// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/viz/common/gl_helper.h" #include #include #include #include "base/bind.h" #include "base/containers/queue.h" #include "base/lazy_instance.h" #include "base/logging.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/message_loop/message_loop.h" #include "base/numerics/safe_conversions.h" #include "base/strings/string_util.h" #include "base/time/time.h" #include "base/trace_event/trace_event.h" #include "components/viz/common/gl_helper_readback_support.h" #include "components/viz/common/gl_helper_scaling.h" #include "gpu/GLES2/gl2extchromium.h" #include "gpu/command_buffer/client/context_support.h" #include "gpu/command_buffer/common/mailbox.h" #include "gpu/command_buffer/common/mailbox_holder.h" #include "third_party/skia/include/core/SkRegion.h" #include "third_party/skia/include/gpu/GrTypes.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/geometry/vector2d.h" using gpu::gles2::GLES2Interface; namespace viz { namespace { class ScopedFlush { public: explicit ScopedFlush(gpu::gles2::GLES2Interface* gl) : gl_(gl) {} ~ScopedFlush() { gl_->Flush(); } private: gpu::gles2::GLES2Interface* gl_; DISALLOW_COPY_AND_ASSIGN(ScopedFlush); }; // Helper class for allocating and holding an RGBA texture of a given // size. class TextureHolder { public: TextureHolder(GLES2Interface* gl, gfx::Size size) : texture_(gl), size_(size) { ScopedTextureBinder texture_binder(gl, texture_); gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); } GLuint texture() const { return texture_.id(); } gfx::Size size() const { return size_; } private: ScopedTexture texture_; gfx::Size size_; DISALLOW_COPY_AND_ASSIGN(TextureHolder); }; class I420ConverterImpl : public I420Converter { public: I420ConverterImpl(GLES2Interface* gl, GLHelperScaling* scaler_impl, bool flipped_source, bool flip_output, bool swizzle, bool use_mrt); ~I420ConverterImpl() override; void Convert(GLuint src_texture, const gfx::Size& src_texture_size, const gfx::Vector2dF& src_offset, GLHelper::ScalerInterface* optional_scaler, const gfx::Rect& output_rect, GLuint y_plane_texture, GLuint u_plane_texture, GLuint v_plane_texture) override; bool IsSamplingFlippedSource() const override; bool IsFlippingOutput() const override; GLenum GetReadbackFormat() const override; protected: // Returns true if the planerizer should use the faster, two-pass shaders to // generate the YUV planar outputs. If false, the source will be scanned three // times, once for each Y/U/V plane. bool use_mrt() const { return !v_planerizer_; } // Reallocates the intermediate and plane textures, if needed. void EnsureTexturesSizedFor(const gfx::Size& scaler_output_size, const gfx::Size& y_texture_size, const gfx::Size& chroma_texture_size, GLuint y_plane_texture, GLuint u_plane_texture, GLuint v_plane_texture); GLES2Interface* const gl_; private: // These generate the Y/U/V planes. If MRT is being used, |y_planerizer_| // generates the Y and interim UV plane, |u_planerizer_| generates the final U // and V planes, and |v_planerizer_| is unused. If MRT is not being used, each // of these generates only one of the Y/U/V planes. const std::unique_ptr y_planerizer_; const std::unique_ptr u_planerizer_; const std::unique_ptr v_planerizer_; // Intermediate texture, holding the scaler's output. base::Optional intermediate_; // Intermediate texture, holding the UV interim output (if the MRT shader is // being used). base::Optional uv_; DISALLOW_COPY_AND_ASSIGN(I420ConverterImpl); }; } // namespace typedef GLHelperReadbackSupport::FormatSupport FormatSupport; // Implements GLHelper::CropScaleReadbackAndCleanTexture and encapsulates // the data needed for it. class GLHelper::CopyTextureToImpl : public base::SupportsWeakPtr { public: CopyTextureToImpl(GLES2Interface* gl, gpu::ContextSupport* context_support, GLHelper* helper) : gl_(gl), context_support_(context_support), helper_(helper), flush_(gl), max_draw_buffers_(0) { const GLubyte* extensions = gl_->GetString(GL_EXTENSIONS); if (!extensions) return; std::string extensions_string = " " + std::string(reinterpret_cast(extensions)) + " "; if (extensions_string.find(" GL_EXT_draw_buffers ") != std::string::npos) { gl_->GetIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &max_draw_buffers_); } } ~CopyTextureToImpl() { CancelRequests(); } GLuint ConsumeMailboxToTexture(const gpu::Mailbox& mailbox, const gpu::SyncToken& sync_token) { return helper_->ConsumeMailboxToTexture(mailbox, sync_token); } void CropScaleReadbackAndCleanTexture( GLuint src_texture, const gfx::Size& src_size, const gfx::Size& dst_size, unsigned char* out, const SkColorType out_color_type, const base::Callback& callback, GLHelper::ScalerQuality