public: virtual ~LocationSettings() = default; // Returns true if Chrome has location permission. virtual bool HasAndroidLocationPermission() = 0; // Returns true if Chrome can prompt to get location permission. virtual bool CanPromptForAndroidLocationPermission( ui::WindowAndroid* window) = 0; // Returns true if the system location is enabled. virtual bool IsSystemLocationSettingEnabled() = 0; // Returns true iff a prompt can be triggered to ask the user to turn on the // system location setting on their device. // In particular, returns false if the system location setting is already // enabled or if some of the features required to trigger a system location // setting prompt are not available. virtual bool CanPromptToEnableSystemLocationSetting() = 0; typedef base::OnceCallback LocationSettingsDialogOutcomeCallback; // Triggers a prompt to ask the user to turn on the system location setting on // their device, and returns the outcome of the prompt via a callback. // // The prompt will be triggered in the activity of the web contents. // // The callback is guaranteed to be called unless the user never replies to // the prompt dialog, which in practice happens very infrequently since the // dialog is modal. // // The callback may be invoked a long time after this method has returned. // If you need to access in the callback an object that is not owned by the // callback, you should ensure that the object has not been destroyed before // accessing it to prevent crashes, e.g. by using weak pointer semantics. virtual void PromptToEnableSystemLocationSetting( const LocationSettingsDialogContext prompt_context, ui::WindowAndroid* window, LocationSettingsDialogOutcomeCallback callback) = 0; }; #endif // COMPONENTS_LOCATION_ANDROID_LOCATION_SETTINGS_H_