// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. syntax = "proto2"; option optimize_for = LITE_RUNTIME; package tracing.proto; // An EventsChunk is a fixed portion of the trace ring buffer which is written // exclusively by one writer (almost always 1 writer == 1 thread). It contains // a variable number of variable-sized events. Events can be fragmented across // several chunks. message EventsChunk { // Chunks produced by the same trace writer have the same writer_id. This // allows to identify the next chunk for a writer (thread) in the ring buffer. optional uint32 writer_id = 1; // A monotonic counter within the writer, to establish sequencing of chunks. optional uint32 seq_id = 2; // Each event is a byte sequence that encapsulates the bytes for a single // Event (see event.proto) or an incomplete fragment. // Why this isn't just a "repeated Events" field? An Event can spawn across // several chunks. In this case the reader has to first glue the byte // sequences together and then process the event. repeated bytes events = 3; // The first entry of |events| is a fragment which continues from the previous // chunk. optional bool first_event_continues_from_prev_chunk = 4; // The last entry of |events| is a fragment and contiues into the next chunk. optional bool last_event_continues_on_next_chunk = 5; }