quality); void ReadbackTextureSync(GLuint texture, const gfx::Rect& src_rect, unsigned char* out, SkColorType format); void ReadbackTextureAsync(GLuint texture, const gfx::Size& dst_size, unsigned char* out, SkColorType color_type, const base::Callback& callback); // Reads back bytes from the currently bound frame buffer. // Note that dst_size is specified in bytes, not pixels. void ReadbackAsync(const gfx::Size& dst_size, size_t bytes_per_row, // generally dst_size.width() * 4 size_t row_stride_bytes, // generally dst_size.width() * 4 unsigned char* out, GLenum format, GLenum type, size_t bytes_per_pixel, const base::Callback& callback); void ReadbackPlane(const gfx::Size& texture_size, int row_stride_bytes, unsigned char* data, int size_shift, const gfx::Rect& paste_rect, ReadbackSwizzle swizzle, const base::Callback& callback); GLuint CopyAndScaleTexture(GLuint texture, const gfx::Size& src_size, const gfx::Size& dst_size, bool vertically_flip_texture, GLHelper::ScalerQuality quality); std::unique_ptr CreateReadbackPipelineYUV( bool flip_vertically, bool use_mrt); // Returns the maximum number of draw buffers available, // 0 if GL_EXT_draw_buffers is not available. GLint MaxDrawBuffers() const { return max_draw_buffers_; } FormatSupport GetReadbackConfig(SkColorType color_type, bool can_swizzle, GLenum* format, GLenum* type, size_t* bytes_per_pixel); private: // A single request to CropScaleReadbackAndCleanTexture. // The main thread can cancel the request, before it's handled by the helper // thread, by resetting the texture and pixels fields. Alternatively, the // thread marks that it handles the request by resetting the pixels field // (meaning it guarantees that the callback with be called). // In either case, the callback must be called exactly once, and the texture // must be deleted by the main thread gl. struct Request { Request(const gfx::Size& size_, size_t bytes_per_row_, size_t row_stride_bytes_, unsigned char* pixels_, const base::Callback& callback_) : done(false), size(size_), bytes_per_row(bytes_per_row_), row_stride_bytes(row_stride_bytes_), pixels(pixels_), callback(callback_), buffer(0), query(0) {} bool done; bool result; gfx::Size size; size_t bytes_per_row; size_t row_stride_bytes; unsigned char* pixels; base::Callback callback; GLuint buffer; GLuint query; }; // We must take care to call the callbacks last, as they may // end up destroying the gl_helper and make *this invalid. // We stick the finished requests in a stack object that calls // the callbacks when it goes out of scope. class FinishRequestHelper { public: FinishRequestHelper() {} ~FinishRequestHelper() { while (!requests_.empty()) { Request* request = requests_.front(); requests_.pop(); request->callback.Run(request->result); delete request; } } void Add(Request* r) { requests_.push(r); } private: base::queue requests_; DISALLOW_COPY_AND_ASSIGN(FinishRequestHelper); }; // A readback pipeline that also converts the data to YUV before // reading it back. class ReadbackYUVImpl : public I420ConverterImpl, public ReadbackYUVInterface { public: ReadbackYUVImpl(GLES2Interface* gl, CopyTextureToImpl* copy_impl, GLHelperScaling* scaler_impl, bool flip_vertically, ReadbackSwizzle swizzle, bool use_mrt); ~ReadbackYUVImpl() override; void SetScaler(std::unique_ptr scaler) override; GLHelper::ScalerInterface* scaler() const override; bool IsFlippingOutput() const override; void ReadbackYUV(const gpu::Mailbox& mailbox, const gpu::SyncToken& sync_token, const gfx::Size& src_texture_size, const gfx::Rect& output_rect, int y_plane_row_stride_bytes, unsigned char* y_plane_data, int u_plane_row_stride_bytes, unsigned char* u_plane_data, int v_plane_row_stride_bytes, unsigned char* v_plane_data, const gfx::Point& paste_location, const base::Callback& callback) override; private: GLES2Interface* gl_; CopyTextureToImpl* copy_impl_; ReadbackSwizzle swizzle_; // May be null if no scaling is required. This can be changed between calls // to ReadbackYUV(). std::unique_ptr scaler_; // These are the output textures for each Y/U/V plane. ScopedTexture y_; ScopedTexture u_; ScopedTexture v_; // Framebuffers used by ReadbackPlane(). They are cached here so as to not // be re-allocated for every frame of video. ScopedFramebuffer y_readback_framebuffer_; ScopedFramebuffer u_readback_framebuffer_; ScopedFramebuffer v_readback_framebuffer_; DISALLOW_COPY_AND_ASSIGN(ReadbackYUVImpl); }; // Copies everything from |src_texture| (of size |src_size|), // scales it to |dst_size|, writes it into a texture, and returns its ID. // |src_size| is the size of |src_texture|. GLuint ScaleTexture(GLuint src_texture, const gfx::Size& src_size, const gfx::Size& dst_size, bool vertically_flip_texture, bool swizzle, SkColorType color_type, GLHelper::ScalerQuality quality); // Converts each four consecutive pixels of the source texture into one pixel // in the result texture with each pixel channel representing the grayscale // color of one of the four original pixels: // R1G1B1A1 R2G2B2A2 R3G3B3A3 R4G4B4A4 -> X1X2X3X4 // The resulting texture is still an RGBA texture (which is ~4 times narrower // than the original). If rendered directly, it wouldn't show anything useful, // but the data in it can be used to construct a grayscale image. // |encoded_texture_size| is the exact size of the resulting RGBA texture. It // is equal to src_size.width()/4 rounded upwards. Some channels in the last // pixel ((-src_size.width()) % 4) to be exact) are padding and don't contain // useful data. // If swizzle is set to true, the transformed pixels are reordered: // R1G1B1A1 R2G2B2A2 R3G3B3A3 R4G4B4A4 -> X3X2X1X4. GLuint EncodeTextureAsGrayscale(GLuint src_texture, const gfx::Size& src_size, gfx::Size* const encoded_texture_size, bool vertically_flip_texture, bool swizzle); static void nullcallback(bool success) {} void ReadbackDone(Request* request, size_t bytes_per_pixel); void FinishRequest(Request* request, bool result, FinishRequestHelper* helper); void CancelRequests(); GLES2Interface* gl_; gpu::ContextSupport* context_support_; GLHelper* helper_; // A scoped flush that will ensure all resource deletions are flushed when // this object is destroyed. Must be declared before other Scoped* fields. ScopedFlush flush_; base::queue request_queue_; GLint max_draw_buffers_; }; std::unique_ptr GLHelper::CreateScaler( ScalerQuality quality, const gfx::Vector2d& scale_from, const gfx::Vector2d& scale_to, bool flipped_source, bool flip_output, bool swizzle) { InitScalerImpl(); return scaler_impl_->CreateScaler(quality, scale_from, scale_to, flipped_source, flip_output, swizzle); } GLuint GLHelper::CopyTextureToImpl::ScaleTexture( GLuint src_texture, const gfx::Size& src_size, const gfx::Size& dst_size, bool vertically_flip_texture, bool swizzle, SkColorType color_type, GLHelper::ScalerQuality quality) { if (src_size.IsEmpty() || dst_size.IsEmpty()) return 0; GLuint dst_texture = 0u; gl_->GenTextures(1, &dst_texture); { GLenum format = GL_RGBA, type = GL_UNSIGNED_BYTE; ScopedTextureBinder texture_binder(gl_, dst_texture); // Use GL_RGBA for destination/temporary texture unless we're working with // 16-bit data if (color_type == kRGB_565_SkColorType) { format = GL_RGB; type = GL_UNSIGNED_SHORT_5_6_5; } gl_->TexImage2D(GL_TEXTURE_2D, 0, format, dst_size.width(), dst_size.height(), 0, format, type, nullptr); } const std::unique_ptr scaler = helper_->CreateScaler( quality, gfx::Vector2d(src_size.width(), src_size.height()), gfx::Vector2d(dst_size.width(), dst_size.height()), false, vertically_flip_texture, swizzle); scaler->Scale(src_texture, src_size, gfx::Vector2dF(), dst_texture, gfx::Rect(dst_size)); return dst_texture; } GLuint GLHelper::CopyTextureToImpl::EncodeTextureAsGrayscale( GLuint src_texture, const gfx::Size& src_size, gfx::Size* const encoded_texture_size, bool vertically_flip_texture, bool swizzle) { GLuint dst_texture = 0u; gl_->GenTextures(1, &dst_texture); // The size of the encoded texture. *encoded_texture_size = gfx::Size((src_size.width() + 3) / 4, src_size.height()); { ScopedTextureBinder texture_binder(gl_, dst_texture); gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, encoded_texture_size->width(), encoded_texture_size->height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); } helper_->InitScalerImpl(); const std::unique_ptr planerizer = helper_->scaler_impl_.get()->CreateGrayscalePlanerizer( false, vertically_flip_texture, swizzle); planerizer->Scale(src_texture, src_size, gfx::Vector2dF(), dst_texture, gfx::Rect(*encoded_texture_size)); return dst_texture; } void GLHelper::CopyTextureToImpl::ReadbackAsync( const gfx::Size& dst_size, size_t bytes_per_row, size_t row_stride_bytes, unsigned char* out, GLenum format, GLenum type, size_t bytes_per_pixel, const base::Callback& callback) { TRACE_EVENT0("gpu.capture", "GLHelper::CopyTextureToImpl::ReadbackAsync"); Request* request = new Request(dst_size, bytes_per_row, row_stride_bytes, out, callback); request_queue_.push(request); request->buffer = 0u; gl_->GenBuffers(1, &request->buffer); gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, request->buffer); gl_->BufferData(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, bytes_per_pixel * dst_size.GetArea(), nullptr, GL_STREAM_READ); request->query = 0u; gl_->GenQueriesEXT(1, &request->query); gl_->BeginQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, request->query); gl_->ReadPixels(0, 0, dst_size.width(), dst_size.height(), format, type, nullptr); gl_->EndQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM); gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0); context_support_->SignalQuery( request->query, base::Bind(&CopyTextureToImpl::ReadbackDone, AsWeakPtr(), request, bytes_per_pixel)); } void GLHelper::CopyTextureToImpl::CropScaleReadbackAndCleanTexture( GLuint src_texture, const gfx::Size& src_size, const gfx::Size& dst_size, unsigned char* out, const SkColorType out_color_type, const base::Callback& callback, GLHelper::ScalerQuality quality) { GLenum format, type; size_t bytes_per_pixel; SkColorType readback_color_type = out_color_type; // Single-component textures are not supported by all GPUs, so we implement // kAlpha_8_SkColorType support here via a special encoding (see below) using // a 32-bit texture to represent an 8-bit image. // Thus we use generic 32-bit readback in this case. if (out_color_type == kAlpha_8_SkColorType) { readback_color_type = kRGBA_8888_SkColorType; } FormatSupport supported = GetReadbackConfig(readback_color_type, true, &format, &type, &bytes_per_pixel); if (supported == GLHelperReadbackSupport::NOT_SUPPORTED) { callback.Run(false); return; } GLuint texture = src_texture; // Scale texture if needed // Optimization: SCALER_QUALITY_FAST is just a single bilinear pass, which we // can do just as well in EncodeTextureAsGrayscale, which we will do if // out_color_type is kAlpha_8_SkColorType, so let's skip the scaling step // in that case. bool scale_texture = out_color_type != kAlpha_8_SkColorType || quality != GLHelper::SCALER_QUALITY_FAST; if (scale_texture) { // Don't swizzle during the scale step for kAlpha_8_SkColorType. // We will swizzle in the encode step below if needed. bool scale_swizzle = out_color_type == kAlpha_8_SkColorType ? false : supported == GLHelperReadbackSupport::SWIZZLE; texture = ScaleTexture(src_texture, src_size, dst_size, true, scale_swizzle, out_color_type == kAlpha_8_SkColorType ? kN32_SkColorType : out_color_type, quality); if (!texture) { callback.Run(false); return; } } gfx::Size readback_texture_size = dst_size; // Encode texture to grayscale if needed. if (out_color_type == kAlpha_8_SkColorType) { // Do the vertical flip here if we haven't already done it when we scaled // the texture. bool encode_as_grayscale_vertical_flip = !scale_texture; // EncodeTextureAsGrayscale by default creates a texture which should be // read back as RGBA, so need to swizzle if the readback format is BGRA. bool encode_as_grayscale_swizzle = format == GL_BGRA_EXT; GLuint tmp_texture = EncodeTextureAsGrayscale( texture, dst_size, &readback_texture_size, encode_as_grayscale_vertical_flip, encode_as_grayscale_swizzle); // If the scaled texture was created - delete it if (scale_texture) gl_->DeleteTextures(1, &texture); texture = tmp_texture; DCHECK(texture); } // Readback the pixels of the resulting texture ScopedFramebuffer dst_framebuffer(gl_); ScopedFramebufferBinder framebuffer_binder(gl_, dst_framebuffer); ScopedTextureBinder texture_binder(gl_, texture); gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); size_t bytes_per_row = out_color_type == kAlpha_8_SkColorType ? dst_size.width() : dst_size.width() * bytes_per_pixel; ReadbackAsync(readback_texture_size, bytes_per_row, bytes_per_row, out, format, type, bytes_per_pixel, callback); gl_->DeleteTextures(1, &texture); } void GLHelper::CopyTextureToImpl::ReadbackTextureSync(GLuint texture, const gfx::Rect& src_rect, unsigned char* out, SkColorType color_type) { GLenum format, type; size_t bytes_per_pixel; FormatSupport supported = GetReadbackConfig(color_type, false, &format, &type, &bytes_per_pixel); if (supported == GLHelperReadbackSupport::NOT_SUPPORTED) { return; } ScopedFramebuffer dst_framebuffer(gl_); ScopedFramebufferBinder framebuffer_binder(gl_, dst_framebuffer); ScopedTextureBinder texture_binder(gl_, texture); gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); gl_->ReadPixels(src_rect.x(), src_rect.y(), src_rect.width(), src_rect.height(), format, type, out); } void GLHelper::CopyTextureToImpl::ReadbackTextureAsync( GLuint texture, const gfx::Size& dst_size, unsigned char* out, SkColorType color_type, const base::Callback& callback) { GLenum format, type; size_t bytes_per_pixel; FormatSupport supported = GetReadbackConfig(color_type, false, &format, &type, &bytes_per_pixel); if (supported == GLHelperReadbackSupport::NOT_SUPPORTED) { callback.Run(false); return; } ScopedFramebuffer dst_framebuffer(gl_); ScopedFramebufferBinder framebuffer_binder(gl_, dst_framebuffer); ScopedTextureBinder texture_binder(gl_, texture); gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); ReadbackAsync(dst_size, dst_size.width() * bytes_per_pixel, dst_size.width() * bytes_per_pixel, out, format, type, bytes_per_pixel, callback); } GLuint GLHelper::CopyTextureToImpl::CopyAndScaleTexture( GLuint src_texture, const gfx::Size& src_size, const gfx::Size& dst_size, bool vertically_flip_texture, GLHelper::ScalerQuality quality) { return ScaleTexture(src_texture, src_size, dst_size, vertically_flip_texture, false, kRGBA_8888_SkColorType, quality); } void GLHelper::CopyTextureToImpl::ReadbackDone(Request* finished_request, size_t bytes_per_pixel) { TRACE_EVENT0("gpu.capture", "GLHelper::CopyTextureToImpl::CheckReadbackFramebufferComplete"); finished_request->done = true; FinishRequestHelper finish_request_helper; // We process transfer requests in the order they were received, regardless // of the order we get the callbacks in. while (!request_queue_.empty()) { Request* request = request_queue_.front(); if (!request->done) { break; } bool result = false; if (request->buffer != 0) { gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, request->buffer); unsigned char* data = static_cast(gl_->MapBufferCHROMIUM( GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, GL_READ_ONLY)); if (data) { result = true; if (request->bytes_per_row == request->size.width() * bytes_per_pixel && request->bytes_per_row == request->row_stride_bytes) { memcpy(request->pixels, data, request->size.GetArea() * bytes_per_pixel); } else { unsigned char* out = request->pixels; for (int y = 0; y < request->size.height(); y++) { memcpy(out, data, request->bytes_per_row); out += request->row_stride_bytes; data += request->size.width() * bytes_per_pixel; } } gl_->UnmapBufferCHROMIUM(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM); } gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0); } FinishRequest(request, result, &finish_request_helper); } } void GLHelper::CopyTextureToImpl::FinishRequest( Request* request, bool result, FinishRequestHelper* finish_request_helper) { TRACE_EVENT0("gpu.capture", "GLHelper::CopyTextureToImpl::FinishRequest"); DCHECK(request_queue_.front() == request); request_queue_.pop(); request->result = result; ScopedFlush flush(gl_); if (request->query != 0) { gl_->DeleteQueriesEXT(1, &request->query); request->query = 0; } if (request->buffer != 0) { gl_->DeleteBuffers(1, &request->buffer); request->buffer = 0; } finish_request_helper->Add(request); } void GLHelper::CopyTextureToImpl::CancelRequests() { FinishRequestHelper finish_request_helper; while (!request_queue_.empty()) { Request* request = request_queue_.front(); FinishRequest(request, false, &finish_request_helper); } } FormatSupport GLHelper::CopyTextureToImpl::GetReadbackConfig( SkColorType color_type, bool can_swizzle, GLenum* format, GLenum* type, size_t* bytes_per_pixel) { helper_->LazyInitReadbackSupportImpl(); return helper_->readback_support_->GetReadbackConfig( color_type, can_swizzle, format, type, bytes_per_pixel); } GLHelper::GLHelper(GLES2Interface* gl, gpu::ContextSupport* context_support) : gl_(gl), context_support_(context_support) {} GLHelper::~GLHelper() {} void GLHelper::CropScaleReadbackAndCleanTexture( GLuint src_texture, const gfx::Size& src_size, const gfx::Size& dst_size, unsigned char* out, const SkColorType out_color_type, const base::Callback& callback, GLHelper::ScalerQuality quality) { InitCopyTextToImpl(); copy_texture_to_impl_->CropScaleReadbackAndCleanTexture( src_texture, src_size, dst_size, out, out_color_type, callback, quality); } void GLHelper::CropScaleReadbackAndCleanMailbox( const gpu::Mailbox& src_mailbox, const gpu::SyncToken& sync_token, const gfx::Size& src_size, const gfx::Size& dst_size, unsigned char* out, const SkColorType out_color_type, const base::Callback& callback, GLHelper::ScalerQuality quality) { GLuint mailbox_texture = ConsumeMailboxToTexture(src_mailbox, sync_token); CropScaleReadbackAndCleanTexture(mailbox_texture, src_size, dst_size, out, out_color_type, callback, quality); gl_->DeleteTextures(1, &mailbox_texture); } void GLHelper::ReadbackTextureSync(GLuint texture, const gfx::Rect& src_rect, unsigned char* out, SkColorType format) { InitCopyTextToImpl(); copy_texture_to_impl_->ReadbackTextureSync(texture, src_rect, out, format); } void GLHelper::ReadbackTextureAsync( GLuint texture, const gfx::Size& dst_size, unsigned char* out, SkColorType color_type, const base::Callback& callback) { InitCopyTextToImpl(); copy_texture_to_impl_->ReadbackTextureAsync(texture, dst_size, out, color_type, callback); } GLuint GLHelper::CopyAndScaleTexture(GLuint texture, const gfx::Size& src_size, const gfx::Size& dst_size, bool vertically_flip_texture, ScalerQuality quality) { InitCopyTextToImpl(); return copy_texture_to_impl_->CopyAndScaleTexture( texture, src_size, dst_size, vertically_flip_texture, quality); } GLuint GLHelper::CompileShaderFromSource(const GLchar* source, GLenum type) { GLuint shader = gl_->CreateShader(type); GLint length = base::checked_cast(strlen(source)); gl_->ShaderSource(shader, 1, &source, &length); gl_->CompileShader(shader); GLint compile_status = 0; gl_->GetShaderiv(shader, GL_COMPILE_STATUS, &compile_status); if (!compile_status) { GLint log_length = 0; gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length); if (log_length) { std::unique_ptr log(new GLchar[log_length]); GLsizei returned_log_length = 0; gl_->GetShaderInfoLog(shader, log_length, &returned_log_length, log.get()); LOG(ERROR) << std::string(log.get(), returned_log_length); } gl_->DeleteShader(shader); return 0; } return shader; } void GLHelper::InitCopyTextToImpl() { // Lazily initialize |copy_texture_to_impl_| if (!copy_texture_to_impl_) copy_texture_to_impl_.reset( new CopyTextureToImpl(gl_, context_support_, this)); } void GLHelper::InitScalerImpl() { // Lazily initialize |scaler_impl_| if (!scaler_impl_) scaler_impl_.reset(new GLHelperScaling(gl_, this)); } void GLHelper::LazyInitReadbackSupportImpl() { // Lazily initialize |readback_support_|. if (!readback_support_) readback_support_.reset(new GLHelperReadbackSupport(gl_)); } GLint GLHelper::MaxDrawBuffers() { InitCopyTextToImpl(); return copy_texture_to_impl_->MaxDrawBuffers(); } void GLHelper::CopySubBufferDamage(GLenum target, GLuint texture, GLuint previous_texture, const SkRegion& new_damage, const SkRegion& old_damage) { SkRegion region(old_damage); if (region.op(new_damage, SkRegion::kDifference_Op)) { ScopedFramebuffer dst_framebuffer(gl_); ScopedFramebufferBinder framebuffer_binder(gl_, dst_framebuffer); gl_->BindTexture(target, texture); gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, previous_texture, 0); for (SkRegion::Iterator it(region); !it.done(); it.next()) { const SkIRect& rect = it.rect(); gl_->CopyTexSubImage2D(target, 0, rect.x(), rect.y(), rect.x(), rect.y(), rect.width(), rect.height()); } gl_->BindTexture(target, 0); gl_->Flush(); } } GLuint GLHelper::CreateTexture() { GLuint texture = 0u; gl_->GenTextures(1, &texture); ScopedTextureBinder texture_binder(gl_, texture); gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); return texture; } void GLHelper::DeleteTexture(GLuint texture_id) { gl_->DeleteTextures(1, &texture_id); } void GLHelper::GenerateSyncToken(gpu::SyncToken* sync_token) { gl_->GenSyncTokenCHROMIUM(sync_token->GetData()); } void GLHelper::WaitSyncToken(const gpu::SyncToken& sync_token) { gl_->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); } gpu::MailboxHolder GLHelper::ProduceMailboxHolderFromTexture( GLuint texture_id) { gpu::Mailbox mailbox; gl_->GenMailboxCHROMIUM(mailbox.name); gl_->ProduceTextureDirectCHROMIUM(texture_id, mailbox.name); gpu::SyncToken sync_token; GenerateSyncToken(&sync_token); return gpu::MailboxHolder(mailbox, sync_token, GL_TEXTURE_2D); } GLuint GLHelper::ConsumeMailboxToTexture(const gpu::Mailbox& mailbox, const gpu::SyncToken& sync_token) { if (mailbox.IsZero()) return 0; if (sync_token.HasData()) WaitSyncToken(sync_token); GLuint texture = gl_->CreateAndConsumeTextureCHROMIUM(mailbox.name); return texture; } void GLHelper::ResizeTexture(GLuint texture, const gfx::Size& size) { ScopedTextureBinder texture_binder(gl_, texture); gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size.width(), size.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); } void GLHelper::CopyTextureSubImage(GLuint texture, const gfx::Rect& rect) { ScopedTextureBinder texture_binder(gl_, texture); gl_->CopyTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.x(), rect.y(), rect.width(), rect.height()); } void GLHelper::CopyTextureFullImage(GLuint texture, const gfx::Size& size) { ScopedTextureBinder texture_binder(gl_, texture); gl_->CopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, size.width(), size.height(), 0); } void GLHelper::Flush() { gl_->Flush(); } void GLHelper::InsertOrderingBarrier() { gl_->OrderingBarrierCHROMIUM(); } void GLHelper::CopyTextureToImpl::ReadbackPlane( const gfx::Size& texture_size, int row_stride_bytes, unsigned char* data, int size_shift, const gfx::Rect& paste_rect, ReadbackSwizzle swizzle, const base::Callback& callback) { const size_t offset = row_stride_bytes * (paste_rect.y() >> size_shift) + (paste_rect.x() >> size_shift); ReadbackAsync(texture_size, paste_rect.width() >> size_shift, row_stride_bytes, data + offset, (swizzle == kSwizzleBGRA) ? GL_BGRA_EXT : GL_RGBA, GL_UNSIGNED_BYTE, 4, callback); } I420Converter::I420Converter() = default; I420Converter::~I420Converter() = default; // static gfx::Size I420Converter::GetYPlaneTextureSize(const gfx::Size& output_size) { return gfx::Size((output_size.width() + 3) / 4, output_size.height()); } // static gfx::Size I420Converter::GetChromaPlaneTextureSize( const gfx::Size& output_size) { return gfx::Size((output_size.width() + 7) / 8, (output_size.height() + 1) / 2); } namespace { I420ConverterImpl::I420ConverterImpl(GLES2Interface* gl, GLHelperScaling* scaler_impl, bool flipped_source, bool flip_output, bool swizzle, bool use_mrt) : gl_(gl), y_planerizer_( use_mrt ? scaler_impl->CreateI420MrtPass1Planerizer(flipped_source, flip_output, swizzle) : scaler_impl->CreateI420Planerizer(0, flipped_source, flip_output, swizzle)), u_planerizer_(use_mrt ? scaler_impl->CreateI420MrtPass2Planerizer(swizzle) : scaler_impl->CreateI420Planerizer(1, flipped_source, flip_output, swizzle)), v_planerizer_(use_mrt ? nullptr : scaler_impl->CreateI420Planerizer(2, flipped_source, flip_output, swizzle)) {} I420ConverterImpl::~I420ConverterImpl() = default; void I420ConverterImpl::Convert(GLuint src_texture, const gfx::Size& src_texture_size, const gfx::Vector2dF& src_offset, GLHelper::ScalerInterface* optional_scaler, const gfx::Rect& output_rect, GLuint y_plane_texture, GLuint u_plane_texture, GLuint v_plane_texture) { const gfx::Size scaler_output_size = optional_scaler ? output_rect.size() : gfx::Size(); const gfx::Size y_texture_size = GetYPlaneTextureSize(output_rect.size()); const gfx::Size chroma_texture_size = GetChromaPlaneTextureSize(output_rect.size()); EnsureTexturesSizedFor(scaler_output_size, y_texture_size, chroma_texture_size, y_plane_texture, u_plane_texture, v_plane_texture); // Scale first, if needed. if (optional_scaler) { // The scaler should not be configured to do any swizzling. DCHECK_EQ(optional_scaler->GetReadbackFormat(), static_cast(GL_RGBA)); optional_scaler->Scale(src_texture, src_texture_size, src_offset, intermediate_->texture(), output_rect); } // Convert the intermediate (or source) texture into Y, U and V planes. const GLuint texture = optional_scaler ? intermediate_->texture() : src_texture; const gfx::Size texture_size = optional_scaler ? intermediate_->size() : src_texture_size; const gfx::Vector2dF offset = optional_scaler ? gfx::Vector2dF() : src_offset; if (use_mrt()) { y_planerizer_->ScaleToMultipleOutputs(texture, texture_size, offset, y_plane_texture, uv_->id(), gfx::Rect(y_texture_size)); u_planerizer_->ScaleToMultipleOutputs( uv_->id(), y_texture_size, gfx::Vector2dF(), u_plane_texture, v_plane_texture, gfx::Rect(chroma_texture_size)); } else { y_planerizer_->Scale(texture, texture_size, offset, y_plane_texture, gfx::Rect(y_texture_size)); u_planerizer_->Scale(texture, texture_size, offset, u_plane_texture, gfx::Rect(chroma_texture_size)); v_planerizer_->Scale(texture, texture_size, offset, v_plane_texture, gfx::Rect(chroma_texture_size)); } } bool I420ConverterImpl::IsSamplingFlippedSource() const { return y_planerizer_->IsSamplingFlippedSource(); } bool I420ConverterImpl::IsFlippingOutput() const { return y_planerizer_->IsFlippingOutput(); } GLenum I420ConverterImpl::GetReadbackFormat() const { return y_planerizer_->GetReadbackFormat(); } void I420ConverterImpl::EnsureTexturesSizedFor( const gfx::Size& scaler_output_size, const gfx::Size& y_texture_size, const gfx::Size& chroma_texture_size, GLuint y_plane_texture, GLuint u_plane_texture, GLuint v_plane_texture) { // Reallocate the intermediate texture, if needed. if (!scaler_output_size.IsEmpty()) { if (!intermediate_ || intermediate_->size() != scaler_output_size) intermediate_.emplace(gl_, scaler_output_size); } else { intermediate_ = base::nullopt; } // Size the interim UV plane and the three output planes. const auto SetRGBATextureSize = [this](const gfx::Size& size) { gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); }; if (use_mrt()) { uv_.emplace(gl_); gl_->BindTexture(GL_TEXTURE_2D, uv_->id()); SetRGBATextureSize(y_texture_size); } gl_->BindTexture(GL_TEXTURE_2D, y_plane_texture); SetRGBATextureSize(y_texture_size); gl_->BindTexture(GL_TEXTURE_2D, u_plane_texture); SetRGBATextureSize(chroma_texture_size); gl_->BindTexture(GL_TEXTURE_2D, v_plane_texture); SetRGBATextureSize(chroma_texture_size); } } // namespace GLHelper::CopyTextureToImpl::ReadbackYUVImpl::ReadbackYUVImpl( GLES2Interface* gl, CopyTextureToImpl* copy_impl, GLHelperScaling* scaler_impl, bool flip_vertically, ReadbackSwizzle swizzle, bool use_mrt) : I420ConverterImpl(gl, scaler_impl, false, flip_vertically, swizzle == kSwizzleBGRA, use_mrt), gl_(gl), copy_impl_(copy_impl), swizzle_(swizzle), y_(gl_), u_(gl_), v_(gl_), y_readback_framebuffer_(gl_), u_readback_framebuffer_(gl_), v_readback_framebuffer_(gl_) {} GLHelper::CopyTextureToImpl::ReadbackYUVImpl::~ReadbackYUVImpl() = default; void GLHelper::CopyTextureToImpl::ReadbackYUVImpl::SetScaler( std::unique_ptr scaler) { scaler_ = std::move(scaler); } GLHelper::ScalerInterface* GLHelper::CopyTextureToImpl::ReadbackYUVImpl::scaler() const { return scaler_.get(); } bool GLHelper::CopyTextureToImpl::ReadbackYUVImpl::IsFlippingOutput() const { return I420ConverterImpl::IsFlippingOutput(); } void GLHelper::CopyTextureToImpl::ReadbackYUVImpl::ReadbackYUV( const gpu::Mailbox& mailbox, const gpu::SyncToken& sync_token, const gfx::Size& src_texture_size, const gfx::Rect& output_rect, int y_plane_row_stride_bytes, unsigned char* y_plane_data, int u_plane_row_stride_bytes, unsigned char* u_plane_data, int v_plane_row_stride_bytes, unsigned char* v_plane_data, const gfx::Point& paste_location, const base::Callback& callback) { DCHECK(!(paste_location.x() & 1)); DCHECK(!(paste_location.y() & 1)); GLuint mailbox_texture = copy_impl_->ConsumeMailboxToTexture(mailbox, sync_token); I420ConverterImpl::Convert(mailbox_texture, src_texture_size, gfx::Vector2dF(), scaler_.get(), output_rect, y_, u_, v_); gl_->DeleteTextures(1, &mailbox_texture); // Read back planes, one at a time. Keep the video frame alive while doing the // readback. const gfx::Rect paste_rect(paste_location, output_rect.size()); const auto SetUpAndBindFramebuffer = [this](GLuint framebuffer, GLuint texture) { gl_->BindFramebuffer(GL_FRAMEBUFFER, framebuffer); gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); }; SetUpAndBindFramebuffer(y_readback_framebuffer_, y_); copy_impl_->ReadbackPlane(GetYPlaneTextureSize(output_rect.size()), y_plane_row_stride_bytes, y_plane_data, 0, paste_rect, swizzle_, base::Bind(&nullcallback)); SetUpAndBindFramebuffer(u_readback_framebuffer_, u_); const gfx::Size chroma_texture_size = GetChromaPlaneTextureSize(output_rect.size()); copy_impl_->ReadbackPlane(chroma_texture_size, u_plane_row_stride_bytes, u_plane_data, 1, paste_rect, swizzle_, base::Bind(&nullcallback)); SetUpAndBindFramebuffer(v_readback_framebuffer_, v_); copy_impl_->ReadbackPlane(chroma_texture_size, v_plane_row_stride_bytes, v_plane_data, 1, paste_rect, swizzle_, callback); gl_->BindFramebuffer(GL_FRAMEBUFFER, 0); } bool GLHelper::IsReadbackConfigSupported(SkColorType color_type) { LazyInitReadbackSupportImpl(); GLenum format, type; size_t bytes_per_pixel; FormatSupport support = readback_support_->GetReadbackConfig( color_type, false, &format, &type, &bytes_per_pixel); return (support == GLHelperReadbackSupport::SUPPORTED); } std::unique_ptr GLHelper::CreateI420Converter( bool flipped_source, bool flip_output, bool swizzle, bool use_mrt) { InitCopyTextToImpl(); InitScalerImpl(); return std::make_unique( gl_, scaler_impl_.get(), flipped_source, flip_output, swizzle, use_mrt && (copy_texture_to_impl_->MaxDrawBuffers() >= 2)); } std::unique_ptr GLHelper::CopyTextureToImpl::CreateReadbackPipelineYUV(bool flip_vertically, bool use_mrt) { helper_->InitScalerImpl(); // Just query if the best readback configuration needs a swizzle In // ReadbackPlane() we will choose GL_RGBA/GL_BGRA_EXT based on swizzle GLenum format, type; size_t bytes_per_pixel; FormatSupport supported = GetReadbackConfig(kRGBA_8888_SkColorType, true, &format, &type, &bytes_per_pixel); DCHECK((format == GL_RGBA || format == GL_BGRA_EXT) && type == GL_UNSIGNED_BYTE); ReadbackSwizzle swizzle = kSwizzleNone; if (supported == GLHelperReadbackSupport::SWIZZLE) swizzle = kSwizzleBGRA; return std::make_unique( gl_, this, helper_->scaler_impl_.get(), flip_vertically, swizzle, use_mrt && (max_draw_buffers_ >= 2)); } std::unique_ptr GLHelper::CreateReadbackPipelineYUV( bool flip_vertically, bool use_mrt) { InitCopyTextToImpl(); return copy_texture_to_impl_->CreateReadbackPipelineYUV(flip_vertically, use_mrt); } ReadbackYUVInterface* GLHelper::GetReadbackPipelineYUV( bool vertically_flip_texture) { ReadbackYUVInterface* yuv_reader = nullptr; if (vertically_flip_texture) { if (!shared_readback_yuv_flip_) { shared_readback_yuv_flip_ = CreateReadbackPipelineYUV( vertically_flip_texture, true /* use_mrt */); } yuv_reader = shared_readback_yuv_flip_.get(); } else { if (!shared_readback_yuv_noflip_) { shared_readback_yuv_noflip_ = CreateReadbackPipelineYUV( vertically_flip_texture, true /* use_mrt */); } yuv_reader = shared_readback_yuv_noflip_.get(); } DCHECK(!yuv_reader->scaler()); return yuv_reader; } GLHelperReadbackSupport* GLHelper::GetReadbackSupport() { LazyInitReadbackSupportImpl(); return readback_support_.get(); } } // namespace viz